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- #!/usr/bin/env python
- Import("env")
- Import("env_modules")
- env_fbx = env_modules.Clone()
- # Make includes relative to the folder path specified here so our includes are clean
- env_fbx.Prepend(CPPPATH=["#modules/fbx/"])
- if env["builtin_zlib"]:
- env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
- # Godot source files
- env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
- env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
- env_fbx.add_source_files(env.modules_sources, "fbx_parser/*.cpp")
- env_fbx.add_source_files(env.modules_sources, "*.cpp")
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