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- /**************************************************************************/
- /* ref_ptr.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef REF_PTR_H
- #define REF_PTR_H
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- * This class exists to workaround a limitation in C++ but keep the design OK.
- * It's basically an opaque container of a Reference reference, so Variant can use it.
- */
- #include "core/rid.h"
- class RefPtr {
- enum {
- DATASIZE = sizeof(void *) //*4 -ref was shrunk
- };
- mutable char data[DATASIZE]; // too much probably, virtual class + pointer
- public:
- bool is_null() const;
- void operator=(const RefPtr &p_other);
- bool operator==(const RefPtr &p_other) const;
- bool operator!=(const RefPtr &p_other) const;
- RID get_rid() const;
- void unref();
- _FORCE_INLINE_ void *get_data() const { return data; }
- RefPtr(const RefPtr &p_other);
- RefPtr();
- ~RefPtr();
- };
- #endif // REF_PTR_H
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