dir_access_windows.h 4.0 KB

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  1. /**************************************************************************/
  2. /* dir_access_windows.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef DIR_ACCESS_WINDOWS_H
  31. #define DIR_ACCESS_WINDOWS_H
  32. #ifdef WINDOWS_ENABLED
  33. #include "core/io/dir_access.h"
  34. struct DirAccessWindowsPrivate;
  35. class DirAccessWindows : public DirAccess {
  36. enum {
  37. MAX_DRIVES = 26
  38. };
  39. DirAccessWindowsPrivate *p = nullptr;
  40. /* Windows stuff */
  41. char drives[MAX_DRIVES] = { 0 }; // a-z:
  42. int drive_count = 0;
  43. String current_dir;
  44. bool _cisdir = false;
  45. bool _cishidden = false;
  46. protected:
  47. virtual String fix_path(String p_path) const override;
  48. public:
  49. virtual Error list_dir_begin() override; ///< This starts dir listing
  50. virtual String get_next() override;
  51. virtual bool current_is_dir() const override;
  52. virtual bool current_is_hidden() const override;
  53. virtual void list_dir_end() override; ///<
  54. virtual int get_drive_count() override;
  55. virtual String get_drive(int p_drive) override;
  56. virtual Error change_dir(String p_dir) override; ///< can be relative or absolute, return false on success
  57. virtual String get_current_dir(bool p_include_drive = true) const override; ///< return current dir location
  58. virtual bool file_exists(String p_file) override;
  59. virtual bool dir_exists(String p_dir) override;
  60. virtual Error make_dir(String p_dir) override;
  61. virtual Error rename(String p_path, String p_new_path) override;
  62. virtual Error remove(String p_path) override;
  63. virtual bool is_link(String p_file) override { return false; };
  64. virtual String read_link(String p_file) override { return p_file; };
  65. virtual Error create_link(String p_source, String p_target) override { return FAILED; };
  66. uint64_t get_space_left() override;
  67. virtual String get_filesystem_type() const override;
  68. virtual bool is_case_sensitive(const String &p_path) const override;
  69. DirAccessWindows();
  70. ~DirAccessWindows();
  71. };
  72. #endif // WINDOWS_ENABLED
  73. #endif // DIR_ACCESS_WINDOWS_H