godot_broad_phase_3d_bvh.h 4.7 KB

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  1. /**************************************************************************/
  2. /* godot_broad_phase_3d_bvh.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_BROAD_PHASE_3D_BVH_H
  31. #define GODOT_BROAD_PHASE_3D_BVH_H
  32. #include "godot_broad_phase_3d.h"
  33. #include "core/math/bvh.h"
  34. class GodotBroadPhase3DBVH : public GodotBroadPhase3D {
  35. template <class T>
  36. class UserPairTestFunction {
  37. public:
  38. static bool user_pair_check(const T *p_a, const T *p_b) {
  39. // return false if no collision, decided by masks etc
  40. return p_a->interacts_with(p_b);
  41. }
  42. };
  43. template <class T>
  44. class UserCullTestFunction {
  45. public:
  46. static bool user_cull_check(const T *p_a, const T *p_b) {
  47. return true;
  48. }
  49. };
  50. enum Tree {
  51. TREE_STATIC = 0,
  52. TREE_DYNAMIC = 1,
  53. };
  54. enum TreeFlag {
  55. TREE_FLAG_STATIC = 1 << TREE_STATIC,
  56. TREE_FLAG_DYNAMIC = 1 << TREE_DYNAMIC,
  57. };
  58. BVH_Manager<GodotCollisionObject3D, 2, true, 128, UserPairTestFunction<GodotCollisionObject3D>, UserCullTestFunction<GodotCollisionObject3D>> bvh;
  59. static void *_pair_callback(void *, uint32_t, GodotCollisionObject3D *, int, uint32_t, GodotCollisionObject3D *, int);
  60. static void _unpair_callback(void *, uint32_t, GodotCollisionObject3D *, int, uint32_t, GodotCollisionObject3D *, int, void *);
  61. PairCallback pair_callback = nullptr;
  62. void *pair_userdata = nullptr;
  63. UnpairCallback unpair_callback = nullptr;
  64. void *unpair_userdata = nullptr;
  65. public:
  66. // 0 is an invalid ID
  67. virtual ID create(GodotCollisionObject3D *p_object, int p_subindex = 0, const AABB &p_aabb = AABB(), bool p_static = false) override;
  68. virtual void move(ID p_id, const AABB &p_aabb) override;
  69. virtual void set_static(ID p_id, bool p_static) override;
  70. virtual void remove(ID p_id) override;
  71. virtual GodotCollisionObject3D *get_object(ID p_id) const override;
  72. virtual bool is_static(ID p_id) const override;
  73. virtual int get_subindex(ID p_id) const override;
  74. virtual int cull_point(const Vector3 &p_point, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
  75. virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
  76. virtual int cull_aabb(const AABB &p_aabb, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
  77. virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) override;
  78. virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) override;
  79. virtual void update() override;
  80. static GodotBroadPhase3D *_create();
  81. GodotBroadPhase3DBVH();
  82. };
  83. #endif // GODOT_BROAD_PHASE_3D_BVH_H