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- /**************************************************************************/
- /* project_settings.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PROJECT_SETTINGS_H
- #define PROJECT_SETTINGS_H
- #include "core/object.h"
- #include "core/os/thread_safe.h"
- #include "core/set.h"
- // Querying ProjectSettings is usually done at startup.
- // Additionally, in order to keep track of changes to ProjectSettings,
- // instead of Querying all the strings every frame just in case of changes,
- // there is a signal "project_settings_changed" which objects can subscribe to.
- // E.g. (from another Godot object)
- // // Call your user written object function to Query the project settings once at creation,
- // perhaps in an ENTER_TREE notification:
- // _project_settings_changed()
- // // Then connect your function to the signal so it is called every time something changes in future:
- // ProjectSettings::get_singleton()->connect("project_settings_changed", this, "_project_settings_changed");
- // Where for example your function may take the form:
- // void _project_settings_changed() {
- // _shadowmap_size = GLOBAL_GET("rendering/quality/shadow_atlas/size");
- // }
- // You may want to also disconnect from the signal in EXIT_TREE notification, if your object may be deleted
- // before ProjectSettings:
- // ProjectSettings::get_singleton()->disconnect("project_settings_changed", this, "_project_settings_changed");
- // Additionally, for objects that are not regular Godot objects capable of subscribing to signals (e.g. Rasterizers),
- // you can also query the function "has_changes()" each frame,
- // and update your local settings whenever this is set.
- class ProjectSettings : public Object {
- GDCLASS(ProjectSettings, Object);
- _THREAD_SAFE_CLASS_
- int _dirty_this_frame = 2;
- public:
- typedef Map<String, Variant> CustomMap;
- static const String PROJECT_DATA_DIR_NAME_SUFFIX;
- enum {
- //properties that are not for built in values begin from this value, so builtin ones are displayed first
- NO_BUILTIN_ORDER_BASE = 1 << 16
- };
- protected:
- struct VariantContainer {
- int order;
- bool persist;
- Variant variant;
- Variant initial;
- bool hide_from_editor;
- bool overridden;
- bool restart_if_changed;
- #ifdef DEBUG_METHODS_ENABLED
- bool ignore_value_in_docs = false;
- #endif
- VariantContainer() :
- order(0),
- persist(false),
- hide_from_editor(false),
- overridden(false),
- restart_if_changed(false) {
- }
- VariantContainer(const Variant &p_variant, int p_order, bool p_persist = false) :
- order(p_order),
- persist(p_persist),
- variant(p_variant),
- hide_from_editor(false),
- overridden(false),
- restart_if_changed(false) {
- }
- };
- bool registering_order;
- int last_order;
- int last_builtin_order;
- uint64_t last_save_time = 0;
- Map<StringName, VariantContainer> props;
- String resource_path;
- Map<StringName, PropertyInfo> custom_prop_info;
- bool disable_feature_overrides;
- bool using_datapack;
- List<String> input_presets;
- Set<String> custom_features;
- Map<StringName, StringName> feature_overrides;
- String project_data_dir_name;
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static ProjectSettings *singleton;
- Error _load_settings_text(const String &p_path);
- Error _load_settings_binary(const String &p_path);
- Error _load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path);
- Error _save_settings_text(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
- Error _save_settings_binary(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
- Error _save_custom_bnd(const String &p_file);
- void _convert_to_last_version(int p_from_version);
- bool _load_resource_pack(const String &p_pack, bool p_replace_files = true, int p_offset = 0);
- void _add_property_info_bind(const Dictionary &p_info);
- Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
- static void _bind_methods();
- public:
- static const int CONFIG_VERSION = 4;
- void set_setting(const String &p_setting, const Variant &p_value);
- Variant get_setting(const String &p_setting) const;
- bool has_setting(String p_var) const;
- String localize_path(const String &p_path) const;
- String globalize_path(const String &p_path) const;
- void set_initial_value(const String &p_name, const Variant &p_value);
- void set_restart_if_changed(const String &p_name, bool p_restart);
- void set_hide_from_editor(const String &p_name, bool p_hide_from_editor);
- void set_ignore_value_in_docs(const String &p_name, bool p_ignore);
- bool get_ignore_value_in_docs(const String &p_name) const;
- bool property_can_revert(const String &p_name);
- Variant property_get_revert(const String &p_name);
- String get_project_data_dir_name() const;
- String get_project_data_path() const;
- String get_resource_path() const;
- static ProjectSettings *get_singleton();
- void clear(const String &p_name);
- int get_order(const String &p_name) const;
- void set_order(const String &p_name, int p_order);
- void set_builtin_order(const String &p_name);
- Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
- Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true);
- Error save();
- void set_custom_property_info(const String &p_prop, const PropertyInfo &p_info);
- const Map<StringName, PropertyInfo> &get_custom_property_info() const;
- uint64_t get_last_saved_time() { return last_save_time; }
- Vector<String> get_optimizer_presets() const;
- List<String> get_input_presets() const { return input_presets; }
- void set_disable_feature_overrides(bool p_disable);
- bool is_using_datapack() const;
- void set_registering_order(bool p_enable);
- bool has_custom_feature(const String &p_feature) const;
- // Either use the signal `project_settings_changed` or query this function.
- // N.B. _dirty_this_frame is set initially to 2.
- // This is to cope with the situation where a project setting is changed in the iteration AFTER it is read.
- // There is therefore the potential for a change to be missed. Persisting the counter
- // for two frames avoids this, at the cost of a frame delay.
- bool has_changes() const { return _dirty_this_frame == 1; }
- void update();
- ProjectSettings();
- ~ProjectSettings();
- };
- //not a macro any longer
- Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false);
- Variant _GLOBAL_DEF_ALIAS(const String &p_var, const String &p_old_name, const Variant &p_default, bool p_restart_if_changed = false);
- #define GLOBAL_DEF(m_var, m_value) _GLOBAL_DEF(m_var, m_value)
- #define GLOBAL_DEF_RST(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true)
- #define GLOBAL_DEF_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true)
- #define GLOBAL_DEF_RST_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true)
- #define GLOBAL_DEF_ALIAS(m_var, m_old_name, m_value) _GLOBAL_DEF_ALIAS(m_var, m_old_name, m_value)
- #define GLOBAL_DEF_ALIAS_RST(m_var, m_old_name, m_value) _GLOBAL_DEF(m_var, m_old_name, m_value, true)
- #define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get(m_var)
- #endif // PROJECT_SETTINGS_H
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