message_queue.h 4.0 KB

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  1. /**************************************************************************/
  2. /* message_queue.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef MESSAGE_QUEUE_H
  31. #define MESSAGE_QUEUE_H
  32. #include "core/local_vector.h"
  33. #include "core/object.h"
  34. #include "core/os/thread_safe.h"
  35. class MessageQueue {
  36. _THREAD_SAFE_CLASS_
  37. enum {
  38. TYPE_CALL,
  39. TYPE_NOTIFICATION,
  40. TYPE_SET,
  41. FLAG_SHOW_ERROR = 1 << 14,
  42. FLAG_MASK = FLAG_SHOW_ERROR - 1
  43. };
  44. struct Message {
  45. ObjectID instance_id;
  46. StringName target;
  47. int16_t type;
  48. union {
  49. int16_t notification;
  50. int16_t args;
  51. };
  52. };
  53. struct Buffer {
  54. LocalVector<uint8_t> data;
  55. uint64_t end = 0;
  56. };
  57. Buffer buffers[2];
  58. int read_buffer = 0;
  59. int write_buffer = 1;
  60. uint64_t max_allowed_buffer_size = 0;
  61. struct BufferSizeMonitor {
  62. uint32_t max_size = 0;
  63. uint32_t flush_count = 0;
  64. // Only used for performance statistics.
  65. uint32_t max_size_overall = 0;
  66. } _buffer_size_monitor;
  67. void _call_function(Object *p_target, const StringName &p_func, const Variant *p_args, int p_argcount, bool p_show_error);
  68. void _update_buffer_monitor();
  69. static MessageQueue *singleton;
  70. bool flushing;
  71. public:
  72. static MessageQueue *get_singleton();
  73. Error push_call(ObjectID p_id, const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error = false);
  74. Error push_call(ObjectID p_id, const StringName &p_method, VARIANT_ARG_LIST);
  75. Error push_notification(ObjectID p_id, int p_notification);
  76. Error push_set(ObjectID p_id, const StringName &p_prop, const Variant &p_value);
  77. Error push_call(Object *p_object, const StringName &p_method, VARIANT_ARG_LIST);
  78. Error push_notification(Object *p_object, int p_notification);
  79. Error push_set(Object *p_object, const StringName &p_prop, const Variant &p_value);
  80. void statistics();
  81. void flush();
  82. bool is_flushing() const;
  83. int get_max_buffer_usage() const;
  84. int get_current_buffer_usage() const;
  85. MessageQueue();
  86. ~MessageQueue();
  87. };
  88. #endif // MESSAGE_QUEUE_H