java_godot_lib_jni.cpp 19 KB

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  1. /**************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "android/asset_manager_jni.h"
  34. #include "android_input_handler.h"
  35. #include "api/java_class_wrapper.h"
  36. #include "api/jni_singleton.h"
  37. #include "core/engine.h"
  38. #include "core/project_settings.h"
  39. #include "dir_access_jandroid.h"
  40. #include "file_access_android.h"
  41. #include "file_access_filesystem_jandroid.h"
  42. #include "jni_utils.h"
  43. #include "main/input_default.h"
  44. #include "main/main.h"
  45. #include "net_socket_android.h"
  46. #include "os_android.h"
  47. #include "string_android.h"
  48. #include "thread_jandroid.h"
  49. #include "tts_android.h"
  50. #include <android/input.h>
  51. #include <unistd.h>
  52. #ifdef TOOLS_ENABLED
  53. #include "editor/editor_settings.h"
  54. #endif
  55. static JavaClassWrapper *java_class_wrapper = nullptr;
  56. static OS_Android *os_android = nullptr;
  57. static AndroidInputHandler *input_handler = nullptr;
  58. static GodotJavaWrapper *godot_java = nullptr;
  59. static GodotIOJavaWrapper *godot_io_java = nullptr;
  60. static SafeNumeric<int> step; // Shared between UI and render threads
  61. static Size2 new_size;
  62. static Vector3 accelerometer;
  63. static Vector3 gravity;
  64. static Vector3 magnetometer;
  65. static Vector3 gyroscope;
  66. static void _initialize_java_modules() {
  67. if (!ProjectSettings::get_singleton()->has_setting("android/modules")) {
  68. return;
  69. }
  70. String modules = ProjectSettings::get_singleton()->get("android/modules");
  71. modules = modules.strip_edges();
  72. if (modules == String()) {
  73. return;
  74. }
  75. Vector<String> mods = modules.split(",", false);
  76. if (mods.size()) {
  77. jobject cls = godot_java->get_class_loader();
  78. // TODO create wrapper for class loader
  79. JNIEnv *env = get_jni_env();
  80. jclass classLoader = env->FindClass("java/lang/ClassLoader");
  81. jmethodID findClass = env->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
  82. for (int i = 0; i < mods.size(); i++) {
  83. String m = mods[i];
  84. // Deprecated in Godot 3.2.2, it's now a plugin to enable in export preset.
  85. if (m == "org/godotengine/godot/GodotPaymentV3") {
  86. WARN_PRINT("GodotPaymentV3 is deprecated and is replaced by the 'GodotPayment' plugin, which should be enabled in the Android export preset.");
  87. print_line("Skipping Android module: " + m);
  88. continue;
  89. }
  90. print_line("Loading Android module: " + m);
  91. jstring strClassName = env->NewStringUTF(m.utf8().get_data());
  92. jclass singletonClass = (jclass)env->CallObjectMethod(cls, findClass, strClassName);
  93. ERR_CONTINUE_MSG(!singletonClass, "Couldn't find singleton for class: " + m + ".");
  94. jmethodID initialize = env->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;");
  95. ERR_CONTINUE_MSG(!initialize, "Couldn't find proper initialize function 'public static Godot.SingletonBase Class::initialize(Activity p_activity)' initializer for singleton class: " + m + ".");
  96. jobject obj = env->CallStaticObjectMethod(singletonClass, initialize, godot_java->get_activity());
  97. env->NewGlobalRef(obj);
  98. }
  99. }
  100. }
  101. static void _terminate(JNIEnv *env, bool p_restart = false) {
  102. step.set(-1); // Ensure no further steps are attempted and no further events are sent
  103. // lets cleanup
  104. if (java_class_wrapper) {
  105. memdelete(java_class_wrapper);
  106. }
  107. if (input_handler) {
  108. delete input_handler;
  109. }
  110. // Whether restarting is handled by 'Main::cleanup()'
  111. bool restart_on_cleanup = false;
  112. if (os_android) {
  113. restart_on_cleanup = os_android->is_restart_on_exit_set();
  114. os_android->main_loop_end();
  115. Main::cleanup();
  116. delete os_android;
  117. }
  118. if (godot_io_java) {
  119. delete godot_io_java;
  120. }
  121. if (godot_java) {
  122. godot_java->destroy_offscreen_gl(env);
  123. if (!restart_on_cleanup) {
  124. if (p_restart) {
  125. godot_java->restart(env);
  126. } else {
  127. godot_java->force_quit(env);
  128. }
  129. }
  130. delete godot_java;
  131. }
  132. }
  133. extern "C" {
  134. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  135. if (godot_io_java) {
  136. godot_io_java->set_vk_height(p_height);
  137. }
  138. }
  139. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) {
  140. JavaVM *jvm;
  141. env->GetJavaVM(&jvm);
  142. // create our wrapper classes
  143. godot_java = new GodotJavaWrapper(env, p_activity, p_godot_instance);
  144. godot_io_java = new GodotIOJavaWrapper(env, p_godot_io);
  145. init_thread_jandroid(jvm, env);
  146. jobject amgr = env->NewGlobalRef(p_asset_manager);
  147. FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
  148. DirAccessJAndroid::setup(p_directory_access_handler);
  149. FileAccessFilesystemJAndroid::setup(p_file_access_handler);
  150. NetSocketAndroid::setup(p_net_utils);
  151. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  152. godot_java->on_video_init(env);
  153. }
  154. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  155. _terminate(env, false);
  156. }
  157. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline, jobject p_godot_tts) {
  158. setup_android_thread();
  159. const char **cmdline = nullptr;
  160. jstring *j_cmdline = nullptr;
  161. int cmdlen = 0;
  162. if (p_cmdline) {
  163. cmdlen = env->GetArrayLength(p_cmdline);
  164. if (cmdlen) {
  165. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  166. ERR_FAIL_NULL_V_MSG(cmdline, false, "Out of memory.");
  167. cmdline[cmdlen] = nullptr;
  168. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  169. ERR_FAIL_NULL_V_MSG(j_cmdline, false, "Out of memory.");
  170. for (int i = 0; i < cmdlen; i++) {
  171. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  172. const char *rawString = env->GetStringUTFChars(string, nullptr);
  173. cmdline[i] = rawString;
  174. j_cmdline[i] = string;
  175. }
  176. }
  177. }
  178. Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);
  179. if (cmdline) {
  180. if (j_cmdline) {
  181. for (int i = 0; i < cmdlen; ++i) {
  182. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  183. }
  184. memfree(j_cmdline);
  185. }
  186. memfree(cmdline);
  187. }
  188. // Note: --help and --version return ERR_HELP, but this should be translated to 0 if exit codes are propagated.
  189. if (err != OK) {
  190. return false;
  191. }
  192. TTS_Android::setup(p_godot_tts);
  193. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  194. ClassDB::register_class<JNISingleton>();
  195. _initialize_java_modules();
  196. return true;
  197. }
  198. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {
  199. if (os_android) {
  200. os_android->set_display_size(Size2(width, height));
  201. }
  202. }
  203. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz) {
  204. if (os_android) {
  205. if (step.get() == 0) {
  206. // During startup
  207. os_android->set_offscreen_gl_available(godot_java->create_offscreen_gl(env));
  208. } else {
  209. // GL context recreated because it was lost; restart app to let it reload everything
  210. _terminate(env, true);
  211. }
  212. }
  213. }
  214. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  215. if (step.get() == 0) {
  216. return;
  217. }
  218. if (os_android->get_main_loop()) {
  219. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST);
  220. }
  221. }
  222. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos) {
  223. TTS_Android::_java_utterance_callback(event, id, pos);
  224. }
  225. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  226. if (step.get() == -1) {
  227. return true;
  228. }
  229. if (step.get() == 0) {
  230. // Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
  231. // but for Godot purposes, the main thread is the one running the game loop
  232. Main::setup2(Thread::get_caller_id());
  233. input_handler = new AndroidInputHandler();
  234. step.increment();
  235. return true;
  236. }
  237. if (step.get() == 1) {
  238. if (!Main::start()) {
  239. return true; // should exit instead and print the error
  240. }
  241. godot_java->on_godot_setup_completed(env);
  242. os_android->main_loop_begin();
  243. godot_java->on_godot_main_loop_started(env);
  244. step.increment();
  245. }
  246. os_android->process_accelerometer(accelerometer);
  247. os_android->process_gravity(gravity);
  248. os_android->process_magnetometer(magnetometer);
  249. os_android->process_gyroscope(gyroscope);
  250. bool should_swap_buffers = false;
  251. if (os_android->main_loop_iterate(&should_swap_buffers)) {
  252. _terminate(env, false);
  253. }
  254. return should_swap_buffers;
  255. }
  256. // Called on the UI thread
  257. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative) {
  258. if (step.get() <= 0) {
  259. return;
  260. }
  261. input_handler->process_mouse_event(p_event_type, p_button_mask, Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y), p_double_click, p_source_mouse_relative);
  262. }
  263. // Called on the UI thread
  264. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position, jboolean p_double_tap) {
  265. if (step.get() <= 0) {
  266. return;
  267. }
  268. Vector<AndroidInputHandler::TouchPos> points;
  269. for (int i = 0; i < pointer_count; i++) {
  270. jfloat p[3];
  271. env->GetFloatArrayRegion(position, i * 3, 3, p);
  272. AndroidInputHandler::TouchPos tp;
  273. tp.pos = Point2(p[1], p[2]);
  274. tp.id = (int)p[0];
  275. points.push_back(tp);
  276. }
  277. input_handler->process_touch_event(ev, pointer, points, p_double_tap);
  278. }
  279. // Called on the UI thread
  280. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor) {
  281. if (step.get() <= 0) {
  282. return;
  283. }
  284. input_handler->process_magnify(Point2(p_x, p_y), p_factor);
  285. }
  286. // Called on the UI thread
  287. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y) {
  288. if (step.get() <= 0) {
  289. return;
  290. }
  291. input_handler->process_pan(Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y));
  292. }
  293. // Called on the UI thread
  294. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  295. if (step.get() <= 0) {
  296. return;
  297. }
  298. AndroidInputHandler::JoypadEvent jevent;
  299. jevent.device = p_device;
  300. jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
  301. jevent.index = p_button;
  302. jevent.pressed = p_pressed;
  303. input_handler->process_joy_event(jevent);
  304. }
  305. // Called on the UI thread
  306. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  307. if (step.get() <= 0) {
  308. return;
  309. }
  310. AndroidInputHandler::JoypadEvent jevent;
  311. jevent.device = p_device;
  312. jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
  313. jevent.index = p_axis;
  314. jevent.value = p_value;
  315. input_handler->process_joy_event(jevent);
  316. }
  317. // Called on the UI thread
  318. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  319. if (step.get() <= 0) {
  320. return;
  321. }
  322. AndroidInputHandler::JoypadEvent jevent;
  323. jevent.device = p_device;
  324. jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
  325. int hat = 0;
  326. if (p_hat_x != 0) {
  327. if (p_hat_x < 0) {
  328. hat |= InputDefault::HAT_MASK_LEFT;
  329. } else {
  330. hat |= InputDefault::HAT_MASK_RIGHT;
  331. }
  332. }
  333. if (p_hat_y != 0) {
  334. if (p_hat_y < 0) {
  335. hat |= InputDefault::HAT_MASK_UP;
  336. } else {
  337. hat |= InputDefault::HAT_MASK_DOWN;
  338. }
  339. }
  340. jevent.hat = hat;
  341. input_handler->process_joy_event(jevent);
  342. }
  343. // Called on the UI thread
  344. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  345. if (step.get() <= 0) {
  346. return;
  347. }
  348. String name = jstring_to_string(p_name, env);
  349. input_handler->joy_connection_changed(p_device, p_connected, name);
  350. }
  351. // Called on the UI thread
  352. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_scancode, jint p_physical_scancode, jint p_unicode, jboolean p_pressed) {
  353. if (step.get() <= 0) {
  354. return;
  355. }
  356. input_handler->process_key_event(p_scancode, p_physical_scancode, p_unicode, p_pressed);
  357. }
  358. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  359. accelerometer = Vector3(x, y, z);
  360. }
  361. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  362. gravity = Vector3(x, y, z);
  363. }
  364. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  365. magnetometer = Vector3(x, y, z);
  366. }
  367. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  368. gyroscope = Vector3(x, y, z);
  369. }
  370. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  371. if (step.get() <= 0) {
  372. return;
  373. }
  374. os_android->main_loop_focusin();
  375. }
  376. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  377. if (step.get() <= 0) {
  378. return;
  379. }
  380. os_android->main_loop_focusout();
  381. }
  382. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  383. String js = jstring_to_string(path, env);
  384. return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
  385. }
  386. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key) {
  387. String editor_setting = "";
  388. #ifdef TOOLS_ENABLED
  389. String godot_setting_key = jstring_to_string(p_setting_key, env);
  390. editor_setting = EDITOR_GET(godot_setting_key).operator String();
  391. #else
  392. WARN_PRINT("Access to the Editor Settings in only available on Editor builds");
  393. #endif
  394. return env->NewStringUTF(editor_setting.utf8().get_data());
  395. }
  396. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  397. Object *obj = ObjectDB::get_instance(ID);
  398. ERR_FAIL_NULL(obj);
  399. int res = env->PushLocalFrame(16);
  400. ERR_FAIL_COND(res != 0);
  401. String str_method = jstring_to_string(method, env);
  402. int count = env->GetArrayLength(params);
  403. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  404. Variant **vptr = (Variant **)alloca(sizeof(Variant *) * count);
  405. for (int i = 0; i < count; i++) {
  406. jobject jobj = env->GetObjectArrayElement(params, i);
  407. Variant v;
  408. if (jobj) {
  409. v = _jobject_to_variant(env, jobj);
  410. }
  411. memnew_placement(&vlist[i], Variant);
  412. vlist[i] = v;
  413. vptr[i] = &vlist[i];
  414. env->DeleteLocalRef(jobj);
  415. }
  416. Variant::CallError err;
  417. obj->call(str_method, (const Variant **)vptr, count, err);
  418. env->PopLocalFrame(nullptr);
  419. }
  420. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  421. Object *obj = ObjectDB::get_instance(ID);
  422. ERR_FAIL_NULL(obj);
  423. int res = env->PushLocalFrame(16);
  424. ERR_FAIL_COND(res != 0);
  425. String str_method = jstring_to_string(method, env);
  426. int count = env->GetArrayLength(params);
  427. Variant args[VARIANT_ARG_MAX];
  428. for (int i = 0; i < MIN(count, VARIANT_ARG_MAX); i++) {
  429. jobject jobj = env->GetObjectArrayElement(params, i);
  430. if (jobj) {
  431. args[i] = _jobject_to_variant(env, jobj);
  432. }
  433. env->DeleteLocalRef(jobj);
  434. }
  435. static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
  436. obj->call_deferred(str_method, args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7]);
  437. env->PopLocalFrame(nullptr);
  438. }
  439. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  440. String permission = jstring_to_string(p_permission, env);
  441. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  442. AudioDriver::get_singleton()->capture_start();
  443. }
  444. if (os_android->get_main_loop()) {
  445. os_android->get_main_loop()->emit_signal("on_request_permissions_result", permission, p_result == JNI_TRUE);
  446. }
  447. }
  448. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  449. if (step.get() <= 0) {
  450. return;
  451. }
  452. // We force redraw to ensure we render at least once when resuming the app.
  453. Main::force_redraw();
  454. if (os_android->get_main_loop()) {
  455. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_RESUMED);
  456. }
  457. }
  458. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  459. if (step.get() <= 0) {
  460. return;
  461. }
  462. if (os_android->get_main_loop()) {
  463. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_PAUSED);
  464. }
  465. }
  466. }