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- /**************************************************************************/
- /* file_access_compressed.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef FILE_ACCESS_COMPRESSED_H
- #define FILE_ACCESS_COMPRESSED_H
- #include "core/io/compression.h"
- #include "core/os/file_access.h"
- class FileAccessCompressed : public FileAccess {
- Compression::Mode cmode;
- bool writing;
- uint64_t write_pos;
- uint8_t *write_ptr;
- uint32_t write_buffer_size;
- uint64_t write_max;
- uint32_t block_size;
- mutable bool read_eof;
- mutable bool at_end;
- struct ReadBlock {
- uint32_t csize;
- uint64_t offset;
- };
- mutable Vector<uint8_t> comp_buffer;
- uint8_t *read_ptr;
- mutable uint32_t read_block;
- uint32_t read_block_count;
- mutable uint32_t read_block_size;
- mutable uint64_t read_pos;
- Vector<ReadBlock> read_blocks;
- uint64_t read_total;
- String magic;
- mutable Vector<uint8_t> buffer;
- FileAccess *f;
- public:
- void configure(const String &p_magic, Compression::Mode p_mode = Compression::MODE_ZSTD, uint32_t p_block_size = 4096);
- Error open_after_magic(FileAccess *p_base);
- virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual void close(); ///< close a file
- virtual bool is_open() const; ///< true when file is open
- virtual String get_path() const; /// returns the path for the current open file
- virtual String get_path_absolute() const; /// returns the absolute path for the current open file
- virtual void seek(uint64_t p_position); ///< seek to a given position
- virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual uint64_t get_position() const; ///< get position in the file
- virtual uint64_t get_len() const; ///< get size of the file
- virtual bool eof_reached() const; ///< reading passed EOF
- virtual uint8_t get_8() const; ///< get a byte
- virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
- virtual Error get_error() const; ///< get last error
- virtual void flush();
- virtual void store_8(uint8_t p_dest); ///< store a byte
- virtual bool file_exists(const String &p_name); ///< return true if a file exists
- virtual uint64_t _get_modified_time(const String &p_file);
- virtual uint32_t _get_unix_permissions(const String &p_file);
- virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions);
- FileAccessCompressed();
- virtual ~FileAccessCompressed();
- };
- #endif // FILE_ACCESS_COMPRESSED_H
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