1234567891011121314151617181920212223242526272829303132333435 |
- #!/usr/bin/env python
- Import("env")
- from platform_methods import run_in_subprocess
- import platform_macos_builders
- files = [
- "os_macos.mm",
- "godot_application.mm",
- "godot_application_delegate.mm",
- "crash_handler_macos.mm",
- "macos_terminal_logger.mm",
- "display_server_macos.mm",
- "godot_button_view.mm",
- "godot_content_view.mm",
- "godot_window_delegate.mm",
- "godot_window.mm",
- "key_mapping_macos.mm",
- "godot_main_macos.mm",
- "godot_menu_delegate.mm",
- "godot_menu_item.mm",
- "dir_access_macos.mm",
- "tts_macos.mm",
- "joypad_macos.cpp",
- "vulkan_context_macos.mm",
- "gl_manager_macos_angle.mm",
- "gl_manager_macos_legacy.mm",
- ]
- prog = env.add_program("#bin/godot", files)
- if env["debug_symbols"] and env["separate_debug_symbols"]:
- env.AddPostAction(prog, run_in_subprocess(platform_macos_builders.make_debug_macos))
|