123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="BaseButton" inherits="Control" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Base class for different kinds of buttons.
- </brief_description>
- <description>
- BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="_pressed" qualifiers="virtual">
- <return type="void" />
- <description>
- Called when the button is pressed. If you need to know the button's pressed state (and [member toggle_mode] is active), use [method _toggled] instead.
- </description>
- </method>
- <method name="_toggled" qualifiers="virtual">
- <return type="void" />
- <argument index="0" name="button_pressed" type="bool" />
- <description>
- Called when the button is toggled (only if [member toggle_mode] is active).
- </description>
- </method>
- <method name="get_draw_mode" qualifiers="const">
- <return type="int" enum="BaseButton.DrawMode" />
- <description>
- Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the [enum DrawMode] enum.
- </description>
- </method>
- <method name="is_hovered" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the mouse has entered the button and has not left it yet.
- </description>
- </method>
- <method name="set_pressed_no_signal">
- <return type="void" />
- <argument index="0" name="pressed" type="bool" />
- <description>
- Changes the [member pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code].
- [b]Note:[/b] This method doesn't unpress other buttons in its button [member group].
- </description>
- </method>
- </methods>
- <members>
- <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1">
- Determines when the button is considered clicked, one of the [enum ActionMode] constants.
- </member>
- <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1">
- Binary mask to choose which mouse buttons this button will respond to.
- To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code].
- </member>
- <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
- If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
- </member>
- <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2">
- [i]Deprecated.[/i] This property has been deprecated due to redundancy and will be removed in Godot 4.0. This property no longer has any effect when set. Please use [member Control.focus_mode] instead.
- </member>
- <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
- <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
- [ButtonGroup] associated to the button.
- </member>
- <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
- If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it.
- [b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
- </member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
- If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code].
- [b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal].
- </member>
- <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
- [ShortCut] associated to the button.
- </member>
- <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true">
- If [code]true[/code], the button will add information about its shortcut in the tooltip.
- </member>
- <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false">
- If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
- </member>
- </members>
- <signals>
- <signal name="button_down">
- <description>
- Emitted when the button starts being held down.
- </description>
- </signal>
- <signal name="button_up">
- <description>
- Emitted when the button stops being held down.
- </description>
- </signal>
- <signal name="pressed">
- <description>
- Emitted when the button is toggled or pressed. This is on [signal button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] and on [signal button_up] otherwise.
- If you need to know the button's pressed state (and [member toggle_mode] is active), use [signal toggled] instead.
- </description>
- </signal>
- <signal name="toggled">
- <argument index="0" name="button_pressed" type="bool" />
- <description>
- Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [code]button_pressed[/code] argument.
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="DRAW_NORMAL" value="0" enum="DrawMode">
- The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
- </constant>
- <constant name="DRAW_PRESSED" value="1" enum="DrawMode">
- The state of buttons are pressed.
- </constant>
- <constant name="DRAW_HOVER" value="2" enum="DrawMode">
- The state of buttons are hovered.
- </constant>
- <constant name="DRAW_DISABLED" value="3" enum="DrawMode">
- The state of buttons are disabled.
- </constant>
- <constant name="DRAW_HOVER_PRESSED" value="4" enum="DrawMode">
- The state of buttons are both hovered and pressed.
- </constant>
- <constant name="ACTION_MODE_BUTTON_PRESS" value="0" enum="ActionMode">
- Require just a press to consider the button clicked.
- </constant>
- <constant name="ACTION_MODE_BUTTON_RELEASE" value="1" enum="ActionMode">
- Require a press and a subsequent release before considering the button clicked.
- </constant>
- </constants>
- </class>
|