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- /**************************************************************************/
- /* java_godot_io_wrapper.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- // note, swapped java and godot around in the file name so all the java
- // wrappers are together
- #ifndef JAVA_GODOT_IO_WRAPPER_H
- #define JAVA_GODOT_IO_WRAPPER_H
- #include <android/log.h>
- #include <jni.h>
- #include "string_android.h"
- // Class that makes functions in java/src/org/godotengine/godot/GodotIO.java callable from C++
- class GodotIOJavaWrapper {
- private:
- jobject godot_io_instance;
- jclass cls;
- jmethodID _open_URI = 0;
- jmethodID _get_cache_dir = 0;
- jmethodID _get_data_dir = 0;
- jmethodID _get_display_cutouts = 0;
- jmethodID _get_locale = 0;
- jmethodID _get_model = 0;
- jmethodID _get_screen_DPI = 0;
- jmethodID _get_scaled_density = 0;
- jmethodID _get_screen_refresh_rate = 0;
- jmethodID _get_window_safe_area = 0;
- jmethodID _get_unique_id = 0;
- jmethodID _show_keyboard = 0;
- jmethodID _hide_keyboard = 0;
- jmethodID _set_screen_orientation = 0;
- jmethodID _get_screen_orientation = 0;
- jmethodID _get_system_dir = 0;
- public:
- GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance);
- ~GodotIOJavaWrapper();
- jobject get_instance();
- Error open_uri(const String &p_uri);
- String get_cache_dir();
- String get_user_data_dir();
- String get_locale();
- String get_model();
- int get_screen_dpi();
- float get_scaled_density();
- void get_window_safe_area(int (&p_rect_xywh)[4]);
- Array get_display_cutouts();
- float get_screen_refresh_rate(float p_fallback);
- String get_unique_id();
- bool has_vk();
- void show_vk(const String &p_existing, int p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end);
- void hide_vk();
- int get_vk_height();
- void set_vk_height(int p_height);
- void set_screen_orientation(int p_orient);
- int get_screen_orientation() const;
- String get_system_dir(int p_dir, bool p_shared_storage);
- };
- #endif // JAVA_GODOT_IO_WRAPPER_H
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