123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187 |
- /**************************************************************************/
- /* navigation_agent.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAVIGATION_AGENT_H
- #define NAVIGATION_AGENT_H
- #include "core/vector.h"
- #include "scene/main/node.h"
- class Spatial;
- class Navigation;
- class NavigationAgent : public Node {
- GDCLASS(NavigationAgent, Node);
- Spatial *agent_parent = nullptr;
- Navigation *navigation = nullptr;
- RID agent;
- RID map_before_pause;
- RID map_override;
- bool avoidance_enabled = false;
- uint32_t navigation_layers = 1;
- real_t path_desired_distance = 1.0;
- real_t target_desired_distance = 1.0;
- real_t radius = 0.0;
- real_t navigation_height_offset = 0.0;
- bool ignore_y = false;
- real_t neighbor_dist = 0.0;
- int max_neighbors = 0;
- real_t time_horizon = 0.0;
- real_t max_speed = 0.0;
- real_t path_max_distance = 3.0;
- Vector3 target_location;
- Vector<Vector3> navigation_path;
- int nav_path_index = 0;
- bool velocity_submitted = false;
- Vector3 prev_safe_velocity;
- /// The submitted target velocity
- Vector3 target_velocity;
- bool target_reached = false;
- bool navigation_finished = true;
- // No initialized on purpose
- uint32_t update_frame_id = 0;
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- NavigationAgent();
- virtual ~NavigationAgent();
- void set_navigation(Navigation *p_nav);
- const Navigation *get_navigation() const {
- return navigation;
- }
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
- RID get_rid() const {
- return agent;
- }
- void set_avoidance_enabled(bool p_enabled);
- bool get_avoidance_enabled() const;
- void set_agent_parent(Node *p_agent_parent);
- void set_navigation_layers(uint32_t p_navigation_layers);
- uint32_t get_navigation_layers() const;
- void set_navigation_map(RID p_navigation_map);
- RID get_navigation_map() const;
- void set_path_desired_distance(real_t p_dd);
- real_t get_path_desired_distance() const {
- return path_desired_distance;
- }
- void set_target_desired_distance(real_t p_dd);
- real_t get_target_desired_distance() const {
- return target_desired_distance;
- }
- void set_radius(real_t p_radius);
- real_t get_radius() const {
- return radius;
- }
- void set_agent_height_offset(real_t p_hh);
- real_t get_agent_height_offset() const {
- return navigation_height_offset;
- }
- void set_ignore_y(bool p_ignore_y);
- bool get_ignore_y() const {
- return ignore_y;
- }
- void set_neighbor_dist(real_t p_dist);
- real_t get_neighbor_dist() const {
- return neighbor_dist;
- }
- void set_max_neighbors(int p_count);
- int get_max_neighbors() const {
- return max_neighbors;
- }
- void set_time_horizon(real_t p_time);
- real_t get_time_horizon() const {
- return time_horizon;
- }
- void set_max_speed(real_t p_max_speed);
- real_t get_max_speed() const {
- return max_speed;
- }
- void set_path_max_distance(real_t p_pmd);
- real_t get_path_max_distance();
- void set_target_location(Vector3 p_location);
- Vector3 get_target_location() const;
- Vector3 get_next_location();
- Vector<Vector3> get_nav_path() const {
- return navigation_path;
- }
- int get_nav_path_index() const {
- return nav_path_index;
- }
- real_t distance_to_target() const;
- bool is_target_reached() const;
- bool is_target_reachable();
- bool is_navigation_finished();
- Vector3 get_final_location();
- void set_velocity(Vector3 p_velocity);
- void _avoidance_done(Vector3 p_new_velocity);
- virtual String get_configuration_warning() const;
- private:
- void update_navigation();
- void _request_repath();
- void _check_distance_to_target();
- };
- #endif // NAVIGATION_AGENT_H
|