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- /**************************************************************************/
- /* audio_effect_eq.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "audio_effect_eq.h"
- #include "servers/audio_server.h"
- void AudioEffectEQInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
- int band_count = bands[0].size();
- EQ::BandProcess *proc_l = bands[0].ptrw();
- EQ::BandProcess *proc_r = bands[1].ptrw();
- float *bgain = gains.ptrw();
- for (int i = 0; i < band_count; i++) {
- bgain[i] = Math::db_to_linear(base->gain[i]);
- }
- for (int i = 0; i < p_frame_count; i++) {
- AudioFrame src = p_src_frames[i];
- AudioFrame dst = AudioFrame(0, 0);
- for (int j = 0; j < band_count; j++) {
- float l = src.l;
- float r = src.r;
- proc_l[j].process_one(l);
- proc_r[j].process_one(r);
- dst.l += l * bgain[j];
- dst.r += r * bgain[j];
- }
- p_dst_frames[i] = dst;
- }
- }
- Ref<AudioEffectInstance> AudioEffectEQ::instantiate() {
- Ref<AudioEffectEQInstance> ins;
- ins.instantiate();
- ins->base = Ref<AudioEffectEQ>(this);
- ins->gains.resize(eq.get_band_count());
- for (int i = 0; i < 2; i++) {
- ins->bands[i].resize(eq.get_band_count());
- for (int j = 0; j < ins->bands[i].size(); j++) {
- ins->bands[i].write[j] = eq.get_band_processor(j);
- }
- }
- return ins;
- }
- void AudioEffectEQ::set_band_gain_db(int p_band, float p_volume) {
- ERR_FAIL_INDEX(p_band, gain.size());
- gain.write[p_band] = p_volume;
- }
- float AudioEffectEQ::get_band_gain_db(int p_band) const {
- ERR_FAIL_INDEX_V(p_band, gain.size(), 0);
- return gain[p_band];
- }
- int AudioEffectEQ::get_band_count() const {
- return gain.size();
- }
- bool AudioEffectEQ::_set(const StringName &p_name, const Variant &p_value) {
- HashMap<StringName, int>::ConstIterator E = prop_band_map.find(p_name);
- if (E) {
- set_band_gain_db(E->value, p_value);
- return true;
- }
- return false;
- }
- bool AudioEffectEQ::_get(const StringName &p_name, Variant &r_ret) const {
- HashMap<StringName, int>::ConstIterator E = prop_band_map.find(p_name);
- if (E) {
- r_ret = get_band_gain_db(E->value);
- return true;
- }
- return false;
- }
- void AudioEffectEQ::_get_property_list(List<PropertyInfo> *p_list) const {
- for (int i = 0; i < band_names.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::FLOAT, band_names[i], PROPERTY_HINT_RANGE, "-60,24,0.1"));
- }
- }
- void AudioEffectEQ::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_band_gain_db", "band_idx", "volume_db"), &AudioEffectEQ::set_band_gain_db);
- ClassDB::bind_method(D_METHOD("get_band_gain_db", "band_idx"), &AudioEffectEQ::get_band_gain_db);
- ClassDB::bind_method(D_METHOD("get_band_count"), &AudioEffectEQ::get_band_count);
- }
- AudioEffectEQ::AudioEffectEQ(EQ::Preset p_preset) {
- eq.set_mix_rate(AudioServer::get_singleton()->get_mix_rate());
- eq.set_preset_band_mode(p_preset);
- gain.resize(eq.get_band_count());
- for (int i = 0; i < gain.size(); i++) {
- gain.write[i] = 0.0;
- String band_name = "band_db/" + itos(eq.get_band_frequency(i)) + "_hz";
- prop_band_map[band_name] = i;
- band_names.push_back(band_name);
- }
- }
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