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- /**************************************************************************/
- /* godotsharp_dirs.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "godotsharp_dirs.h"
- #include "core/os/dir_access.h"
- #include "core/os/os.h"
- #include "core/project_settings.h"
- #ifdef TOOLS_ENABLED
- #include "core/version.h"
- #include "editor/editor_settings.h"
- #endif
- #ifdef ANDROID_ENABLED
- #include "mono_gd/support/android_support.h"
- #endif
- #include "mono_gd/gd_mono.h"
- #include "utils/path_utils.h"
- namespace GodotSharpDirs {
- String _get_expected_build_config() {
- #ifdef TOOLS_ENABLED
- return "Debug";
- #else
- #ifdef DEBUG_ENABLED
- return "ExportDebug";
- #else
- return "ExportRelease";
- #endif
- #endif
- }
- String _get_mono_user_dir() {
- #ifdef TOOLS_ENABLED
- if (EditorSettings::get_singleton()) {
- return EditorSettings::get_singleton()->get_data_dir().plus_file("mono");
- } else {
- String settings_path;
- String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
- DirAccessRef d = DirAccess::create_for_path(exe_dir);
- if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
- // contain yourself
- settings_path = exe_dir.plus_file("editor_data");
- } else {
- settings_path = OS::get_singleton()->get_data_path().plus_file(OS::get_singleton()->get_godot_dir_name());
- }
- return settings_path.plus_file("mono");
- }
- #else
- return OS::get_singleton()->get_user_data_dir().plus_file("mono");
- #endif
- }
- class _GodotSharpDirs {
- public:
- String res_data_dir;
- String res_metadata_dir;
- String res_assemblies_base_dir;
- String res_assemblies_dir;
- String res_config_dir;
- String res_temp_dir;
- String res_temp_assemblies_base_dir;
- String res_temp_assemblies_dir;
- String mono_user_dir;
- String mono_logs_dir;
- #ifdef TOOLS_ENABLED
- String mono_solutions_dir;
- String build_logs_dir;
- String project_assembly_name;
- String sln_filepath;
- String csproj_filepath;
- String data_editor_tools_dir;
- String data_editor_prebuilt_api_dir;
- #else
- // Equivalent of res_assemblies_dir, but in the data directory rather than in 'res://'.
- // Only defined on export templates. Used when exporting assemblies outside of PCKs.
- String data_game_assemblies_dir;
- #endif
- String data_mono_etc_dir;
- String data_mono_lib_dir;
- #ifdef WINDOWS_ENABLED
- String data_mono_bin_dir;
- #endif
- private:
- _GodotSharpDirs() {
- res_data_dir = "res://.mono";
- res_metadata_dir = res_data_dir.plus_file("metadata");
- res_assemblies_base_dir = res_data_dir.plus_file("assemblies");
- res_assemblies_dir = res_assemblies_base_dir.plus_file(GDMono::get_expected_api_build_config());
- res_config_dir = res_data_dir.plus_file("etc").plus_file("mono");
- // TODO use paths from csproj
- res_temp_dir = res_data_dir.plus_file("temp");
- res_temp_assemblies_base_dir = res_temp_dir.plus_file("bin");
- res_temp_assemblies_dir = res_temp_assemblies_base_dir.plus_file(_get_expected_build_config());
- #ifdef JAVASCRIPT_ENABLED
- mono_user_dir = "user://";
- #else
- mono_user_dir = _get_mono_user_dir();
- #endif
- mono_logs_dir = mono_user_dir.plus_file("mono_logs");
- #ifdef TOOLS_ENABLED
- mono_solutions_dir = mono_user_dir.plus_file("solutions");
- build_logs_dir = mono_user_dir.plus_file("build_logs");
- GLOBAL_DEF_RST("mono/project/assembly_name", "");
- GLOBAL_DEF_RST("mono/project/solution_directory", "");
- GLOBAL_DEF_RST("mono/project/c#_project_directory", "");
- project_assembly_name = ProjectSettings::get_singleton()->get("mono/project/assembly_name");
- if (project_assembly_name.empty()) {
- project_assembly_name = path::get_csharp_project_name();
- ProjectSettings::get_singleton()->set("mono/project/assembly_name", project_assembly_name);
- }
- String sln_parent_dir = ProjectSettings::get_singleton()->get("mono/project/solution_directory");
- if (sln_parent_dir.empty()) {
- sln_parent_dir = "res://";
- }
- String csproj_parent_dir = ProjectSettings::get_singleton()->get("mono/project/c#_project_directory");
- if (csproj_parent_dir.empty()) {
- csproj_parent_dir = "res://";
- }
- sln_filepath = ProjectSettings::get_singleton()->globalize_path(sln_parent_dir).plus_file(project_assembly_name + ".sln");
- csproj_filepath = ProjectSettings::get_singleton()->globalize_path(csproj_parent_dir).plus_file(project_assembly_name + ".csproj");
- #endif
- String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
- #ifdef TOOLS_ENABLED
- String data_dir_root = exe_dir.plus_file("GodotSharp");
- data_editor_tools_dir = data_dir_root.plus_file("Tools");
- data_editor_prebuilt_api_dir = data_dir_root.plus_file("Api");
- String data_mono_root_dir = data_dir_root.plus_file("Mono");
- data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
- #ifdef ANDROID_ENABLED
- data_mono_lib_dir = gdmono::android::support::get_app_native_lib_dir();
- #else
- data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
- #endif
- #ifdef WINDOWS_ENABLED
- data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
- #endif
- #ifdef OSX_ENABLED
- if (!DirAccess::exists(data_editor_tools_dir)) {
- data_editor_tools_dir = exe_dir.plus_file("../Resources/GodotSharp/Tools");
- }
- if (!DirAccess::exists(data_editor_prebuilt_api_dir)) {
- data_editor_prebuilt_api_dir = exe_dir.plus_file("../Resources/GodotSharp/Api");
- }
- if (!DirAccess::exists(data_mono_root_dir)) {
- data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
- data_mono_lib_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/lib");
- }
- #endif
- #else
- String appname = ProjectSettings::get_singleton()->get("application/config/name");
- String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
- String data_dir_root = exe_dir.plus_file("data_" + appname_safe);
- if (!DirAccess::exists(data_dir_root)) {
- data_dir_root = exe_dir.plus_file("data_Godot");
- }
- String data_mono_root_dir = data_dir_root.plus_file("Mono");
- data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
- #ifdef ANDROID_ENABLED
- data_mono_lib_dir = gdmono::android::support::get_app_native_lib_dir();
- #else
- data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
- data_game_assemblies_dir = data_dir_root.plus_file("Assemblies");
- #endif
- #ifdef WINDOWS_ENABLED
- data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
- #endif
- #ifdef OSX_ENABLED
- if (!DirAccess::exists(data_mono_root_dir)) {
- data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
- data_mono_lib_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/lib");
- }
- if (!DirAccess::exists(data_game_assemblies_dir)) {
- data_game_assemblies_dir = exe_dir.plus_file("../Resources/GodotSharp/Assemblies");
- }
- #endif
- #endif
- }
- _GodotSharpDirs(const _GodotSharpDirs &);
- _GodotSharpDirs &operator=(const _GodotSharpDirs &);
- public:
- static _GodotSharpDirs &get_singleton() {
- static _GodotSharpDirs singleton;
- return singleton;
- }
- };
- String get_res_data_dir() {
- return _GodotSharpDirs::get_singleton().res_data_dir;
- }
- String get_res_metadata_dir() {
- return _GodotSharpDirs::get_singleton().res_metadata_dir;
- }
- String get_res_assemblies_base_dir() {
- return _GodotSharpDirs::get_singleton().res_assemblies_base_dir;
- }
- String get_res_assemblies_dir() {
- return _GodotSharpDirs::get_singleton().res_assemblies_dir;
- }
- String get_res_config_dir() {
- return _GodotSharpDirs::get_singleton().res_config_dir;
- }
- String get_res_temp_dir() {
- return _GodotSharpDirs::get_singleton().res_temp_dir;
- }
- String get_res_temp_assemblies_base_dir() {
- return _GodotSharpDirs::get_singleton().res_temp_assemblies_base_dir;
- }
- String get_res_temp_assemblies_dir() {
- return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
- }
- String get_mono_user_dir() {
- return _GodotSharpDirs::get_singleton().mono_user_dir;
- }
- String get_mono_logs_dir() {
- return _GodotSharpDirs::get_singleton().mono_logs_dir;
- }
- #ifdef TOOLS_ENABLED
- String get_mono_solutions_dir() {
- return _GodotSharpDirs::get_singleton().mono_solutions_dir;
- }
- String get_build_logs_dir() {
- return _GodotSharpDirs::get_singleton().build_logs_dir;
- }
- String get_project_assembly_name() {
- return _GodotSharpDirs::get_singleton().project_assembly_name;
- }
- String get_project_sln_path() {
- return _GodotSharpDirs::get_singleton().sln_filepath;
- }
- String get_project_csproj_path() {
- return _GodotSharpDirs::get_singleton().csproj_filepath;
- }
- String get_data_editor_tools_dir() {
- return _GodotSharpDirs::get_singleton().data_editor_tools_dir;
- }
- String get_data_editor_prebuilt_api_dir() {
- return _GodotSharpDirs::get_singleton().data_editor_prebuilt_api_dir;
- }
- #else
- String get_data_game_assemblies_dir() {
- return _GodotSharpDirs::get_singleton().data_game_assemblies_dir;
- }
- #endif
- String get_data_mono_etc_dir() {
- return _GodotSharpDirs::get_singleton().data_mono_etc_dir;
- }
- String get_data_mono_lib_dir() {
- return _GodotSharpDirs::get_singleton().data_mono_lib_dir;
- }
- #ifdef WINDOWS_ENABLED
- String get_data_mono_bin_dir() {
- return _GodotSharpDirs::get_singleton().data_mono_bin_dir;
- }
- #endif
- } // namespace GodotSharpDirs
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