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- /**************************************************************************/
- /* object_rc.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef OBJECT_RC_H
- #define OBJECT_RC_H
- #include "core/os/memory.h"
- #include "core/typedefs.h"
- #include <atomic>
- class Object;
- // Used to track Variants pointing to a non-Reference Object
- class ObjectRC {
- std::atomic<Object *> _ptr;
- std::atomic<uint32_t> _users;
- public:
- // This is for allowing debug builds to check for instance ID validity,
- // so warnings are shown in debug builds when a stray Variant (one pointing
- // to a released Object) would have happened.
- const ObjectID instance_id;
- _FORCE_INLINE_ void increment() {
- _users.fetch_add(1, std::memory_order_relaxed);
- }
- _FORCE_INLINE_ bool decrement() {
- return _users.fetch_sub(1, std::memory_order_relaxed) == 1;
- }
- _FORCE_INLINE_ bool invalidate() {
- _ptr.store(nullptr, std::memory_order_release);
- return decrement();
- }
- _FORCE_INLINE_ Object *get_ptr() {
- return _ptr.load(std::memory_order_acquire);
- }
- _FORCE_INLINE_ ObjectRC(Object *p_object) :
- instance_id(p_object->get_instance_id()) {
- // 1 (the Object) + 1 (the first user)
- _users.store(2, std::memory_order_relaxed);
- _ptr.store(p_object, std::memory_order_release);
- }
- };
- #endif // OBJECT_RC_H
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