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- /**************************************************************************/
- /* csharp_script.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "csharp_script.h"
- #include <mono/metadata/threads.h>
- #include "core/io/json.h"
- #include "core/os/file_access.h"
- #include "core/os/os.h"
- #include "core/os/thread.h"
- #include "core/project_settings.h"
- #ifdef TOOLS_ENABLED
- #include "core/os/keyboard.h"
- #include "editor/bindings_generator.h"
- #include "editor/csharp_project.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/node_dock.h"
- #endif
- #ifdef DEBUG_METHODS_ENABLED
- #include "class_db_api_json.h"
- #endif
- #include "editor/editor_internal_calls.h"
- #include "godotsharp_dirs.h"
- #include "mono_gd/gd_mono_cache.h"
- #include "mono_gd/gd_mono_class.h"
- #include "mono_gd/gd_mono_marshal.h"
- #include "mono_gd/gd_mono_utils.h"
- #include "signal_awaiter_utils.h"
- #include "utils/macros.h"
- #include "utils/path_utils.h"
- #include "utils/string_utils.h"
- #include "utils/thread_local.h"
- #define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
- #ifdef TOOLS_ENABLED
- static bool _create_project_solution_if_needed() {
- String sln_path = GodotSharpDirs::get_project_sln_path();
- String csproj_path = GodotSharpDirs::get_project_csproj_path();
- if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
- // A solution does not yet exist, create a new one
- CRASH_COND(CSharpLanguage::get_singleton()->get_godotsharp_editor() == NULL);
- return CSharpLanguage::get_singleton()->get_godotsharp_editor()->call("CreateProjectSolution");
- }
- return true;
- }
- #endif
- CSharpLanguage *CSharpLanguage::singleton = NULL;
- String CSharpLanguage::get_name() const {
- return "C#";
- }
- String CSharpLanguage::get_type() const {
- return "CSharpScript";
- }
- String CSharpLanguage::get_extension() const {
- return "cs";
- }
- Error CSharpLanguage::execute_file(const String &p_path) {
- // ??
- return OK;
- }
- void CSharpLanguage::init() {
- #ifdef DEBUG_METHODS_ENABLED
- if (OS::get_singleton()->get_cmdline_args().find("--class-db-json")) {
- class_db_api_to_json("user://class_db_api.json", ClassDB::API_CORE);
- #ifdef TOOLS_ENABLED
- class_db_api_to_json("user://class_db_api_editor.json", ClassDB::API_EDITOR);
- #endif
- }
- #endif
- gdmono = memnew(GDMono);
- gdmono->initialize();
- #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
- // Generate bindings here, before loading assemblies. 'initialize_load_assemblies' aborts
- // the applications if the api assemblies or the main tools assembly is missing, but this
- // is not a problem for BindingsGenerator as it only needs the tools project editor assembly.
- List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
- BindingsGenerator::handle_cmdline_args(cmdline_args);
- #endif
- #ifndef MONO_GLUE_ENABLED
- print_line("Run this binary with '--generate-mono-glue path/to/modules/mono/glue'");
- #endif
- if (gdmono->is_runtime_initialized())
- gdmono->initialize_load_assemblies();
- #ifdef TOOLS_ENABLED
- EditorNode::add_init_callback(&_editor_init_callback);
- #endif
- }
- void CSharpLanguage::finish() {
- finalizing = true;
- // Make sure all script binding gchandles are released before finalizing GDMono
- for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
- CSharpScriptBinding &script_binding = E->value();
- if (script_binding.gchandle.is_valid()) {
- script_binding.gchandle->release();
- script_binding.inited = false;
- }
- }
- if (gdmono) {
- memdelete(gdmono);
- gdmono = NULL;
- }
- // Clear here, after finalizing all domains to make sure there is nothing else referencing the elements.
- script_bindings.clear();
- #ifdef DEBUG_ENABLED
- for (Map<ObjectID, int>::Element *E = unsafe_object_references.front(); E; E = E->next()) {
- const ObjectID &id = E->key();
- Object *obj = ObjectDB::get_instance(id);
- if (obj) {
- ERR_PRINT("Leaked unsafe reference to object: " + obj->to_string());
- } else {
- ERR_PRINT("Leaked unsafe reference to deleted object: " + itos(id));
- }
- }
- #endif
- finalizing = false;
- }
- void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
- static const char *_reserved_words[] = {
- // Reserved keywords
- "abstract",
- "as",
- "base",
- "bool",
- "break",
- "byte",
- "case",
- "catch",
- "char",
- "checked",
- "class",
- "const",
- "continue",
- "decimal",
- "default",
- "delegate",
- "do",
- "double",
- "else",
- "enum",
- "event",
- "explicit",
- "extern",
- "false",
- "finally",
- "fixed",
- "float",
- "for",
- "foreach",
- "goto",
- "if",
- "implicit",
- "in",
- "int",
- "interface",
- "internal",
- "is",
- "lock",
- "long",
- "namespace",
- "new",
- "null",
- "object",
- "operator",
- "out",
- "override",
- "params",
- "private",
- "protected",
- "public",
- "readonly",
- "ref",
- "return",
- "sbyte",
- "sealed",
- "short",
- "sizeof",
- "stackalloc",
- "static",
- "string",
- "struct",
- "switch",
- "this",
- "throw",
- "true",
- "try",
- "typeof",
- "uint",
- "ulong",
- "unchecked",
- "unsafe",
- "ushort",
- "using",
- "virtual",
- "void",
- "volatile",
- "while",
- // Contextual keywords. Not reserved words, but I guess we should include
- // them because this seems to be used only for syntax highlighting.
- "add",
- "alias",
- "ascending",
- "async",
- "await",
- "by",
- "descending",
- "dynamic",
- "equals",
- "from",
- "get",
- "global",
- "group",
- "into",
- "join",
- "let",
- "nameof",
- "on",
- "orderby",
- "partial",
- "remove",
- "select",
- "set",
- "value",
- "var",
- "when",
- "where",
- "yield",
- 0
- };
- const char **w = _reserved_words;
- while (*w) {
- p_words->push_back(*w);
- w++;
- }
- }
- bool CSharpLanguage::is_control_flow_keyword(String p_keyword) const {
- return p_keyword == "break" ||
- p_keyword == "case" ||
- p_keyword == "catch" ||
- p_keyword == "continue" ||
- p_keyword == "default" ||
- p_keyword == "do" ||
- p_keyword == "else" ||
- p_keyword == "finally" ||
- p_keyword == "for" ||
- p_keyword == "foreach" ||
- p_keyword == "goto" ||
- p_keyword == "if" ||
- p_keyword == "return" ||
- p_keyword == "switch" ||
- p_keyword == "throw" ||
- p_keyword == "try" ||
- p_keyword == "while";
- }
- void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
- p_delimiters->push_back("//"); // single-line comment
- p_delimiters->push_back("/* */"); // delimited comment
- }
- void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
- p_delimiters->push_back("' '"); // character literal
- p_delimiters->push_back("\" \""); // regular string literal
- // Verbatim string literals (`@" "`) don't render correctly, so don't highlight them.
- // Generic string highlighting suffices as a workaround for now.
- }
- static String get_base_class_name(const String &p_base_class_name, const String p_class_name) {
- String base_class = p_base_class_name;
- if (p_class_name == base_class) {
- base_class = "Godot." + base_class;
- }
- return base_class;
- }
- Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
- String script_template = "using " BINDINGS_NAMESPACE ";\n"
- "using System;\n"
- "\n"
- "public class %CLASS% : %BASE%\n"
- "{\n"
- " // Declare member variables here. Examples:\n"
- " // private int a = 2;\n"
- " // private string b = \"text\";\n"
- "\n"
- " // Called when the node enters the scene tree for the first time.\n"
- " public override void _Ready()\n"
- " {\n"
- " \n"
- " }\n"
- "\n"
- "// // Called every frame. 'delta' is the elapsed time since the previous frame.\n"
- "// public override void _Process(float delta)\n"
- "// {\n"
- "// \n"
- "// }\n"
- "}\n";
- // Replaces all spaces in p_class_name with underscores to prevent
- // invalid C# Script templates from being generated when the object name
- // has spaces in it.
- String class_name_no_spaces = p_class_name.replace(" ", "_");
- String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
- script_template = script_template.replace("%BASE%", base_class_name)
- .replace("%CLASS%", class_name_no_spaces);
- Ref<CSharpScript> script;
- script.instance();
- script->set_source_code(script_template);
- script->set_name(class_name_no_spaces);
- return script;
- }
- bool CSharpLanguage::is_using_templates() {
- return true;
- }
- void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
- String src = p_script->get_source_code();
- String class_name_no_spaces = p_class_name.replace(" ", "_");
- String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
- src = src.replace("%BASE%", base_class_name)
- .replace("%CLASS%", class_name_no_spaces)
- .replace("%TS%", _get_indentation());
- p_script->set_source_code(src);
- }
- String CSharpLanguage::validate_path(const String &p_path) const {
- String class_name = p_path.get_file().get_basename();
- List<String> keywords;
- get_reserved_words(&keywords);
- if (keywords.find(class_name)) {
- return TTR("Class name can't be a reserved keyword");
- }
- return "";
- }
- Script *CSharpLanguage::create_script() const {
- return memnew(CSharpScript);
- }
- bool CSharpLanguage::has_named_classes() const {
- return false;
- }
- bool CSharpLanguage::supports_builtin_mode() const {
- return false;
- }
- #ifdef TOOLS_ENABLED
- static String variant_type_to_managed_name(const String &p_var_type_name) {
- if (p_var_type_name.empty())
- return "object";
- if (!ClassDB::class_exists(p_var_type_name)) {
- return p_var_type_name;
- }
- if (p_var_type_name == Variant::get_type_name(Variant::OBJECT))
- return "Godot.Object";
- if (p_var_type_name == Variant::get_type_name(Variant::REAL)) {
- #ifdef REAL_T_IS_DOUBLE
- return "double";
- #else
- return "float";
- #endif
- }
- if (p_var_type_name == Variant::get_type_name(Variant::STRING))
- return "string"; // I prefer this one >:[
- if (p_var_type_name == Variant::get_type_name(Variant::DICTIONARY))
- return "Collections.Dictionary";
- if (p_var_type_name == Variant::get_type_name(Variant::ARRAY))
- return "Collections.Array";
- if (p_var_type_name == Variant::get_type_name(Variant::POOL_BYTE_ARRAY))
- return "byte[]";
- if (p_var_type_name == Variant::get_type_name(Variant::POOL_INT_ARRAY))
- return "int[]";
- if (p_var_type_name == Variant::get_type_name(Variant::POOL_REAL_ARRAY)) {
- #ifdef REAL_T_IS_DOUBLE
- return "double[]";
- #else
- return "float[]";
- #endif
- }
- if (p_var_type_name == Variant::get_type_name(Variant::POOL_STRING_ARRAY))
- return "string[]";
- if (p_var_type_name == Variant::get_type_name(Variant::POOL_VECTOR2_ARRAY))
- return "Vector2[]";
- if (p_var_type_name == Variant::get_type_name(Variant::POOL_VECTOR3_ARRAY))
- return "Vector3[]";
- if (p_var_type_name == Variant::get_type_name(Variant::POOL_COLOR_ARRAY))
- return "Color[]";
- Variant::Type var_types[] = {
- Variant::BOOL,
- Variant::INT,
- Variant::VECTOR2,
- Variant::RECT2,
- Variant::VECTOR3,
- Variant::TRANSFORM2D,
- Variant::PLANE,
- Variant::QUAT,
- Variant::AABB,
- Variant::BASIS,
- Variant::TRANSFORM,
- Variant::COLOR,
- Variant::NODE_PATH,
- Variant::_RID
- };
- for (unsigned int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) {
- if (p_var_type_name == Variant::get_type_name(var_types[i]))
- return p_var_type_name;
- }
- return "object";
- }
- String CSharpLanguage::make_function(const String &, const String &p_name, const PoolStringArray &p_args) const {
- // FIXME
- // - Due to Godot's API limitation this just appends the function to the end of the file
- // - Use fully qualified name if there is ambiguity
- String s = "private void " + p_name + "(";
- for (int i = 0; i < p_args.size(); i++) {
- const String &arg = p_args[i];
- if (i > 0)
- s += ", ";
- s += variant_type_to_managed_name(arg.get_slice(":", 1)) + " " + escape_csharp_keyword(arg.get_slice(":", 0));
- }
- s += ")\n{\n // Replace with function body.\n}\n";
- return s;
- }
- #else
- String CSharpLanguage::make_function(const String &, const String &, const PoolStringArray &) const {
- return String();
- }
- #endif
- String CSharpLanguage::_get_indentation() const {
- #ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- bool use_space_indentation = EDITOR_GET("text_editor/indent/type");
- if (use_space_indentation) {
- int indent_size = EDITOR_GET("text_editor/indent/size");
- String space_indent = "";
- for (int i = 0; i < indent_size; i++) {
- space_indent += " ";
- }
- return space_indent;
- }
- }
- #endif
- return "\t";
- }
- String CSharpLanguage::debug_get_error() const {
- return _debug_error;
- }
- int CSharpLanguage::debug_get_stack_level_count() const {
- if (_debug_parse_err_line >= 0)
- return 1;
- // TODO: StackTrace
- return 1;
- }
- int CSharpLanguage::debug_get_stack_level_line(int p_level) const {
- if (_debug_parse_err_line >= 0)
- return _debug_parse_err_line;
- // TODO: StackTrace
- return 1;
- }
- String CSharpLanguage::debug_get_stack_level_function(int p_level) const {
- if (_debug_parse_err_line >= 0)
- return String();
- // TODO: StackTrace
- return String();
- }
- String CSharpLanguage::debug_get_stack_level_source(int p_level) const {
- if (_debug_parse_err_line >= 0)
- return _debug_parse_err_file;
- // TODO: StackTrace
- return String();
- }
- Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info() {
- #ifdef DEBUG_ENABLED
- _TLS_RECURSION_GUARD_V_(Vector<StackInfo>());
- GD_MONO_SCOPE_THREAD_ATTACH;
- if (!gdmono || !gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoCache::cached_data.corlib_cache_updated)
- return Vector<StackInfo>();
- MonoObject *stack_trace = mono_object_new(mono_domain_get(), CACHED_CLASS(System_Diagnostics_StackTrace)->get_mono_ptr());
- MonoBoolean need_file_info = true;
- void *ctor_args[1] = { &need_file_info };
- CACHED_METHOD(System_Diagnostics_StackTrace, ctor_bool)->invoke_raw(stack_trace, ctor_args);
- Vector<StackInfo> si;
- si = stack_trace_get_info(stack_trace);
- return si;
- #else
- return Vector<StackInfo>();
- #endif
- }
- #ifdef DEBUG_ENABLED
- Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObject *p_stack_trace) {
- _TLS_RECURSION_GUARD_V_(Vector<StackInfo>());
- GD_MONO_SCOPE_THREAD_ATTACH;
- MonoException *exc = NULL;
- MonoArray *frames = CACHED_METHOD_THUNK(System_Diagnostics_StackTrace, GetFrames).invoke(p_stack_trace, &exc);
- if (exc) {
- GDMonoUtils::debug_print_unhandled_exception(exc);
- return Vector<StackInfo>();
- }
- int frame_count = mono_array_length(frames);
- if (frame_count <= 0)
- return Vector<StackInfo>();
- Vector<StackInfo> si;
- si.resize(frame_count);
- for (int i = 0; i < frame_count; i++) {
- StackInfo &sif = si.write[i];
- MonoObject *frame = mono_array_get(frames, MonoObject *, i);
- MonoString *file_name;
- int file_line_num;
- MonoString *method_decl;
- CACHED_METHOD_THUNK(DebuggingUtils, GetStackFrameInfo).invoke(frame, &file_name, &file_line_num, &method_decl, &exc);
- if (exc) {
- GDMonoUtils::debug_print_unhandled_exception(exc);
- return Vector<StackInfo>();
- }
- // TODO
- // what if the StackFrame method is null (method_decl is empty). should we skip this frame?
- // can reproduce with a MissingMethodException on internal calls
- sif.file = GDMonoMarshal::mono_string_to_godot(file_name);
- sif.line = file_line_num;
- sif.func = GDMonoMarshal::mono_string_to_godot(method_decl);
- }
- return si;
- }
- #endif
- void CSharpLanguage::post_unsafe_reference(Object *p_obj) {
- #ifdef DEBUG_ENABLED
- MutexLock lock(unsafe_object_references_lock);
- ObjectID id = p_obj->get_instance_id();
- unsafe_object_references[id]++;
- #endif
- }
- void CSharpLanguage::pre_unsafe_unreference(Object *p_obj) {
- #ifdef DEBUG_ENABLED
- MutexLock lock(unsafe_object_references_lock);
- ObjectID id = p_obj->get_instance_id();
- Map<ObjectID, int>::Element *elem = unsafe_object_references.find(id);
- ERR_FAIL_NULL(elem);
- if (--elem->value() == 0)
- unsafe_object_references.erase(elem);
- #endif
- }
- void CSharpLanguage::frame() {
- if (gdmono && gdmono->is_runtime_initialized() && gdmono->get_core_api_assembly() != NULL) {
- const Ref<MonoGCHandle> &task_scheduler_handle = GDMonoCache::cached_data.task_scheduler_handle;
- if (task_scheduler_handle.is_valid()) {
- MonoObject *task_scheduler = task_scheduler_handle->get_target();
- if (task_scheduler) {
- MonoException *exc = NULL;
- CACHED_METHOD_THUNK(GodotTaskScheduler, Activate).invoke(task_scheduler, &exc);
- if (exc) {
- GDMonoUtils::debug_unhandled_exception(exc);
- }
- }
- }
- }
- }
- struct CSharpScriptDepSort {
- // must support sorting so inheritance works properly (parent must be reloaded first)
- bool operator()(const Ref<CSharpScript> &A, const Ref<CSharpScript> &B) const {
- if (A == B)
- return false; // shouldn't happen but..
- GDMonoClass *I = B->base;
- while (I) {
- if (I == A->script_class) {
- // A is a base of B
- return true;
- }
- I = I->get_parent_class();
- }
- return false; // not a base
- }
- };
- void CSharpLanguage::reload_all_scripts() {
- #ifdef GD_MONO_HOT_RELOAD
- if (is_assembly_reloading_needed()) {
- GD_MONO_SCOPE_THREAD_ATTACH;
- reload_assemblies(false);
- }
- #endif
- }
- void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
- (void)p_script; // UNUSED
- CRASH_COND(!Engine::get_singleton()->is_editor_hint());
- #ifdef TOOLS_ENABLED
- get_godotsharp_editor()->get_node(NodePath("HotReloadAssemblyWatcher"))->call("RestartTimer");
- #endif
- #ifdef GD_MONO_HOT_RELOAD
- if (is_assembly_reloading_needed()) {
- GD_MONO_SCOPE_THREAD_ATTACH;
- reload_assemblies(p_soft_reload);
- }
- #endif
- }
- #ifdef GD_MONO_HOT_RELOAD
- bool CSharpLanguage::is_assembly_reloading_needed() {
- if (!gdmono || !gdmono->is_runtime_initialized())
- return false;
- GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
- String assembly_name = path::get_csharp_project_name();
- assembly_name += ".dll";
- if (proj_assembly) {
- String proj_asm_path = proj_assembly->get_path();
- if (!FileAccess::exists(proj_asm_path)) {
- // Maybe it wasn't loaded from the default path, so check this as well
- proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(assembly_name);
- if (!FileAccess::exists(proj_asm_path))
- return false; // No assembly to load
- }
- if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
- return false; // Already up to date
- } else {
- if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(assembly_name)))
- return false; // No assembly to load
- }
- return true;
- }
- void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
- if (!gdmono || !gdmono->is_runtime_initialized())
- return;
- // There is no soft reloading with Mono. It's always hard reloading.
- List<Ref<CSharpScript>> scripts;
- {
- MutexLock lock(script_instances_mutex);
- for (SelfList<CSharpScript> *elem = script_list.first(); elem; elem = elem->next()) {
- // Cast to CSharpScript to avoid being erased by accident
- scripts.push_back(Ref<CSharpScript>(elem->self()));
- }
- }
- List<Ref<CSharpScript>> to_reload;
- // We need to keep reference instances alive during reloading
- List<Ref<Reference>> ref_instances;
- for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
- CSharpScriptBinding &script_binding = E->value();
- Reference *ref = Object::cast_to<Reference>(script_binding.owner);
- if (ref) {
- ref_instances.push_back(Ref<Reference>(ref));
- }
- }
- // As scripts are going to be reloaded, must proceed without locking here
- scripts.sort_custom<CSharpScriptDepSort>(); // Update in inheritance dependency order
- for (List<Ref<CSharpScript>>::Element *E = scripts.front(); E; E = E->next()) {
- Ref<CSharpScript> &script = E->get();
- // If someone removes a script from a node, deletes the script, builds, adds a script to the
- // same node, then builds again, the script might have no path and also no script_class. In
- // that case, we can't (and don't need to) reload it.
- if (script->get_path().empty() && !script->script_class) {
- continue;
- }
- to_reload.push_back(script);
- if (script->get_path().empty()) {
- script->tied_class_name_for_reload = script->script_class->get_name_for_lookup();
- script->tied_class_namespace_for_reload = script->script_class->get_namespace();
- }
- // Script::instances are deleted during managed object disposal, which happens on domain finalize.
- // Only placeholders are kept. Therefore we need to keep a copy before that happens.
- for (Set<Object *>::Element *F = script->instances.front(); F; F = F->next()) {
- Object *obj = F->get();
- script->pending_reload_instances.insert(obj->get_instance_id());
- Reference *ref = Object::cast_to<Reference>(obj);
- if (ref) {
- ref_instances.push_back(Ref<Reference>(ref));
- }
- }
- #ifdef TOOLS_ENABLED
- for (Set<PlaceHolderScriptInstance *>::Element *F = script->placeholders.front(); F; F = F->next()) {
- Object *obj = F->get()->get_owner();
- script->pending_reload_instances.insert(obj->get_instance_id());
- Reference *ref = Object::cast_to<Reference>(obj);
- if (ref) {
- ref_instances.push_back(Ref<Reference>(ref));
- }
- }
- #endif
- // Save state and remove script from instances
- Map<ObjectID, CSharpScript::StateBackup> &owners_map = script->pending_reload_state;
- for (Set<Object *>::Element *F = script->instances.front(); F; F = F->next()) {
- Object *obj = F->get();
- ERR_CONTINUE(!obj->get_script_instance());
- CSharpInstance *csi = static_cast<CSharpInstance *>(obj->get_script_instance());
- // Call OnBeforeSerialize
- if (csi->script->script_class->implements_interface(CACHED_CLASS(ISerializationListener)))
- obj->get_script_instance()->call_multilevel(string_names.on_before_serialize);
- // Save instance info
- CSharpScript::StateBackup state;
- // TODO: Proper state backup (Not only variants, serialize managed state of scripts)
- csi->get_properties_state_for_reloading(state.properties);
- owners_map[obj->get_instance_id()] = state;
- }
- }
- // After the state of all instances is saved, clear scripts and script instances
- for (List<Ref<CSharpScript>>::Element *E = scripts.front(); E; E = E->next()) {
- Ref<CSharpScript> &script = E->get();
- while (script->instances.front()) {
- Object *obj = script->instances.front()->get();
- obj->set_script(RefPtr()); // Remove script and existing script instances (placeholder are not removed before domain reload)
- }
- script->_clear();
- }
- // Do domain reload
- if (gdmono->reload_scripts_domain() != OK) {
- // Failed to reload the scripts domain
- // Make sure to add the scripts back to their owners before returning
- for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) {
- Ref<CSharpScript> scr = E->get();
- for (const Map<ObjectID, CSharpScript::StateBackup>::Element *F = scr->pending_reload_state.front(); F; F = F->next()) {
- Object *obj = ObjectDB::get_instance(F->key());
- if (!obj)
- continue;
- ObjectID obj_id = obj->get_instance_id();
- // Use a placeholder for now to avoid losing the state when saving a scene
- obj->set_script(scr.get_ref_ptr());
- PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj);
- obj->set_script_instance(placeholder);
- #ifdef TOOLS_ENABLED
- // Even though build didn't fail, this tells the placeholder to keep properties and
- // it allows using property_set_fallback for restoring the state without a valid script.
- scr->placeholder_fallback_enabled = true;
- #endif
- // Restore Variant properties state, it will be kept by the placeholder until the next script reloading
- for (List<Pair<StringName, Variant>>::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
- placeholder->property_set_fallback(G->get().first, G->get().second, NULL);
- }
- scr->pending_reload_state.erase(obj_id);
- }
- }
- return;
- }
- List<Ref<CSharpScript>> to_reload_state;
- for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) {
- Ref<CSharpScript> script = E->get();
- if (!script->get_path().empty()) {
- #ifdef TOOLS_ENABLED
- script->exports_invalidated = true;
- #endif
- script->signals_invalidated = true;
- script->reload(p_soft_reload);
- script->update_exports();
- if (!script->valid) {
- script->pending_reload_instances.clear();
- continue;
- }
- } else {
- const StringName &class_namespace = script->tied_class_namespace_for_reload;
- const StringName &class_name = script->tied_class_name_for_reload;
- GDMonoAssembly *project_assembly = gdmono->get_project_assembly();
- // Search in project and tools assemblies first as those are the most likely to have the class
- GDMonoClass *script_class = (project_assembly ? project_assembly->get_class(class_namespace, class_name) : NULL);
- #ifdef TOOLS_ENABLED
- if (!script_class) {
- GDMonoAssembly *tools_assembly = gdmono->get_tools_assembly();
- script_class = (tools_assembly ? tools_assembly->get_class(class_namespace, class_name) : NULL);
- }
- #endif
- if (!script_class) {
- script_class = gdmono->get_class(class_namespace, class_name);
- }
- if (!script_class) {
- // The class was removed, can't reload
- script->pending_reload_instances.clear();
- continue;
- }
- bool obj_type = CACHED_CLASS(GodotObject)->is_assignable_from(script_class);
- if (!obj_type) {
- // The class no longer inherits Godot.Object, can't reload
- script->pending_reload_instances.clear();
- continue;
- }
- GDMonoClass *native = GDMonoUtils::get_class_native_base(script_class);
- CSharpScript::initialize_for_managed_type(script, script_class, native);
- }
- String native_name = NATIVE_GDMONOCLASS_NAME(script->native);
- {
- for (Set<ObjectID>::Element *F = script->pending_reload_instances.front(); F; F = F->next()) {
- ObjectID obj_id = F->get();
- Object *obj = ObjectDB::get_instance(obj_id);
- if (!obj) {
- script->pending_reload_state.erase(obj_id);
- continue;
- }
- if (!ClassDB::is_parent_class(obj->get_class_name(), native_name)) {
- // No longer inherits the same compatible type, can't reload
- script->pending_reload_state.erase(obj_id);
- continue;
- }
- ScriptInstance *si = obj->get_script_instance();
- #ifdef TOOLS_ENABLED
- if (si) {
- // If the script instance is not null, then it must be a placeholder.
- // Non-placeholder script instances are removed in godot_icall_Object_Disposed.
- CRASH_COND(!si->is_placeholder());
- if (script->is_tool() || ScriptServer::is_scripting_enabled()) {
- // Replace placeholder with a script instance
- CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
- // Backup placeholder script instance state before replacing it with a script instance
- si->get_property_state(state_backup.properties);
- ScriptInstance *script_instance = script->instance_create(obj);
- if (script_instance) {
- script->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(si));
- obj->set_script_instance(script_instance);
- }
- }
- continue;
- }
- #else
- CRASH_COND(si != NULL);
- #endif
- // Re-create script instance
- obj->set_script(script.get_ref_ptr()); // will create the script instance as well
- }
- }
- to_reload_state.push_back(script);
- }
- for (List<Ref<CSharpScript>>::Element *E = to_reload_state.front(); E; E = E->next()) {
- Ref<CSharpScript> script = E->get();
- for (Set<ObjectID>::Element *F = script->pending_reload_instances.front(); F; F = F->next()) {
- ObjectID obj_id = F->get();
- Object *obj = ObjectDB::get_instance(obj_id);
- if (!obj) {
- script->pending_reload_state.erase(obj_id);
- continue;
- }
- ERR_CONTINUE(!obj->get_script_instance());
- // TODO: Restore serialized state
- CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
- for (List<Pair<StringName, Variant>>::Element *G = state_backup.properties.front(); G; G = G->next()) {
- obj->get_script_instance()->set(G->get().first, G->get().second);
- }
- // Call OnAfterDeserialization
- CSharpInstance *csi = CAST_CSHARP_INSTANCE(obj->get_script_instance());
- if (csi && csi->script->script_class->implements_interface(CACHED_CLASS(ISerializationListener)))
- obj->get_script_instance()->call_multilevel(string_names.on_after_deserialize);
- }
- script->pending_reload_instances.clear();
- }
- #ifdef TOOLS_ENABLED
- // FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative.
- if (Engine::get_singleton()->is_editor_hint()) {
- EditorNode::get_singleton()->get_inspector()->update_tree();
- NodeDock::singleton->update_lists();
- }
- #endif
- }
- #endif
- void CSharpLanguage::_load_scripts_metadata() {
- scripts_metadata.clear();
- String scripts_metadata_filename = "scripts_metadata.";
- #ifdef TOOLS_ENABLED
- scripts_metadata_filename += Engine::get_singleton()->is_editor_hint() ? "editor" : "editor_player";
- #else
- #ifdef DEBUG_ENABLED
- scripts_metadata_filename += "debug";
- #else
- scripts_metadata_filename += "release";
- #endif
- #endif
- String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file(scripts_metadata_filename);
- if (FileAccess::exists(scripts_metadata_path)) {
- String old_json;
- Error ferr = read_all_file_utf8(scripts_metadata_path, old_json);
- ERR_FAIL_COND(ferr != OK);
- Variant old_dict_var;
- String err_str;
- int err_line;
- Error json_err = JSON::parse(old_json, old_dict_var, err_str, err_line);
- if (json_err != OK) {
- ERR_PRINT("Failed to parse metadata file: '" + err_str + "' (" + String::num_int64(err_line) + ").");
- return;
- }
- scripts_metadata = old_dict_var.operator Dictionary();
- scripts_metadata_invalidated = false;
- print_verbose("Successfully loaded scripts metadata");
- } else {
- if (!Engine::get_singleton()->is_editor_hint()) {
- ERR_PRINT("Missing scripts metadata file.");
- }
- }
- }
- void CSharpLanguage::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("cs");
- }
- #ifdef TOOLS_ENABLED
- Error CSharpLanguage::open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) {
- return (Error)(int)get_godotsharp_editor()->call("OpenInExternalEditor", p_script, p_line, p_col);
- }
- bool CSharpLanguage::overrides_external_editor() {
- return get_godotsharp_editor()->call("OverridesExternalEditor");
- }
- #endif
- void CSharpLanguage::thread_enter() {
- #if 0
- if (gdmono && gdmono->is_runtime_initialized()) {
- GDMonoUtils::attach_current_thread();
- }
- #endif
- }
- void CSharpLanguage::thread_exit() {
- #if 0
- if (gdmono && gdmono->is_runtime_initialized()) {
- GDMonoUtils::detach_current_thread();
- }
- #endif
- }
- bool CSharpLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
- // Not a parser error in our case, but it's still used for other type of errors
- if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
- _debug_parse_err_line = p_line;
- _debug_parse_err_file = p_file;
- _debug_error = p_error;
- ScriptDebugger::get_singleton()->debug(this, false, true);
- return true;
- } else {
- return false;
- }
- }
- bool CSharpLanguage::debug_break(const String &p_error, bool p_allow_continue) {
- if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
- _debug_parse_err_line = -1;
- _debug_parse_err_file = "";
- _debug_error = p_error;
- ScriptDebugger::get_singleton()->debug(this, p_allow_continue);
- return true;
- } else {
- return false;
- }
- }
- void CSharpLanguage::_on_scripts_domain_unloaded() {
- for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
- CSharpScriptBinding &script_binding = E->value();
- script_binding.inited = false;
- }
- scripts_metadata_invalidated = true;
- }
- #ifdef TOOLS_ENABLED
- void CSharpLanguage::_editor_init_callback() {
- register_editor_internal_calls();
- // Initialize GodotSharpEditor
- GDMonoClass *editor_klass = GDMono::get_singleton()->get_tools_assembly()->get_class("GodotTools", "GodotSharpEditor");
- CRASH_COND(editor_klass == NULL);
- MonoObject *mono_object = mono_object_new(mono_domain_get(), editor_klass->get_mono_ptr());
- CRASH_COND(mono_object == NULL);
- MonoException *exc = NULL;
- GDMonoUtils::runtime_object_init(mono_object, editor_klass, &exc);
- UNHANDLED_EXCEPTION(exc);
- EditorPlugin *godotsharp_editor = Object::cast_to<EditorPlugin>(GDMonoMarshal::mono_object_to_variant(mono_object));
- CRASH_COND(godotsharp_editor == NULL);
- // Enable it as a plugin
- EditorNode::add_editor_plugin(godotsharp_editor);
- ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KEY_MASK_ALT | KEY_B);
- godotsharp_editor->enable_plugin();
- get_singleton()->godotsharp_editor = godotsharp_editor;
- }
- #endif
- void CSharpLanguage::set_language_index(int p_idx) {
- ERR_FAIL_COND(lang_idx != -1);
- lang_idx = p_idx;
- }
- void CSharpLanguage::release_script_gchandle(Ref<MonoGCHandle> &p_gchandle) {
- if (!p_gchandle->is_released()) { // Do not lock unnecessarily
- MutexLock lock(get_singleton()->script_gchandle_release_mutex);
- p_gchandle->release();
- }
- }
- void CSharpLanguage::release_script_gchandle(MonoObject *p_expected_obj, Ref<MonoGCHandle> &p_gchandle) {
- uint32_t pinned_gchandle = MonoGCHandle::new_strong_handle_pinned(p_expected_obj); // We might lock after this, so pin it
- if (!p_gchandle->is_released()) { // Do not lock unnecessarily
- MutexLock lock(get_singleton()->script_gchandle_release_mutex);
- MonoObject *target = p_gchandle->get_target();
- // We release the gchandle if it points to the MonoObject* we expect (otherwise it was
- // already released and could have been replaced) or if we can't get its target MonoObject*
- // (which doesn't necessarily mean it was released, and we want it released in order to
- // avoid locking other threads unnecessarily).
- if (target == p_expected_obj || target == NULL) {
- p_gchandle->release();
- }
- }
- MonoGCHandle::free_handle(pinned_gchandle);
- }
- CSharpLanguage::CSharpLanguage() {
- ERR_FAIL_COND_MSG(singleton, "C# singleton already exist.");
- singleton = this;
- finalizing = false;
- gdmono = NULL;
- lang_idx = -1;
- scripts_metadata_invalidated = true;
- #ifdef TOOLS_ENABLED
- godotsharp_editor = NULL;
- #endif
- }
- CSharpLanguage::~CSharpLanguage() {
- finish();
- singleton = NULL;
- }
- bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object) {
- #ifdef DEBUG_ENABLED
- // I don't trust you
- if (p_object->get_script_instance()) {
- CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_object->get_script_instance());
- CRASH_COND(csharp_instance != NULL && !csharp_instance->is_destructing_script_instance());
- }
- #endif
- StringName type_name = p_object->get_class_name();
- // ¯\_(ツ)_/¯
- const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name);
- while (classinfo && !classinfo->exposed)
- classinfo = classinfo->inherits_ptr;
- ERR_FAIL_NULL_V(classinfo, false);
- type_name = classinfo->name;
- GDMonoClass *type_class = GDMonoUtils::type_get_proxy_class(type_name);
- ERR_FAIL_NULL_V(type_class, false);
- MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(type_class, type_name, p_object);
- ERR_FAIL_NULL_V(mono_object, false);
- r_script_binding.inited = true;
- r_script_binding.type_name = type_name;
- r_script_binding.wrapper_class = type_class; // cache
- r_script_binding.gchandle = MonoGCHandle::create_strong(mono_object);
- r_script_binding.owner = p_object;
- // Tie managed to unmanaged
- Reference *ref = Object::cast_to<Reference>(p_object);
- if (ref) {
- // Unsafe refcount increment. The managed instance also counts as a reference.
- // This way if the unmanaged world has no references to our owner
- // but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
- ref->reference();
- CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
- }
- return true;
- }
- void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
- MutexLock lock(language_bind_mutex);
- Map<Object *, CSharpScriptBinding>::Element *match = script_bindings.find(p_object);
- if (match)
- return (void *)match;
- CSharpScriptBinding script_binding;
- if (!setup_csharp_script_binding(script_binding, p_object))
- return NULL;
- return (void *)insert_script_binding(p_object, script_binding);
- }
- Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) {
- return script_bindings.insert(p_object, p_script_binding);
- }
- void CSharpLanguage::free_instance_binding_data(void *p_data) {
- if (GDMono::get_singleton() == NULL) {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!script_bindings.empty());
- #endif
- // Mono runtime finalized, all the gchandle bindings were already released
- return;
- }
- if (finalizing)
- return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there
- GD_MONO_ASSERT_THREAD_ATTACHED;
- {
- MutexLock lock(language_bind_mutex);
- Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_data;
- CSharpScriptBinding &script_binding = data->value();
- if (script_binding.inited) {
- // Set the native instance field to IntPtr.Zero, if not yet garbage collected.
- // This is done to avoid trying to dispose the native instance from Dispose(bool).
- MonoObject *mono_object = script_binding.gchandle->get_target();
- if (mono_object) {
- CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL);
- }
- }
- script_bindings.erase(data);
- }
- }
- void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
- Reference *ref_owner = Object::cast_to<Reference>(p_object);
- #ifdef DEBUG_ENABLED
- CRASH_COND(!ref_owner);
- CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
- #endif
- void *data = p_object->get_script_instance_binding(get_language_index());
- CRASH_COND(!data);
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
- Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
- if (!script_binding.inited)
- return;
- if (ref_owner->reference_get_count() > 1 && gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
- GD_MONO_SCOPE_THREAD_ATTACH;
- // The reference count was increased after the managed side was the only one referencing our owner.
- // This means the owner is being referenced again by the unmanaged side,
- // so the owner must hold the managed side alive again to avoid it from being GCed.
- MonoObject *target = gchandle->get_target();
- if (!target)
- return; // Called after the managed side was collected, so nothing to do here
- // Release the current weak handle and replace it with a strong handle.
- uint32_t strong_gchandle = MonoGCHandle::new_strong_handle(target);
- gchandle->release();
- gchandle->set_handle(strong_gchandle, MonoGCHandle::STRONG_HANDLE);
- }
- }
- bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
- Reference *ref_owner = Object::cast_to<Reference>(p_object);
- #ifdef DEBUG_ENABLED
- CRASH_COND(!ref_owner);
- CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
- #endif
- void *data = p_object->get_script_instance_binding(get_language_index());
- CRASH_COND(!data);
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
- Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
- int refcount = ref_owner->reference_get_count();
- if (!script_binding.inited)
- return refcount == 0;
- if (refcount == 1 && gchandle.is_valid() && !gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
- GD_MONO_SCOPE_THREAD_ATTACH;
- // If owner owner is no longer referenced by the unmanaged side,
- // the managed instance takes responsibility of deleting the owner when GCed.
- MonoObject *target = gchandle->get_target();
- if (!target)
- return refcount == 0; // Called after the managed side was collected, so nothing to do here
- // Release the current strong handle and replace it with a weak handle.
- uint32_t weak_gchandle = MonoGCHandle::new_weak_handle(target);
- gchandle->release();
- gchandle->set_handle(weak_gchandle, MonoGCHandle::WEAK_HANDLE);
- return false;
- }
- return refcount == 0;
- }
- CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle) {
- CSharpInstance *instance = memnew(CSharpInstance);
- Reference *ref = Object::cast_to<Reference>(p_owner);
- instance->base_ref = ref != NULL;
- instance->script = Ref<CSharpScript>(p_script);
- instance->owner = p_owner;
- instance->gchandle = p_gchandle;
- if (instance->base_ref)
- instance->_reference_owner_unsafe();
- p_script->instances.insert(p_owner);
- return instance;
- }
- MonoObject *CSharpInstance::get_mono_object() const {
- ERR_FAIL_COND_V(gchandle.is_null(), NULL);
- return gchandle->get_target();
- }
- Object *CSharpInstance::get_owner() {
- return owner;
- }
- bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
- ERR_FAIL_COND_V(!script.is_valid(), false);
- GD_MONO_SCOPE_THREAD_ATTACH;
- MonoObject *mono_object = get_mono_object();
- ERR_FAIL_NULL_V(mono_object, false);
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- GDMonoField *field = top->get_field(p_name);
- if (field) {
- field->set_value_from_variant(mono_object, p_value);
- return true;
- }
- GDMonoProperty *property = top->get_property(p_name);
- if (property) {
- property->set_value_from_variant(mono_object, p_value);
- return true;
- }
- top = top->get_parent_class();
- }
- // Call _set
- top = script->script_class;
- while (top && top != script->native) {
- GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_set), 2);
- if (method) {
- Variant name = p_name;
- const Variant *args[2] = { &name, &p_value };
- MonoObject *ret = method->invoke(mono_object, args);
- if (ret && GDMonoMarshal::unbox<MonoBoolean>(ret))
- return true;
- break;
- }
- top = top->get_parent_class();
- }
- return false;
- }
- bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
- ERR_FAIL_COND_V(!script.is_valid(), false);
- GD_MONO_SCOPE_THREAD_ATTACH;
- MonoObject *mono_object = get_mono_object();
- ERR_FAIL_NULL_V(mono_object, false);
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- GDMonoField *field = top->get_field(p_name);
- if (field) {
- MonoObject *value = field->get_value(mono_object);
- r_ret = GDMonoMarshal::mono_object_to_variant(value);
- return true;
- }
- GDMonoProperty *property = top->get_property(p_name);
- if (property) {
- MonoException *exc = NULL;
- MonoObject *value = property->get_value(mono_object, &exc);
- if (exc) {
- r_ret = Variant();
- GDMonoUtils::set_pending_exception(exc);
- } else {
- r_ret = GDMonoMarshal::mono_object_to_variant(value);
- }
- return true;
- }
- top = top->get_parent_class();
- }
- // Call _get
- top = script->script_class;
- while (top && top != script->native) {
- GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_get), 1);
- if (method) {
- Variant name = p_name;
- const Variant *args[1] = { &name };
- MonoObject *ret = method->invoke(mono_object, args);
- if (ret) {
- r_ret = GDMonoMarshal::mono_object_to_variant(ret);
- return true;
- }
- break;
- }
- top = top->get_parent_class();
- }
- return false;
- }
- void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state) {
- List<PropertyInfo> pinfo;
- get_property_list(&pinfo);
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- Pair<StringName, Variant> state_pair;
- state_pair.first = E->get().name;
- ManagedType managedType;
- GDMonoField *field = nullptr;
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- field = top->get_field(state_pair.first);
- if (field) {
- break;
- }
- top = top->get_parent_class();
- }
- if (!field) {
- continue; // Properties ignored. We get the property baking fields instead.
- }
- managedType = field->get_type();
- if (GDMonoMarshal::managed_to_variant_type(managedType) != Variant::NIL) { // If we can marshal it
- if (get(state_pair.first, state_pair.second)) {
- r_state.push_back(state_pair);
- }
- }
- }
- }
- void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- List<PropertyInfo> props;
- for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = script->member_info.front(); E; E = E.next()) {
- props.push_front(E.value());
- }
- // Call _get_property_list
- ERR_FAIL_COND(!script.is_valid());
- GD_MONO_SCOPE_THREAD_ATTACH;
- MonoObject *mono_object = get_mono_object();
- ERR_FAIL_NULL(mono_object);
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_get_property_list), 0);
- if (method) {
- MonoObject *ret = method->invoke(mono_object);
- if (ret) {
- Array array = Array(GDMonoMarshal::mono_object_to_variant(ret));
- for (int i = 0, size = array.size(); i < size; i++) {
- props.push_back(PropertyInfo::from_dict(array.get(i)));
- }
- }
- break;
- }
- top = top->get_parent_class();
- }
- for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
- p_properties->push_back(E->get());
- }
- }
- Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
- if (script->member_info.has(p_name)) {
- if (r_is_valid)
- *r_is_valid = true;
- return script->member_info[p_name].type;
- }
- if (r_is_valid)
- *r_is_valid = false;
- return Variant::NIL;
- }
- void CSharpInstance::get_method_list(List<MethodInfo> *p_list) const {
- if (!script->is_valid() || !script->script_class) {
- return;
- }
- GD_MONO_SCOPE_THREAD_ATTACH;
- // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- const Vector<GDMonoMethod *> &methods = top->get_all_methods();
- for (int i = 0; i < methods.size(); ++i) {
- MethodInfo minfo = methods[i]->get_method_info();
- if (minfo.name != CACHED_STRING_NAME(dotctor)) {
- p_list->push_back(minfo);
- }
- }
- top = top->get_parent_class();
- }
- }
- bool CSharpInstance::has_method(const StringName &p_method) const {
- if (!script.is_valid())
- return false;
- GD_MONO_SCOPE_THREAD_ATTACH;
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- if (top->has_fetched_method_unknown_params(p_method)) {
- return true;
- }
- top = top->get_parent_class();
- }
- return false;
- }
- Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- ERR_FAIL_COND_V(!script.is_valid(), Variant());
- GD_MONO_SCOPE_THREAD_ATTACH;
- MonoObject *mono_object = get_mono_object();
- if (!mono_object) {
- r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- ERR_FAIL_V(Variant());
- }
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- GDMonoMethod *method = top->get_method(p_method, p_argcount);
- if (method) {
- MonoObject *return_value = method->invoke(mono_object, p_args);
- r_error.error = Variant::CallError::CALL_OK;
- if (return_value) {
- return GDMonoMarshal::mono_object_to_variant(return_value);
- } else {
- return Variant();
- }
- }
- top = top->get_parent_class();
- }
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- return Variant();
- }
- void CSharpInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
- GD_MONO_SCOPE_THREAD_ATTACH;
- if (script.is_valid()) {
- MonoObject *mono_object = get_mono_object();
- ERR_FAIL_NULL(mono_object);
- _call_multilevel(mono_object, p_method, p_args, p_argcount);
- }
- }
- void CSharpInstance::_call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount) {
- GD_MONO_ASSERT_THREAD_ATTACHED;
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- GDMonoMethod *method = top->get_method(p_method, p_argcount);
- if (method) {
- method->invoke(p_mono_object, p_args);
- return;
- }
- top = top->get_parent_class();
- }
- }
- void CSharpInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
- // Sorry, the method is the one that controls the call order
- call_multilevel(p_method, p_args, p_argcount);
- }
- bool CSharpInstance::_reference_owner_unsafe() {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
- CRASH_COND(owner == NULL);
- CRASH_COND(unsafe_referenced); // already referenced
- #endif
- // Unsafe refcount increment. The managed instance also counts as a reference.
- // This way if the unmanaged world has no references to our owner
- // but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: _unreference_owner_unsafe()
- // May not me referenced yet, so we must use init_ref() instead of reference()
- if (static_cast<Reference *>(owner)->init_ref()) {
- CSharpLanguage::get_singleton()->post_unsafe_reference(owner);
- unsafe_referenced = true;
- }
- return unsafe_referenced;
- }
- bool CSharpInstance::_unreference_owner_unsafe() {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
- CRASH_COND(owner == NULL);
- #endif
- if (!unsafe_referenced)
- return false; // Already unreferenced
- unsafe_referenced = false;
- // Called from CSharpInstance::mono_object_disposed() or ~CSharpInstance()
- // Unsafe refcount decrement. The managed instance also counts as a reference.
- // See: _reference_owner_unsafe()
- // Destroying the owner here means self destructing, so we defer the owner destruction to the caller.
- CSharpLanguage::get_singleton()->pre_unsafe_unreference(owner);
- return static_cast<Reference *>(owner)->unreference();
- }
- MonoObject *CSharpInstance::_internal_new_managed() {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!gchandle.is_valid());
- #endif
- // Search the constructor first, to fail with an error if it's not found before allocating anything else.
- GDMonoMethod *ctor = script->script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
- ERR_FAIL_NULL_V_MSG(ctor, NULL,
- "Cannot create script instance because the class does not define a parameterless constructor: '" + script->get_path() + "'.");
- CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
- ERR_FAIL_NULL_V(owner, NULL);
- ERR_FAIL_COND_V(script.is_null(), NULL);
- MonoObject *mono_object = mono_object_new(mono_domain_get(), script->script_class->get_mono_ptr());
- if (!mono_object) {
- // Important to clear this before destroying the script instance here
- script = Ref<CSharpScript>();
- bool die = _unreference_owner_unsafe();
- // Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
- CRASH_COND(die);
- owner = NULL;
- ERR_FAIL_V_MSG(NULL, "Failed to allocate memory for the object.");
- }
- // Tie managed to unmanaged
- gchandle = MonoGCHandle::create_strong(mono_object);
- if (base_ref)
- _reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
- CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, owner);
- // Construct
- ctor->invoke_raw(mono_object, NULL);
- return mono_object;
- }
- void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
- #ifdef DEBUG_ENABLED
- CRASH_COND(base_ref);
- CRASH_COND(gchandle.is_null());
- #endif
- CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
- }
- void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance) {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
- CRASH_COND(gchandle.is_null());
- #endif
- r_remove_script_instance = false;
- if (_unreference_owner_unsafe()) {
- // Safe to self destruct here with memdelete(owner), but it's deferred to the caller to prevent future mistakes.
- r_delete_owner = true;
- } else {
- r_delete_owner = false;
- CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
- if (!p_is_finalizer) {
- // If the native instance is still alive and Dispose() was called
- // (instead of the finalizer), then we remove the script instance.
- r_remove_script_instance = true;
- } else if (!GDMono::get_singleton()->is_finalizing_scripts_domain()) {
- // If the native instance is still alive and this is called from the finalizer,
- // then it was referenced from another thread before the finalizer could
- // unreference and delete it, so we want to keep it.
- // GC.ReRegisterForFinalize(this) is not safe because the objects referenced by 'this'
- // could have already been collected. Instead we will create a new managed instance here.
- MonoObject *new_managed = _internal_new_managed();
- if (!new_managed) {
- r_remove_script_instance = true;
- }
- }
- }
- }
- void CSharpInstance::refcount_incremented() {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
- CRASH_COND(owner == NULL);
- #endif
- Reference *ref_owner = Object::cast_to<Reference>(owner);
- if (ref_owner->reference_get_count() > 1 && gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
- GD_MONO_SCOPE_THREAD_ATTACH;
- // The reference count was increased after the managed side was the only one referencing our owner.
- // This means the owner is being referenced again by the unmanaged side,
- // so the owner must hold the managed side alive again to avoid it from being GCed.
- // Release the current weak handle and replace it with a strong handle.
- uint32_t strong_gchandle = MonoGCHandle::new_strong_handle(gchandle->get_target());
- gchandle->release();
- gchandle->set_handle(strong_gchandle, MonoGCHandle::STRONG_HANDLE);
- }
- }
- bool CSharpInstance::refcount_decremented() {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
- CRASH_COND(owner == NULL);
- #endif
- Reference *ref_owner = Object::cast_to<Reference>(owner);
- int refcount = ref_owner->reference_get_count();
- if (refcount == 1 && !gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
- GD_MONO_SCOPE_THREAD_ATTACH;
- // If owner owner is no longer referenced by the unmanaged side,
- // the managed instance takes responsibility of deleting the owner when GCed.
- // Release the current strong handle and replace it with a weak handle.
- uint32_t weak_gchandle = MonoGCHandle::new_weak_handle(gchandle->get_target());
- gchandle->release();
- gchandle->set_handle(weak_gchandle, MonoGCHandle::WEAK_HANDLE);
- return false;
- }
- ref_dying = (refcount == 0);
- return ref_dying;
- }
- MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(IMonoClassMember *p_member) const {
- if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute)))
- return MultiplayerAPI::RPC_MODE_REMOTE;
- if (p_member->has_attribute(CACHED_CLASS(MasterAttribute)))
- return MultiplayerAPI::RPC_MODE_MASTER;
- if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute)))
- return MultiplayerAPI::RPC_MODE_PUPPET;
- if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute)))
- return MultiplayerAPI::RPC_MODE_PUPPET;
- if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute)))
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- if (p_member->has_attribute(CACHED_CLASS(SyncAttribute)))
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute)))
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute)))
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
- GD_MONO_SCOPE_THREAD_ATTACH;
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- GDMonoMethod *method = top->get_fetched_method_unknown_params(p_method);
- if (method && !method->is_static())
- return _member_get_rpc_mode(method);
- top = top->get_parent_class();
- }
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
- GD_MONO_SCOPE_THREAD_ATTACH;
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- GDMonoField *field = top->get_field(p_variable);
- if (field && !field->is_static())
- return _member_get_rpc_mode(field);
- GDMonoProperty *property = top->get_property(p_variable);
- if (property && !property->is_static())
- return _member_get_rpc_mode(property);
- top = top->get_parent_class();
- }
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- void CSharpInstance::notification(int p_notification) {
- GD_MONO_SCOPE_THREAD_ATTACH;
- if (p_notification == Object::NOTIFICATION_PREDELETE) {
- // When NOTIFICATION_PREDELETE is sent, we also take the chance to call Dispose().
- // It's safe to call Dispose() multiple times and NOTIFICATION_PREDELETE is guaranteed
- // to be sent at least once, which happens right before the call to the destructor.
- predelete_notified = true;
- if (base_ref) {
- // It's not safe to proceed if the owner derives Reference and the refcount reached 0.
- // At this point, Dispose() was already called (manually or from the finalizer) so
- // that's not a problem. The refcount wouldn't have reached 0 otherwise, since the
- // managed side references it and Dispose() needs to be called to release it.
- // However, this means C# Reference scripts can't receive NOTIFICATION_PREDELETE, but
- // this is likely the case with GDScript as well: https://github.com/godotengine/godot/issues/6784
- return;
- }
- _call_notification(p_notification);
- MonoObject *mono_object = get_mono_object();
- ERR_FAIL_NULL(mono_object);
- MonoException *exc = NULL;
- GDMonoUtils::dispose(mono_object, &exc);
- if (exc) {
- GDMonoUtils::set_pending_exception(exc);
- }
- return;
- }
- _call_notification(p_notification);
- }
- void CSharpInstance::_call_notification(int p_notification) {
- GD_MONO_ASSERT_THREAD_ATTACHED;
- MonoObject *mono_object = get_mono_object();
- ERR_FAIL_NULL(mono_object);
- // Custom version of _call_multilevel, optimized for _notification
- uint32_t arg = p_notification;
- void *args[1] = { &arg };
- StringName method_name = CACHED_STRING_NAME(_notification);
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- GDMonoMethod *method = top->get_method(method_name, 1);
- if (method) {
- method->invoke_raw(mono_object, args);
- return;
- }
- top = top->get_parent_class();
- }
- }
- String CSharpInstance::to_string(bool *r_valid) {
- GD_MONO_SCOPE_THREAD_ATTACH;
- MonoObject *mono_object = get_mono_object();
- if (mono_object == NULL) {
- if (r_valid)
- *r_valid = false;
- return String();
- }
- MonoException *exc = NULL;
- MonoString *result = GDMonoUtils::object_to_string(mono_object, &exc);
- if (exc) {
- GDMonoUtils::set_pending_exception(exc);
- if (r_valid)
- *r_valid = false;
- return String();
- }
- if (result == NULL) {
- if (r_valid)
- *r_valid = false;
- return String();
- }
- return GDMonoMarshal::mono_string_to_godot(result);
- }
- Ref<Script> CSharpInstance::get_script() const {
- return script;
- }
- ScriptLanguage *CSharpInstance::get_language() {
- return CSharpLanguage::get_singleton();
- }
- CSharpInstance::CSharpInstance() :
- owner(NULL),
- base_ref(false),
- ref_dying(false),
- unsafe_referenced(false),
- predelete_notified(false),
- destructing_script_instance(false) {
- }
- CSharpInstance::~CSharpInstance() {
- GD_MONO_SCOPE_THREAD_ATTACH;
- destructing_script_instance = true;
- if (gchandle.is_valid()) {
- if (!predelete_notified && !ref_dying) {
- // This destructor is not called from the owners destructor.
- // This could be being called from the owner's set_script_instance method,
- // meaning this script is being replaced with another one. If this is the case,
- // we must call Dispose here, because Dispose calls owner->set_script_instance(NULL)
- // and that would mess up with the new script instance if called later.
- MonoObject *mono_object = gchandle->get_target();
- if (mono_object) {
- MonoException *exc = NULL;
- GDMonoUtils::dispose(mono_object, &exc);
- if (exc) {
- GDMonoUtils::set_pending_exception(exc);
- }
- }
- }
- gchandle->release(); // Make sure the gchandle is released
- }
- // If not being called from the owner's destructor, and we still hold a reference to the owner
- if (base_ref && !ref_dying && owner && unsafe_referenced) {
- // The owner's script or script instance is being replaced (or removed)
- // Transfer ownership to an "instance binding"
- Reference *ref_owner = static_cast<Reference *>(owner);
- // We will unreference the owner before referencing it again, so we need to keep it alive
- Ref<Reference> scope_keep_owner_alive(ref_owner);
- (void)scope_keep_owner_alive;
- // Unreference the owner here, before the new "instance binding" references it.
- // Otherwise, the unsafe reference debug checks will incorrectly detect a bug.
- bool die = _unreference_owner_unsafe();
- CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die
- void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
- CRASH_COND(data == NULL);
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
- if (!script_binding.inited) {
- MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
- if (!script_binding.inited) { // Other thread may have set it up
- // Already had a binding that needs to be setup
- CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, owner);
- CRASH_COND(!script_binding.inited);
- }
- }
- #ifdef DEBUG_ENABLED
- // The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope
- CRASH_COND(ref_owner->reference_get_count() <= 1);
- #endif
- }
- if (script.is_valid() && owner) {
- MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
- #ifdef DEBUG_ENABLED
- // CSharpInstance must not be created unless it's going to be added to the list for sure
- Set<Object *>::Element *match = script->instances.find(owner);
- CRASH_COND(!match);
- script->instances.erase(match);
- #else
- script->instances.erase(owner);
- #endif
- }
- }
- #ifdef TOOLS_ENABLED
- void CSharpScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
- placeholders.erase(p_placeholder);
- }
- #endif
- #ifdef TOOLS_ENABLED
- void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
- if (base_cache.is_valid()) {
- base_cache->_update_exports_values(values, propnames);
- }
- for (Map<StringName, Variant>::Element *E = exported_members_defval_cache.front(); E; E = E->next()) {
- values[E->key()] = E->get();
- }
- for (List<PropertyInfo>::Element *E = exported_members_cache.front(); E; E = E->next()) {
- propnames.push_back(E->get());
- }
- }
- void CSharpScript::_update_member_info_no_exports() {
- if (exports_invalidated) {
- GD_MONO_ASSERT_THREAD_ATTACHED;
- exports_invalidated = false;
- member_info.clear();
- GDMonoClass *top = script_class;
- while (top && top != native) {
- PropertyInfo prop_info;
- bool exported;
- const Vector<GDMonoField *> &fields = top->get_all_fields();
- for (int i = fields.size() - 1; i >= 0; i--) {
- GDMonoField *field = fields[i];
- if (_get_member_export(field, /* inspect export: */ false, prop_info, exported)) {
- StringName member_name = field->get_name();
- member_info[member_name] = prop_info;
- exported_members_cache.push_front(prop_info);
- exported_members_defval_cache[member_name] = Variant();
- }
- }
- const Vector<GDMonoProperty *> &properties = top->get_all_properties();
- for (int i = properties.size() - 1; i >= 0; i--) {
- GDMonoProperty *property = properties[i];
- if (_get_member_export(property, /* inspect export: */ false, prop_info, exported)) {
- StringName member_name = property->get_name();
- member_info[member_name] = prop_info;
- exported_members_cache.push_front(prop_info);
- exported_members_defval_cache[member_name] = Variant();
- }
- }
- top = top->get_parent_class();
- }
- }
- }
- #endif
- bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_update) {
- #ifdef TOOLS_ENABLED
- bool is_editor = Engine::get_singleton()->is_editor_hint();
- if (is_editor)
- placeholder_fallback_enabled = true; // until proven otherwise
- #endif
- if (!valid)
- return false;
- bool changed = false;
- #ifdef TOOLS_ENABLED
- if (!is_editor || exports_invalidated)
- #endif
- {
- GD_MONO_SCOPE_THREAD_ATTACH;
- changed = true;
- member_info.clear();
- #ifdef TOOLS_ENABLED
- MonoObject *tmp_object = nullptr;
- Object *tmp_native = nullptr;
- uint32_t tmp_pinned_gchandle = 0;
- if (is_editor) {
- exports_invalidated = false;
- exported_members_cache.clear();
- exported_members_defval_cache.clear();
- // Here we create a temporary managed instance of the class to get the initial values
- tmp_object = mono_object_new(mono_domain_get(), script_class->get_mono_ptr());
- if (!tmp_object) {
- ERR_PRINT("Failed to allocate temporary MonoObject.");
- return false;
- }
- tmp_pinned_gchandle = MonoGCHandle::new_strong_handle_pinned(tmp_object); // pin it (not sure if needed)
- GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
- ERR_FAIL_NULL_V_MSG(ctor, NULL,
- "Cannot construct temporary MonoObject because the class does not define a parameterless constructor: '" + get_path() + "'.");
- MonoException *ctor_exc = NULL;
- ctor->invoke(tmp_object, NULL, &ctor_exc);
- tmp_native = GDMonoMarshal::unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(tmp_object));
- if (ctor_exc) {
- // TODO: Should we free 'tmp_native' if the exception was thrown after its creation?
- MonoGCHandle::free_handle(tmp_pinned_gchandle);
- tmp_object = NULL;
- ERR_PRINT("Exception thrown from constructor of temporary MonoObject:");
- GDMonoUtils::debug_print_unhandled_exception(ctor_exc);
- return false;
- }
- }
- #endif
- GDMonoClass *top = script_class;
- while (top && top != native) {
- PropertyInfo prop_info;
- bool exported;
- const Vector<GDMonoField *> &fields = top->get_all_fields();
- for (int i = fields.size() - 1; i >= 0; i--) {
- GDMonoField *field = fields[i];
- if (_get_member_export(field, /* inspect export: */ true, prop_info, exported)) {
- StringName member_name = field->get_name();
- member_info[member_name] = prop_info;
- if (exported) {
- #ifdef TOOLS_ENABLED
- if (is_editor) {
- exported_members_cache.push_front(prop_info);
- if (tmp_object) {
- exported_members_defval_cache[member_name] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object));
- }
- }
- #endif
- #if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
- exported_members_names.insert(member_name);
- #endif
- }
- }
- }
- const Vector<GDMonoProperty *> &properties = top->get_all_properties();
- for (int i = properties.size() - 1; i >= 0; i--) {
- GDMonoProperty *property = properties[i];
- if (_get_member_export(property, /* inspect export: */ true, prop_info, exported)) {
- StringName member_name = property->get_name();
- member_info[member_name] = prop_info;
- if (exported) {
- #ifdef TOOLS_ENABLED
- if (is_editor) {
- exported_members_cache.push_front(prop_info);
- if (tmp_object) {
- MonoException *exc = nullptr;
- MonoObject *ret = property->get_value(tmp_object, &exc);
- if (exc) {
- exported_members_defval_cache[member_name] = Variant();
- GDMonoUtils::debug_print_unhandled_exception(exc);
- } else {
- exported_members_defval_cache[member_name] = GDMonoMarshal::mono_object_to_variant(ret);
- }
- }
- }
- #endif
- #if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
- exported_members_names.insert(member_name);
- #endif
- }
- }
- }
- top = top->get_parent_class();
- }
- #ifdef TOOLS_ENABLED
- if (is_editor) {
- // Need to check this here, before disposal
- bool base_ref = Object::cast_to<Reference>(tmp_native) != NULL;
- // Dispose the temporary managed instance
- MonoException *exc = NULL;
- GDMonoUtils::dispose(tmp_object, &exc);
- if (exc) {
- ERR_PRINT("Exception thrown from method Dispose() of temporary MonoObject:");
- GDMonoUtils::debug_print_unhandled_exception(exc);
- }
- MonoGCHandle::free_handle(tmp_pinned_gchandle);
- tmp_object = NULL;
- if (tmp_native && !base_ref) {
- Node *node = Object::cast_to<Node>(tmp_native);
- if (node && node->is_inside_tree()) {
- ERR_PRINT("Temporary instance was added to the scene tree.");
- } else {
- memdelete(tmp_native);
- }
- }
- }
- #endif
- }
- #ifdef TOOLS_ENABLED
- if (is_editor) {
- placeholder_fallback_enabled = false;
- if ((changed || p_instance_to_update) && placeholders.size()) {
- // Update placeholders if any
- Map<StringName, Variant> values;
- List<PropertyInfo> propnames;
- _update_exports_values(values, propnames);
- if (changed) {
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propnames, values);
- }
- } else {
- p_instance_to_update->update(propnames, values);
- }
- }
- }
- #endif
- return changed;
- }
- void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class) {
- // no need to load the script's signals more than once
- if (!signals_invalidated) {
- return;
- }
- // make sure this classes signals are empty when loading for the first time
- _signals.clear();
- GD_MONO_SCOPE_THREAD_ATTACH;
- GDMonoClass *top = p_class;
- while (top && top != p_native_class) {
- const Vector<GDMonoClass *> &delegates = top->get_all_delegates();
- for (int i = delegates.size() - 1; i >= 0; --i) {
- Vector<Argument> parameters;
- GDMonoClass *delegate = delegates[i];
- if (_get_signal(top, delegate, parameters)) {
- _signals[delegate->get_name()] = parameters;
- }
- }
- top = top->get_parent_class();
- }
- signals_invalidated = false;
- }
- bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> ¶ms) {
- GD_MONO_ASSERT_THREAD_ATTACHED;
- if (p_delegate->has_attribute(CACHED_CLASS(SignalAttribute))) {
- MonoType *raw_type = p_delegate->get_mono_type();
- if (mono_type_get_type(raw_type) == MONO_TYPE_CLASS) {
- // Arguments are accessibles as arguments of .Invoke method
- GDMonoMethod *invoke = p_delegate->get_method(mono_get_delegate_invoke(p_delegate->get_mono_ptr()));
- Vector<StringName> names;
- Vector<ManagedType> types;
- invoke->get_parameter_names(names);
- invoke->get_parameter_types(types);
- if (names.size() == types.size()) {
- for (int i = 0; i < names.size(); ++i) {
- Argument arg;
- arg.name = names[i];
- arg.type = GDMonoMarshal::managed_to_variant_type(types[i]);
- if (arg.type == Variant::NIL) {
- ERR_PRINT("Unknown type of signal parameter: '" + arg.name + "' in '" + p_class->get_full_name() + "'.");
- return false;
- }
- params.push_back(arg);
- }
- return true;
- }
- }
- }
- return false;
- }
- /**
- * Returns false if there was an error, otherwise true.
- * If there was an error, r_prop_info and r_exported are not assigned any value.
- */
- bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported) {
- GD_MONO_ASSERT_THREAD_ATTACHED;
- // Goddammit, C++. All I wanted was some nested functions.
- #define MEMBER_FULL_QUALIFIED_NAME(m_member) \
- (m_member->get_enclosing_class()->get_full_name() + "." + (String)m_member->get_name())
- if (p_member->is_static()) {
- #ifdef TOOLS_ENABLED
- if (p_member->has_attribute(CACHED_CLASS(ExportAttribute)))
- ERR_PRINT("Cannot export member because it is static: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
- #endif
- return false;
- }
- if (member_info.has(p_member->get_name()))
- return false;
- ManagedType type;
- if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_FIELD) {
- type = static_cast<GDMonoField *>(p_member)->get_type();
- } else if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_PROPERTY) {
- type = static_cast<GDMonoProperty *>(p_member)->get_type();
- } else {
- CRASH_NOW();
- }
- bool exported = p_member->has_attribute(CACHED_CLASS(ExportAttribute));
- if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_PROPERTY) {
- GDMonoProperty *property = static_cast<GDMonoProperty *>(p_member);
- if (!property->has_getter()) {
- #ifdef TOOLS_ENABLED
- if (exported)
- ERR_PRINT("Cannot export a property without a getter: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
- #endif
- return false;
- }
- if (!property->has_setter()) {
- #ifdef TOOLS_ENABLED
- if (exported)
- ERR_PRINT("Cannot export a property without a setter: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
- #endif
- return false;
- }
- }
- Variant::Type variant_type = GDMonoMarshal::managed_to_variant_type(type);
- if (!p_inspect_export || !exported) {
- r_prop_info = PropertyInfo(variant_type, (String)p_member->get_name(), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE);
- r_exported = false;
- return true;
- }
- #ifdef TOOLS_ENABLED
- MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute));
- #endif
- PropertyHint hint = PROPERTY_HINT_NONE;
- String hint_string;
- if (variant_type == Variant::NIL) {
- #ifdef TOOLS_ENABLED
- ERR_PRINT("Unknown exported member type: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
- #endif
- return false;
- }
- #ifdef TOOLS_ENABLED
- int hint_res = _try_get_member_export_hint(p_member, type, variant_type, /* allow_generics: */ true, hint, hint_string);
- ERR_FAIL_COND_V_MSG(hint_res == -1, false,
- "Error while trying to determine information about the exported member: '" +
- MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
- if (hint_res == 0) {
- hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr));
- hint_string = CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr);
- }
- #endif
- r_prop_info = PropertyInfo(variant_type, (String)p_member->get_name(), hint, hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE);
- r_exported = true;
- return true;
- #undef MEMBER_FULL_QUALIFIED_NAME
- }
- #ifdef TOOLS_ENABLED
- int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string) {
- GD_MONO_ASSERT_THREAD_ATTACHED;
- if (p_variant_type == Variant::INT && p_type.type_encoding == MONO_TYPE_VALUETYPE && mono_class_is_enum(p_type.type_class->get_mono_ptr())) {
- MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type.type_class->get_mono_type());
- r_hint = GDMonoUtils::Marshal::type_has_flags_attribute(reftype) ? PROPERTY_HINT_FLAGS : PROPERTY_HINT_ENUM;
- Vector<MonoClassField *> fields = p_type.type_class->get_enum_fields();
- MonoType *enum_basetype = mono_class_enum_basetype(p_type.type_class->get_mono_ptr());
- String name_only_hint_string;
- // True: enum Foo { Bar, Baz, Quux }
- // True: enum Foo { Bar = 0, Baz = 1, Quux = 2 }
- // False: enum Foo { Bar = 0, Baz = 7, Quux = 5 }
- bool uses_default_values = true;
- for (int i = 0; i < fields.size(); i++) {
- MonoClassField *field = fields[i];
- if (i > 0) {
- r_hint_string += ",";
- name_only_hint_string += ",";
- }
- String enum_field_name = String::utf8(mono_field_get_name(field));
- r_hint_string += enum_field_name;
- name_only_hint_string += enum_field_name;
- // TODO:
- // Instead of using mono_field_get_value_object, we can do this without boxing. Check the
- // internal mono functions: ves_icall_System_Enum_GetEnumValuesAndNames and the get_enum_field.
- MonoObject *val_obj = mono_field_get_value_object(mono_domain_get(), field, NULL);
- ERR_FAIL_NULL_V_MSG(val_obj, -1, "Failed to get '" + enum_field_name + "' constant enum value.");
- bool r_error;
- uint64_t val = GDMonoUtils::unbox_enum_value(val_obj, enum_basetype, r_error);
- ERR_FAIL_COND_V_MSG(r_error, -1, "Failed to unbox '" + enum_field_name + "' constant enum value.");
- unsigned int expected_val = r_hint == PROPERTY_HINT_FLAGS ? 1 << i : i;
- if (val != expected_val) {
- uses_default_values = false;
- }
- r_hint_string += ":";
- r_hint_string += String::num_uint64(val);
- }
- if (uses_default_values) {
- // If we use the format NAME:VAL, that's what the editor displays.
- // That's annoying if the user is not using custom values for the enum constants.
- // This may not be needed in the future if the editor is changed to not display values.
- r_hint_string = name_only_hint_string;
- }
- } else if (p_variant_type == Variant::OBJECT && CACHED_CLASS(GodotResource)->is_assignable_from(p_type.type_class)) {
- GDMonoClass *field_native_class = GDMonoUtils::get_class_native_base(p_type.type_class);
- CRASH_COND(field_native_class == NULL);
- r_hint = PROPERTY_HINT_RESOURCE_TYPE;
- r_hint_string = NATIVE_GDMONOCLASS_NAME(field_native_class);
- } else if (p_allow_generics && p_variant_type == Variant::ARRAY) {
- // Nested arrays are not supported in the inspector
- ManagedType elem_type;
- if (!GDMonoMarshal::try_get_array_element_type(p_type, elem_type))
- return 0;
- Variant::Type elem_variant_type = GDMonoMarshal::managed_to_variant_type(elem_type);
- PropertyHint elem_hint = PROPERTY_HINT_NONE;
- String elem_hint_string;
- ERR_FAIL_COND_V_MSG(elem_variant_type == Variant::NIL, -1, "Unknown array element type.");
- bool preset_hint = false;
- if (elem_variant_type == Variant::STRING) {
- MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute));
- if (PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr)) == PROPERTY_HINT_ENUM) {
- r_hint_string = itos(elem_variant_type) + "/" + itos(PROPERTY_HINT_ENUM) + ":" + CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr);
- preset_hint = true;
- }
- }
- if (!preset_hint) {
- int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string);
- ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type.");
- // Format: type/hint:hint_string
- r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string;
- }
- r_hint = PROPERTY_HINT_TYPE_STRING;
- } else if (p_allow_generics && p_variant_type == Variant::DICTIONARY) {
- // TODO: Dictionaries are not supported in the inspector
- } else {
- return 0;
- }
- return 1;
- }
- #endif
- void CSharpScript::_clear() {
- tool = false;
- valid = false;
- reload_invalidated = true;
- base = NULL;
- native = NULL;
- script_class = NULL;
- }
- Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- if (unlikely(GDMono::get_singleton() == NULL)) {
- // Probably not the best error but eh.
- r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- return Variant();
- }
- GD_MONO_SCOPE_THREAD_ATTACH;
- GDMonoClass *top = script_class;
- while (top && top != native) {
- GDMonoMethod *method = top->get_method(p_method, p_argcount);
- if (method && method->is_static()) {
- MonoObject *result = method->invoke(NULL, p_args);
- if (result) {
- return GDMonoMarshal::mono_object_to_variant(result);
- } else {
- return Variant();
- }
- }
- top = top->get_parent_class();
- }
- // No static method found. Try regular instance calls
- return Script::call(p_method, p_args, p_argcount, r_error);
- }
- void CSharpScript::_resource_path_changed() {
- String path = get_path();
- if (!path.empty()) {
- name = get_path().get_file().get_basename();
- }
- }
- bool CSharpScript::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == CSharpLanguage::singleton->string_names._script_source) {
- r_ret = get_source_code();
- return true;
- }
- return false;
- }
- bool CSharpScript::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == CSharpLanguage::singleton->string_names._script_source) {
- set_source_code(p_value);
- reload();
- return true;
- }
- return false;
- }
- void CSharpScript::_get_property_list(List<PropertyInfo> *p_properties) const {
- p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- }
- void CSharpScript::_bind_methods() {
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo("new"));
- }
- Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native) {
- // This method should not fail, only assertions allowed
- CRASH_COND(p_class == NULL);
- // TODO OPTIMIZE: Cache the 'CSharpScript' associated with this 'p_class' instead of allocating a new one every time
- Ref<CSharpScript> script = memnew(CSharpScript);
- initialize_for_managed_type(script, p_class, p_native);
- return script;
- }
- void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native) {
- // This method should not fail, only assertions allowed
- CRASH_COND(p_class == NULL);
- p_script->name = p_class->get_name();
- p_script->script_class = p_class;
- p_script->native = p_native;
- CRASH_COND(p_script->native == NULL);
- GDMonoClass *base = p_script->script_class->get_parent_class();
- if (base != p_script->native)
- p_script->base = base;
- p_script->valid = true;
- p_script->tool = p_script->script_class->has_attribute(CACHED_CLASS(ToolAttribute));
- p_script->reload_invalidated = false;
- if (!p_script->tool) {
- GDMonoClass *nesting_class = p_script->script_class->get_nesting_class();
- p_script->tool = nesting_class && nesting_class->has_attribute(CACHED_CLASS(ToolAttribute));
- }
- #ifdef TOOLS_ENABLED
- if (!p_script->tool) {
- p_script->tool = p_script->script_class->get_assembly() == GDMono::get_singleton()->get_tools_assembly();
- }
- #endif
- #ifdef DEBUG_ENABLED
- // For debug builds, we must fetch from all native base methods as well.
- // Native base methods must be fetched before the current class.
- // Not needed if the script class itself is a native class.
- if (p_script->script_class != p_script->native) {
- GDMonoClass *native_top = p_script->native;
- while (native_top) {
- native_top->fetch_methods_with_godot_api_checks(p_script->native);
- if (native_top == CACHED_CLASS(GodotObject))
- break;
- native_top = native_top->get_parent_class();
- }
- }
- #endif
- p_script->script_class->fetch_methods_with_godot_api_checks(p_script->native);
- // Need to fetch method from base classes as well
- GDMonoClass *top = p_script->script_class;
- while (top && top != p_script->native) {
- top->fetch_methods_with_godot_api_checks(p_script->native);
- top = top->get_parent_class();
- }
- p_script->load_script_signals(p_script->script_class, p_script->native);
- #ifdef TOOLS_ENABLED
- p_script->_update_member_info_no_exports();
- #endif
- }
- bool CSharpScript::can_instance() const {
- #ifdef TOOLS_ENABLED
- bool extra_cond = tool || ScriptServer::is_scripting_enabled();
- #else
- bool extra_cond = true;
- #endif
- // FIXME Need to think this through better.
- // For tool scripts, this will never fire if the class is not found. That's because we
- // don't know if it's a tool script if we can't find the class to access the attributes.
- if (extra_cond && !script_class) {
- if (GDMono::get_singleton()->get_project_assembly() == NULL) {
- // The project assembly is not loaded
- ERR_FAIL_V_MSG(NULL, "Cannot instance script because the project assembly is not loaded. Script: '" + get_path() + "'.");
- } else {
- // The project assembly is loaded, but the class could not found
- ERR_FAIL_V_MSG(NULL, "Cannot instance script because the class '" + name + "' could not be found. Script: '" + get_path() + "'.");
- }
- }
- return valid && extra_cond;
- }
- StringName CSharpScript::get_instance_base_type() const {
- if (native)
- return native->get_name();
- else
- return StringName();
- }
- CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
- GD_MONO_ASSERT_THREAD_ATTACHED;
- /* STEP 1, CREATE */
- // Search the constructor first, to fail with an error if it's not found before allocating anything else.
- GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), p_argcount);
- if (ctor == NULL) {
- ERR_FAIL_COND_V_MSG(p_argcount == 0, NULL,
- "Cannot create script instance. The class '" + script_class->get_full_name() +
- "' does not define a parameterless constructor." +
- (get_path().empty() ? String() : " Path: '" + get_path() + "'."));
- ERR_FAIL_V_MSG(NULL, "Constructor not found.");
- }
- Ref<Reference> ref;
- if (p_isref) {
- // Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance.
- ref = Ref<Reference>(static_cast<Reference *>(p_owner));
- }
- // If the object had a script instance binding, dispose it before adding the CSharpInstance
- if (p_owner->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index())) {
- void *data = p_owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
- CRASH_COND(data == NULL);
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
- if (script_binding.inited && script_binding.gchandle.is_valid()) {
- MonoObject *mono_object = script_binding.gchandle->get_target();
- if (mono_object) {
- MonoException *exc = NULL;
- GDMonoUtils::dispose(mono_object, &exc);
- if (exc) {
- GDMonoUtils::set_pending_exception(exc);
- }
- }
- script_binding.inited = false;
- }
- }
- CSharpInstance *instance = memnew(CSharpInstance);
- instance->base_ref = p_isref;
- instance->script = Ref<CSharpScript>(this);
- instance->owner = p_owner;
- instance->owner->set_script_instance(instance);
- /* STEP 2, INITIALIZE AND CONSTRUCT */
- MonoObject *mono_object = mono_object_new(mono_domain_get(), script_class->get_mono_ptr());
- if (!mono_object) {
- // Important to clear this before destroying the script instance here
- instance->script = Ref<CSharpScript>();
- instance->owner = NULL;
- bool die = instance->_unreference_owner_unsafe();
- // Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
- CRASH_COND(die);
- p_owner->set_script_instance(NULL);
- r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- ERR_FAIL_V_MSG(NULL, "Failed to allocate memory for the object.");
- }
- // Tie managed to unmanaged
- instance->gchandle = MonoGCHandle::create_strong(mono_object);
- if (instance->base_ref)
- instance->_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
- {
- MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
- instances.insert(instance->owner);
- }
- CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, instance->owner);
- // Construct
- ctor->invoke(mono_object, p_args);
- /* STEP 3, PARTY */
- //@TODO make thread safe
- return instance;
- }
- Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- if (!valid) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- return Variant();
- }
- r_error.error = Variant::CallError::CALL_OK;
- ERR_FAIL_NULL_V(native, Variant());
- GD_MONO_SCOPE_THREAD_ATTACH;
- Object *owner = ClassDB::instance(NATIVE_GDMONOCLASS_NAME(native));
- REF ref;
- Reference *r = Object::cast_to<Reference>(owner);
- if (r) {
- ref = REF(r);
- }
- CSharpInstance *instance = _create_instance(p_args, p_argcount, owner, r != NULL, r_error);
- if (!instance) {
- if (ref.is_null()) {
- memdelete(owner); //no owner, sorry
- }
- return Variant();
- }
- if (ref.is_valid()) {
- return ref;
- } else {
- return owner;
- }
- }
- ScriptInstance *CSharpScript::instance_create(Object *p_this) {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!valid);
- #endif
- GD_MONO_SCOPE_THREAD_ATTACH;
- if (native) {
- String native_name = NATIVE_GDMONOCLASS_NAME(native);
- if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
- if (ScriptDebugger::get_singleton()) {
- CSharpLanguage::get_singleton()->debug_break_parse(get_path(), 0, "Script inherits from native type '" + native_name + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
- }
- ERR_FAIL_V_MSG(NULL, "Script inherits from native type '" + native_name + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'.");
- }
- }
- Variant::CallError unchecked_error;
- return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this) != NULL, unchecked_error);
- }
- PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_this) {
- #ifdef TOOLS_ENABLED
- PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
- placeholders.insert(si);
- _update_exports(si);
- return si;
- #else
- return NULL;
- #endif
- }
- bool CSharpScript::instance_has(const Object *p_this) const {
- MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
- return instances.has((Object *)p_this);
- }
- bool CSharpScript::has_source_code() const {
- return !source.empty();
- }
- String CSharpScript::get_source_code() const {
- return source;
- }
- void CSharpScript::set_source_code(const String &p_code) {
- if (source == p_code)
- return;
- source = p_code;
- #ifdef TOOLS_ENABLED
- source_changed_cache = true;
- #endif
- }
- void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const {
- if (!script_class)
- return;
- GD_MONO_SCOPE_THREAD_ATTACH;
- // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
- GDMonoClass *top = script_class;
- while (top && top != native) {
- const Vector<GDMonoMethod *> &methods = top->get_all_methods();
- for (int i = 0; i < methods.size(); ++i) {
- MethodInfo minfo = methods[i]->get_method_info();
- if (minfo.name != CACHED_STRING_NAME(dotctor)) {
- p_list->push_back(methods[i]->get_method_info());
- }
- }
- top = top->get_parent_class();
- }
- }
- bool CSharpScript::has_method(const StringName &p_method) const {
- if (!script_class)
- return false;
- GD_MONO_SCOPE_THREAD_ATTACH;
- return script_class->has_fetched_method_unknown_params(p_method);
- }
- MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
- if (!script_class)
- return MethodInfo();
- GD_MONO_SCOPE_THREAD_ATTACH;
- GDMonoClass *top = script_class;
- while (top && top != native) {
- GDMonoMethod *params = top->get_fetched_method_unknown_params(p_method);
- if (params) {
- return params->get_method_info();
- }
- top = top->get_parent_class();
- }
- return MethodInfo();
- }
- Error CSharpScript::reload(bool p_keep_state) {
- if (!reload_invalidated) {
- return OK;
- }
- // In the case of C#, reload doesn't really do any script reloading.
- // That's done separately via domain reloading.
- reload_invalidated = false;
- GD_MONO_SCOPE_THREAD_ATTACH;
- GDMonoAssembly *project_assembly = GDMono::get_singleton()->get_project_assembly();
- if (project_assembly) {
- const Variant *script_metadata_var = CSharpLanguage::get_singleton()->get_scripts_metadata().getptr(get_path());
- if (script_metadata_var) {
- Dictionary script_metadata = script_metadata_var->operator Dictionary()["class"];
- const Variant *namespace_ = script_metadata.getptr("namespace");
- const Variant *class_name = script_metadata.getptr("class_name");
- ERR_FAIL_NULL_V(namespace_, ERR_BUG);
- ERR_FAIL_NULL_V(class_name, ERR_BUG);
- GDMonoClass *klass = project_assembly->get_class(namespace_->operator String(), class_name->operator String());
- if (klass && CACHED_CLASS(GodotObject)->is_assignable_from(klass)) {
- script_class = klass;
- }
- } else {
- // Missing script metadata. Fallback to legacy method
- script_class = project_assembly->get_object_derived_class(name);
- }
- valid = script_class != NULL;
- if (script_class) {
- #ifdef DEBUG_ENABLED
- print_verbose("Found class " + script_class->get_full_name() + " for script " + get_path());
- #endif
- tool = script_class->has_attribute(CACHED_CLASS(ToolAttribute));
- if (!tool) {
- GDMonoClass *nesting_class = script_class->get_nesting_class();
- tool = nesting_class && nesting_class->has_attribute(CACHED_CLASS(ToolAttribute));
- }
- #ifdef TOOLS_ENABLED
- if (!tool) {
- tool = script_class->get_assembly() == GDMono::get_singleton()->get_tools_assembly();
- }
- #endif
- native = GDMonoUtils::get_class_native_base(script_class);
- CRASH_COND(native == NULL);
- GDMonoClass *base_class = script_class->get_parent_class();
- if (base_class != native)
- base = base_class;
- #ifdef DEBUG_ENABLED
- // For debug builds, we must fetch from all native base methods as well.
- // Native base methods must be fetched before the current class.
- // Not needed if the script class itself is a native class.
- if (script_class != native) {
- GDMonoClass *native_top = native;
- while (native_top) {
- native_top->fetch_methods_with_godot_api_checks(native);
- if (native_top == CACHED_CLASS(GodotObject))
- break;
- native_top = native_top->get_parent_class();
- }
- }
- #endif
- script_class->fetch_methods_with_godot_api_checks(native);
- // Need to fetch method from base classes as well
- GDMonoClass *top = script_class;
- while (top && top != native) {
- top->fetch_methods_with_godot_api_checks(native);
- top = top->get_parent_class();
- }
- load_script_signals(script_class, native);
- _update_exports();
- }
- return OK;
- }
- return ERR_FILE_MISSING_DEPENDENCIES;
- }
- ScriptLanguage *CSharpScript::get_language() const {
- return CSharpLanguage::get_singleton();
- }
- bool CSharpScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
- #ifdef TOOLS_ENABLED
- const Map<StringName, Variant>::Element *E = exported_members_defval_cache.find(p_property);
- if (E) {
- r_value = E->get();
- return true;
- }
- if (base_cache.is_valid()) {
- return base_cache->get_property_default_value(p_property, r_value);
- }
- #endif
- return false;
- }
- void CSharpScript::update_exports() {
- #ifdef TOOLS_ENABLED
- _update_exports();
- #endif
- }
- bool CSharpScript::has_script_signal(const StringName &p_signal) const {
- return _signals.has(p_signal);
- }
- void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
- for (const Map<StringName, Vector<Argument>>::Element *E = _signals.front(); E; E = E->next()) {
- MethodInfo mi;
- mi.name = E->key();
- for (int i = 0; i < E->get().size(); i++) {
- PropertyInfo arg;
- arg.name = E->get()[i].name;
- mi.arguments.push_back(arg);
- }
- r_signals->push_back(mi);
- }
- }
- bool CSharpScript::inherits_script(const Ref<Script> &p_script) const {
- Ref<CSharpScript> cs = p_script;
- if (cs.is_null()) {
- return false;
- }
- if (script_class == nullptr || cs->script_class == nullptr) {
- return false;
- }
- if (script_class == cs->script_class) {
- return true;
- }
- return cs->script_class->is_assignable_from(script_class);
- }
- Ref<Script> CSharpScript::get_base_script() const {
- // TODO search in metadata file once we have it, not important any way?
- return Ref<Script>();
- }
- void CSharpScript::get_script_property_list(List<PropertyInfo> *p_list) const {
- List<PropertyInfo> props;
- for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = member_info.front(); E; E = E.next()) {
- props.push_front(E.value());
- }
- for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
- p_list->push_back(E->get());
- }
- }
- int CSharpScript::get_member_line(const StringName &p_member) const {
- // TODO omnisharp
- return -1;
- }
- Error CSharpScript::load_source_code(const String &p_path) {
- Error ferr = read_all_file_utf8(p_path, source);
- ERR_FAIL_COND_V_MSG(ferr != OK, ferr,
- ferr == ERR_INVALID_DATA
- ? "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded."
- " Please ensure that scripts are saved in valid UTF-8 unicode."
- : "Failed to read file: '" + p_path + "'.");
- #ifdef TOOLS_ENABLED
- source_changed_cache = true;
- #endif
- return OK;
- }
- StringName CSharpScript::get_script_name() const {
- return name;
- }
- CSharpScript::CSharpScript() :
- script_list(this) {
- _clear();
- #ifdef TOOLS_ENABLED
- source_changed_cache = false;
- placeholder_fallback_enabled = false;
- exports_invalidated = true;
- #endif
- signals_invalidated = true;
- _resource_path_changed();
- #ifdef DEBUG_ENABLED
- {
- MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
- CSharpLanguage::get_singleton()->script_list.add(&this->script_list);
- }
- #endif
- }
- CSharpScript::~CSharpScript() {
- #ifdef DEBUG_ENABLED
- MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
- CSharpLanguage::get_singleton()->script_list.remove(&this->script_list);
- #endif
- }
- void CSharpScript::get_members(Set<StringName> *p_members) {
- #if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
- if (p_members) {
- for (Set<StringName>::Element *E = exported_members_names.front(); E; E = E->next()) {
- p_members->insert(E->get());
- }
- }
- #endif
- }
- /*************** RESOURCE ***************/
- RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_no_subresource_cache) {
- if (r_error)
- *r_error = ERR_FILE_CANT_OPEN;
- // TODO ignore anything inside bin/ and obj/ in tools builds?
- CSharpScript *script = memnew(CSharpScript);
- Ref<CSharpScript> scriptres(script);
- #if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
- Error err = script->load_source_code(p_path);
- ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load C# script file '" + p_path + "'.");
- #endif
- script->set_path(p_original_path);
- script->reload();
- if (r_error)
- *r_error = OK;
- return scriptres;
- }
- void ResourceFormatLoaderCSharpScript::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("cs");
- }
- bool ResourceFormatLoaderCSharpScript::handles_type(const String &p_type) const {
- return p_type == "Script" || p_type == CSharpLanguage::get_singleton()->get_type();
- }
- String ResourceFormatLoaderCSharpScript::get_resource_type(const String &p_path) const {
- return p_path.get_extension().to_lower() == "cs" ? CSharpLanguage::get_singleton()->get_type() : "";
- }
- Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
- Ref<CSharpScript> sqscr = p_resource;
- ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
- String source = sqscr->get_source_code();
- #ifdef TOOLS_ENABLED
- if (!FileAccess::exists(p_path)) {
- // The file does not yet exists, let's assume the user just created this script
- if (_create_project_solution_if_needed()) {
- CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
- "Compile",
- ProjectSettings::get_singleton()->globalize_path(p_path));
- } else {
- ERR_PRINT("C# project could not be created; cannot add file: '" + p_path + "'.");
- }
- }
- #endif
- Error err;
- FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save C# script file '" + p_path + "'.");
- file->store_string(source);
- if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
- memdelete(file);
- return ERR_CANT_CREATE;
- }
- file->close();
- memdelete(file);
- #ifdef TOOLS_ENABLED
- if (ScriptServer::is_reload_scripts_on_save_enabled()) {
- CSharpLanguage::get_singleton()->reload_tool_script(p_resource, false);
- }
- #endif
- return OK;
- }
- void ResourceFormatSaverCSharpScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (Object::cast_to<CSharpScript>(p_resource.ptr())) {
- p_extensions->push_back("cs");
- }
- }
- bool ResourceFormatSaverCSharpScript::recognize(const RES &p_resource) const {
- return Object::cast_to<CSharpScript>(p_resource.ptr()) != NULL;
- }
- CSharpLanguage::StringNameCache::StringNameCache() {
- _signal_callback = StaticCString::create("_signal_callback");
- _set = StaticCString::create("_set");
- _get = StaticCString::create("_get");
- _get_property_list = StaticCString::create("_get_property_list");
- _notification = StaticCString::create("_notification");
- _script_source = StaticCString::create("script/source");
- on_before_serialize = StaticCString::create("OnBeforeSerialize");
- on_after_deserialize = StaticCString::create("OnAfterDeserialize");
- dotctor = StaticCString::create(".ctor");
- }
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