object_rc.h 3.3 KB

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  1. /**************************************************************************/
  2. /* object_rc.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef OBJECT_RC_H
  31. #define OBJECT_RC_H
  32. #include "core/os/memory.h"
  33. #include "core/typedefs.h"
  34. #include <atomic>
  35. class Object;
  36. // Used to track Variants pointing to a non-Reference Object
  37. class ObjectRC {
  38. std::atomic<Object *> _ptr;
  39. std::atomic<uint32_t> _users;
  40. public:
  41. // This is for allowing debug builds to check for instance ID validity,
  42. // so warnings are shown in debug builds when a stray Variant (one pointing
  43. // to a released Object) would have happened.
  44. const ObjectID instance_id;
  45. _FORCE_INLINE_ void increment() {
  46. _users.fetch_add(1, std::memory_order_relaxed);
  47. }
  48. _FORCE_INLINE_ bool decrement() {
  49. return _users.fetch_sub(1, std::memory_order_relaxed) == 1;
  50. }
  51. _FORCE_INLINE_ bool invalidate() {
  52. _ptr.store(nullptr, std::memory_order_release);
  53. return decrement();
  54. }
  55. _FORCE_INLINE_ Object *get_ptr() {
  56. return _ptr.load(std::memory_order_acquire);
  57. }
  58. _FORCE_INLINE_ ObjectRC(Object *p_object) :
  59. instance_id(p_object->get_instance_id()) {
  60. // 1 (the Object) + 1 (the first user)
  61. _users.store(2, std::memory_order_relaxed);
  62. _ptr.store(p_object, std::memory_order_release);
  63. }
  64. };
  65. #endif // OBJECT_RC_H