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- /**************************************************************************/
- /* animation_blend_tree.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "animation_blend_tree.h"
- #include "scene/scene_string_names.h"
- void AnimationNodeAnimation::set_animation(const StringName &p_name) {
- animation = p_name;
- _change_notify("animation");
- }
- StringName AnimationNodeAnimation::get_animation() const {
- return animation;
- }
- Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = nullptr;
- void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
- }
- void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
- if (property.name == "animation" && get_editable_animation_list) {
- Vector<String> names = get_editable_animation_list();
- String anims;
- for (int i = 0; i < names.size(); i++) {
- if (i > 0) {
- anims += ",";
- }
- anims += String(names[i]);
- }
- if (anims != String()) {
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = anims;
- }
- }
- }
- float AnimationNodeAnimation::process(float p_time, bool p_seek) {
- AnimationPlayer *ap = state->player;
- ERR_FAIL_COND_V(!ap, 0);
- const float current_time = get_parameter(this->time);
- if (!ap->has_animation(animation)) {
- AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(parent);
- if (tree) {
- String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
- make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), name, animation));
- } else {
- make_invalid(vformat(RTR("Animation not found: '%s'"), animation));
- }
- return 0;
- }
- Ref<Animation> anim = ap->get_animation(animation);
- float time = current_time;
- float step;
- if (p_seek) {
- time = p_time;
- step = 0;
- } else {
- time = MAX(0, time + p_time);
- step = p_time;
- }
- float anim_size = anim->get_length();
- if (anim->has_loop()) {
- if (anim_size) {
- time = Math::fposmod(time, anim_size);
- }
- } else if (time > anim_size) {
- time = anim_size;
- step = anim_size - current_time;
- }
- blend_animation(animation, time, step, p_seek, 1.0);
- set_parameter(this->time, time);
- return anim_size - time;
- }
- String AnimationNodeAnimation::get_caption() const {
- return "Animation";
- }
- void AnimationNodeAnimation::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation);
- ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
- }
- AnimationNodeAnimation::AnimationNodeAnimation() {
- last_version = 0;
- skip = false;
- time = "time";
- }
- ////////////////////////////////////////////////////////
- void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::BOOL, active));
- r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::REAL, remaining, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::REAL, time_to_restart, PROPERTY_HINT_NONE, "", 0));
- }
- Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {
- if (p_parameter == active || p_parameter == prev_active) {
- return false;
- } else if (p_parameter == time_to_restart) {
- return -1;
- } else {
- return 0.0;
- }
- }
- void AnimationNodeOneShot::set_fadein_time(float p_time) {
- fade_in = p_time;
- }
- void AnimationNodeOneShot::set_fadeout_time(float p_time) {
- fade_out = p_time;
- }
- float AnimationNodeOneShot::get_fadein_time() const {
- return fade_in;
- }
- float AnimationNodeOneShot::get_fadeout_time() const {
- return fade_out;
- }
- void AnimationNodeOneShot::set_autorestart(bool p_active) {
- autorestart = p_active;
- }
- void AnimationNodeOneShot::set_autorestart_delay(float p_time) {
- autorestart_delay = p_time;
- }
- void AnimationNodeOneShot::set_autorestart_random_delay(float p_time) {
- autorestart_random_delay = p_time;
- }
- bool AnimationNodeOneShot::has_autorestart() const {
- return autorestart;
- }
- float AnimationNodeOneShot::get_autorestart_delay() const {
- return autorestart_delay;
- }
- float AnimationNodeOneShot::get_autorestart_random_delay() const {
- return autorestart_random_delay;
- }
- void AnimationNodeOneShot::set_mix_mode(MixMode p_mix) {
- mix = p_mix;
- }
- AnimationNodeOneShot::MixMode AnimationNodeOneShot::get_mix_mode() const {
- return mix;
- }
- String AnimationNodeOneShot::get_caption() const {
- return "OneShot";
- }
- bool AnimationNodeOneShot::has_filter() const {
- return true;
- }
- float AnimationNodeOneShot::process(float p_time, bool p_seek) {
- bool active = get_parameter(this->active);
- bool prev_active = get_parameter(this->prev_active);
- float time = get_parameter(this->time);
- float remaining = get_parameter(this->remaining);
- float time_to_restart = get_parameter(this->time_to_restart);
- if (!active) {
- //make it as if this node doesn't exist, pass input 0 by.
- if (prev_active) {
- set_parameter(this->prev_active, false);
- }
- if (time_to_restart >= 0.0 && !p_seek) {
- time_to_restart -= p_time;
- if (time_to_restart < 0) {
- //restart
- set_parameter(this->active, true);
- active = true;
- }
- set_parameter(this->time_to_restart, time_to_restart);
- }
- if (!active) {
- return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
- }
- }
- bool os_seek = p_seek;
- if (p_seek) {
- time = p_time;
- }
- bool do_start = !prev_active;
- if (do_start) {
- time = 0;
- os_seek = true;
- set_parameter(this->prev_active, true);
- }
- float blend;
- if (time < fade_in) {
- if (fade_in > 0) {
- blend = time / fade_in;
- } else {
- blend = 0; //wtf
- }
- } else if (!do_start && remaining < fade_out) {
- if (fade_out) {
- blend = (remaining / fade_out);
- } else {
- blend = 1.0;
- }
- } else {
- blend = 1.0;
- }
- float main_rem;
- if (mix == MIX_MODE_ADD) {
- main_rem = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
- } else {
- main_rem = blend_input(0, p_time, p_seek, 1.0 - blend, FILTER_BLEND, !sync);
- }
- float os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
- if (do_start) {
- remaining = os_rem;
- }
- if (!p_seek) {
- time += p_time;
- remaining = os_rem;
- if (remaining <= 0) {
- set_parameter(this->active, false);
- set_parameter(this->prev_active, false);
- if (autorestart) {
- float restart_sec = autorestart_delay + Math::randf() * autorestart_random_delay;
- set_parameter(this->time_to_restart, restart_sec);
- }
- }
- }
- set_parameter(this->time, time);
- set_parameter(this->remaining, remaining);
- return MAX(main_rem, remaining);
- }
- void AnimationNodeOneShot::set_use_sync(bool p_sync) {
- sync = p_sync;
- }
- bool AnimationNodeOneShot::is_using_sync() const {
- return sync;
- }
- void AnimationNodeOneShot::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_fadein_time", "time"), &AnimationNodeOneShot::set_fadein_time);
- ClassDB::bind_method(D_METHOD("get_fadein_time"), &AnimationNodeOneShot::get_fadein_time);
- ClassDB::bind_method(D_METHOD("set_fadeout_time", "time"), &AnimationNodeOneShot::set_fadeout_time);
- ClassDB::bind_method(D_METHOD("get_fadeout_time"), &AnimationNodeOneShot::get_fadeout_time);
- ClassDB::bind_method(D_METHOD("set_autorestart", "enable"), &AnimationNodeOneShot::set_autorestart);
- ClassDB::bind_method(D_METHOD("has_autorestart"), &AnimationNodeOneShot::has_autorestart);
- ClassDB::bind_method(D_METHOD("set_autorestart_delay", "enable"), &AnimationNodeOneShot::set_autorestart_delay);
- ClassDB::bind_method(D_METHOD("get_autorestart_delay"), &AnimationNodeOneShot::get_autorestart_delay);
- ClassDB::bind_method(D_METHOD("set_autorestart_random_delay", "enable"), &AnimationNodeOneShot::set_autorestart_random_delay);
- ClassDB::bind_method(D_METHOD("get_autorestart_random_delay"), &AnimationNodeOneShot::get_autorestart_random_delay);
- ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode);
- ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode);
- ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync);
- ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_mode", PROPERTY_HINT_ENUM, "Blend,Add"), "set_mix_mode", "get_mix_mode");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time");
- ADD_GROUP("Auto Restart", "autorestart_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_random_delay", "get_autorestart_random_delay");
- ADD_GROUP("", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
- BIND_ENUM_CONSTANT(MIX_MODE_BLEND);
- BIND_ENUM_CONSTANT(MIX_MODE_ADD);
- }
- AnimationNodeOneShot::AnimationNodeOneShot() {
- add_input("in");
- add_input("shot");
- fade_in = 0.1;
- fade_out = 0.1;
- autorestart = false;
- autorestart_delay = 1;
- autorestart_random_delay = 0;
- mix = MIX_MODE_BLEND;
- sync = false;
- active = PNAME("active");
- prev_active = "prev_active";
- time = "time";
- remaining = "remaining";
- time_to_restart = "time_to_restart";
- }
- ////////////////////////////////////////////////
- void AnimationNodeAdd2::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::REAL, add_amount, PROPERTY_HINT_RANGE, "0,1,0.01"));
- }
- Variant AnimationNodeAdd2::get_parameter_default_value(const StringName &p_parameter) const {
- return 0;
- }
- String AnimationNodeAdd2::get_caption() const {
- return "Add2";
- }
- void AnimationNodeAdd2::set_use_sync(bool p_sync) {
- sync = p_sync;
- }
- bool AnimationNodeAdd2::is_using_sync() const {
- return sync;
- }
- bool AnimationNodeAdd2::has_filter() const {
- return true;
- }
- float AnimationNodeAdd2::process(float p_time, bool p_seek) {
- float amount = get_parameter(add_amount);
- float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
- blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
- return rem0;
- }
- void AnimationNodeAdd2::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd2::set_use_sync);
- ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd2::is_using_sync);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
- }
- AnimationNodeAdd2::AnimationNodeAdd2() {
- add_amount = PNAME("add_amount");
- add_input("in");
- add_input("add");
- sync = false;
- }
- ////////////////////////////////////////////////
- void AnimationNodeAdd3::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::REAL, add_amount, PROPERTY_HINT_RANGE, "-1,1,0.01"));
- }
- Variant AnimationNodeAdd3::get_parameter_default_value(const StringName &p_parameter) const {
- return 0;
- }
- String AnimationNodeAdd3::get_caption() const {
- return "Add3";
- }
- void AnimationNodeAdd3::set_use_sync(bool p_sync) {
- sync = p_sync;
- }
- bool AnimationNodeAdd3::is_using_sync() const {
- return sync;
- }
- bool AnimationNodeAdd3::has_filter() const {
- return true;
- }
- float AnimationNodeAdd3::process(float p_time, bool p_seek) {
- float amount = get_parameter(add_amount);
- blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync);
- float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
- blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync);
- return rem0;
- }
- void AnimationNodeAdd3::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd3::set_use_sync);
- ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd3::is_using_sync);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
- }
- AnimationNodeAdd3::AnimationNodeAdd3() {
- add_amount = PNAME("add_amount");
- add_input("-add");
- add_input("in");
- add_input("+add");
- sync = false;
- }
- /////////////////////////////////////////////
- void AnimationNodeBlend2::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::REAL, blend_amount, PROPERTY_HINT_RANGE, "0,1,0.01"));
- }
- Variant AnimationNodeBlend2::get_parameter_default_value(const StringName &p_parameter) const {
- return 0; //for blend amount
- }
- String AnimationNodeBlend2::get_caption() const {
- return "Blend2";
- }
- float AnimationNodeBlend2::process(float p_time, bool p_seek) {
- float amount = get_parameter(blend_amount);
- float rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync);
- float rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
- return amount > 0.5 ? rem1 : rem0; //hacky but good enough
- }
- void AnimationNodeBlend2::set_use_sync(bool p_sync) {
- sync = p_sync;
- }
- bool AnimationNodeBlend2::is_using_sync() const {
- return sync;
- }
- bool AnimationNodeBlend2::has_filter() const {
- return true;
- }
- void AnimationNodeBlend2::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend2::set_use_sync);
- ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend2::is_using_sync);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
- }
- AnimationNodeBlend2::AnimationNodeBlend2() {
- blend_amount = PNAME("blend_amount");
- add_input("in");
- add_input("blend");
- sync = false;
- }
- //////////////////////////////////////
- void AnimationNodeBlend3::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::REAL, blend_amount, PROPERTY_HINT_RANGE, "-1,1,0.01"));
- }
- Variant AnimationNodeBlend3::get_parameter_default_value(const StringName &p_parameter) const {
- return 0; //for blend amount
- }
- String AnimationNodeBlend3::get_caption() const {
- return "Blend3";
- }
- void AnimationNodeBlend3::set_use_sync(bool p_sync) {
- sync = p_sync;
- }
- bool AnimationNodeBlend3::is_using_sync() const {
- return sync;
- }
- float AnimationNodeBlend3::process(float p_time, bool p_seek) {
- float amount = get_parameter(blend_amount);
- float rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync);
- float rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
- float rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync);
- return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough
- }
- void AnimationNodeBlend3::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend3::set_use_sync);
- ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend3::is_using_sync);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
- }
- AnimationNodeBlend3::AnimationNodeBlend3() {
- blend_amount = PNAME("blend_amount");
- add_input("-blend");
- add_input("in");
- add_input("+blend");
- sync = false;
- }
- /////////////////////////////////
- void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::REAL, scale, PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"));
- }
- Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {
- return 1.0; //initial timescale
- }
- String AnimationNodeTimeScale::get_caption() const {
- return "TimeScale";
- }
- float AnimationNodeTimeScale::process(float p_time, bool p_seek) {
- float scale = get_parameter(this->scale);
- if (p_seek) {
- return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
- } else {
- return blend_input(0, p_time * scale, false, 1.0, FILTER_IGNORE, false);
- }
- }
- void AnimationNodeTimeScale::_bind_methods() {
- }
- AnimationNodeTimeScale::AnimationNodeTimeScale() {
- scale = PNAME("scale");
- add_input("in");
- }
- ////////////////////////////////////
- void AnimationNodeTimeSeek::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::REAL, seek_pos, PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater"));
- }
- Variant AnimationNodeTimeSeek::get_parameter_default_value(const StringName &p_parameter) const {
- return 1.0; //initial timescale
- }
- String AnimationNodeTimeSeek::get_caption() const {
- return "Seek";
- }
- float AnimationNodeTimeSeek::process(float p_time, bool p_seek) {
- float seek_pos = get_parameter(this->seek_pos);
- if (p_seek) {
- return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
- } else if (seek_pos >= 0) {
- float ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false);
- set_parameter(this->seek_pos, -1.0); //reset
- _change_notify("seek_pos");
- return ret;
- } else {
- return blend_input(0, p_time, false, 1.0, FILTER_IGNORE, false);
- }
- }
- void AnimationNodeTimeSeek::_bind_methods() {
- }
- AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
- add_input("in");
- seek_pos = PNAME("seek_position");
- }
- /////////////////////////////////////////////////
- void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) const {
- String anims;
- for (int i = 0; i < enabled_inputs; i++) {
- if (i > 0) {
- anims += ",";
- }
- anims += inputs[i].name;
- }
- r_list->push_back(PropertyInfo(Variant::INT, current, PROPERTY_HINT_ENUM, anims));
- r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::REAL, prev_xfading, PROPERTY_HINT_NONE, "", 0));
- }
- Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const {
- if (p_parameter == time || p_parameter == prev_xfading) {
- return 0.0;
- } else if (p_parameter == prev || p_parameter == prev_current) {
- return -1;
- } else {
- return 0;
- }
- }
- String AnimationNodeTransition::get_caption() const {
- return "Transition";
- }
- void AnimationNodeTransition::_update_inputs() {
- while (get_input_count() < enabled_inputs) {
- add_input(inputs[get_input_count()].name);
- }
- while (get_input_count() > enabled_inputs) {
- remove_input(get_input_count() - 1);
- }
- }
- void AnimationNodeTransition::set_enabled_inputs(int p_inputs) {
- ERR_FAIL_INDEX(p_inputs, MAX_INPUTS);
- enabled_inputs = p_inputs;
- _update_inputs();
- }
- int AnimationNodeTransition::get_enabled_inputs() {
- return enabled_inputs;
- }
- void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {
- ERR_FAIL_INDEX(p_input, MAX_INPUTS);
- inputs[p_input].auto_advance = p_enable;
- }
- bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const {
- ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, false);
- return inputs[p_input].auto_advance;
- }
- void AnimationNodeTransition::set_input_caption(int p_input, const String &p_name) {
- ERR_FAIL_INDEX(p_input, MAX_INPUTS);
- inputs[p_input].name = p_name;
- set_input_name(p_input, p_name);
- }
- String AnimationNodeTransition::get_input_caption(int p_input) const {
- ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, String());
- return inputs[p_input].name;
- }
- void AnimationNodeTransition::set_cross_fade_time(float p_fade) {
- xfade = p_fade;
- }
- float AnimationNodeTransition::get_cross_fade_time() const {
- return xfade;
- }
- float AnimationNodeTransition::process(float p_time, bool p_seek) {
- int current = get_parameter(this->current);
- int prev = get_parameter(this->prev);
- int prev_current = get_parameter(this->prev_current);
- float time = get_parameter(this->time);
- float prev_xfading = get_parameter(this->prev_xfading);
- bool switched = current != prev_current;
- if (switched) {
- set_parameter(this->prev_current, current);
- set_parameter(this->prev, prev_current);
- prev = prev_current;
- prev_xfading = xfade;
- time = 0;
- switched = true;
- }
- if (current < 0 || current >= enabled_inputs || prev >= enabled_inputs) {
- return 0;
- }
- float rem = 0;
- if (prev < 0) { // process current animation, check for transition
- rem = blend_input(current, p_time, p_seek, 1.0, FILTER_IGNORE, false);
- if (p_seek) {
- time = p_time;
- } else {
- time += p_time;
- }
- if (inputs[current].auto_advance && rem <= xfade) {
- set_parameter(this->current, (current + 1) % enabled_inputs);
- }
- } else { // cross-fading from prev to current
- float blend = xfade == 0 ? 0 : (prev_xfading / xfade);
- if (!p_seek && switched) { //just switched, seek to start of current
- rem = blend_input(current, 0, true, 1.0 - blend, FILTER_IGNORE, false);
- } else {
- rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false);
- }
- if (p_seek) { // don't seek prev animation
- blend_input(prev, 0, false, blend, FILTER_IGNORE, false);
- time = p_time;
- } else {
- blend_input(prev, p_time, false, blend, FILTER_IGNORE, false);
- time += p_time;
- prev_xfading -= p_time;
- if (prev_xfading < 0) {
- set_parameter(this->prev, -1);
- }
- }
- }
- set_parameter(this->time, time);
- set_parameter(this->prev_xfading, prev_xfading);
- return rem;
- }
- void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("input_")) {
- String n = property.name.get_slicec('/', 0).get_slicec('_', 1);
- if (n != "count") {
- int idx = n.to_int();
- if (idx >= enabled_inputs) {
- property.usage = 0;
- }
- }
- }
- AnimationNode::_validate_property(property);
- }
- void AnimationNodeTransition::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enabled_inputs", "amount"), &AnimationNodeTransition::set_enabled_inputs);
- ClassDB::bind_method(D_METHOD("get_enabled_inputs"), &AnimationNodeTransition::get_enabled_inputs);
- ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance);
- ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance);
- ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
- ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
- ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time);
- ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01"), "set_cross_fade_time", "get_cross_fade_time");
- for (int i = 0; i < MAX_INPUTS; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_caption", "get_input_caption", i);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_as_auto_advance", "is_input_set_as_auto_advance", i);
- }
- }
- AnimationNodeTransition::AnimationNodeTransition() {
- prev_xfading = "prev_xfading";
- prev = "prev";
- time = "time";
- current = PNAME("current");
- prev_current = "prev_current";
- xfade = 0.0;
- enabled_inputs = 0;
- for (int i = 0; i < MAX_INPUTS; i++) {
- inputs[i].auto_advance = false;
- inputs[i].name = "state " + itos(i);
- }
- }
- /////////////////////
- String AnimationNodeOutput::get_caption() const {
- return "Output";
- }
- float AnimationNodeOutput::process(float p_time, bool p_seek) {
- return blend_input(0, p_time, p_seek, 1.0);
- }
- AnimationNodeOutput::AnimationNodeOutput() {
- add_input("output");
- }
- ///////////////////////////////////////////////////////
- void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position) {
- ERR_FAIL_COND(nodes.has(p_name));
- ERR_FAIL_COND(p_node.is_null());
- ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
- ERR_FAIL_COND(String(p_name).find("/") != -1);
- Node n;
- n.node = p_node;
- n.position = p_position;
- n.connections.resize(n.node->get_input_count());
- nodes[p_name] = n;
- emit_changed();
- emit_signal("tree_changed");
- p_node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
- p_node->connect("changed", this, "_node_changed", varray(p_name), CONNECT_REFERENCE_COUNTED);
- }
- Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) const {
- ERR_FAIL_COND_V(!nodes.has(p_name), Ref<AnimationNode>());
- return nodes[p_name].node;
- }
- StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const {
- for (NodeMap::Element *E = nodes.front(); E; E = E->next()) {
- if (E->get().node == p_node) {
- return E->key();
- }
- }
- ERR_FAIL_V(StringName());
- }
- void AnimationNodeBlendTree::set_node_position(const StringName &p_node, const Vector2 &p_position) {
- ERR_FAIL_COND(!nodes.has(p_node));
- nodes[p_node].position = p_position;
- }
- Vector2 AnimationNodeBlendTree::get_node_position(const StringName &p_node) const {
- ERR_FAIL_COND_V(!nodes.has(p_node), Vector2());
- return nodes[p_node].position;
- }
- void AnimationNodeBlendTree::get_child_nodes(List<ChildNode> *r_child_nodes) {
- Vector<StringName> ns;
- for (NodeMap::Element *E = nodes.front(); E; E = E->next()) {
- ns.push_back(E->key());
- }
- for (int i = 0; i < ns.size(); i++) {
- ChildNode cn;
- cn.name = ns[i];
- cn.node = nodes[cn.name].node;
- r_child_nodes->push_back(cn);
- }
- }
- bool AnimationNodeBlendTree::has_node(const StringName &p_name) const {
- return nodes.has(p_name);
- }
- Vector<StringName> AnimationNodeBlendTree::get_node_connection_array(const StringName &p_name) const {
- ERR_FAIL_COND_V(!nodes.has(p_name), Vector<StringName>());
- return nodes[p_name].connections;
- }
- void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
- ERR_FAIL_COND(!nodes.has(p_name));
- ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); //can't delete output
- {
- Ref<AnimationNode> node = nodes[p_name].node;
- node->disconnect("tree_changed", this, "_tree_changed");
- node->disconnect("changed", this, "_node_changed");
- }
- nodes.erase(p_name);
- //erase connections to name
- for (NodeMap::Element *E = nodes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().connections.size(); i++) {
- if (E->get().connections[i] == p_name) {
- E->get().connections.write[i] = StringName();
- }
- }
- }
- emit_changed();
- emit_signal("tree_changed");
- }
- void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) {
- ERR_FAIL_COND(!nodes.has(p_name));
- ERR_FAIL_COND(nodes.has(p_new_name));
- ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
- ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output);
- nodes[p_name].node->disconnect("changed", this, "_node_changed");
- nodes[p_new_name] = nodes[p_name];
- nodes.erase(p_name);
- //rename connections
- for (NodeMap::Element *E = nodes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().connections.size(); i++) {
- if (E->get().connections[i] == p_name) {
- E->get().connections.write[i] = p_new_name;
- }
- }
- }
- //connection must be done with new name
- nodes[p_new_name].node->connect("changed", this, "_node_changed", varray(p_new_name), CONNECT_REFERENCE_COUNTED);
- emit_signal("tree_changed");
- }
- void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) {
- ERR_FAIL_COND(!nodes.has(p_output_node));
- ERR_FAIL_COND(!nodes.has(p_input_node));
- ERR_FAIL_COND(p_output_node == SceneStringNames::get_singleton()->output);
- ERR_FAIL_COND(p_input_node == p_output_node);
- Ref<AnimationNode> input = nodes[p_input_node].node;
- ERR_FAIL_INDEX(p_input_index, nodes[p_input_node].connections.size());
- for (NodeMap::Element *E = nodes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().connections.size(); i++) {
- StringName output = E->get().connections[i];
- ERR_FAIL_COND(output == p_output_node);
- }
- }
- nodes[p_input_node].connections.write[p_input_index] = p_output_node;
- emit_changed();
- }
- void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_input_index) {
- ERR_FAIL_COND(!nodes.has(p_node));
- Ref<AnimationNode> input = nodes[p_node].node;
- ERR_FAIL_INDEX(p_input_index, nodes[p_node].connections.size());
- nodes[p_node].connections.write[p_input_index] = StringName();
- }
- AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const {
- if (!nodes.has(p_output_node) || p_output_node == SceneStringNames::get_singleton()->output) {
- return CONNECTION_ERROR_NO_OUTPUT;
- }
- if (!nodes.has(p_input_node)) {
- return CONNECTION_ERROR_NO_INPUT;
- }
- if (p_input_node == p_output_node) {
- return CONNECTION_ERROR_SAME_NODE;
- }
- Ref<AnimationNode> input = nodes[p_input_node].node;
- if (p_input_index < 0 || p_input_index >= nodes[p_input_node].connections.size()) {
- return CONNECTION_ERROR_NO_INPUT_INDEX;
- }
- if (nodes[p_input_node].connections[p_input_index] != StringName()) {
- return CONNECTION_ERROR_CONNECTION_EXISTS;
- }
- for (NodeMap::Element *E = nodes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().connections.size(); i++) {
- StringName output = E->get().connections[i];
- if (output == p_output_node) {
- return CONNECTION_ERROR_CONNECTION_EXISTS;
- }
- }
- }
- return CONNECTION_OK;
- }
- void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const {
- for (NodeMap::Element *E = nodes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().connections.size(); i++) {
- StringName output = E->get().connections[i];
- if (output != StringName()) {
- NodeConnection nc;
- nc.input_node = E->key();
- nc.input_index = i;
- nc.output_node = output;
- r_connections->push_back(nc);
- }
- }
- }
- }
- String AnimationNodeBlendTree::get_caption() const {
- return "BlendTree";
- }
- float AnimationNodeBlendTree::process(float p_time, bool p_seek) {
- Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node;
- return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, 1.0);
- }
- void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) {
- for (NodeMap::Element *E = nodes.front(); E; E = E->next()) {
- r_list->push_back(E->key());
- }
- }
- void AnimationNodeBlendTree::set_graph_offset(const Vector2 &p_graph_offset) {
- graph_offset = p_graph_offset;
- }
- Vector2 AnimationNodeBlendTree::get_graph_offset() const {
- return graph_offset;
- }
- Ref<AnimationNode> AnimationNodeBlendTree::get_child_by_name(const StringName &p_name) {
- return get_node(p_name);
- }
- bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) {
- String name = p_name;
- if (name.begins_with("nodes/")) {
- String node_name = name.get_slicec('/', 1);
- String what = name.get_slicec('/', 2);
- if (what == "node") {
- Ref<AnimationNode> anode = p_value;
- if (anode.is_valid()) {
- add_node(node_name, p_value);
- }
- return true;
- }
- if (what == "position") {
- if (nodes.has(node_name)) {
- nodes[node_name].position = p_value;
- }
- return true;
- }
- } else if (name == "node_connections") {
- Array conns = p_value;
- ERR_FAIL_COND_V(conns.size() % 3 != 0, false);
- for (int i = 0; i < conns.size(); i += 3) {
- connect_node(conns[i], conns[i + 1], conns[i + 2]);
- }
- return true;
- }
- return false;
- }
- bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) const {
- String name = p_name;
- if (name.begins_with("nodes/")) {
- String node_name = name.get_slicec('/', 1);
- String what = name.get_slicec('/', 2);
- if (what == "node") {
- if (nodes.has(node_name)) {
- r_ret = nodes[node_name].node;
- return true;
- }
- }
- if (what == "position") {
- if (nodes.has(node_name)) {
- r_ret = nodes[node_name].position;
- return true;
- }
- }
- } else if (name == "node_connections") {
- List<NodeConnection> nc;
- get_node_connections(&nc);
- Array conns;
- conns.resize(nc.size() * 3);
- int idx = 0;
- for (List<NodeConnection>::Element *E = nc.front(); E; E = E->next()) {
- conns[idx * 3 + 0] = E->get().input_node;
- conns[idx * 3 + 1] = E->get().input_index;
- conns[idx * 3 + 2] = E->get().output_node;
- idx++;
- }
- r_ret = conns;
- return true;
- }
- return false;
- }
- void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
- List<StringName> names;
- for (NodeMap::Element *E = nodes.front(); E; E = E->next()) {
- names.push_back(E->key());
- }
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- String name = E->get();
- if (name != "output") {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR));
- }
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- }
- p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- }
- void AnimationNodeBlendTree::_tree_changed() {
- emit_signal("tree_changed");
- }
- void AnimationNodeBlendTree::_node_changed(const StringName &p_node) {
- ERR_FAIL_COND(!nodes.has(p_node));
- nodes[p_node].connections.resize(nodes[p_node].node->get_input_count());
- }
- void AnimationNodeBlendTree::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_node", "name", "node", "position"), &AnimationNodeBlendTree::add_node, DEFVAL(Vector2()));
- ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeBlendTree::get_node);
- ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeBlendTree::remove_node);
- ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeBlendTree::rename_node);
- ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeBlendTree::has_node);
- ClassDB::bind_method(D_METHOD("connect_node", "input_node", "input_index", "output_node"), &AnimationNodeBlendTree::connect_node);
- ClassDB::bind_method(D_METHOD("disconnect_node", "input_node", "input_index"), &AnimationNodeBlendTree::disconnect_node);
- ClassDB::bind_method(D_METHOD("set_node_position", "name", "position"), &AnimationNodeBlendTree::set_node_position);
- ClassDB::bind_method(D_METHOD("get_node_position", "name"), &AnimationNodeBlendTree::get_node_position);
- ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset);
- ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset);
- ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendTree::_tree_changed);
- ClassDB::bind_method(D_METHOD("_node_changed", "node"), &AnimationNodeBlendTree::_node_changed);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
- BIND_CONSTANT(CONNECTION_OK);
- BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT);
- BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT_INDEX);
- BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT);
- BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE);
- BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS);
- }
- AnimationNodeBlendTree::AnimationNodeBlendTree() {
- Ref<AnimationNodeOutput> output;
- output.instance();
- Node n;
- n.node = output;
- n.position = Vector2(300, 150);
- n.connections.resize(1);
- nodes["output"] = n;
- }
- AnimationNodeBlendTree::~AnimationNodeBlendTree() {
- }
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