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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="CSGCylinder" inherits="CSGPrimitive" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- A CSG Cylinder shape.
- </brief_description>
- <description>
- This node allows you to create a cylinder (or cone) for use with the CSG system.
- [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
- </description>
- <tutorials>
- <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false">
- If [code]true[/code] a cone is created, the [member radius] will only apply to one side.
- </member>
- <member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
- The height of the cylinder.
- </member>
- <member name="material" type="Material" setter="set_material" getter="get_material">
- The material used to render the cylinder.
- </member>
- <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
- The radius of the cylinder.
- </member>
- <member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
- The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
- </member>
- <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
- If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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