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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no">
- <meta name="author" content="Godot Engine">
- <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything.">
- <meta name="mobile-web-app-capable" content="yes">
- <meta name="apple-mobile-web-app-capable" content="yes">
- <meta name="application-name" content="Godot">
- <meta name="apple-mobile-web-app-title" content="Godot">
- <meta name="theme-color" content="#202531">
- <meta name="msapplication-navbutton-color" content="#202531">
- <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
- <meta name="msapplication-starturl" content="/latest">
- <meta property="og:site_name" content="Godot Engine Web Editor">
- <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/">
- <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine">
- <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything.">
- <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png">
- <meta property="og:type" content="website">
- <meta name="twitter:card" content="summary">
- <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png">
- <link rel="apple-touch-icon" type="image/png" href="favicon.png">
- <link rel="manifest" href="manifest.json">
- <title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
- <style>
- *:focus {
- /* More visible outline for better keyboard navigation. */
- outline: 0.125rem solid hsl(220, 100%, 62.5%);
- /* Make the outline always appear above other elements. */
- /* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */
- position: relative;
- }
- body {
- touch-action: none;
- font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
- margin: 0;
- border: 0 none;
- padding: 0;
- text-align: center;
- background-color: #333b4f;
- overflow: hidden;
- }
- a {
- color: hsl(205, 100%, 75%);
- text-decoration-color: hsla(205, 100%, 75%, 0.3);
- text-decoration-thickness: 0.125rem;
- }
- a:hover {
- filter: brightness(117.5%);
- }
- a:active {
- filter: brightness(82.5%);
- }
- .welcome-modal {
- display: none;
- position: fixed;
- z-index: 1;
- left: 0;
- top: 0;
- width: 100%;
- height: 100%;
- overflow: auto;
- background-color: hsla(0, 0%, 0%, 0.5);
- text-align: left;
- }
- .welcome-modal-title {
- text-align: center;
- }
- .welcome-modal-content {
- background-color: #333b4f;
- box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);
- line-height: 1.5;
- max-width: 38rem;
- margin: 4rem auto 0 auto;
- color: white;
- border-radius: 0.5rem;
- padding: 1rem 1rem 2rem 1rem;
- }
- #tabs-buttons {
- /* Match the default background color of the editor window for a seamless appearance. */
- background-color: #202531;
- }
- #tab-game {
- /* Use a pure black background to better distinguish the running project */
- /* from the editor window, and to use a more neutral background color (no tint). */
- background-color: black;
- /* Make the background span the entire page height. */
- min-height: 100vh;
- }
- #canvas, #gameCanvas {
- display: block;
- margin: 0;
- color: white;
- }
- /* Don't show distracting focus outlines for the main tabs' contents. */
- #tab-editor canvas:focus,
- #tab-game canvas:focus,
- #canvas:focus,
- #gameCanvas:focus {
- outline: none;
- }
- .godot {
- color: #e0e0e0;
- background-color: #3b3943;
- background-image: linear-gradient(to bottom, #403e48, #35333c);
- border: 1px solid #45434e;
- box-shadow: 0 0 1px 1px #2f2d35;
- }
- .btn {
- appearance: none;
- color: #e0e0e0;
- background-color: #262c3b;
- border: 1px solid #202531;
- padding: 0.5rem 1rem;
- margin: 0 0.5rem;
- }
- .btn:not(:disabled):hover {
- color: #e0e1e5;
- border-color: #666c7b;
- }
- .btn:active {
- border-color: #699ce8;
- color: #699ce8;
- }
- .btn:disabled {
- color: #aaa;
- border-color: #242937;
- }
- .btn.tab-btn {
- padding: 0.3rem 1rem;
- }
- .btn.close-btn {
- padding: 0.3rem 1rem;
- margin-left: -0.75rem;
- font-weight: 700;
- }
- /* Status display */
- #status {
- position: absolute;
- left: 0;
- top: 0;
- right: 0;
- bottom: 0;
- display: flex;
- justify-content: center;
- align-items: center;
- /* don't consume click events - make children visible explicitly */
- visibility: hidden;
- }
- #status-progress {
- width: 366px;
- height: 7px;
- background-color: #38363A;
- border: 1px solid #444246;
- padding: 1px;
- box-shadow: 0 0 2px 1px #1B1C22;
- border-radius: 2px;
- visibility: visible;
- }
- @media only screen and (orientation:portrait) {
- #status-progress {
- width: 61.8%;
- }
- }
- #status-progress-inner {
- height: 100%;
- width: 0;
- box-sizing: border-box;
- transition: width 0.5s linear;
- background-color: #202020;
- border: 1px solid #222223;
- box-shadow: 0 0 1px 1px #27282E;
- border-radius: 3px;
- }
- #status-indeterminate {
- visibility: visible;
- position: relative;
- }
- #status-indeterminate > div {
- width: 4.5px;
- height: 0;
- border-style: solid;
- border-width: 9px 3px 0 3px;
- border-color: #2b2b2b transparent transparent transparent;
- transform-origin: center 21px;
- position: absolute;
- }
- #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
- #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
- #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
- #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
- #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
- #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
- #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
- #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
- #status-notice {
- margin: 0 100px;
- line-height: 1.3;
- visibility: visible;
- padding: 4px 6px;
- visibility: visible;
- }
- </style>
- </head>
- <body>
- <div
- id="welcome-modal"
- class="welcome-modal"
- role="dialog"
- aria-labelledby="welcome-modal-title"
- aria-describedby="welcome-modal-description"
- onclick="if (event.target === this) closeWelcomeModal(false)"
- >
- <div class="welcome-modal-content">
- <h2 id="welcome-modal-title" class="welcome-modal-title">Important - Please read before continuing</h2>
- <div id="welcome-modal-description">
- <p>
- The Godot Web Editor has some limitations compared to the native version.
- Its main focus is education and experimentation;
- <strong>it is not recommended for production</strong>.
- </p>
- <p>
- Refer to the
- <a
- href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html"
- target="_blank"
- rel="noopener"
- >Web editor documentation</a> for usage instructions and limitations.
- </p>
- </div>
- <div id="welcome-modal-missing-description" style="display: none">
- <p>
- <strong>The following features required by the Godot Web Editor are missing:</strong>
- </p>
- <ul id="welcome-modal-missing-list">
- </ul>
- <p>
- If you are self-hosting the web editor,
- refer to
- <a
- href="https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html"
- target="_blank"
- rel="noopener"
- >Exporting for the Web</a> for more information.
- </p>
- </div>
- <div style="text-align: center">
- <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
- OK, don't show again
- </button>
- </div>
- </div>
- </div>
- <div id="tabs-buttons">
- <button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
- <button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
- <button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>
- <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
- <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>
- <button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button>
- </div>
- <div id="tabs">
- <div id="tab-loader">
- <div style="color: #e0e0e0;" id="persistence">
- <br >
- <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px">
- <br >
- @GODOT_VERSION@
- <br >
- <a href="releases/">Need an old version?</a>
- <br >
- <br >
- <br >
- <label for="videoMode" style="margin-right: 1rem">Video driver:</label>
- <select id="videoMode">
- <option value="" selected="selected">Auto</option>
- <option value="opengl3">WebGL 2</option>
- </select>
- <br >
- <br >
- <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label>
- <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem">
- <br >
- <a href="demo.zip">(Try this for example)</a>
- <br >
- <br >
- <button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
- <br >
- <button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
- <br >
- <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
- </div>
- </div>
- <div id="tab-editor" style="display: none;">
- <canvas id="editor-canvas" tabindex="1">
- HTML5 canvas appears to be unsupported in the current browser.<br >
- Please try updating or use a different browser.
- </canvas>
- </div>
- <div id="tab-game" style="display: none;">
- <canvas id="game-canvas" tabindex="2">
- HTML5 canvas appears to be unsupported in the current browser.<br >
- Please try updating or use a different browser.
- </canvas>
- </div>
- <div id="tab-status" style="display: none;">
- <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();">
- <div id="status-progress-inner"></div>
- </div>
- <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
- <div></div>
- <div></div>
- <div></div>
- <div></div>
- <div></div>
- <div></div>
- <div></div>
- <div></div>
- </div>
- <div id="status-notice" class="godot" style="display: none;"></div>
- </div>
- </div>
- <script>
- window.addEventListener('load', () => {
- function notifyUpdate(sw) {
- const btn = document.getElementById('btn-tab-update');
- btn.onclick = function () {
- if (!window.confirm('Are you sure you want to update?\nClicking "OK" will reload all active instances!')) {
- return;
- }
- sw.postMessage('update');
- btn.innerHTML = 'Updating...';
- btn.disabled = true;
- };
- btn.style.display = '';
- }
- if ('serviceWorker' in navigator) {
- navigator.serviceWorker.register('service.worker.js').then(function (reg) {
- if (reg.waiting) {
- notifyUpdate(reg.waiting);
- }
- reg.addEventListener('updatefound', function () {
- const update = reg.installing;
- update.addEventListener('statechange', function () {
- if (update.state === 'installed') {
- // It's a new install, claim and perform aggressive caching.
- if (!reg.active) {
- update.postMessage('claim');
- } else {
- notifyUpdate(update);
- }
- }
- });
- });
- });
- }
- const missing = Engine.getMissingFeatures();
- if (missing.length) {
- // Display error dialog as threading support is required for the editor.
- document.getElementById('startButton').disabled = 'disabled';
- document.getElementById('welcome-modal-description').style.display = 'none';
- document.getElementById('welcome-modal-missing-description').style.display = 'block';
- document.getElementById('welcome-modal-dismiss').style.display = 'none';
- const list = document.getElementById('welcome-modal-missing-list');
- for (let i = 0; i < missing.length; i++) {
- const node = document.createElement('li');
- node.innerText = missing[i];
- list.appendChild(node);
- }
- }
- if (missing.length || localStorage.getItem('welcomeModalDismissed') !== 'true') {
- document.getElementById('welcome-modal').style.display = 'block';
- document.getElementById('welcome-modal-dismiss').focus();
- }
- });
- function closeWelcomeModal(dontShowAgain) { // eslint-disable-line no-unused-vars
- document.getElementById('welcome-modal').style.display = 'none';
- if (dontShowAgain) {
- localStorage.setItem('welcomeModalDismissed', 'true');
- }
- }
- </script>
- <script src="godot.editor.js"></script>
- <script>
- let editor = null;
- let game = null;
- let setStatusMode;
- let setStatusNotice;
- let video_driver = '';
- function clearPersistence() { // eslint-disable-line no-unused-vars
- function deleteDB(path) {
- return new Promise(function (resolve, reject) {
- const req = indexedDB.deleteDatabase(path);
- req.onsuccess = function () {
- resolve();
- };
- req.onerror = function (err) {
- reject(err);
- };
- req.onblocked = function (err) {
- reject(err);
- };
- });
- }
- if (!window.confirm('Are you sure you want to delete all the locally stored files?\nClicking "OK" will permanently remove your projects and editor settings!')) {
- return;
- }
- Promise.all([
- deleteDB('/home/web_user'),
- ]).then(function (results) {
- alert('Done.');
- }).catch(function (err) {
- alert('Error deleting local files. Please retry after reloading the page.');
- });
- }
- function selectVideoMode() {
- const select = document.getElementById('videoMode');
- video_driver = select.selectedOptions[0].value;
- }
- const tabs = [
- document.getElementById('tab-loader'),
- document.getElementById('tab-editor'),
- document.getElementById('tab-game'),
- ];
- function showTab(name) {
- tabs.forEach(function (elem) {
- if (elem.id === `tab-${name}`) {
- elem.style.display = 'block';
- if (name === 'editor' || name === 'game') {
- const canvas = document.getElementById(`${name}-canvas`);
- canvas.focus();
- }
- } else {
- elem.style.display = 'none';
- }
- });
- }
- function setButtonEnabled(id, enabled) {
- if (enabled) {
- document.getElementById(id).disabled = '';
- } else {
- document.getElementById(id).disabled = 'disabled';
- }
- }
- function setLoaderEnabled(enabled) {
- setButtonEnabled('btn-tab-loader', enabled);
- setButtonEnabled('btn-tab-editor', !enabled);
- setButtonEnabled('btn-close-editor', !enabled);
- }
- function setGameTabEnabled(enabled) {
- setButtonEnabled('btn-tab-game', enabled);
- setButtonEnabled('btn-close-game', enabled);
- }
- function closeGame() {
- if (game) {
- game.requestQuit();
- }
- }
- function closeEditor() { // eslint-disable-line no-unused-vars
- closeGame();
- if (editor) {
- editor.requestQuit();
- }
- }
- function startEditor(zip) {
- const INDETERMINATE_STATUS_STEP_MS = 100;
- const persistentPaths = ['/home/web_user'];
- let editorCanvas = document.getElementById('editor-canvas');
- let gameCanvas = document.getElementById('game-canvas');
- const statusProgress = document.getElementById('status-progress');
- const statusProgressInner = document.getElementById('status-progress-inner');
- const statusIndeterminate = document.getElementById('status-indeterminate');
- const statusNotice = document.getElementById('status-notice');
- const headerDiv = document.getElementById('tabs-buttons');
- let initializing = true;
- let statusMode = 'hidden';
- showTab('status');
- let animationCallbacks = [];
- function animate(time) {
- animationCallbacks.forEach((callback) => callback(time));
- requestAnimationFrame(animate);
- }
- requestAnimationFrame(animate);
- let lastScale = 0;
- let lastWidth = 0;
- let lastHeight = 0;
- function adjustCanvasDimensions() {
- const scale = window.devicePixelRatio || 1;
- const headerHeight = headerDiv.offsetHeight + 1;
- const width = window.innerWidth;
- const height = window.innerHeight - headerHeight;
- if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
- editorCanvas.width = width * scale;
- editorCanvas.height = height * scale;
- editorCanvas.style.width = `${width}px`;
- editorCanvas.style.height = `${height}px`;
- lastScale = scale;
- lastWidth = width;
- lastHeight = height;
- }
- }
- animationCallbacks.push(adjustCanvasDimensions);
- adjustCanvasDimensions();
- function replaceCanvas(from) {
- const out = document.createElement('canvas');
- out.id = from.id;
- out.tabIndex = from.tabIndex;
- from.parentNode.replaceChild(out, from);
- lastScale = 0;
- return out;
- }
- function animateStatusIndeterminate(ms) {
- const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8);
- if (statusIndeterminate.children[i].style.borderTopColor === '') {
- Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => {
- child.style.borderTopColor = '';
- });
- statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
- }
- }
- setStatusMode = function (mode) {
- if (statusMode === mode || !initializing) {
- return;
- }
- [statusProgress, statusIndeterminate, statusNotice].forEach((elem) => {
- elem.style.display = 'none';
- });
- animationCallbacks = animationCallbacks.filter(function (value) {
- return (value !== animateStatusIndeterminate);
- });
- switch (mode) {
- case 'progress':
- statusProgress.style.display = 'block';
- break;
- case 'indeterminate':
- statusIndeterminate.style.display = 'block';
- animationCallbacks.push(animateStatusIndeterminate);
- break;
- case 'notice':
- statusNotice.style.display = 'block';
- break;
- case 'hidden':
- break;
- default:
- throw new Error('Invalid status mode');
- }
- statusMode = mode;
- };
- setStatusNotice = function (text) {
- while (statusNotice.lastChild) {
- statusNotice.removeChild(statusNotice.lastChild);
- }
- const lines = text.split('\n');
- lines.forEach((line) => {
- statusNotice.appendChild(document.createTextNode(line));
- statusNotice.appendChild(document.createElement('br'));
- });
- };
- const gameConfig = {
- 'persistentPaths': persistentPaths,
- 'unloadAfterInit': false,
- 'canvas': gameCanvas,
- 'canvasResizePolicy': 1,
- 'onExit': function () {
- gameCanvas = replaceCanvas(gameCanvas);
- setGameTabEnabled(false);
- showTab('editor');
- game = null;
- },
- };
- let OnEditorExit = function () {
- showTab('loader');
- setLoaderEnabled(true);
- };
- function Execute(args) {
- const is_editor = args.filter(function (v) {
- return v === '--editor' || v === '-e';
- }).length !== 0;
- const is_project_manager = args.filter(function (v) {
- return v === '--project-manager';
- }).length !== 0;
- const is_game = !is_editor && !is_project_manager;
- if (video_driver) {
- args.push('--rendering-driver', video_driver);
- }
- if (is_game) {
- if (game) {
- console.error('A game is already running. Close it first');
- return;
- }
- setGameTabEnabled(true);
- game = new Engine(gameConfig);
- showTab('game');
- game.init().then(function () {
- requestAnimationFrame(function () {
- game.start({ 'args': args, 'canvas': gameCanvas }).then(function () {
- gameCanvas.focus();
- });
- });
- });
- } else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
- OnEditorExit = function (code) {
- setLoaderEnabled(true);
- setTimeout(function () {
- editor.init().then(function () {
- setLoaderEnabled(false);
- OnEditorExit = function () {
- showTab('loader');
- setLoaderEnabled(true);
- };
- editor.start({ 'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas });
- });
- }, 0);
- OnEditorExit = null;
- };
- }
- }
- const editorConfig = {
- 'unloadAfterInit': false,
- 'onProgress': function progressFunction(current, total) {
- if (total > 0) {
- statusProgressInner.style.width = `${(current / total) * 100}%`;
- setStatusMode('progress');
- if (current === total) {
- // wait for progress bar animation
- setTimeout(() => {
- setStatusMode('indeterminate');
- }, 100);
- }
- } else {
- setStatusMode('indeterminate');
- }
- },
- 'canvas': editorCanvas,
- 'canvasResizePolicy': 0,
- 'onExit': function () {
- editorCanvas = replaceCanvas(editorCanvas);
- if (OnEditorExit) {
- OnEditorExit();
- }
- },
- 'onExecute': Execute,
- 'persistentPaths': persistentPaths,
- };
- editor = new Engine(editorConfig);
- function displayFailureNotice(err) {
- const msg = err.message || err;
- console.error(msg);
- setStatusNotice(msg);
- setStatusMode('notice');
- initializing = false;
- }
- if (!Engine.isWebGLAvailable()) {
- displayFailureNotice('WebGL not available');
- } else {
- setStatusMode('indeterminate');
- editor.init('godot.editor').then(function () {
- if (zip) {
- editor.copyToFS('/tmp/preload.zip', zip);
- }
- try {
- // Avoid user creating project in the persistent root folder.
- editor.copyToFS('/home/web_user/keep', new Uint8Array());
- } catch (e) {
- // File exists
- }
- selectVideoMode();
- showTab('editor');
- setLoaderEnabled(false);
- const args = ['--project-manager', '--single-window'];
- if (video_driver) {
- args.push('--rendering-driver', video_driver);
- }
- editor.start({ 'args': args, 'persistentDrops': true }).then(function () {
- setStatusMode('hidden');
- initializing = false;
- });
- }).catch(displayFailureNotice);
- }
- }
- function preloadZip(target) {
- return new Promise(function (resolve, reject) {
- if (target.files.length > 0) {
- target.files[0].arrayBuffer().then(function (data) {
- resolve(data);
- });
- } else {
- resolve();
- }
- });
- }
- document.getElementById('startButton').onclick = function () {
- preloadZip(document.getElementById('zip-file')).then(function (zip) {
- startEditor(zip);
- });
- };
- </script>
- </body>
- </html>
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