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- /**************************************************************************/
- /* audio_effect_distortion.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_EFFECT_DISTORTION_H
- #define AUDIO_EFFECT_DISTORTION_H
- #include "servers/audio/audio_effect.h"
- class AudioEffectDistortion;
- class AudioEffectDistortionInstance : public AudioEffectInstance {
- GDCLASS(AudioEffectDistortionInstance, AudioEffectInstance);
- friend class AudioEffectDistortion;
- Ref<AudioEffectDistortion> base;
- float h[2];
- public:
- virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
- };
- class AudioEffectDistortion : public AudioEffect {
- GDCLASS(AudioEffectDistortion, AudioEffect);
- public:
- enum Mode {
- MODE_CLIP,
- MODE_ATAN,
- MODE_LOFI,
- MODE_OVERDRIVE,
- MODE_WAVESHAPE,
- };
- friend class AudioEffectDistortionInstance;
- Mode mode;
- float pre_gain;
- float post_gain;
- float keep_hf_hz;
- float drive;
- protected:
- static void _bind_methods();
- public:
- Ref<AudioEffectInstance> instantiate() override;
- void set_mode(Mode p_mode);
- Mode get_mode() const;
- void set_pre_gain(float p_pre_gain);
- float get_pre_gain() const;
- void set_keep_hf_hz(float p_keep_hf_hz);
- float get_keep_hf_hz() const;
- void set_drive(float p_drive);
- float get_drive() const;
- void set_post_gain(float p_post_gain);
- float get_post_gain() const;
- AudioEffectDistortion();
- };
- VARIANT_ENUM_CAST(AudioEffectDistortion::Mode)
- #endif // AUDIO_EFFECT_DISTORTION_H
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