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- #!/usr/bin/env python
- Import("env")
- Import("env_modules")
- env_raycast = env_modules.Clone()
- # Thirdparty source files
- thirdparty_obj = []
- if env["builtin_embree"]:
- thirdparty_dir = "#thirdparty/embree/"
- embree_src = [
- "common/sys/sysinfo.cpp",
- "common/sys/alloc.cpp",
- "common/sys/filename.cpp",
- "common/sys/library.cpp",
- "common/sys/thread.cpp",
- "common/sys/string.cpp",
- "common/sys/regression.cpp",
- "common/sys/mutex.cpp",
- "common/sys/condition.cpp",
- "common/sys/barrier.cpp",
- "common/math/constants.cpp",
- "common/simd/sse.cpp",
- "common/lexers/stringstream.cpp",
- "common/lexers/tokenstream.cpp",
- "common/tasking/taskschedulerinternal.cpp",
- "kernels/common/device.cpp",
- "kernels/common/stat.cpp",
- "kernels/common/acceln.cpp",
- "kernels/common/accelset.cpp",
- "kernels/common/state.cpp",
- "kernels/common/rtcore.cpp",
- "kernels/common/rtcore_builder.cpp",
- "kernels/common/scene.cpp",
- "kernels/common/alloc.cpp",
- "kernels/common/geometry.cpp",
- "kernels/common/scene_triangle_mesh.cpp",
- "kernels/geometry/primitive4.cpp",
- "kernels/builders/primrefgen.cpp",
- "kernels/bvh/bvh.cpp",
- "kernels/bvh/bvh_statistics.cpp",
- "kernels/bvh/bvh4_factory.cpp",
- "kernels/bvh/bvh8_factory.cpp",
- "kernels/bvh/bvh_collider.cpp",
- "kernels/bvh/bvh_rotate.cpp",
- "kernels/bvh/bvh_refit.cpp",
- "kernels/bvh/bvh_builder.cpp",
- "kernels/bvh/bvh_builder_morton.cpp",
- "kernels/bvh/bvh_builder_sah.cpp",
- "kernels/bvh/bvh_builder_sah_spatial.cpp",
- "kernels/bvh/bvh_builder_sah_mb.cpp",
- "kernels/bvh/bvh_builder_twolevel.cpp",
- "kernels/bvh/bvh_intersector1_bvh4.cpp",
- "kernels/bvh/bvh_intersector_hybrid4_bvh4.cpp",
- "kernels/bvh/bvh_intersector_stream_bvh4.cpp",
- "kernels/bvh/bvh_intersector_stream_filters.cpp",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in embree_src]
- env_raycast.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "include"])
- env_raycast.Append(CPPDEFINES=["EMBREE_TARGET_SSE2", "EMBREE_LOWEST_ISA", "TASKING_INTERNAL"])
- env_raycast.AppendUnique(CPPDEFINES=["NDEBUG"]) # No assert() even in debug builds.
- if not env.msvc:
- if env["arch"] in ["x86", "x86_64"]:
- env_raycast.Append(CCFLAGS=["-msse2", "-mxsave"])
- if env["platform"] == "windows":
- env_raycast.Append(CCFLAGS=["-mstackrealign"])
- if env["platform"] == "windows":
- if env.msvc:
- env.Append(LINKFLAGS=["psapi.lib"])
- else:
- env.Append(LIBS=["psapi"])
- env_thirdparty = env_raycast.Clone()
- env_thirdparty.force_optimization_on_debug()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
- if not env["arch"] in ["x86", "x86_64"] or env.msvc:
- # Embree needs those, it will automatically use SSE2NEON in ARM
- env_thirdparty.Append(CPPDEFINES=["__SSE2__", "__SSE__"])
- if not env.msvc:
- # Flags synced with upstream gnu.cmake.
- if env["arch"] == "arm64" and env["platform"] == "x11" and not env["use_llvm"]:
- env_thirdparty.Append(CXXFLAGS=["-flax-vector-conversions"])
- env_thirdparty.Append(
- CXXFLAGS=[
- "-fno-strict-overflow",
- "-fno-delete-null-pointer-checks",
- "-fwrapv",
- "-fsigned-char",
- "-fno-strict-aliasing",
- "-fno-tree-vectorize",
- "-fvisibility=hidden",
- "-fvisibility-inlines-hidden",
- ]
- )
- env.modules_sources += thirdparty_obj
- # Godot source files
- module_obj = []
- env_raycast.add_source_files(module_obj, "*.cpp")
- env.modules_sources += module_obj
- # Needed to force rebuilding the module files when the thirdparty library is updated.
- env.Depends(module_obj, thirdparty_obj)
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