123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 |
- /**************************************************************************/
- /* lod_manager.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef LOD_MANAGER_H
- #define LOD_MANAGER_H
- #include "core/local_vector.h"
- #include "core/os/mutex.h"
- class Camera;
- class LOD;
- struct Vector3;
- class LODManager {
- public:
- enum { NUM_LOD_QUEUES = 5 };
- void register_camera(Camera *p_camera);
- void remove_camera(Camera *p_camera);
- void register_lod(LOD *p_lod, uint32_t p_queue_id);
- void unregister_lod(LOD *p_lod, uint32_t p_queue_id);
- void update();
- void notify_saving(bool p_active);
- static void set_enabled(bool p_enabled) { _enabled = p_enabled; }
- static bool is_enabled() { return _enabled; }
- private:
- void _update_queue(uint32_t p_queue_id, const Vector3 *p_camera_positions, uint32_t p_num_cameras);
- struct Queue {
- LocalVector<LOD *> lods;
- uint32_t lod_iterator = 0;
- };
- struct Data {
- LocalVector<Camera *> cameras;
- Queue queues[NUM_LOD_QUEUES];
- BinaryMutex mutex;
- bool saving = false;
- } data;
- static bool _enabled;
- };
- #endif // LOD_MANAGER_H
|