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- /**************************************************************************/
- /* camera.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CAMERA_H
- #define CAMERA_H
- #include "scene/3d/spatial.h"
- #include "scene/3d/spatial_velocity_tracker.h"
- #include "scene/main/viewport.h"
- #include "scene/resources/environment.h"
- class Camera : public Spatial {
- GDCLASS(Camera, Spatial);
- public:
- enum Projection {
- PROJECTION_PERSPECTIVE,
- PROJECTION_ORTHOGONAL,
- PROJECTION_FRUSTUM
- };
- enum KeepAspect {
- KEEP_WIDTH,
- KEEP_HEIGHT
- };
- enum DopplerTracking {
- DOPPLER_TRACKING_DISABLED,
- DOPPLER_TRACKING_IDLE_STEP,
- DOPPLER_TRACKING_PHYSICS_STEP
- };
- private:
- bool force_change;
- bool current;
- Viewport *viewport;
- Projection mode;
- float fov;
- float size;
- Vector2 frustum_offset;
- float near, far;
- float v_offset;
- float h_offset;
- KeepAspect keep_aspect;
- RID camera;
- RID scenario_id;
- //String camera_group;
- uint32_t layers;
- Ref<Environment> environment;
- //void _camera_make_current(Node *p_camera);
- friend class Viewport;
- void _update_audio_listener_state();
- DopplerTracking doppler_tracking;
- Ref<SpatialVelocityTracker> velocity_tracker;
- bool affect_lod = true;
- ///////////////////////////////////////////////////////
- // INTERPOLATION FUNCTIONS
- void _physics_interpolation_ensure_transform_calculated(bool p_force = false) const;
- void _physics_interpolation_ensure_data_flipped();
- // These can be set by derived Cameras,
- // if they wish to do processing (while still
- // allowing physics interpolation to function).
- bool _desired_process_internal = false;
- bool _desired_physics_process_internal = false;
- mutable struct InterpolationData {
- Transform xform_curr;
- Transform xform_prev;
- Transform xform_interpolated;
- Transform camera_xform_interpolated; // After modification according to camera type.
- uint32_t last_update_physics_tick = 0;
- uint32_t last_update_frame = UINT32_MAX;
- } _interpolation_data;
- void _update_process_mode();
- protected:
- // Use from derived classes to set process modes instead of setting directly.
- // This is because physics interpolation may need to request process modes additionally.
- void set_desired_process_modes(bool p_process_internal, bool p_physics_process_internal);
- // Opportunity for derived classes to interpolate extra attributes.
- virtual void physics_interpolation_flip_data() {}
- virtual void _physics_interpolated_changed();
- virtual Transform _get_adjusted_camera_transform(const Transform &p_xform) const;
- ///////////////////////////////////////////////////////
- void _update_camera();
- virtual void _request_camera_update();
- void _update_camera_mode();
- void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &p_property) const;
- static void _bind_methods();
- public:
- enum {
- NOTIFICATION_BECAME_CURRENT = 50,
- NOTIFICATION_LOST_CURRENT = 51
- };
- void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
- void set_orthogonal(float p_size, float p_z_near, float p_z_far);
- void set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far);
- void set_projection(Camera::Projection p_mode);
- void make_current();
- void clear_current(bool p_enable_next = true);
- void set_current(bool p_current);
- bool is_current() const;
- RID get_camera() const;
- float get_fov() const;
- float get_size() const;
- float get_zfar() const;
- float get_znear() const;
- Vector2 get_frustum_offset() const;
- Projection get_projection() const;
- void set_fov(float p_fov);
- void set_size(float p_size);
- void set_zfar(float p_zfar);
- void set_znear(float p_znear);
- void set_frustum_offset(Vector2 p_offset);
- Transform get_camera_transform() const;
- virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
- virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
- virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
- virtual Point2 unproject_position(const Vector3 &p_pos) const;
- bool safe_unproject_position(const Vector3 &p_pos, Point2 &r_result) const;
- bool is_position_behind(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
- Vector<Vector3> get_near_plane_points() const;
- void set_cull_mask(uint32_t p_layers);
- uint32_t get_cull_mask() const;
- void set_cull_mask_bit(int p_layer, bool p_enable);
- bool get_cull_mask_bit(int p_layer) const;
- virtual Vector<Plane> get_frustum() const;
- void set_environment(const Ref<Environment> &p_environment);
- Ref<Environment> get_environment() const;
- void set_keep_aspect_mode(KeepAspect p_aspect);
- KeepAspect get_keep_aspect_mode() const;
- void set_v_offset(float p_offset);
- float get_v_offset() const;
- void set_h_offset(float p_offset);
- float get_h_offset() const;
- void set_doppler_tracking(DopplerTracking p_tracking);
- DopplerTracking get_doppler_tracking() const;
- Vector3 get_doppler_tracked_velocity() const;
- void set_affect_lod(bool p_enable) { affect_lod = p_enable; }
- bool get_affect_lod() const { return affect_lod; }
- Camera();
- ~Camera();
- };
- VARIANT_ENUM_CAST(Camera::Projection);
- VARIANT_ENUM_CAST(Camera::KeepAspect);
- VARIANT_ENUM_CAST(Camera::DopplerTracking);
- class ClippedCamera : public Camera {
- GDCLASS(ClippedCamera, Camera);
- public:
- enum ProcessMode {
- CLIP_PROCESS_PHYSICS,
- CLIP_PROCESS_IDLE,
- };
- private:
- ProcessMode process_mode;
- RID pyramid_shape;
- float margin;
- float clip_offset = 0;
- uint32_t collision_mask;
- bool clip_to_areas;
- bool clip_to_bodies;
- Set<RID> exclude;
- Vector<Vector3> points;
- ///////////////////////////////////////////////////////
- // INTERPOLATION FUNCTIONS
- struct InterpolatedData {
- float clip_offset_curr = 0;
- float clip_offset_prev = 0;
- } _interpolation_data;
- protected:
- virtual Transform _get_adjusted_camera_transform(const Transform &p_xform) const;
- virtual void physics_interpolation_flip_data();
- virtual void _physics_interpolated_changed();
- ///////////////////////////////////////////////////////
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_clip_to_areas(bool p_clip);
- bool is_clip_to_areas_enabled() const;
- void set_clip_to_bodies(bool p_clip);
- bool is_clip_to_bodies_enabled() const;
- void set_margin(float p_margin);
- float get_margin() const;
- void set_process_mode(ProcessMode p_mode);
- ProcessMode get_process_mode() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
- void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
- void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
- void clear_exceptions();
- float get_clip_offset() const;
- ClippedCamera();
- ~ClippedCamera();
- };
- VARIANT_ENUM_CAST(ClippedCamera::ProcessMode);
- #endif // CAMERA_H
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