12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 |
- /**************************************************************************/
- /* room_group.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ROOM_GROUP_H
- #define ROOM_GROUP_H
- #include "core/rid.h"
- #include "spatial.h"
- class Room;
- class RoomGroup : public Spatial {
- GDCLASS(RoomGroup, Spatial);
- friend class RoomManager;
- RID _room_group_rid;
- public:
- RoomGroup();
- ~RoomGroup();
- void add_room(Room *p_room);
- void set_roomgroup_priority(int p_priority) {
- _settings_priority = p_priority;
- _changed();
- }
- int get_roomgroup_priority() const { return _settings_priority; }
- String get_configuration_warning() const;
- private:
- void clear();
- void _changed();
- // roomgroup ID during conversion
- int _roomgroup_ID;
- // the roomgroup can be used to set a number of rooms to a different priority
- // to allow a group of rooms WITHIN another room / rooms.
- // This is for e.g. buildings on landscape.
- int _settings_priority = 0;
- // makes sure lrooms are not converted more than once per
- // call to rooms_convert
- int _conversion_tick = -1;
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- };
- #endif // ROOM_GROUP_H
|