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- /**************************************************************************/
- /* javascript_tools_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
- #include "javascript_tools_editor_plugin.h"
- #include "core/engine.h"
- #include "core/os/dir_access.h"
- #include "core/os/file_access.h"
- #include "core/project_settings.h"
- #include "editor/editor_node.h"
- #include <emscripten/emscripten.h>
- // JavaScript functions defined in library_godot_editor_tools.js
- extern "C" {
- extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
- }
- static void _javascript_editor_init_callback() {
- EditorNode::get_singleton()->add_editor_plugin(memnew(JavaScriptToolsEditorPlugin(EditorNode::get_singleton())));
- }
- void JavaScriptToolsEditorPlugin::initialize() {
- EditorNode::add_init_callback(_javascript_editor_init_callback);
- }
- JavaScriptToolsEditorPlugin::JavaScriptToolsEditorPlugin(EditorNode *p_editor) {
- Variant v;
- add_tool_menu_item("Download Project Source", this, "_download_zip", v);
- }
- void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
- if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
- WARN_PRINT("Project download is only available in Editor mode");
- return;
- }
- String resource_path = ProjectSettings::get_singleton()->get_resource_path();
- FileAccess *src_f;
- zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
- zipFile zip = zipOpen2("/tmp/project.zip", APPEND_STATUS_CREATE, NULL, &io);
- String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
- _zip_recursive(resource_path, base_path, zip);
- zipClose(zip, NULL);
- FileAccess *f = FileAccess::open("/tmp/project.zip", FileAccess::READ);
- ERR_FAIL_COND_MSG(!f, "Unable to create zip file");
- Vector<uint8_t> buf;
- buf.resize(f->get_len());
- f->get_buffer(buf.ptrw(), buf.size());
- godot_js_os_download_buffer(buf.ptr(), buf.size(), "project.zip", "application/zip");
- }
- void JavaScriptToolsEditorPlugin::_bind_methods() {
- ClassDB::bind_method("_download_zip", &JavaScriptToolsEditorPlugin::_download_zip);
- }
- void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- if (!f) {
- WARN_PRINT("Unable to open file for zipping: " + p_path);
- return;
- }
- Vector<uint8_t> data;
- uint64_t len = f->get_len();
- data.resize(len);
- f->get_buffer(data.ptrw(), len);
- f->close();
- memdelete(f);
- String path = p_path.replace_first(p_base_path, "");
- zipOpenNewFileInZip(p_zip,
- path.utf8().get_data(),
- NULL,
- NULL,
- 0,
- NULL,
- 0,
- NULL,
- Z_DEFLATED,
- Z_DEFAULT_COMPRESSION);
- zipWriteInFileInZip(p_zip, data.ptr(), data.size());
- zipCloseFileInZip(p_zip);
- }
- void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zipFile p_zip) {
- DirAccess *dir = DirAccess::open(p_path);
- if (!dir) {
- WARN_PRINT("Unable to open dir for zipping: " + p_path);
- return;
- }
- dir->list_dir_begin();
- String cur = dir->get_next();
- String project_data_dir_name = ProjectSettings::get_singleton()->get_project_data_dir_name();
- while (!cur.empty()) {
- String cs = p_path.plus_file(cur);
- if (cur == "." || cur == ".." || cur == project_data_dir_name) {
- // Skip
- } else if (dir->current_is_dir()) {
- String path = cs.replace_first(p_base_path, "") + "/";
- zipOpenNewFileInZip(p_zip,
- path.utf8().get_data(),
- NULL,
- NULL,
- 0,
- NULL,
- 0,
- NULL,
- Z_DEFLATED,
- Z_DEFAULT_COMPRESSION);
- zipCloseFileInZip(p_zip);
- _zip_recursive(cs, p_base_path, p_zip);
- } else {
- _zip_file(cs, p_base_path, p_zip);
- }
- cur = dir->get_next();
- }
- }
- #endif
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