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- /**************************************************************************/
- /* threaded_callable_queue.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef THREADED_CALLABLE_QUEUE_H
- #define THREADED_CALLABLE_QUEUE_H
- #include "core/local_vector.h"
- #include "core/ordered_hash_map.h"
- #include "core/os/mutex.h"
- #include "core/os/semaphore.h"
- #include "core/os/thread.h"
- #include <functional>
- template <class K>
- class ThreadedCallableQueue {
- public:
- using Job = std::function<void()>;
- private:
- bool exit;
- Thread thread;
- BinaryMutex mutex;
- Semaphore sem;
- OrderedHashMap<K, Job> queue;
- static void _thread_func(void *p_user_data);
- public:
- void enqueue(K p_key, Job p_job);
- void cancel(K p_key);
- ThreadedCallableQueue();
- ~ThreadedCallableQueue();
- };
- template <class K>
- void ThreadedCallableQueue<K>::_thread_func(void *p_user_data) {
- ThreadedCallableQueue *self = static_cast<ThreadedCallableQueue *>(p_user_data);
- while (true) {
- self->sem.wait();
- self->mutex.lock();
- if (self->exit) {
- self->mutex.unlock();
- break;
- }
- typename OrderedHashMap<K, Job>::Element E = self->queue.front();
- // Defense about implementation bugs (excessive posts)
- if (!E) {
- ERR_PRINT("Semaphore unlocked, the queue is empty. Bug?");
- self->mutex.unlock();
- // --- Defense end
- } else {
- LocalVector<Job> jobs;
- jobs.push_back(E.value());
- self->queue.erase(E);
- self->mutex.unlock();
- for (uint32_t i = 0; i < jobs.size(); i++) {
- jobs[i]();
- }
- }
- }
- self->mutex.lock();
- for (typename OrderedHashMap<K, Job>::Element E = self->queue.front(); E; E = E.next()) {
- Job job = E.value();
- job();
- }
- self->mutex.unlock();
- }
- template <class K>
- void ThreadedCallableQueue<K>::enqueue(K p_key, Job p_job) {
- MutexLock lock(mutex);
- ERR_FAIL_COND(exit);
- ERR_FAIL_COND(queue.has(p_key));
- queue.insert(p_key, p_job);
- sem.post();
- }
- template <class K>
- void ThreadedCallableQueue<K>::cancel(K p_key) {
- MutexLock lock(mutex);
- ERR_FAIL_COND(exit);
- if (queue.erase(p_key)) {
- sem.wait();
- }
- }
- template <class K>
- ThreadedCallableQueue<K>::ThreadedCallableQueue() :
- exit(false) {
- thread.start(&_thread_func, this);
- }
- template <class K>
- ThreadedCallableQueue<K>::~ThreadedCallableQueue() {
- exit = true;
- sem.post();
- thread.wait_to_finish();
- }
- #endif // THREADED_CALLABLE_QUEUE_H
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