mono_gc_handle.h 3.3 KB

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  1. /**************************************************************************/
  2. /* mono_gc_handle.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef MONO_GC_HANDLE_H
  31. #define MONO_GC_HANDLE_H
  32. #include <mono/jit/jit.h>
  33. #include "core/reference.h"
  34. class MonoGCHandle : public Reference {
  35. GDCLASS(MonoGCHandle, Reference);
  36. bool released;
  37. bool weak;
  38. uint32_t handle;
  39. public:
  40. enum HandleType {
  41. STRONG_HANDLE,
  42. WEAK_HANDLE
  43. };
  44. static uint32_t new_strong_handle(MonoObject *p_object);
  45. static uint32_t new_strong_handle_pinned(MonoObject *p_object);
  46. static uint32_t new_weak_handle(MonoObject *p_object);
  47. static void free_handle(uint32_t p_gchandle);
  48. static Ref<MonoGCHandle> create_strong(MonoObject *p_object);
  49. static Ref<MonoGCHandle> create_weak(MonoObject *p_object);
  50. _FORCE_INLINE_ bool is_released() { return released; }
  51. _FORCE_INLINE_ bool is_weak() { return weak; }
  52. _FORCE_INLINE_ MonoObject *get_target() const { return released ? NULL : mono_gchandle_get_target(handle); }
  53. _FORCE_INLINE_ void set_handle(uint32_t p_handle, HandleType p_handle_type) {
  54. released = false;
  55. weak = p_handle_type == WEAK_HANDLE;
  56. handle = p_handle;
  57. }
  58. void release();
  59. MonoGCHandle(uint32_t p_handle, HandleType p_handle_type);
  60. ~MonoGCHandle();
  61. };
  62. #endif // MONO_GC_HANDLE_H