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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="CSGBox" inherits="CSGPrimitive" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- A CSG Box shape.
- </brief_description>
- <description>
- This node allows you to create a box for use with the CSG system.
- [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
- </description>
- <tutorials>
- <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="depth" type="float" setter="set_depth" getter="get_depth" default="2.0">
- Depth of the box measured from the center of the box.
- </member>
- <member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
- Height of the box measured from the center of the box.
- </member>
- <member name="material" type="Material" setter="set_material" getter="get_material">
- The material used to render the box.
- </member>
- <member name="width" type="float" setter="set_width" getter="get_width" default="2.0">
- Width of the box measured from the center of the box.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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