audio_driver_xaudio2.cpp 6.5 KB

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  1. /**************************************************************************/
  2. /* audio_driver_xaudio2.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "audio_driver_xaudio2.h"
  31. #include "core/os/os.h"
  32. #include "core/project_settings.h"
  33. const char *AudioDriverXAudio2::get_name() const {
  34. return "XAudio2";
  35. }
  36. Error AudioDriverXAudio2::init() {
  37. active.clear();
  38. exit_thread.clear();
  39. pcm_open = false;
  40. samples_in = NULL;
  41. mix_rate = GLOBAL_GET("audio/mix_rate");
  42. // FIXME: speaker_mode seems unused in the Xaudio2 driver so far
  43. speaker_mode = SPEAKER_MODE_STEREO;
  44. channels = 2;
  45. int latency = GLOBAL_GET("audio/output_latency");
  46. buffer_size = closest_power_of_2(latency * mix_rate / 1000);
  47. samples_in = memnew_arr(int32_t, buffer_size * channels);
  48. for (int i = 0; i < AUDIO_BUFFERS; i++) {
  49. samples_out[i] = memnew_arr(int16_t, buffer_size * channels);
  50. xaudio_buffer[i].AudioBytes = buffer_size * channels * sizeof(int16_t);
  51. xaudio_buffer[i].pAudioData = (const BYTE *)(samples_out[i]);
  52. xaudio_buffer[i].Flags = 0;
  53. }
  54. HRESULT hr;
  55. hr = XAudio2Create(&xaudio, 0, XAUDIO2_DEFAULT_PROCESSOR);
  56. ERR_FAIL_COND_V_MSG(hr != S_OK, ERR_UNAVAILABLE, "Error creating XAudio2 engine.");
  57. hr = xaudio->CreateMasteringVoice(&mastering_voice);
  58. ERR_FAIL_COND_V_MSG(hr != S_OK, ERR_UNAVAILABLE, "Error creating XAudio2 mastering voice.");
  59. wave_format.nChannels = channels;
  60. wave_format.cbSize = 0;
  61. wave_format.nSamplesPerSec = mix_rate;
  62. wave_format.wFormatTag = WAVE_FORMAT_PCM;
  63. wave_format.wBitsPerSample = 16;
  64. wave_format.nBlockAlign = channels * wave_format.wBitsPerSample >> 3;
  65. wave_format.nAvgBytesPerSec = mix_rate * wave_format.nBlockAlign;
  66. hr = xaudio->CreateSourceVoice(&source_voice, &wave_format, 0, XAUDIO2_MAX_FREQ_RATIO, &voice_callback);
  67. ERR_FAIL_COND_V_MSG(hr != S_OK, ERR_UNAVAILABLE, "Error creating XAudio2 source voice. Error code: " + itos(hr) + ".");
  68. thread.start(AudioDriverXAudio2::thread_func, this);
  69. return OK;
  70. }
  71. void AudioDriverXAudio2::thread_func(void *p_udata) {
  72. AudioDriverXAudio2 *ad = (AudioDriverXAudio2 *)p_udata;
  73. while (!ad->exit_thread.is_set()) {
  74. if (!ad->active.is_set()) {
  75. for (int i = 0; i < AUDIO_BUFFERS; i++) {
  76. ad->xaudio_buffer[i].Flags = XAUDIO2_END_OF_STREAM;
  77. }
  78. } else {
  79. ad->lock();
  80. ad->start_counting_ticks();
  81. ad->audio_server_process(ad->buffer_size, ad->samples_in);
  82. ad->stop_counting_ticks();
  83. ad->unlock();
  84. for (unsigned int i = 0; i < ad->buffer_size * ad->channels; i++) {
  85. ad->samples_out[ad->current_buffer][i] = ad->samples_in[i] >> 16;
  86. }
  87. ad->xaudio_buffer[ad->current_buffer].Flags = 0;
  88. ad->xaudio_buffer[ad->current_buffer].AudioBytes = ad->buffer_size * ad->channels * sizeof(int16_t);
  89. ad->xaudio_buffer[ad->current_buffer].pAudioData = (const BYTE *)(ad->samples_out[ad->current_buffer]);
  90. ad->xaudio_buffer[ad->current_buffer].PlayBegin = 0;
  91. ad->source_voice->SubmitSourceBuffer(&(ad->xaudio_buffer[ad->current_buffer]));
  92. ad->current_buffer = (ad->current_buffer + 1) % AUDIO_BUFFERS;
  93. XAUDIO2_VOICE_STATE state;
  94. while (ad->source_voice->GetState(&state), state.BuffersQueued > AUDIO_BUFFERS - 1) {
  95. WaitForSingleObject(ad->voice_callback.buffer_end_event, INFINITE);
  96. }
  97. }
  98. }
  99. }
  100. void AudioDriverXAudio2::start() {
  101. active.set();
  102. HRESULT hr = source_voice->Start(0);
  103. ERR_FAIL_COND_MSG(hr != S_OK, "Error starting XAudio2 driver. Error code: " + itos(hr) + ".");
  104. }
  105. int AudioDriverXAudio2::get_mix_rate() const {
  106. return mix_rate;
  107. }
  108. AudioDriver::SpeakerMode AudioDriverXAudio2::get_speaker_mode() const {
  109. return speaker_mode;
  110. }
  111. float AudioDriverXAudio2::get_latency() {
  112. XAUDIO2_PERFORMANCE_DATA perf_data;
  113. xaudio->GetPerformanceData(&perf_data);
  114. if (perf_data.CurrentLatencyInSamples) {
  115. return (float)(perf_data.CurrentLatencyInSamples / ((float)mix_rate));
  116. } else {
  117. return 0;
  118. }
  119. }
  120. void AudioDriverXAudio2::lock() {
  121. mutex.lock();
  122. }
  123. void AudioDriverXAudio2::unlock() {
  124. mutex.unlock();
  125. }
  126. void AudioDriverXAudio2::finish() {
  127. if (!thread.is_started())
  128. return;
  129. exit_thread.set();
  130. thread.wait_to_finish();
  131. if (source_voice) {
  132. source_voice->Stop(0);
  133. source_voice->DestroyVoice();
  134. }
  135. if (samples_in) {
  136. memdelete_arr(samples_in);
  137. }
  138. if (samples_out[0]) {
  139. for (int i = 0; i < AUDIO_BUFFERS; i++) {
  140. memdelete_arr(samples_out[i]);
  141. }
  142. }
  143. mastering_voice->DestroyVoice();
  144. }
  145. AudioDriverXAudio2::AudioDriverXAudio2() :
  146. current_buffer(0) {
  147. wave_format = { 0 };
  148. for (int i = 0; i < AUDIO_BUFFERS; i++) {
  149. xaudio_buffer[i] = { 0 };
  150. samples_out[i] = 0;
  151. }
  152. }
  153. AudioDriverXAudio2::~AudioDriverXAudio2() {
  154. }