rendering_device_vulkan.cpp 396 KB

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  1. /**************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/compression.h"
  33. #include "core/io/dir_access.h"
  34. #include "core/io/file_access.h"
  35. #include "core/io/marshalls.h"
  36. #include "core/os/os.h"
  37. #include "core/templates/hashfuncs.h"
  38. #include "drivers/vulkan/vulkan_context.h"
  39. #include "thirdparty/misc/smolv.h"
  40. //#define FORCE_FULL_BARRIER
  41. static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
  42. // Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values).
  43. RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, BitField<BarrierMask> p_post_barrier) {
  44. Buffer *buffer = nullptr;
  45. if (vertex_buffer_owner.owns(p_buffer)) {
  46. buffer = vertex_buffer_owner.get_or_null(p_buffer);
  47. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  48. r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  49. if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
  50. if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
  51. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  52. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  53. }
  54. if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
  55. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  56. r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  57. }
  58. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  59. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  60. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  61. }
  62. }
  63. } else if (index_buffer_owner.owns(p_buffer)) {
  64. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  65. r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
  66. buffer = index_buffer_owner.get_or_null(p_buffer);
  67. } else if (uniform_buffer_owner.owns(p_buffer)) {
  68. if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
  69. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  70. }
  71. if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
  72. r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  73. }
  74. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  75. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  76. }
  77. r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
  78. buffer = uniform_buffer_owner.get_or_null(p_buffer);
  79. } else if (texture_buffer_owner.owns(p_buffer)) {
  80. if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
  81. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  82. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  83. }
  84. if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
  85. r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  86. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  87. }
  88. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  89. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  90. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  91. }
  92. buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer;
  93. } else if (storage_buffer_owner.owns(p_buffer)) {
  94. buffer = storage_buffer_owner.get_or_null(p_buffer);
  95. if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
  96. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  97. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  98. }
  99. if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
  100. r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  101. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  102. }
  103. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  104. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  105. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  106. }
  107. if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) {
  108. r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  109. r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  110. }
  111. }
  112. return buffer;
  113. }
  114. static void update_external_dependency_for_store(VkSubpassDependency2KHR &dependency, bool is_sampled, bool is_storage, bool is_depth) {
  115. // Transitioning from write to read, protect the shaders that may use this next.
  116. // Allow for copies/image layout transitions.
  117. dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  118. dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  119. if (is_sampled) {
  120. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  121. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  122. } else if (is_storage) {
  123. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  124. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  125. } else {
  126. dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  127. dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  128. }
  129. if (is_depth) {
  130. // Depth resources have additional stages that may be interested in them.
  131. dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  132. dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  133. }
  134. }
  135. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  136. if (!dependency_map.has(p_depends_on)) {
  137. dependency_map[p_depends_on] = HashSet<RID>();
  138. }
  139. dependency_map[p_depends_on].insert(p_id);
  140. if (!reverse_dependency_map.has(p_id)) {
  141. reverse_dependency_map[p_id] = HashSet<RID>();
  142. }
  143. reverse_dependency_map[p_id].insert(p_depends_on);
  144. }
  145. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  146. // Direct dependencies must be freed.
  147. HashMap<RID, HashSet<RID>>::Iterator E = dependency_map.find(p_id);
  148. if (E) {
  149. while (E->value.size()) {
  150. free(*E->value.begin());
  151. }
  152. dependency_map.remove(E);
  153. }
  154. // Reverse dependencies must be unreferenced.
  155. E = reverse_dependency_map.find(p_id);
  156. if (E) {
  157. for (const RID &F : E->value) {
  158. HashMap<RID, HashSet<RID>>::Iterator G = dependency_map.find(F);
  159. ERR_CONTINUE(!G);
  160. ERR_CONTINUE(!G->value.has(p_id));
  161. G->value.erase(p_id);
  162. }
  163. reverse_dependency_map.remove(E);
  164. }
  165. }
  166. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  167. VK_FORMAT_R4G4_UNORM_PACK8,
  168. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  169. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  170. VK_FORMAT_R5G6B5_UNORM_PACK16,
  171. VK_FORMAT_B5G6R5_UNORM_PACK16,
  172. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  173. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  174. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  175. VK_FORMAT_R8_UNORM,
  176. VK_FORMAT_R8_SNORM,
  177. VK_FORMAT_R8_USCALED,
  178. VK_FORMAT_R8_SSCALED,
  179. VK_FORMAT_R8_UINT,
  180. VK_FORMAT_R8_SINT,
  181. VK_FORMAT_R8_SRGB,
  182. VK_FORMAT_R8G8_UNORM,
  183. VK_FORMAT_R8G8_SNORM,
  184. VK_FORMAT_R8G8_USCALED,
  185. VK_FORMAT_R8G8_SSCALED,
  186. VK_FORMAT_R8G8_UINT,
  187. VK_FORMAT_R8G8_SINT,
  188. VK_FORMAT_R8G8_SRGB,
  189. VK_FORMAT_R8G8B8_UNORM,
  190. VK_FORMAT_R8G8B8_SNORM,
  191. VK_FORMAT_R8G8B8_USCALED,
  192. VK_FORMAT_R8G8B8_SSCALED,
  193. VK_FORMAT_R8G8B8_UINT,
  194. VK_FORMAT_R8G8B8_SINT,
  195. VK_FORMAT_R8G8B8_SRGB,
  196. VK_FORMAT_B8G8R8_UNORM,
  197. VK_FORMAT_B8G8R8_SNORM,
  198. VK_FORMAT_B8G8R8_USCALED,
  199. VK_FORMAT_B8G8R8_SSCALED,
  200. VK_FORMAT_B8G8R8_UINT,
  201. VK_FORMAT_B8G8R8_SINT,
  202. VK_FORMAT_B8G8R8_SRGB,
  203. VK_FORMAT_R8G8B8A8_UNORM,
  204. VK_FORMAT_R8G8B8A8_SNORM,
  205. VK_FORMAT_R8G8B8A8_USCALED,
  206. VK_FORMAT_R8G8B8A8_SSCALED,
  207. VK_FORMAT_R8G8B8A8_UINT,
  208. VK_FORMAT_R8G8B8A8_SINT,
  209. VK_FORMAT_R8G8B8A8_SRGB,
  210. VK_FORMAT_B8G8R8A8_UNORM,
  211. VK_FORMAT_B8G8R8A8_SNORM,
  212. VK_FORMAT_B8G8R8A8_USCALED,
  213. VK_FORMAT_B8G8R8A8_SSCALED,
  214. VK_FORMAT_B8G8R8A8_UINT,
  215. VK_FORMAT_B8G8R8A8_SINT,
  216. VK_FORMAT_B8G8R8A8_SRGB,
  217. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  218. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  219. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  220. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  221. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  222. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  223. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  224. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  225. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  226. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  227. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  228. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  229. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  230. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  231. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  232. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  233. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  234. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  235. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  236. VK_FORMAT_R16_UNORM,
  237. VK_FORMAT_R16_SNORM,
  238. VK_FORMAT_R16_USCALED,
  239. VK_FORMAT_R16_SSCALED,
  240. VK_FORMAT_R16_UINT,
  241. VK_FORMAT_R16_SINT,
  242. VK_FORMAT_R16_SFLOAT,
  243. VK_FORMAT_R16G16_UNORM,
  244. VK_FORMAT_R16G16_SNORM,
  245. VK_FORMAT_R16G16_USCALED,
  246. VK_FORMAT_R16G16_SSCALED,
  247. VK_FORMAT_R16G16_UINT,
  248. VK_FORMAT_R16G16_SINT,
  249. VK_FORMAT_R16G16_SFLOAT,
  250. VK_FORMAT_R16G16B16_UNORM,
  251. VK_FORMAT_R16G16B16_SNORM,
  252. VK_FORMAT_R16G16B16_USCALED,
  253. VK_FORMAT_R16G16B16_SSCALED,
  254. VK_FORMAT_R16G16B16_UINT,
  255. VK_FORMAT_R16G16B16_SINT,
  256. VK_FORMAT_R16G16B16_SFLOAT,
  257. VK_FORMAT_R16G16B16A16_UNORM,
  258. VK_FORMAT_R16G16B16A16_SNORM,
  259. VK_FORMAT_R16G16B16A16_USCALED,
  260. VK_FORMAT_R16G16B16A16_SSCALED,
  261. VK_FORMAT_R16G16B16A16_UINT,
  262. VK_FORMAT_R16G16B16A16_SINT,
  263. VK_FORMAT_R16G16B16A16_SFLOAT,
  264. VK_FORMAT_R32_UINT,
  265. VK_FORMAT_R32_SINT,
  266. VK_FORMAT_R32_SFLOAT,
  267. VK_FORMAT_R32G32_UINT,
  268. VK_FORMAT_R32G32_SINT,
  269. VK_FORMAT_R32G32_SFLOAT,
  270. VK_FORMAT_R32G32B32_UINT,
  271. VK_FORMAT_R32G32B32_SINT,
  272. VK_FORMAT_R32G32B32_SFLOAT,
  273. VK_FORMAT_R32G32B32A32_UINT,
  274. VK_FORMAT_R32G32B32A32_SINT,
  275. VK_FORMAT_R32G32B32A32_SFLOAT,
  276. VK_FORMAT_R64_UINT,
  277. VK_FORMAT_R64_SINT,
  278. VK_FORMAT_R64_SFLOAT,
  279. VK_FORMAT_R64G64_UINT,
  280. VK_FORMAT_R64G64_SINT,
  281. VK_FORMAT_R64G64_SFLOAT,
  282. VK_FORMAT_R64G64B64_UINT,
  283. VK_FORMAT_R64G64B64_SINT,
  284. VK_FORMAT_R64G64B64_SFLOAT,
  285. VK_FORMAT_R64G64B64A64_UINT,
  286. VK_FORMAT_R64G64B64A64_SINT,
  287. VK_FORMAT_R64G64B64A64_SFLOAT,
  288. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  289. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  290. VK_FORMAT_D16_UNORM,
  291. VK_FORMAT_X8_D24_UNORM_PACK32,
  292. VK_FORMAT_D32_SFLOAT,
  293. VK_FORMAT_S8_UINT,
  294. VK_FORMAT_D16_UNORM_S8_UINT,
  295. VK_FORMAT_D24_UNORM_S8_UINT,
  296. VK_FORMAT_D32_SFLOAT_S8_UINT,
  297. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  298. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  299. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  300. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  301. VK_FORMAT_BC2_UNORM_BLOCK,
  302. VK_FORMAT_BC2_SRGB_BLOCK,
  303. VK_FORMAT_BC3_UNORM_BLOCK,
  304. VK_FORMAT_BC3_SRGB_BLOCK,
  305. VK_FORMAT_BC4_UNORM_BLOCK,
  306. VK_FORMAT_BC4_SNORM_BLOCK,
  307. VK_FORMAT_BC5_UNORM_BLOCK,
  308. VK_FORMAT_BC5_SNORM_BLOCK,
  309. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  310. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  311. VK_FORMAT_BC7_UNORM_BLOCK,
  312. VK_FORMAT_BC7_SRGB_BLOCK,
  313. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  314. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  315. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  316. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  317. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  318. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  319. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  320. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  321. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  322. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  323. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  324. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  325. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  326. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  327. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  328. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  329. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  330. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  331. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  332. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  333. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  334. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  335. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  336. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  337. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  338. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  339. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  340. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  341. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  342. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  343. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  344. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  345. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  346. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  347. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  348. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  349. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  350. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  351. VK_FORMAT_G8B8G8R8_422_UNORM,
  352. VK_FORMAT_B8G8R8G8_422_UNORM,
  353. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  354. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  355. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  356. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  357. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  358. VK_FORMAT_R10X6_UNORM_PACK16,
  359. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  360. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  361. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  362. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  363. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  364. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  365. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  366. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  367. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  368. VK_FORMAT_R12X4_UNORM_PACK16,
  369. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  370. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  371. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  372. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  373. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  374. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  375. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  376. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  377. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  378. VK_FORMAT_G16B16G16R16_422_UNORM,
  379. VK_FORMAT_B16G16R16G16_422_UNORM,
  380. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  381. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  382. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  383. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  384. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  385. };
  386. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  387. "R4G4_Unorm_Pack8",
  388. "R4G4B4A4_Unorm_Pack16",
  389. "B4G4R4A4_Unorm_Pack16",
  390. "R5G6B5_Unorm_Pack16",
  391. "B5G6R5_Unorm_Pack16",
  392. "R5G5B5A1_Unorm_Pack16",
  393. "B5G5R5A1_Unorm_Pack16",
  394. "A1R5G5B5_Unorm_Pack16",
  395. "R8_Unorm",
  396. "R8_Snorm",
  397. "R8_Uscaled",
  398. "R8_Sscaled",
  399. "R8_Uint",
  400. "R8_Sint",
  401. "R8_Srgb",
  402. "R8G8_Unorm",
  403. "R8G8_Snorm",
  404. "R8G8_Uscaled",
  405. "R8G8_Sscaled",
  406. "R8G8_Uint",
  407. "R8G8_Sint",
  408. "R8G8_Srgb",
  409. "R8G8B8_Unorm",
  410. "R8G8B8_Snorm",
  411. "R8G8B8_Uscaled",
  412. "R8G8B8_Sscaled",
  413. "R8G8B8_Uint",
  414. "R8G8B8_Sint",
  415. "R8G8B8_Srgb",
  416. "B8G8R8_Unorm",
  417. "B8G8R8_Snorm",
  418. "B8G8R8_Uscaled",
  419. "B8G8R8_Sscaled",
  420. "B8G8R8_Uint",
  421. "B8G8R8_Sint",
  422. "B8G8R8_Srgb",
  423. "R8G8B8A8_Unorm",
  424. "R8G8B8A8_Snorm",
  425. "R8G8B8A8_Uscaled",
  426. "R8G8B8A8_Sscaled",
  427. "R8G8B8A8_Uint",
  428. "R8G8B8A8_Sint",
  429. "R8G8B8A8_Srgb",
  430. "B8G8R8A8_Unorm",
  431. "B8G8R8A8_Snorm",
  432. "B8G8R8A8_Uscaled",
  433. "B8G8R8A8_Sscaled",
  434. "B8G8R8A8_Uint",
  435. "B8G8R8A8_Sint",
  436. "B8G8R8A8_Srgb",
  437. "A8B8G8R8_Unorm_Pack32",
  438. "A8B8G8R8_Snorm_Pack32",
  439. "A8B8G8R8_Uscaled_Pack32",
  440. "A8B8G8R8_Sscaled_Pack32",
  441. "A8B8G8R8_Uint_Pack32",
  442. "A8B8G8R8_Sint_Pack32",
  443. "A8B8G8R8_Srgb_Pack32",
  444. "A2R10G10B10_Unorm_Pack32",
  445. "A2R10G10B10_Snorm_Pack32",
  446. "A2R10G10B10_Uscaled_Pack32",
  447. "A2R10G10B10_Sscaled_Pack32",
  448. "A2R10G10B10_Uint_Pack32",
  449. "A2R10G10B10_Sint_Pack32",
  450. "A2B10G10R10_Unorm_Pack32",
  451. "A2B10G10R10_Snorm_Pack32",
  452. "A2B10G10R10_Uscaled_Pack32",
  453. "A2B10G10R10_Sscaled_Pack32",
  454. "A2B10G10R10_Uint_Pack32",
  455. "A2B10G10R10_Sint_Pack32",
  456. "R16_Unorm",
  457. "R16_Snorm",
  458. "R16_Uscaled",
  459. "R16_Sscaled",
  460. "R16_Uint",
  461. "R16_Sint",
  462. "R16_Sfloat",
  463. "R16G16_Unorm",
  464. "R16G16_Snorm",
  465. "R16G16_Uscaled",
  466. "R16G16_Sscaled",
  467. "R16G16_Uint",
  468. "R16G16_Sint",
  469. "R16G16_Sfloat",
  470. "R16G16B16_Unorm",
  471. "R16G16B16_Snorm",
  472. "R16G16B16_Uscaled",
  473. "R16G16B16_Sscaled",
  474. "R16G16B16_Uint",
  475. "R16G16B16_Sint",
  476. "R16G16B16_Sfloat",
  477. "R16G16B16A16_Unorm",
  478. "R16G16B16A16_Snorm",
  479. "R16G16B16A16_Uscaled",
  480. "R16G16B16A16_Sscaled",
  481. "R16G16B16A16_Uint",
  482. "R16G16B16A16_Sint",
  483. "R16G16B16A16_Sfloat",
  484. "R32_Uint",
  485. "R32_Sint",
  486. "R32_Sfloat",
  487. "R32G32_Uint",
  488. "R32G32_Sint",
  489. "R32G32_Sfloat",
  490. "R32G32B32_Uint",
  491. "R32G32B32_Sint",
  492. "R32G32B32_Sfloat",
  493. "R32G32B32A32_Uint",
  494. "R32G32B32A32_Sint",
  495. "R32G32B32A32_Sfloat",
  496. "R64_Uint",
  497. "R64_Sint",
  498. "R64_Sfloat",
  499. "R64G64_Uint",
  500. "R64G64_Sint",
  501. "R64G64_Sfloat",
  502. "R64G64B64_Uint",
  503. "R64G64B64_Sint",
  504. "R64G64B64_Sfloat",
  505. "R64G64B64A64_Uint",
  506. "R64G64B64A64_Sint",
  507. "R64G64B64A64_Sfloat",
  508. "B10G11R11_Ufloat_Pack32",
  509. "E5B9G9R9_Ufloat_Pack32",
  510. "D16_Unorm",
  511. "X8_D24_Unorm_Pack32",
  512. "D32_Sfloat",
  513. "S8_Uint",
  514. "D16_Unorm_S8_Uint",
  515. "D24_Unorm_S8_Uint",
  516. "D32_Sfloat_S8_Uint",
  517. "Bc1_Rgb_Unorm_Block",
  518. "Bc1_Rgb_Srgb_Block",
  519. "Bc1_Rgba_Unorm_Block",
  520. "Bc1_Rgba_Srgb_Block",
  521. "Bc2_Unorm_Block",
  522. "Bc2_Srgb_Block",
  523. "Bc3_Unorm_Block",
  524. "Bc3_Srgb_Block",
  525. "Bc4_Unorm_Block",
  526. "Bc4_Snorm_Block",
  527. "Bc5_Unorm_Block",
  528. "Bc5_Snorm_Block",
  529. "Bc6H_Ufloat_Block",
  530. "Bc6H_Sfloat_Block",
  531. "Bc7_Unorm_Block",
  532. "Bc7_Srgb_Block",
  533. "Etc2_R8G8B8_Unorm_Block",
  534. "Etc2_R8G8B8_Srgb_Block",
  535. "Etc2_R8G8B8A1_Unorm_Block",
  536. "Etc2_R8G8B8A1_Srgb_Block",
  537. "Etc2_R8G8B8A8_Unorm_Block",
  538. "Etc2_R8G8B8A8_Srgb_Block",
  539. "Eac_R11_Unorm_Block",
  540. "Eac_R11_Snorm_Block",
  541. "Eac_R11G11_Unorm_Block",
  542. "Eac_R11G11_Snorm_Block",
  543. "Astc_4X4_Unorm_Block",
  544. "Astc_4X4_Srgb_Block",
  545. "Astc_5X4_Unorm_Block",
  546. "Astc_5X4_Srgb_Block",
  547. "Astc_5X5_Unorm_Block",
  548. "Astc_5X5_Srgb_Block",
  549. "Astc_6X5_Unorm_Block",
  550. "Astc_6X5_Srgb_Block",
  551. "Astc_6X6_Unorm_Block",
  552. "Astc_6X6_Srgb_Block",
  553. "Astc_8X5_Unorm_Block",
  554. "Astc_8X5_Srgb_Block",
  555. "Astc_8X6_Unorm_Block",
  556. "Astc_8X6_Srgb_Block",
  557. "Astc_8X8_Unorm_Block",
  558. "Astc_8X8_Srgb_Block",
  559. "Astc_10X5_Unorm_Block",
  560. "Astc_10X5_Srgb_Block",
  561. "Astc_10X6_Unorm_Block",
  562. "Astc_10X6_Srgb_Block",
  563. "Astc_10X8_Unorm_Block",
  564. "Astc_10X8_Srgb_Block",
  565. "Astc_10X10_Unorm_Block",
  566. "Astc_10X10_Srgb_Block",
  567. "Astc_12X10_Unorm_Block",
  568. "Astc_12X10_Srgb_Block",
  569. "Astc_12X12_Unorm_Block",
  570. "Astc_12X12_Srgb_Block",
  571. "G8B8G8R8_422_Unorm",
  572. "B8G8R8G8_422_Unorm",
  573. "G8_B8_R8_3Plane_420_Unorm",
  574. "G8_B8R8_2Plane_420_Unorm",
  575. "G8_B8_R8_3Plane_422_Unorm",
  576. "G8_B8R8_2Plane_422_Unorm",
  577. "G8_B8_R8_3Plane_444_Unorm",
  578. "R10X6_Unorm_Pack16",
  579. "R10X6G10X6_Unorm_2Pack16",
  580. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  581. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  582. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  583. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  584. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  585. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  586. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  587. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  588. "R12X4_Unorm_Pack16",
  589. "R12X4G12X4_Unorm_2Pack16",
  590. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  591. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  592. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  593. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  594. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  595. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  596. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  597. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  598. "G16B16G16R16_422_Unorm",
  599. "B16G16R16G16_422_Unorm",
  600. "G16_B16_R16_3Plane_420_Unorm",
  601. "G16_B16R16_2Plane_420_Unorm",
  602. "G16_B16_R16_3Plane_422_Unorm",
  603. "G16_B16R16_2Plane_422_Unorm",
  604. "G16_B16_R16_3Plane_444_Unorm",
  605. };
  606. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  607. switch (p_format) {
  608. case DATA_FORMAT_R8_UNORM:
  609. case DATA_FORMAT_R8_SNORM:
  610. case DATA_FORMAT_R8_UINT:
  611. case DATA_FORMAT_R8_SINT:
  612. case DATA_FORMAT_R8G8_UNORM:
  613. case DATA_FORMAT_R8G8_SNORM:
  614. case DATA_FORMAT_R8G8_UINT:
  615. case DATA_FORMAT_R8G8_SINT:
  616. case DATA_FORMAT_R8G8B8_UNORM:
  617. case DATA_FORMAT_R8G8B8_SNORM:
  618. case DATA_FORMAT_R8G8B8_UINT:
  619. case DATA_FORMAT_R8G8B8_SINT:
  620. case DATA_FORMAT_B8G8R8_UNORM:
  621. case DATA_FORMAT_B8G8R8_SNORM:
  622. case DATA_FORMAT_B8G8R8_UINT:
  623. case DATA_FORMAT_B8G8R8_SINT:
  624. case DATA_FORMAT_R8G8B8A8_UNORM:
  625. case DATA_FORMAT_R8G8B8A8_SNORM:
  626. case DATA_FORMAT_R8G8B8A8_UINT:
  627. case DATA_FORMAT_R8G8B8A8_SINT:
  628. case DATA_FORMAT_B8G8R8A8_UNORM:
  629. case DATA_FORMAT_B8G8R8A8_SNORM:
  630. case DATA_FORMAT_B8G8R8A8_UINT:
  631. case DATA_FORMAT_B8G8R8A8_SINT:
  632. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  633. return 4;
  634. case DATA_FORMAT_R16_UNORM:
  635. case DATA_FORMAT_R16_SNORM:
  636. case DATA_FORMAT_R16_UINT:
  637. case DATA_FORMAT_R16_SINT:
  638. case DATA_FORMAT_R16_SFLOAT:
  639. return 4;
  640. case DATA_FORMAT_R16G16_UNORM:
  641. case DATA_FORMAT_R16G16_SNORM:
  642. case DATA_FORMAT_R16G16_UINT:
  643. case DATA_FORMAT_R16G16_SINT:
  644. case DATA_FORMAT_R16G16_SFLOAT:
  645. return 4;
  646. case DATA_FORMAT_R16G16B16_UNORM:
  647. case DATA_FORMAT_R16G16B16_SNORM:
  648. case DATA_FORMAT_R16G16B16_UINT:
  649. case DATA_FORMAT_R16G16B16_SINT:
  650. case DATA_FORMAT_R16G16B16_SFLOAT:
  651. return 8;
  652. case DATA_FORMAT_R16G16B16A16_UNORM:
  653. case DATA_FORMAT_R16G16B16A16_SNORM:
  654. case DATA_FORMAT_R16G16B16A16_UINT:
  655. case DATA_FORMAT_R16G16B16A16_SINT:
  656. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  657. return 8;
  658. case DATA_FORMAT_R32_UINT:
  659. case DATA_FORMAT_R32_SINT:
  660. case DATA_FORMAT_R32_SFLOAT:
  661. return 4;
  662. case DATA_FORMAT_R32G32_UINT:
  663. case DATA_FORMAT_R32G32_SINT:
  664. case DATA_FORMAT_R32G32_SFLOAT:
  665. return 8;
  666. case DATA_FORMAT_R32G32B32_UINT:
  667. case DATA_FORMAT_R32G32B32_SINT:
  668. case DATA_FORMAT_R32G32B32_SFLOAT:
  669. return 12;
  670. case DATA_FORMAT_R32G32B32A32_UINT:
  671. case DATA_FORMAT_R32G32B32A32_SINT:
  672. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  673. return 16;
  674. case DATA_FORMAT_R64_UINT:
  675. case DATA_FORMAT_R64_SINT:
  676. case DATA_FORMAT_R64_SFLOAT:
  677. return 8;
  678. case DATA_FORMAT_R64G64_UINT:
  679. case DATA_FORMAT_R64G64_SINT:
  680. case DATA_FORMAT_R64G64_SFLOAT:
  681. return 16;
  682. case DATA_FORMAT_R64G64B64_UINT:
  683. case DATA_FORMAT_R64G64B64_SINT:
  684. case DATA_FORMAT_R64G64B64_SFLOAT:
  685. return 24;
  686. case DATA_FORMAT_R64G64B64A64_UINT:
  687. case DATA_FORMAT_R64G64B64A64_SINT:
  688. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  689. return 32;
  690. default:
  691. return 0;
  692. }
  693. }
  694. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  695. switch (p_format) {
  696. case DATA_FORMAT_R4G4_UNORM_PACK8:
  697. return 1;
  698. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  699. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  700. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  701. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  702. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  703. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  704. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
  705. return 2;
  706. case DATA_FORMAT_R8_UNORM:
  707. case DATA_FORMAT_R8_SNORM:
  708. case DATA_FORMAT_R8_USCALED:
  709. case DATA_FORMAT_R8_SSCALED:
  710. case DATA_FORMAT_R8_UINT:
  711. case DATA_FORMAT_R8_SINT:
  712. case DATA_FORMAT_R8_SRGB:
  713. return 1;
  714. case DATA_FORMAT_R8G8_UNORM:
  715. case DATA_FORMAT_R8G8_SNORM:
  716. case DATA_FORMAT_R8G8_USCALED:
  717. case DATA_FORMAT_R8G8_SSCALED:
  718. case DATA_FORMAT_R8G8_UINT:
  719. case DATA_FORMAT_R8G8_SINT:
  720. case DATA_FORMAT_R8G8_SRGB:
  721. return 2;
  722. case DATA_FORMAT_R8G8B8_UNORM:
  723. case DATA_FORMAT_R8G8B8_SNORM:
  724. case DATA_FORMAT_R8G8B8_USCALED:
  725. case DATA_FORMAT_R8G8B8_SSCALED:
  726. case DATA_FORMAT_R8G8B8_UINT:
  727. case DATA_FORMAT_R8G8B8_SINT:
  728. case DATA_FORMAT_R8G8B8_SRGB:
  729. case DATA_FORMAT_B8G8R8_UNORM:
  730. case DATA_FORMAT_B8G8R8_SNORM:
  731. case DATA_FORMAT_B8G8R8_USCALED:
  732. case DATA_FORMAT_B8G8R8_SSCALED:
  733. case DATA_FORMAT_B8G8R8_UINT:
  734. case DATA_FORMAT_B8G8R8_SINT:
  735. case DATA_FORMAT_B8G8R8_SRGB:
  736. return 3;
  737. case DATA_FORMAT_R8G8B8A8_UNORM:
  738. case DATA_FORMAT_R8G8B8A8_SNORM:
  739. case DATA_FORMAT_R8G8B8A8_USCALED:
  740. case DATA_FORMAT_R8G8B8A8_SSCALED:
  741. case DATA_FORMAT_R8G8B8A8_UINT:
  742. case DATA_FORMAT_R8G8B8A8_SINT:
  743. case DATA_FORMAT_R8G8B8A8_SRGB:
  744. case DATA_FORMAT_B8G8R8A8_UNORM:
  745. case DATA_FORMAT_B8G8R8A8_SNORM:
  746. case DATA_FORMAT_B8G8R8A8_USCALED:
  747. case DATA_FORMAT_B8G8R8A8_SSCALED:
  748. case DATA_FORMAT_B8G8R8A8_UINT:
  749. case DATA_FORMAT_B8G8R8A8_SINT:
  750. case DATA_FORMAT_B8G8R8A8_SRGB:
  751. return 4;
  752. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  753. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  754. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  755. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  756. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  757. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  758. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  759. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  760. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  761. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  762. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  763. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  764. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  765. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  766. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  767. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  768. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  769. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  770. case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
  771. return 4;
  772. case DATA_FORMAT_R16_UNORM:
  773. case DATA_FORMAT_R16_SNORM:
  774. case DATA_FORMAT_R16_USCALED:
  775. case DATA_FORMAT_R16_SSCALED:
  776. case DATA_FORMAT_R16_UINT:
  777. case DATA_FORMAT_R16_SINT:
  778. case DATA_FORMAT_R16_SFLOAT:
  779. return 2;
  780. case DATA_FORMAT_R16G16_UNORM:
  781. case DATA_FORMAT_R16G16_SNORM:
  782. case DATA_FORMAT_R16G16_USCALED:
  783. case DATA_FORMAT_R16G16_SSCALED:
  784. case DATA_FORMAT_R16G16_UINT:
  785. case DATA_FORMAT_R16G16_SINT:
  786. case DATA_FORMAT_R16G16_SFLOAT:
  787. return 4;
  788. case DATA_FORMAT_R16G16B16_UNORM:
  789. case DATA_FORMAT_R16G16B16_SNORM:
  790. case DATA_FORMAT_R16G16B16_USCALED:
  791. case DATA_FORMAT_R16G16B16_SSCALED:
  792. case DATA_FORMAT_R16G16B16_UINT:
  793. case DATA_FORMAT_R16G16B16_SINT:
  794. case DATA_FORMAT_R16G16B16_SFLOAT:
  795. return 6;
  796. case DATA_FORMAT_R16G16B16A16_UNORM:
  797. case DATA_FORMAT_R16G16B16A16_SNORM:
  798. case DATA_FORMAT_R16G16B16A16_USCALED:
  799. case DATA_FORMAT_R16G16B16A16_SSCALED:
  800. case DATA_FORMAT_R16G16B16A16_UINT:
  801. case DATA_FORMAT_R16G16B16A16_SINT:
  802. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  803. return 8;
  804. case DATA_FORMAT_R32_UINT:
  805. case DATA_FORMAT_R32_SINT:
  806. case DATA_FORMAT_R32_SFLOAT:
  807. return 4;
  808. case DATA_FORMAT_R32G32_UINT:
  809. case DATA_FORMAT_R32G32_SINT:
  810. case DATA_FORMAT_R32G32_SFLOAT:
  811. return 8;
  812. case DATA_FORMAT_R32G32B32_UINT:
  813. case DATA_FORMAT_R32G32B32_SINT:
  814. case DATA_FORMAT_R32G32B32_SFLOAT:
  815. return 12;
  816. case DATA_FORMAT_R32G32B32A32_UINT:
  817. case DATA_FORMAT_R32G32B32A32_SINT:
  818. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  819. return 16;
  820. case DATA_FORMAT_R64_UINT:
  821. case DATA_FORMAT_R64_SINT:
  822. case DATA_FORMAT_R64_SFLOAT:
  823. return 8;
  824. case DATA_FORMAT_R64G64_UINT:
  825. case DATA_FORMAT_R64G64_SINT:
  826. case DATA_FORMAT_R64G64_SFLOAT:
  827. return 16;
  828. case DATA_FORMAT_R64G64B64_UINT:
  829. case DATA_FORMAT_R64G64B64_SINT:
  830. case DATA_FORMAT_R64G64B64_SFLOAT:
  831. return 24;
  832. case DATA_FORMAT_R64G64B64A64_UINT:
  833. case DATA_FORMAT_R64G64B64A64_SINT:
  834. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  835. return 32;
  836. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  837. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
  838. return 4;
  839. case DATA_FORMAT_D16_UNORM:
  840. return 2;
  841. case DATA_FORMAT_X8_D24_UNORM_PACK32:
  842. return 4;
  843. case DATA_FORMAT_D32_SFLOAT:
  844. return 4;
  845. case DATA_FORMAT_S8_UINT:
  846. return 1;
  847. case DATA_FORMAT_D16_UNORM_S8_UINT:
  848. return 4;
  849. case DATA_FORMAT_D24_UNORM_S8_UINT:
  850. return 4;
  851. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  852. return 5; // ?
  853. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  854. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  855. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  856. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  857. case DATA_FORMAT_BC2_UNORM_BLOCK:
  858. case DATA_FORMAT_BC2_SRGB_BLOCK:
  859. case DATA_FORMAT_BC3_UNORM_BLOCK:
  860. case DATA_FORMAT_BC3_SRGB_BLOCK:
  861. case DATA_FORMAT_BC4_UNORM_BLOCK:
  862. case DATA_FORMAT_BC4_SNORM_BLOCK:
  863. case DATA_FORMAT_BC5_UNORM_BLOCK:
  864. case DATA_FORMAT_BC5_SNORM_BLOCK:
  865. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  866. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  867. case DATA_FORMAT_BC7_UNORM_BLOCK:
  868. case DATA_FORMAT_BC7_SRGB_BLOCK:
  869. return 1;
  870. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  871. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  872. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  873. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  874. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  875. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  876. return 1;
  877. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  878. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  879. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  880. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  881. return 1;
  882. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  883. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  884. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  885. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  886. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  887. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  888. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  889. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  890. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  891. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  892. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  893. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  894. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  895. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  896. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  897. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  898. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  899. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  900. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  901. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  902. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  903. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  904. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  905. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  906. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  907. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  908. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  909. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  910. return 1;
  911. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  912. case DATA_FORMAT_B8G8R8G8_422_UNORM:
  913. return 4;
  914. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  915. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  916. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  917. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  918. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
  919. return 4;
  920. case DATA_FORMAT_R10X6_UNORM_PACK16:
  921. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  922. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  923. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  924. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  925. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  926. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  927. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  928. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  929. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  930. case DATA_FORMAT_R12X4_UNORM_PACK16:
  931. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  932. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  933. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  934. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  935. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  936. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  937. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  938. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  939. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
  940. return 2;
  941. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  942. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  943. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  944. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  945. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  946. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  947. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
  948. return 8;
  949. default: {
  950. ERR_PRINT("Format not handled, bug");
  951. }
  952. }
  953. return 1;
  954. }
  955. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  956. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  957. switch (p_format) {
  958. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  959. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  960. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  961. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  962. case DATA_FORMAT_BC2_UNORM_BLOCK:
  963. case DATA_FORMAT_BC2_SRGB_BLOCK:
  964. case DATA_FORMAT_BC3_UNORM_BLOCK:
  965. case DATA_FORMAT_BC3_SRGB_BLOCK:
  966. case DATA_FORMAT_BC4_UNORM_BLOCK:
  967. case DATA_FORMAT_BC4_SNORM_BLOCK:
  968. case DATA_FORMAT_BC5_UNORM_BLOCK:
  969. case DATA_FORMAT_BC5_SNORM_BLOCK:
  970. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  971. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  972. case DATA_FORMAT_BC7_UNORM_BLOCK:
  973. case DATA_FORMAT_BC7_SRGB_BLOCK:
  974. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  975. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  976. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  977. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  978. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  979. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  980. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  981. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  982. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  983. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  984. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
  985. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK: {
  986. r_w = 4;
  987. r_h = 4;
  988. } break;
  989. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK: // Unsupported
  990. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  991. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  992. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  993. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  994. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  995. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  996. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  997. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  998. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  999. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1000. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK: {
  1001. r_w = 4;
  1002. r_h = 4;
  1003. } break;
  1004. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1005. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK: {
  1006. r_w = 8;
  1007. r_h = 8;
  1008. } break;
  1009. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK: // Unsupported
  1010. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1011. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1012. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1013. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1014. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1015. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1016. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1017. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1018. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1019. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1020. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1021. r_w = 4;
  1022. r_h = 4;
  1023. return;
  1024. default: {
  1025. r_w = 1;
  1026. r_h = 1;
  1027. }
  1028. }
  1029. }
  1030. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  1031. switch (p_format) {
  1032. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  1033. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1034. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1035. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1036. return 8;
  1037. case DATA_FORMAT_BC2_UNORM_BLOCK:
  1038. case DATA_FORMAT_BC2_SRGB_BLOCK:
  1039. return 16;
  1040. case DATA_FORMAT_BC3_UNORM_BLOCK:
  1041. case DATA_FORMAT_BC3_SRGB_BLOCK:
  1042. return 16;
  1043. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1044. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1045. return 8;
  1046. case DATA_FORMAT_BC5_UNORM_BLOCK:
  1047. case DATA_FORMAT_BC5_SNORM_BLOCK:
  1048. return 16;
  1049. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  1050. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  1051. return 16;
  1052. case DATA_FORMAT_BC7_UNORM_BLOCK:
  1053. case DATA_FORMAT_BC7_SRGB_BLOCK:
  1054. return 16;
  1055. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1056. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1057. return 8;
  1058. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1059. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1060. return 8;
  1061. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  1062. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  1063. return 16;
  1064. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1065. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1066. return 8;
  1067. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  1068. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  1069. return 16;
  1070. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
  1071. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  1072. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  1073. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  1074. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  1075. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  1076. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  1077. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  1078. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  1079. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  1080. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  1081. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  1082. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1083. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  1084. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1085. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1086. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  1087. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1088. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1089. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1090. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1091. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1092. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1093. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1094. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1095. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1096. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1097. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1098. return 16;
  1099. default: {
  1100. }
  1101. }
  1102. return 1;
  1103. }
  1104. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  1105. switch (p_format) {
  1106. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: // These formats are half byte size, so rshift is 1.
  1107. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1108. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1109. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1110. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1111. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1112. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1113. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1114. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1115. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1116. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1117. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1118. return 1;
  1119. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1120. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK: {
  1121. return 2;
  1122. }
  1123. default: {
  1124. }
  1125. }
  1126. return 0;
  1127. }
  1128. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1129. switch (p_format) {
  1130. case DATA_FORMAT_S8_UINT:
  1131. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1132. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1133. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1134. return true;
  1135. }
  1136. default: {
  1137. }
  1138. }
  1139. return false;
  1140. }
  1141. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1142. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1143. uint32_t w = p_width;
  1144. uint32_t h = p_height;
  1145. uint32_t d = p_depth;
  1146. uint32_t size = 0;
  1147. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1148. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1149. uint32_t blockw, blockh;
  1150. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1151. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1152. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1153. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1154. uint32_t s = bw * bh;
  1155. s *= pixel_size;
  1156. s >>= pixel_rshift;
  1157. size += s * d;
  1158. if (r_blockw) {
  1159. *r_blockw = bw;
  1160. }
  1161. if (r_blockh) {
  1162. *r_blockh = bh;
  1163. }
  1164. if (r_depth) {
  1165. *r_depth = d;
  1166. }
  1167. w = MAX(blockw, w >> 1);
  1168. h = MAX(blockh, h >> 1);
  1169. d = MAX(1u, d >> 1);
  1170. }
  1171. return size;
  1172. }
  1173. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1174. // Formats and block size don't really matter here since they can all go down to 1px (even if block is larger).
  1175. uint32_t w = p_width;
  1176. uint32_t h = p_height;
  1177. uint32_t d = p_depth;
  1178. uint32_t mipmaps = 1;
  1179. while (true) {
  1180. if (w == 1 && h == 1 && d == 1) {
  1181. break;
  1182. }
  1183. w = MAX(1u, w >> 1);
  1184. h = MAX(1u, h >> 1);
  1185. d = MAX(1u, d >> 1);
  1186. mipmaps++;
  1187. }
  1188. return mipmaps;
  1189. }
  1190. ///////////////////////
  1191. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1192. VK_COMPARE_OP_NEVER,
  1193. VK_COMPARE_OP_LESS,
  1194. VK_COMPARE_OP_EQUAL,
  1195. VK_COMPARE_OP_LESS_OR_EQUAL,
  1196. VK_COMPARE_OP_GREATER,
  1197. VK_COMPARE_OP_NOT_EQUAL,
  1198. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1199. VK_COMPARE_OP_ALWAYS
  1200. };
  1201. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1202. VK_STENCIL_OP_KEEP,
  1203. VK_STENCIL_OP_ZERO,
  1204. VK_STENCIL_OP_REPLACE,
  1205. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1206. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1207. VK_STENCIL_OP_INVERT,
  1208. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1209. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1210. };
  1211. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1212. VK_SAMPLE_COUNT_1_BIT,
  1213. VK_SAMPLE_COUNT_2_BIT,
  1214. VK_SAMPLE_COUNT_4_BIT,
  1215. VK_SAMPLE_COUNT_8_BIT,
  1216. VK_SAMPLE_COUNT_16_BIT,
  1217. VK_SAMPLE_COUNT_32_BIT,
  1218. VK_SAMPLE_COUNT_64_BIT,
  1219. };
  1220. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1221. VK_LOGIC_OP_CLEAR,
  1222. VK_LOGIC_OP_AND,
  1223. VK_LOGIC_OP_AND_REVERSE,
  1224. VK_LOGIC_OP_COPY,
  1225. VK_LOGIC_OP_AND_INVERTED,
  1226. VK_LOGIC_OP_NO_OP,
  1227. VK_LOGIC_OP_XOR,
  1228. VK_LOGIC_OP_OR,
  1229. VK_LOGIC_OP_NOR,
  1230. VK_LOGIC_OP_EQUIVALENT,
  1231. VK_LOGIC_OP_INVERT,
  1232. VK_LOGIC_OP_OR_REVERSE,
  1233. VK_LOGIC_OP_COPY_INVERTED,
  1234. VK_LOGIC_OP_OR_INVERTED,
  1235. VK_LOGIC_OP_NAND,
  1236. VK_LOGIC_OP_SET
  1237. };
  1238. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1239. VK_BLEND_FACTOR_ZERO,
  1240. VK_BLEND_FACTOR_ONE,
  1241. VK_BLEND_FACTOR_SRC_COLOR,
  1242. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1243. VK_BLEND_FACTOR_DST_COLOR,
  1244. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1245. VK_BLEND_FACTOR_SRC_ALPHA,
  1246. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1247. VK_BLEND_FACTOR_DST_ALPHA,
  1248. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1249. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1250. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1251. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1252. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1253. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1254. VK_BLEND_FACTOR_SRC1_COLOR,
  1255. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1256. VK_BLEND_FACTOR_SRC1_ALPHA,
  1257. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1258. };
  1259. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1260. VK_BLEND_OP_ADD,
  1261. VK_BLEND_OP_SUBTRACT,
  1262. VK_BLEND_OP_REVERSE_SUBTRACT,
  1263. VK_BLEND_OP_MIN,
  1264. VK_BLEND_OP_MAX
  1265. };
  1266. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1267. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1268. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1269. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1270. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1271. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1272. };
  1273. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1274. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1275. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1276. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1277. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1278. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1279. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1280. };
  1281. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1282. VK_IMAGE_TYPE_1D,
  1283. VK_IMAGE_TYPE_2D,
  1284. VK_IMAGE_TYPE_3D,
  1285. VK_IMAGE_TYPE_2D,
  1286. VK_IMAGE_TYPE_1D,
  1287. VK_IMAGE_TYPE_2D,
  1288. VK_IMAGE_TYPE_2D
  1289. };
  1290. /***************************/
  1291. /**** BUFFER MANAGEMENT ****/
  1292. /***************************/
  1293. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mem_usage, VmaAllocationCreateFlags p_mem_flags) {
  1294. VkBufferCreateInfo bufferInfo;
  1295. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1296. bufferInfo.pNext = nullptr;
  1297. bufferInfo.flags = 0;
  1298. bufferInfo.size = p_size;
  1299. bufferInfo.usage = p_usage;
  1300. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1301. bufferInfo.queueFamilyIndexCount = 0;
  1302. bufferInfo.pQueueFamilyIndices = nullptr;
  1303. VmaAllocationCreateInfo allocInfo;
  1304. allocInfo.flags = p_mem_flags;
  1305. allocInfo.usage = p_mem_usage;
  1306. allocInfo.requiredFlags = 0;
  1307. allocInfo.preferredFlags = 0;
  1308. allocInfo.memoryTypeBits = 0;
  1309. allocInfo.pool = nullptr;
  1310. allocInfo.pUserData = nullptr;
  1311. if (p_mem_usage == VMA_MEMORY_USAGE_AUTO_PREFER_HOST) {
  1312. allocInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
  1313. }
  1314. if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
  1315. uint32_t mem_type_index = 0;
  1316. vmaFindMemoryTypeIndexForBufferInfo(allocator, &bufferInfo, &allocInfo, &mem_type_index);
  1317. allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
  1318. }
  1319. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
  1320. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  1321. p_buffer->size = p_size;
  1322. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1323. p_buffer->buffer_info.offset = 0;
  1324. p_buffer->buffer_info.range = p_size;
  1325. p_buffer->usage = p_usage;
  1326. buffer_memory += p_size;
  1327. return OK;
  1328. }
  1329. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1330. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1331. buffer_memory -= p_buffer->size;
  1332. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1333. p_buffer->buffer = VK_NULL_HANDLE;
  1334. p_buffer->allocation = nullptr;
  1335. p_buffer->size = 0;
  1336. return OK;
  1337. }
  1338. Error RenderingDeviceVulkan::_insert_staging_block() {
  1339. VkBufferCreateInfo bufferInfo;
  1340. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1341. bufferInfo.pNext = nullptr;
  1342. bufferInfo.flags = 0;
  1343. bufferInfo.size = staging_buffer_block_size;
  1344. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1345. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1346. bufferInfo.queueFamilyIndexCount = 0;
  1347. bufferInfo.pQueueFamilyIndices = nullptr;
  1348. VmaAllocationCreateInfo allocInfo;
  1349. allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
  1350. allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
  1351. allocInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
  1352. allocInfo.preferredFlags = 0;
  1353. allocInfo.memoryTypeBits = 0;
  1354. allocInfo.pool = nullptr;
  1355. allocInfo.pUserData = nullptr;
  1356. StagingBufferBlock block;
  1357. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, nullptr);
  1358. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vmaCreateBuffer failed with error " + itos(err) + ".");
  1359. block.frame_used = 0;
  1360. block.fill_amount = 0;
  1361. staging_buffer_blocks.insert(staging_buffer_current, block);
  1362. return OK;
  1363. }
  1364. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment) {
  1365. // Determine a block to use.
  1366. r_alloc_size = p_amount;
  1367. while (true) {
  1368. r_alloc_offset = 0;
  1369. // See if we can use current block.
  1370. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1371. // We used this block this frame, let's see if there is still room.
  1372. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1373. {
  1374. uint32_t align_remainder = write_from % p_required_align;
  1375. if (align_remainder != 0) {
  1376. write_from += p_required_align - align_remainder;
  1377. }
  1378. }
  1379. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1380. if ((int32_t)p_amount < available_bytes) {
  1381. // All is good, we should be ok, all will fit.
  1382. r_alloc_offset = write_from;
  1383. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1384. // Ok all won't fit but at least we can fit a chunkie.
  1385. // All is good, update what needs to be written to.
  1386. r_alloc_offset = write_from;
  1387. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1388. } else {
  1389. // Can't fit it into this buffer.
  1390. // Will need to try next buffer.
  1391. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1392. // Before doing anything, though, let's check that we didn't manage to fill all blocks.
  1393. // Possible in a single frame.
  1394. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1395. // Guess we did.. ok, let's see if we can insert a new block.
  1396. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1397. // We can, so we are safe.
  1398. Error err = _insert_staging_block();
  1399. if (err) {
  1400. return err;
  1401. }
  1402. // Claim for this frame.
  1403. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1404. } else {
  1405. // Ok, worst case scenario, all the staging buffers belong to this frame
  1406. // and this frame is not even done.
  1407. // If this is the main thread, it means the user is likely loading a lot of resources at once,.
  1408. // Otherwise, the thread should just be blocked until the next frame (currently unimplemented).
  1409. if (false) { // Separate thread from render.
  1410. //block_until_next_frame()
  1411. continue;
  1412. } else {
  1413. // Flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands.
  1414. _flush(true);
  1415. // Clear the whole staging buffer.
  1416. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1417. staging_buffer_blocks.write[i].frame_used = 0;
  1418. staging_buffer_blocks.write[i].fill_amount = 0;
  1419. }
  1420. // Claim current.
  1421. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1422. }
  1423. }
  1424. } else {
  1425. // Not from current frame, so continue and try again.
  1426. continue;
  1427. }
  1428. }
  1429. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1430. // This is an old block, which was already processed, let's reuse.
  1431. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1432. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1433. } else {
  1434. // This block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1435. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1436. // We are still allowed to create a new block, so let's do that and insert it for current pos.
  1437. Error err = _insert_staging_block();
  1438. if (err) {
  1439. return err;
  1440. }
  1441. // Claim for this frame.
  1442. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1443. } else {
  1444. // Oops, we are out of room and we can't create more.
  1445. // Let's flush older frames.
  1446. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1447. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1448. if (false) {
  1449. // Separate thread from render.
  1450. //block_until_next_frame()
  1451. continue; // And try again.
  1452. } else {
  1453. _flush(false);
  1454. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1455. // Clear all blocks but the ones from this frame.
  1456. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1457. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1458. break; // Ok, we reached something from this frame, abort.
  1459. }
  1460. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1461. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1462. }
  1463. // Claim for current frame.
  1464. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1465. }
  1466. }
  1467. }
  1468. // All was good, break.
  1469. break;
  1470. }
  1471. staging_buffer_used = true;
  1472. return OK;
  1473. }
  1474. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1475. // Submitting may get chunked for various reasons, so convert this to a task.
  1476. size_t to_submit = p_data_size;
  1477. size_t submit_from = 0;
  1478. while (to_submit > 0) {
  1479. uint32_t block_write_offset;
  1480. uint32_t block_write_amount;
  1481. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount);
  1482. if (err) {
  1483. return err;
  1484. }
  1485. // Map staging buffer (It's CPU and coherent).
  1486. void *data_ptr = nullptr;
  1487. {
  1488. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1489. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  1490. }
  1491. // Copy to staging buffer.
  1492. memcpy(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1493. // Unmap.
  1494. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1495. // Insert a command to copy this.
  1496. VkBufferCopy region;
  1497. region.srcOffset = block_write_offset;
  1498. region.dstOffset = submit_from + p_offset;
  1499. region.size = block_write_amount;
  1500. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1501. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1502. to_submit -= block_write_amount;
  1503. submit_from += block_write_amount;
  1504. }
  1505. return OK;
  1506. }
  1507. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw) {
  1508. VkMemoryBarrier mem_barrier;
  1509. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1510. mem_barrier.pNext = nullptr;
  1511. mem_barrier.srcAccessMask = p_src_access;
  1512. mem_barrier.dstAccessMask = p_dst_access;
  1513. if (p_src_stage_mask == 0 || p_dst_stage_mask == 0) {
  1514. return; // No barrier, since this is invalid.
  1515. }
  1516. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
  1517. }
  1518. void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
  1519. // Used for debug.
  1520. _memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  1521. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1522. VK_ACCESS_INDEX_READ_BIT |
  1523. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1524. VK_ACCESS_UNIFORM_READ_BIT |
  1525. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1526. VK_ACCESS_SHADER_READ_BIT |
  1527. VK_ACCESS_SHADER_WRITE_BIT |
  1528. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1529. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1530. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1531. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1532. VK_ACCESS_TRANSFER_READ_BIT |
  1533. VK_ACCESS_TRANSFER_WRITE_BIT |
  1534. VK_ACCESS_HOST_READ_BIT |
  1535. VK_ACCESS_HOST_WRITE_BIT,
  1536. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1537. VK_ACCESS_INDEX_READ_BIT |
  1538. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1539. VK_ACCESS_UNIFORM_READ_BIT |
  1540. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1541. VK_ACCESS_SHADER_READ_BIT |
  1542. VK_ACCESS_SHADER_WRITE_BIT |
  1543. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1544. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1545. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1546. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1547. VK_ACCESS_TRANSFER_READ_BIT |
  1548. VK_ACCESS_TRANSFER_WRITE_BIT |
  1549. VK_ACCESS_HOST_READ_BIT |
  1550. VK_ACCESS_HOST_WRITE_BIT,
  1551. p_sync_with_draw);
  1552. }
  1553. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw) {
  1554. VkBufferMemoryBarrier buffer_mem_barrier;
  1555. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1556. buffer_mem_barrier.pNext = nullptr;
  1557. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1558. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1559. buffer_mem_barrier.srcAccessMask = p_src_access;
  1560. buffer_mem_barrier.dstAccessMask = p_dst_access;
  1561. buffer_mem_barrier.buffer = buffer;
  1562. buffer_mem_barrier.offset = p_from;
  1563. buffer_mem_barrier.size = p_size;
  1564. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, nullptr, 1, &buffer_mem_barrier, 0, nullptr);
  1565. }
  1566. /*****************/
  1567. /**** TEXTURE ****/
  1568. /*****************/
  1569. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
  1570. _THREAD_SAFE_METHOD_
  1571. VkImageCreateInfo image_create_info;
  1572. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1573. image_create_info.pNext = nullptr;
  1574. image_create_info.flags = 0;
  1575. VkImageFormatListCreateInfoKHR format_list_create_info; // Keep out of the if, needed for creation.
  1576. Vector<VkFormat> allowed_formats; // Keep out of the if, needed for creation.
  1577. if (p_format.shareable_formats.size()) {
  1578. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1579. if (context->is_device_extension_enabled(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME)) {
  1580. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1581. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1582. }
  1583. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1584. format_list_create_info.pNext = nullptr;
  1585. format_list_create_info.viewFormatCount = allowed_formats.size();
  1586. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1587. image_create_info.pNext = &format_list_create_info;
  1588. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1589. "If supplied a list of shareable formats, the current format must be present in the list");
  1590. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1591. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1592. }
  1593. }
  1594. if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
  1595. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1596. }
  1597. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1598. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1599. }*/
  1600. ERR_FAIL_INDEX_V(p_format.texture_type, TEXTURE_TYPE_MAX, RID());
  1601. image_create_info.imageType = vulkan_image_type[p_format.texture_type];
  1602. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1603. image_create_info.format = vulkan_formats[p_format.format];
  1604. image_create_info.extent.width = p_format.width;
  1605. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1606. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1607. image_create_info.extent.height = p_format.height;
  1608. } else {
  1609. image_create_info.extent.height = 1;
  1610. }
  1611. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1612. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1613. image_create_info.extent.depth = p_format.depth;
  1614. } else {
  1615. image_create_info.extent.depth = 1;
  1616. }
  1617. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1618. image_create_info.mipLevels = p_format.mipmaps;
  1619. if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) {
  1620. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1621. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1622. ERR_FAIL_COND_V_MSG((p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1623. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1624. image_create_info.arrayLayers = p_format.array_layers;
  1625. } else {
  1626. image_create_info.arrayLayers = 1;
  1627. }
  1628. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1629. image_create_info.samples = _ensure_supported_sample_count(p_format.samples);
  1630. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1631. // Usage.
  1632. image_create_info.usage = 0;
  1633. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1634. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1635. }
  1636. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1637. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1638. }
  1639. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1640. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1641. }
  1642. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1643. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1644. }
  1645. if (p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1646. image_create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1647. }
  1648. if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
  1649. image_create_info.usage |= VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
  1650. }
  1651. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1652. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1653. }
  1654. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1655. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1656. }
  1657. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1658. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1659. }
  1660. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1661. image_create_info.queueFamilyIndexCount = 0;
  1662. image_create_info.pQueueFamilyIndices = nullptr;
  1663. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1664. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1665. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1666. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1667. if (p_data.size()) {
  1668. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1669. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1670. int expected_images = image_create_info.arrayLayers;
  1671. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1672. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1673. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1674. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1675. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1676. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1677. }
  1678. }
  1679. {
  1680. // Validate that this image is supported for the intended use.
  1681. VkFormatProperties properties;
  1682. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1683. VkFormatFeatureFlags flags;
  1684. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1685. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1686. flags = properties.linearTilingFeatures;
  1687. format_text += " (with CPU read bit)";
  1688. } else {
  1689. flags = properties.optimalTilingFeatures;
  1690. }
  1691. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1692. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1693. }
  1694. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1695. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1696. }
  1697. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1698. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1699. }
  1700. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1701. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1702. }
  1703. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1704. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1705. }
  1706. // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
  1707. if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && p_format.format != DATA_FORMAT_R8_UINT) {
  1708. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as VRS attachment.");
  1709. }
  1710. }
  1711. // Some view validation.
  1712. if (p_view.format_override != DATA_FORMAT_MAX) {
  1713. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1714. }
  1715. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1716. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1717. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1718. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1719. // Allocate memory.
  1720. uint32_t width, height;
  1721. uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
  1722. VmaAllocationCreateInfo allocInfo;
  1723. allocInfo.flags = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT : 0;
  1724. allocInfo.pool = nullptr;
  1725. allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
  1726. allocInfo.requiredFlags = 0;
  1727. allocInfo.preferredFlags = 0;
  1728. allocInfo.memoryTypeBits = 0;
  1729. allocInfo.pUserData = nullptr;
  1730. if (image_size <= SMALL_ALLOCATION_MAX_SIZE) {
  1731. uint32_t mem_type_index = 0;
  1732. vmaFindMemoryTypeIndexForImageInfo(allocator, &image_create_info, &allocInfo, &mem_type_index);
  1733. allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
  1734. }
  1735. Texture texture;
  1736. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1737. ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
  1738. image_memory += texture.allocation_info.size;
  1739. texture.type = p_format.texture_type;
  1740. texture.format = p_format.format;
  1741. texture.width = image_create_info.extent.width;
  1742. texture.height = image_create_info.extent.height;
  1743. texture.depth = image_create_info.extent.depth;
  1744. texture.layers = image_create_info.arrayLayers;
  1745. texture.mipmaps = image_create_info.mipLevels;
  1746. texture.base_mipmap = 0;
  1747. texture.base_layer = 0;
  1748. texture.is_resolve_buffer = p_format.is_resolve_buffer;
  1749. texture.usage_flags = p_format.usage_bits;
  1750. texture.samples = p_format.samples;
  1751. texture.allowed_shared_formats = p_format.shareable_formats;
  1752. // Set base layout based on usage priority.
  1753. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1754. // First priority, readable.
  1755. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1756. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1757. // Second priority, storage.
  1758. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1759. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1760. // Third priority, color or depth.
  1761. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1762. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1763. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1764. } else {
  1765. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1766. }
  1767. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1768. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1769. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1770. if (format_has_stencil(p_format.format)) {
  1771. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1772. }
  1773. } else {
  1774. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1775. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1776. }
  1777. texture.bound = false;
  1778. // Create view.
  1779. VkImageViewCreateInfo image_view_create_info;
  1780. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1781. image_view_create_info.pNext = nullptr;
  1782. image_view_create_info.flags = 0;
  1783. image_view_create_info.image = texture.image;
  1784. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1785. VK_IMAGE_VIEW_TYPE_1D,
  1786. VK_IMAGE_VIEW_TYPE_2D,
  1787. VK_IMAGE_VIEW_TYPE_3D,
  1788. VK_IMAGE_VIEW_TYPE_CUBE,
  1789. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1790. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1791. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1792. };
  1793. image_view_create_info.viewType = view_types[p_format.texture_type];
  1794. if (p_view.format_override == DATA_FORMAT_MAX) {
  1795. image_view_create_info.format = image_create_info.format;
  1796. } else {
  1797. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1798. }
  1799. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1800. VK_COMPONENT_SWIZZLE_IDENTITY,
  1801. VK_COMPONENT_SWIZZLE_ZERO,
  1802. VK_COMPONENT_SWIZZLE_ONE,
  1803. VK_COMPONENT_SWIZZLE_R,
  1804. VK_COMPONENT_SWIZZLE_G,
  1805. VK_COMPONENT_SWIZZLE_B,
  1806. VK_COMPONENT_SWIZZLE_A
  1807. };
  1808. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1809. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1810. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1811. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1812. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1813. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1814. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1815. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1816. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1817. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1818. } else {
  1819. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1820. }
  1821. err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1822. if (err) {
  1823. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1824. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1825. }
  1826. // Barrier to set layout.
  1827. {
  1828. VkImageMemoryBarrier image_memory_barrier;
  1829. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1830. image_memory_barrier.pNext = nullptr;
  1831. image_memory_barrier.srcAccessMask = 0;
  1832. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1833. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1834. image_memory_barrier.newLayout = texture.layout;
  1835. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1836. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1837. image_memory_barrier.image = texture.image;
  1838. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1839. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1840. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1841. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1842. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1843. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  1844. }
  1845. RID id = texture_owner.make_rid(texture);
  1846. #ifdef DEV_ENABLED
  1847. set_resource_name(id, "RID:" + itos(id.get_id()));
  1848. #endif
  1849. if (p_data.size()) {
  1850. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1851. _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL_BARRIERS, true);
  1852. }
  1853. }
  1854. return id;
  1855. }
  1856. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1857. _THREAD_SAFE_METHOD_
  1858. Texture *src_texture = texture_owner.get_or_null(p_with_texture);
  1859. ERR_FAIL_NULL_V(src_texture, RID());
  1860. if (src_texture->owner.is_valid()) { // Ahh this is a share.
  1861. p_with_texture = src_texture->owner;
  1862. src_texture = texture_owner.get_or_null(src_texture->owner);
  1863. ERR_FAIL_NULL_V(src_texture, RID()); // This is a bug.
  1864. }
  1865. // Create view.
  1866. Texture texture = *src_texture;
  1867. VkImageViewCreateInfo image_view_create_info;
  1868. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1869. image_view_create_info.pNext = nullptr;
  1870. image_view_create_info.flags = 0;
  1871. image_view_create_info.image = texture.image;
  1872. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1873. VK_IMAGE_VIEW_TYPE_1D,
  1874. VK_IMAGE_VIEW_TYPE_2D,
  1875. VK_IMAGE_VIEW_TYPE_3D,
  1876. VK_IMAGE_VIEW_TYPE_CUBE,
  1877. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1878. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1879. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1880. };
  1881. image_view_create_info.viewType = view_types[texture.type];
  1882. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1883. image_view_create_info.format = vulkan_formats[texture.format];
  1884. } else {
  1885. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1886. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1887. "Format override is not in the list of allowed shareable formats for original texture.");
  1888. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1889. }
  1890. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1891. VK_COMPONENT_SWIZZLE_IDENTITY,
  1892. VK_COMPONENT_SWIZZLE_ZERO,
  1893. VK_COMPONENT_SWIZZLE_ONE,
  1894. VK_COMPONENT_SWIZZLE_R,
  1895. VK_COMPONENT_SWIZZLE_G,
  1896. VK_COMPONENT_SWIZZLE_B,
  1897. VK_COMPONENT_SWIZZLE_A
  1898. };
  1899. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1900. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1901. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1902. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1903. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1904. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1905. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1906. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1907. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1908. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1909. } else {
  1910. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1911. }
  1912. VkImageViewUsageCreateInfo usage_info;
  1913. if (context->is_device_extension_enabled(VK_KHR_MAINTENANCE_2_EXTENSION_NAME)) {
  1914. // May need to make VK_KHR_maintenance2 mandatory and thus has Vulkan 1.1 be our minimum supported version
  1915. // if we require setting this information. Vulkan 1.0 may simply not care..
  1916. usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
  1917. usage_info.pNext = nullptr;
  1918. if (p_view.format_override != DATA_FORMAT_MAX) {
  1919. // Need to validate usage with vulkan.
  1920. usage_info.usage = 0;
  1921. if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  1922. usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1923. }
  1924. if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  1925. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
  1926. usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1927. }
  1928. }
  1929. if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1930. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  1931. usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1932. }
  1933. }
  1934. if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1935. usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1936. }
  1937. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1938. usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1939. }
  1940. if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1941. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1942. }
  1943. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1944. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1945. }
  1946. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1947. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1948. }
  1949. image_view_create_info.pNext = &usage_info;
  1950. }
  1951. }
  1952. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1953. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1954. texture.owner = p_with_texture;
  1955. RID id = texture_owner.make_rid(texture);
  1956. #ifdef DEV_ENABLED
  1957. set_resource_name(id, "RID:" + itos(id.get_id()));
  1958. #endif
  1959. _add_dependency(id, p_with_texture);
  1960. return id;
  1961. }
  1962. RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, BitField<RenderingDevice::TextureUsageBits> p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) {
  1963. _THREAD_SAFE_METHOD_
  1964. // This method creates a texture object using a VkImage created by an extension, module or other external source (OpenXR uses this).
  1965. VkImage image = (VkImage)p_image;
  1966. Texture texture;
  1967. texture.image = image;
  1968. // If we leave texture.allocation as a nullptr, would that be enough to detect we don't "own" the image?
  1969. // Also leave texture.allocation_info alone.
  1970. // We'll set texture.view later on.
  1971. texture.type = p_type;
  1972. texture.format = p_format;
  1973. texture.samples = p_samples;
  1974. texture.width = p_width;
  1975. texture.height = p_height;
  1976. texture.depth = p_depth;
  1977. texture.layers = p_layers;
  1978. texture.mipmaps = 1;
  1979. texture.usage_flags = p_flags;
  1980. texture.base_mipmap = 0;
  1981. texture.base_layer = 0;
  1982. texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  1983. texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  1984. // Set base layout based on usage priority.
  1985. if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  1986. // First priority, readable.
  1987. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1988. } else if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  1989. // Second priority, storage.
  1990. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1991. } else if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1992. // Third priority, color or depth.
  1993. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1994. } else if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1995. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1996. } else {
  1997. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1998. }
  1999. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2000. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  2001. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  2002. // if (format_has_stencil(p_format.format)) {
  2003. // texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  2004. // }
  2005. } else {
  2006. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  2007. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  2008. }
  2009. // Create a view for us to use.
  2010. VkImageViewCreateInfo image_view_create_info;
  2011. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  2012. image_view_create_info.pNext = nullptr;
  2013. image_view_create_info.flags = 0;
  2014. image_view_create_info.image = texture.image;
  2015. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  2016. VK_IMAGE_VIEW_TYPE_1D,
  2017. VK_IMAGE_VIEW_TYPE_2D,
  2018. VK_IMAGE_VIEW_TYPE_3D,
  2019. VK_IMAGE_VIEW_TYPE_CUBE,
  2020. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  2021. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  2022. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  2023. };
  2024. image_view_create_info.viewType = view_types[texture.type];
  2025. image_view_create_info.format = vulkan_formats[texture.format];
  2026. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  2027. VK_COMPONENT_SWIZZLE_IDENTITY,
  2028. VK_COMPONENT_SWIZZLE_ZERO,
  2029. VK_COMPONENT_SWIZZLE_ONE,
  2030. VK_COMPONENT_SWIZZLE_R,
  2031. VK_COMPONENT_SWIZZLE_G,
  2032. VK_COMPONENT_SWIZZLE_B,
  2033. VK_COMPONENT_SWIZZLE_A
  2034. };
  2035. // Hardcode for now, maybe make this settable from outside.
  2036. image_view_create_info.components.r = component_swizzles[TEXTURE_SWIZZLE_R];
  2037. image_view_create_info.components.g = component_swizzles[TEXTURE_SWIZZLE_G];
  2038. image_view_create_info.components.b = component_swizzles[TEXTURE_SWIZZLE_B];
  2039. image_view_create_info.components.a = component_swizzles[TEXTURE_SWIZZLE_A];
  2040. image_view_create_info.subresourceRange.baseMipLevel = 0;
  2041. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  2042. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  2043. image_view_create_info.subresourceRange.layerCount = texture.layers;
  2044. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2045. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  2046. } else {
  2047. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2048. }
  2049. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  2050. if (err) {
  2051. // vmaDestroyImage(allocator, texture.image, texture.allocation);
  2052. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  2053. }
  2054. // Barrier to set layout.
  2055. {
  2056. VkImageMemoryBarrier image_memory_barrier;
  2057. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2058. image_memory_barrier.pNext = nullptr;
  2059. image_memory_barrier.srcAccessMask = 0;
  2060. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2061. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2062. image_memory_barrier.newLayout = texture.layout;
  2063. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2064. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2065. image_memory_barrier.image = texture.image;
  2066. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  2067. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2068. image_memory_barrier.subresourceRange.levelCount = texture.mipmaps;
  2069. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  2070. image_memory_barrier.subresourceRange.layerCount = texture.layers;
  2071. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2072. }
  2073. RID id = texture_owner.make_rid(texture);
  2074. #ifdef DEV_ENABLED
  2075. set_resource_name(id, "RID:" + itos(id.get_id()));
  2076. #endif
  2077. return id;
  2078. }
  2079. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type, uint32_t p_layers) {
  2080. _THREAD_SAFE_METHOD_
  2081. Texture *src_texture = texture_owner.get_or_null(p_with_texture);
  2082. ERR_FAIL_NULL_V(src_texture, RID());
  2083. if (src_texture->owner.is_valid()) { // Ahh this is a share.
  2084. p_with_texture = src_texture->owner;
  2085. src_texture = texture_owner.get_or_null(src_texture->owner);
  2086. ERR_FAIL_NULL_V(src_texture, RID()); // This is a bug.
  2087. }
  2088. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  2089. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  2090. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  2091. "Can only create a 3D slice from a 3D texture");
  2092. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
  2093. "Can only create an array slice from a 2D array mipmap");
  2094. // Create view.
  2095. ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  2096. ERR_FAIL_COND_V(p_mipmap + p_mipmaps > src_texture->mipmaps, RID());
  2097. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
  2098. int slice_layers = 1;
  2099. if (p_layers != 0) {
  2100. ERR_FAIL_COND_V_MSG(p_layers > 1 && p_slice_type != TEXTURE_SLICE_2D_ARRAY, RID(), "layer slicing only supported for 2D arrays");
  2101. ERR_FAIL_COND_V_MSG(p_layer + p_layers > src_texture->layers, RID(), "layer slice is out of bounds");
  2102. slice_layers = p_layers;
  2103. } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  2104. ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
  2105. slice_layers = src_texture->layers;
  2106. } else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2107. slice_layers = 6;
  2108. }
  2109. Texture texture = *src_texture;
  2110. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  2111. texture.mipmaps = p_mipmaps;
  2112. texture.layers = slice_layers;
  2113. texture.base_mipmap = p_mipmap;
  2114. texture.base_layer = p_layer;
  2115. VkImageViewCreateInfo image_view_create_info;
  2116. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  2117. image_view_create_info.pNext = nullptr;
  2118. image_view_create_info.flags = 0;
  2119. image_view_create_info.image = texture.image;
  2120. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  2121. VK_IMAGE_VIEW_TYPE_1D,
  2122. VK_IMAGE_VIEW_TYPE_2D,
  2123. VK_IMAGE_VIEW_TYPE_2D,
  2124. VK_IMAGE_VIEW_TYPE_2D,
  2125. VK_IMAGE_VIEW_TYPE_1D,
  2126. VK_IMAGE_VIEW_TYPE_2D,
  2127. VK_IMAGE_VIEW_TYPE_2D,
  2128. };
  2129. image_view_create_info.viewType = view_types[texture.type];
  2130. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2131. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
  2132. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  2133. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
  2134. } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  2135. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  2136. }
  2137. if (p_slice_type == TEXTURE_SLICE_2D) {
  2138. texture.type = TEXTURE_TYPE_2D;
  2139. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  2140. texture.type = TEXTURE_TYPE_3D;
  2141. }
  2142. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  2143. image_view_create_info.format = vulkan_formats[texture.format];
  2144. } else {
  2145. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  2146. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  2147. "Format override is not in the list of allowed shareable formats for original texture.");
  2148. image_view_create_info.format = vulkan_formats[p_view.format_override];
  2149. }
  2150. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  2151. VK_COMPONENT_SWIZZLE_IDENTITY,
  2152. VK_COMPONENT_SWIZZLE_ZERO,
  2153. VK_COMPONENT_SWIZZLE_ONE,
  2154. VK_COMPONENT_SWIZZLE_R,
  2155. VK_COMPONENT_SWIZZLE_G,
  2156. VK_COMPONENT_SWIZZLE_B,
  2157. VK_COMPONENT_SWIZZLE_A
  2158. };
  2159. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  2160. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  2161. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  2162. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  2163. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2164. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  2165. "Specified layer is invalid for cubemap");
  2166. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  2167. "Specified layer must be a multiple of 6.");
  2168. }
  2169. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  2170. image_view_create_info.subresourceRange.levelCount = p_mipmaps;
  2171. image_view_create_info.subresourceRange.layerCount = slice_layers;
  2172. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  2173. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2174. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  2175. } else {
  2176. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2177. }
  2178. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  2179. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  2180. texture.owner = p_with_texture;
  2181. RID id = texture_owner.make_rid(texture);
  2182. #ifdef DEV_ENABLED
  2183. set_resource_name(id, "RID:" + itos(id.get_id()));
  2184. #endif
  2185. _add_dependency(id, p_with_texture);
  2186. return id;
  2187. }
  2188. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier) {
  2189. return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
  2190. }
  2191. static _ALWAYS_INLINE_ void _copy_region(uint8_t const *__restrict p_src, uint8_t *__restrict p_dst, uint32_t p_src_x, uint32_t p_src_y, uint32_t p_src_w, uint32_t p_src_h, uint32_t p_src_full_w, uint32_t p_unit_size) {
  2192. uint32_t src_offset = (p_src_y * p_src_full_w + p_src_x) * p_unit_size;
  2193. uint32_t dst_offset = 0;
  2194. for (uint32_t y = p_src_h; y > 0; y--) {
  2195. uint8_t const *__restrict src = p_src + src_offset;
  2196. uint8_t *__restrict dst = p_dst + dst_offset;
  2197. for (uint32_t x = p_src_w * p_unit_size; x > 0; x--) {
  2198. *dst = *src;
  2199. src++;
  2200. dst++;
  2201. }
  2202. src_offset += p_src_full_w * p_unit_size;
  2203. dst_offset += p_src_w * p_unit_size;
  2204. }
  2205. }
  2206. Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier, bool p_use_setup_queue) {
  2207. _THREAD_SAFE_METHOD_
  2208. ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER,
  2209. "Updating textures is forbidden during creation of a draw or compute list");
  2210. Texture *texture = texture_owner.get_or_null(p_texture);
  2211. ERR_FAIL_NULL_V(texture, ERR_INVALID_PARAMETER);
  2212. if (texture->owner != RID()) {
  2213. p_texture = texture->owner;
  2214. texture = texture_owner.get_or_null(texture->owner);
  2215. ERR_FAIL_NULL_V(texture, ERR_BUG); // This is a bug.
  2216. }
  2217. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  2218. "Texture can't be updated while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to update this texture.");
  2219. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  2220. "Texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_UPDATE_BIT` to be set to be updatable.");
  2221. uint32_t layer_count = texture->layers;
  2222. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2223. layer_count *= 6;
  2224. }
  2225. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  2226. uint32_t width, height;
  2227. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  2228. uint32_t required_size = image_size;
  2229. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  2230. if (required_align == 1) {
  2231. required_align = get_image_format_pixel_size(texture->format);
  2232. }
  2233. if ((required_align % 4) != 0) { // Alignment rules are really strange.
  2234. required_align *= 4;
  2235. }
  2236. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  2237. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  2238. uint32_t region_size = texture_upload_region_size_px;
  2239. const uint8_t *r = p_data.ptr();
  2240. VkCommandBuffer command_buffer = p_use_setup_queue ? frames[frame].setup_command_buffer : frames[frame].draw_command_buffer;
  2241. // Barrier to transfer.
  2242. {
  2243. VkImageMemoryBarrier image_memory_barrier;
  2244. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2245. image_memory_barrier.pNext = nullptr;
  2246. image_memory_barrier.srcAccessMask = 0;
  2247. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2248. image_memory_barrier.oldLayout = texture->layout;
  2249. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2250. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2251. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2252. image_memory_barrier.image = texture->image;
  2253. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2254. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2255. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2256. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2257. image_memory_barrier.subresourceRange.layerCount = 1;
  2258. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2259. }
  2260. uint32_t mipmap_offset = 0;
  2261. uint32_t logic_width = texture->width;
  2262. uint32_t logic_height = texture->height;
  2263. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  2264. uint32_t depth;
  2265. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  2266. const uint8_t *read_ptr_mipmap = r + mipmap_offset;
  2267. image_size = image_total - mipmap_offset;
  2268. for (uint32_t z = 0; z < depth; z++) { // For 3D textures, depth may be > 0.
  2269. const uint8_t *read_ptr = read_ptr_mipmap + (image_size / depth) * z;
  2270. for (uint32_t y = 0; y < height; y += region_size) {
  2271. for (uint32_t x = 0; x < width; x += region_size) {
  2272. uint32_t region_w = MIN(region_size, width - x);
  2273. uint32_t region_h = MIN(region_size, height - y);
  2274. uint32_t region_logic_w = MIN(region_size, logic_width - x);
  2275. uint32_t region_logic_h = MIN(region_size, logic_height - y);
  2276. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  2277. uint32_t to_allocate = region_w * region_h * pixel_size;
  2278. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  2279. uint32_t alloc_offset, alloc_size;
  2280. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false);
  2281. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  2282. uint8_t *write_ptr;
  2283. { // Map.
  2284. void *data_ptr = nullptr;
  2285. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  2286. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2287. write_ptr = (uint8_t *)data_ptr;
  2288. write_ptr += alloc_offset;
  2289. }
  2290. uint32_t block_w, block_h;
  2291. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  2292. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  2293. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  2294. if (block_w != 1 || block_h != 1) {
  2295. // Compressed image (blocks).
  2296. // Must copy a block region.
  2297. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  2298. // Re-create current variables in blocky format.
  2299. uint32_t xb = x / block_w;
  2300. uint32_t yb = y / block_h;
  2301. uint32_t wb = width / block_w;
  2302. //uint32_t hb = height / block_h;
  2303. uint32_t region_wb = region_w / block_w;
  2304. uint32_t region_hb = region_h / block_h;
  2305. _copy_region(read_ptr, write_ptr, xb, yb, region_wb, region_hb, wb, block_size);
  2306. } else {
  2307. // Regular image (pixels).
  2308. // Must copy a pixel region.
  2309. _copy_region(read_ptr, write_ptr, x, y, region_w, region_h, width, pixel_size);
  2310. }
  2311. { // Unmap.
  2312. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  2313. }
  2314. VkBufferImageCopy buffer_image_copy;
  2315. buffer_image_copy.bufferOffset = alloc_offset;
  2316. buffer_image_copy.bufferRowLength = 0; // Tightly packed.
  2317. buffer_image_copy.bufferImageHeight = 0; // Tightly packed.
  2318. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  2319. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  2320. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2321. buffer_image_copy.imageSubresource.layerCount = 1;
  2322. buffer_image_copy.imageOffset.x = x;
  2323. buffer_image_copy.imageOffset.y = y;
  2324. buffer_image_copy.imageOffset.z = z;
  2325. buffer_image_copy.imageExtent.width = region_logic_w;
  2326. buffer_image_copy.imageExtent.height = region_logic_h;
  2327. buffer_image_copy.imageExtent.depth = 1;
  2328. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  2329. staging_buffer_blocks.write[staging_buffer_current].fill_amount = alloc_offset + alloc_size;
  2330. }
  2331. }
  2332. }
  2333. mipmap_offset = image_total;
  2334. logic_width = MAX(1u, logic_width >> 1);
  2335. logic_height = MAX(1u, logic_height >> 1);
  2336. }
  2337. // Barrier to restore layout.
  2338. {
  2339. uint32_t barrier_flags = 0;
  2340. uint32_t access_flags = 0;
  2341. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  2342. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2343. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2344. }
  2345. if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
  2346. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  2347. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2348. }
  2349. if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
  2350. barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2351. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2352. }
  2353. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  2354. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2355. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2356. }
  2357. if (barrier_flags == 0) {
  2358. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2359. }
  2360. VkImageMemoryBarrier image_memory_barrier;
  2361. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2362. image_memory_barrier.pNext = nullptr;
  2363. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2364. image_memory_barrier.dstAccessMask = access_flags;
  2365. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2366. image_memory_barrier.newLayout = texture->layout;
  2367. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2368. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2369. image_memory_barrier.image = texture->image;
  2370. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2371. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2372. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2373. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2374. image_memory_barrier.subresourceRange.layerCount = 1;
  2375. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2376. }
  2377. if (texture->used_in_frame != frames_drawn) {
  2378. texture->used_in_raster = false;
  2379. texture->used_in_compute = false;
  2380. texture->used_in_frame = frames_drawn;
  2381. }
  2382. texture->used_in_transfer = true;
  2383. return OK;
  2384. }
  2385. Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
  2386. uint32_t width, height, depth;
  2387. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
  2388. Vector<uint8_t> image_data;
  2389. image_data.resize(image_size);
  2390. void *img_mem;
  2391. vmaMapMemory(allocator, p_allocation, &img_mem);
  2392. uint32_t blockw, blockh;
  2393. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  2394. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  2395. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  2396. {
  2397. uint8_t *w = image_data.ptrw();
  2398. uint32_t mipmap_offset = 0;
  2399. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  2400. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
  2401. uint8_t *write_ptr_mipmap = w + mipmap_offset;
  2402. image_size = image_total - mipmap_offset;
  2403. VkImageSubresource image_sub_resorce;
  2404. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2405. image_sub_resorce.arrayLayer = p_layer;
  2406. image_sub_resorce.mipLevel = mm_i;
  2407. VkSubresourceLayout layout;
  2408. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  2409. for (uint32_t z = 0; z < depth; z++) {
  2410. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2411. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2412. if (block_size > 1) {
  2413. // Compressed.
  2414. uint32_t line_width = (block_size * (width / blockw));
  2415. for (uint32_t y = 0; y < height / blockh; y++) {
  2416. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2417. uint8_t *wptr = write_ptr + y * line_width;
  2418. memcpy(wptr, rptr, line_width);
  2419. }
  2420. } else {
  2421. // Uncompressed.
  2422. for (uint32_t y = 0; y < height; y++) {
  2423. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2424. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2425. memcpy(wptr, rptr, (uint64_t)pixel_size * width);
  2426. }
  2427. }
  2428. }
  2429. mipmap_offset = image_total;
  2430. }
  2431. }
  2432. vmaUnmapMemory(allocator, p_allocation);
  2433. return image_data;
  2434. }
  2435. Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2436. _THREAD_SAFE_METHOD_
  2437. Texture *tex = texture_owner.get_or_null(p_texture);
  2438. ERR_FAIL_NULL_V(tex, Vector<uint8_t>());
  2439. ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
  2440. "Texture can't be retrieved while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to retrieve this texture.");
  2441. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
  2442. "Texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
  2443. uint32_t layer_count = tex->layers;
  2444. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2445. layer_count *= 6;
  2446. }
  2447. ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
  2448. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2449. // Does not need anything fancy, map and read.
  2450. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2451. } else {
  2452. // Compute total image size.
  2453. uint32_t width, height, depth;
  2454. uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  2455. // Allocate buffer.
  2456. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; // Makes more sense to retrieve.
  2457. Buffer tmp_buffer;
  2458. _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
  2459. ERR_FAIL_COND_V_MSG(tmp_buffer.buffer == VK_NULL_HANDLE, Vector<uint8_t>(), "Device was unable to allocate temporal buffer.");
  2460. { // Source image barrier.
  2461. VkImageMemoryBarrier image_memory_barrier;
  2462. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2463. image_memory_barrier.pNext = nullptr;
  2464. image_memory_barrier.srcAccessMask = 0;
  2465. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2466. image_memory_barrier.oldLayout = tex->layout;
  2467. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2468. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2469. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2470. image_memory_barrier.image = tex->image;
  2471. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2472. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2473. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2474. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2475. image_memory_barrier.subresourceRange.layerCount = 1;
  2476. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2477. }
  2478. uint32_t computed_w = tex->width;
  2479. uint32_t computed_h = tex->height;
  2480. uint32_t computed_d = tex->depth;
  2481. uint32_t prev_size = 0;
  2482. uint32_t offset = 0;
  2483. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2484. VkBufferImageCopy buffer_image_copy;
  2485. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
  2486. uint32_t size = image_size - prev_size;
  2487. prev_size = image_size;
  2488. buffer_image_copy.bufferOffset = offset;
  2489. buffer_image_copy.bufferImageHeight = 0;
  2490. buffer_image_copy.bufferRowLength = 0;
  2491. buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
  2492. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2493. buffer_image_copy.imageSubresource.layerCount = 1;
  2494. buffer_image_copy.imageSubresource.mipLevel = i;
  2495. buffer_image_copy.imageOffset.x = 0;
  2496. buffer_image_copy.imageOffset.y = 0;
  2497. buffer_image_copy.imageOffset.z = 0;
  2498. buffer_image_copy.imageExtent.width = computed_w;
  2499. buffer_image_copy.imageExtent.height = computed_h;
  2500. buffer_image_copy.imageExtent.depth = computed_d;
  2501. vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
  2502. computed_w = MAX(1u, computed_w >> 1);
  2503. computed_h = MAX(1u, computed_h >> 1);
  2504. computed_d = MAX(1u, computed_d >> 1);
  2505. offset += size;
  2506. }
  2507. { // Restore src.
  2508. VkImageMemoryBarrier image_memory_barrier;
  2509. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2510. image_memory_barrier.pNext = nullptr;
  2511. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2512. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2513. if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  2514. image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
  2515. }
  2516. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2517. image_memory_barrier.newLayout = tex->layout;
  2518. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2519. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2520. image_memory_barrier.image = tex->image;
  2521. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2522. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2523. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2524. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2525. image_memory_barrier.subresourceRange.layerCount = 1;
  2526. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2527. }
  2528. _flush(true);
  2529. void *buffer_mem;
  2530. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  2531. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2532. Vector<uint8_t> buffer_data;
  2533. {
  2534. buffer_data.resize(buffer_size);
  2535. uint8_t *w = buffer_data.ptrw();
  2536. memcpy(w, buffer_mem, buffer_size);
  2537. }
  2538. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  2539. _buffer_free(&tmp_buffer);
  2540. return buffer_data;
  2541. }
  2542. }
  2543. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2544. _THREAD_SAFE_METHOD_
  2545. Texture *tex = texture_owner.get_or_null(p_texture);
  2546. ERR_FAIL_NULL_V(tex, false);
  2547. return tex->owner.is_valid();
  2548. }
  2549. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2550. return texture_owner.owns(p_texture);
  2551. }
  2552. RD::TextureFormat RenderingDeviceVulkan::texture_get_format(RID p_texture) {
  2553. _THREAD_SAFE_METHOD_
  2554. Texture *tex = texture_owner.get_or_null(p_texture);
  2555. ERR_FAIL_NULL_V(tex, TextureFormat());
  2556. TextureFormat tf;
  2557. tf.format = tex->format;
  2558. tf.width = tex->width;
  2559. tf.height = tex->height;
  2560. tf.depth = tex->depth;
  2561. tf.array_layers = tex->layers;
  2562. tf.mipmaps = tex->mipmaps;
  2563. tf.texture_type = tex->type;
  2564. tf.samples = tex->samples;
  2565. tf.usage_bits = tex->usage_flags;
  2566. tf.shareable_formats = tex->allowed_shared_formats;
  2567. tf.is_resolve_buffer = tex->is_resolve_buffer;
  2568. return tf;
  2569. }
  2570. Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {
  2571. _THREAD_SAFE_METHOD_
  2572. Texture *tex = texture_owner.get_or_null(p_texture);
  2573. ERR_FAIL_NULL_V(tex, Size2i());
  2574. return Size2i(tex->width, tex->height);
  2575. }
  2576. uint64_t RenderingDeviceVulkan::texture_get_native_handle(RID p_texture) {
  2577. _THREAD_SAFE_METHOD_
  2578. Texture *tex = texture_owner.get_or_null(p_texture);
  2579. ERR_FAIL_NULL_V(tex, 0);
  2580. return (uint64_t)tex->image;
  2581. }
  2582. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier) {
  2583. _THREAD_SAFE_METHOD_
  2584. Texture *src_tex = texture_owner.get_or_null(p_from_texture);
  2585. ERR_FAIL_NULL_V(src_tex, ERR_INVALID_PARAMETER);
  2586. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2587. "Source texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
  2588. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2589. "Source texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
  2590. uint32_t src_layer_count = src_tex->layers;
  2591. uint32_t src_width, src_height, src_depth;
  2592. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2593. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2594. src_layer_count *= 6;
  2595. }
  2596. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2597. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2598. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2599. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2600. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2601. Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
  2602. ERR_FAIL_NULL_V(dst_tex, ERR_INVALID_PARAMETER);
  2603. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2604. "Destination texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
  2605. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2606. "Destination texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_TO_BIT` to be set to be retrieved.");
  2607. uint32_t dst_layer_count = dst_tex->layers;
  2608. uint32_t dst_width, dst_height, dst_depth;
  2609. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2610. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2611. dst_layer_count *= 6;
  2612. }
  2613. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2614. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2615. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2616. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2617. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2618. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2619. "Source and destination texture must be of the same type (color or depth).");
  2620. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2621. {
  2622. // PRE Copy the image.
  2623. { // Source.
  2624. VkImageMemoryBarrier image_memory_barrier;
  2625. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2626. image_memory_barrier.pNext = nullptr;
  2627. image_memory_barrier.srcAccessMask = 0;
  2628. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2629. image_memory_barrier.oldLayout = src_tex->layout;
  2630. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2631. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2632. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2633. image_memory_barrier.image = src_tex->image;
  2634. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2635. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2636. image_memory_barrier.subresourceRange.levelCount = 1;
  2637. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2638. image_memory_barrier.subresourceRange.layerCount = 1;
  2639. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2640. }
  2641. { // Dest.
  2642. VkImageMemoryBarrier image_memory_barrier;
  2643. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2644. image_memory_barrier.pNext = nullptr;
  2645. image_memory_barrier.srcAccessMask = 0;
  2646. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2647. image_memory_barrier.oldLayout = dst_tex->layout;
  2648. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2649. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2650. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2651. image_memory_barrier.image = dst_tex->image;
  2652. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2653. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2654. image_memory_barrier.subresourceRange.levelCount = 1;
  2655. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2656. image_memory_barrier.subresourceRange.layerCount = 1;
  2657. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2658. }
  2659. // COPY.
  2660. {
  2661. VkImageCopy image_copy_region;
  2662. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2663. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2664. image_copy_region.srcSubresource.layerCount = 1;
  2665. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2666. image_copy_region.srcOffset.x = p_from.x;
  2667. image_copy_region.srcOffset.y = p_from.y;
  2668. image_copy_region.srcOffset.z = p_from.z;
  2669. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2670. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2671. image_copy_region.dstSubresource.layerCount = 1;
  2672. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2673. image_copy_region.dstOffset.x = p_to.x;
  2674. image_copy_region.dstOffset.y = p_to.y;
  2675. image_copy_region.dstOffset.z = p_to.z;
  2676. image_copy_region.extent.width = p_size.x;
  2677. image_copy_region.extent.height = p_size.y;
  2678. image_copy_region.extent.depth = p_size.z;
  2679. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2680. }
  2681. // RESTORE LAYOUT for SRC and DST.
  2682. uint32_t barrier_flags = 0;
  2683. uint32_t access_flags = 0;
  2684. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  2685. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2686. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2687. }
  2688. if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
  2689. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  2690. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2691. }
  2692. if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
  2693. barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2694. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2695. }
  2696. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  2697. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2698. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2699. }
  2700. if (barrier_flags == 0) {
  2701. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2702. }
  2703. { // Restore src.
  2704. VkImageMemoryBarrier image_memory_barrier;
  2705. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2706. image_memory_barrier.pNext = nullptr;
  2707. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2708. image_memory_barrier.dstAccessMask = access_flags;
  2709. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2710. image_memory_barrier.newLayout = src_tex->layout;
  2711. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2712. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2713. image_memory_barrier.image = src_tex->image;
  2714. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2715. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2716. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2717. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2718. image_memory_barrier.subresourceRange.layerCount = 1;
  2719. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2720. }
  2721. { // Make dst readable.
  2722. VkImageMemoryBarrier image_memory_barrier;
  2723. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2724. image_memory_barrier.pNext = nullptr;
  2725. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2726. image_memory_barrier.dstAccessMask = access_flags;
  2727. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2728. image_memory_barrier.newLayout = dst_tex->layout;
  2729. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2730. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2731. image_memory_barrier.image = dst_tex->image;
  2732. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2733. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2734. image_memory_barrier.subresourceRange.levelCount = 1;
  2735. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2736. image_memory_barrier.subresourceRange.layerCount = 1;
  2737. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2738. }
  2739. }
  2740. if (dst_tex->used_in_frame != frames_drawn) {
  2741. dst_tex->used_in_raster = false;
  2742. dst_tex->used_in_compute = false;
  2743. dst_tex->used_in_frame = frames_drawn;
  2744. }
  2745. dst_tex->used_in_transfer = true;
  2746. return OK;
  2747. }
  2748. Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier) {
  2749. _THREAD_SAFE_METHOD_
  2750. Texture *src_tex = texture_owner.get_or_null(p_from_texture);
  2751. ERR_FAIL_NULL_V(src_tex, ERR_INVALID_PARAMETER);
  2752. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2753. "Source texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
  2754. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2755. "Source texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
  2756. ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
  2757. ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
  2758. Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
  2759. ERR_FAIL_NULL_V(dst_tex, ERR_INVALID_PARAMETER);
  2760. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2761. "Destination texture can't be copied while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to copy this texture.");
  2762. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2763. "Destination texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_TO_BIT` to be set to be retrieved.");
  2764. ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
  2765. ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
  2766. ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
  2767. ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
  2768. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2769. "Source and destination texture must be of the same type (color or depth).");
  2770. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2771. {
  2772. // PRE Copy the image.
  2773. { // Source.
  2774. VkImageMemoryBarrier image_memory_barrier;
  2775. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2776. image_memory_barrier.pNext = nullptr;
  2777. image_memory_barrier.srcAccessMask = 0;
  2778. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2779. image_memory_barrier.oldLayout = src_tex->layout;
  2780. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2781. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2782. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2783. image_memory_barrier.image = src_tex->image;
  2784. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2785. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2786. image_memory_barrier.subresourceRange.levelCount = 1;
  2787. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2788. image_memory_barrier.subresourceRange.layerCount = 1;
  2789. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2790. }
  2791. { // Dest.
  2792. VkImageMemoryBarrier image_memory_barrier;
  2793. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2794. image_memory_barrier.pNext = nullptr;
  2795. image_memory_barrier.srcAccessMask = 0;
  2796. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2797. image_memory_barrier.oldLayout = dst_tex->layout;
  2798. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2799. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2800. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2801. image_memory_barrier.image = dst_tex->image;
  2802. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2803. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2804. image_memory_barrier.subresourceRange.levelCount = 1;
  2805. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2806. image_memory_barrier.subresourceRange.layerCount = 1;
  2807. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2808. }
  2809. // COPY.
  2810. {
  2811. VkImageResolve image_copy_region;
  2812. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2813. image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
  2814. image_copy_region.srcSubresource.layerCount = 1;
  2815. image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
  2816. image_copy_region.srcOffset.x = 0;
  2817. image_copy_region.srcOffset.y = 0;
  2818. image_copy_region.srcOffset.z = 0;
  2819. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2820. image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
  2821. image_copy_region.dstSubresource.layerCount = 1;
  2822. image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
  2823. image_copy_region.dstOffset.x = 0;
  2824. image_copy_region.dstOffset.y = 0;
  2825. image_copy_region.dstOffset.z = 0;
  2826. image_copy_region.extent.width = src_tex->width;
  2827. image_copy_region.extent.height = src_tex->height;
  2828. image_copy_region.extent.depth = src_tex->depth;
  2829. vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2830. }
  2831. // RESTORE LAYOUT for SRC and DST.
  2832. uint32_t barrier_flags = 0;
  2833. uint32_t access_flags = 0;
  2834. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  2835. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2836. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2837. }
  2838. if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
  2839. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  2840. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2841. }
  2842. if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
  2843. barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2844. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2845. }
  2846. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  2847. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2848. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2849. }
  2850. if (barrier_flags == 0) {
  2851. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2852. }
  2853. { // Restore src.
  2854. VkImageMemoryBarrier image_memory_barrier;
  2855. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2856. image_memory_barrier.pNext = nullptr;
  2857. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2858. image_memory_barrier.dstAccessMask = access_flags;
  2859. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2860. image_memory_barrier.newLayout = src_tex->layout;
  2861. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2862. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2863. image_memory_barrier.image = src_tex->image;
  2864. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2865. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2866. image_memory_barrier.subresourceRange.levelCount = 1;
  2867. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2868. image_memory_barrier.subresourceRange.layerCount = 1;
  2869. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2870. }
  2871. { // Make dst readable.
  2872. VkImageMemoryBarrier image_memory_barrier;
  2873. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2874. image_memory_barrier.pNext = nullptr;
  2875. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2876. image_memory_barrier.dstAccessMask = access_flags;
  2877. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2878. image_memory_barrier.newLayout = dst_tex->layout;
  2879. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2880. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2881. image_memory_barrier.image = dst_tex->image;
  2882. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2883. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2884. image_memory_barrier.subresourceRange.levelCount = 1;
  2885. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2886. image_memory_barrier.subresourceRange.layerCount = 1;
  2887. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2888. }
  2889. }
  2890. return OK;
  2891. }
  2892. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier) {
  2893. _THREAD_SAFE_METHOD_
  2894. Texture *src_tex = texture_owner.get_or_null(p_texture);
  2895. ERR_FAIL_NULL_V(src_tex, ERR_INVALID_PARAMETER);
  2896. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2897. "Source texture can't be cleared while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to clear this texture.");
  2898. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2899. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2900. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2901. "Source texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_TO_BIT` to be set to be cleared.");
  2902. uint32_t src_layer_count = src_tex->layers;
  2903. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2904. src_layer_count *= 6;
  2905. }
  2906. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2907. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2908. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2909. VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2910. // NOTE: Perhaps the valid stages/accesses for a given owner should be a property of the owner. (Here and places like _get_buffer_from_owner.)
  2911. const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2912. constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
  2913. constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2914. const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
  2915. { // Barrier from previous access with optional layout change (see clear_layout logic above).
  2916. VkImageMemoryBarrier image_memory_barrier;
  2917. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2918. image_memory_barrier.pNext = nullptr;
  2919. image_memory_barrier.srcAccessMask = valid_texture_access;
  2920. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2921. image_memory_barrier.oldLayout = src_tex->layout;
  2922. image_memory_barrier.newLayout = clear_layout;
  2923. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2924. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2925. image_memory_barrier.image = src_tex->image;
  2926. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2927. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2928. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2929. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2930. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2931. vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2932. }
  2933. VkClearColorValue clear_color;
  2934. clear_color.float32[0] = p_color.r;
  2935. clear_color.float32[1] = p_color.g;
  2936. clear_color.float32[2] = p_color.b;
  2937. clear_color.float32[3] = p_color.a;
  2938. VkImageSubresourceRange range;
  2939. range.aspectMask = src_tex->read_aspect_mask;
  2940. range.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2941. range.layerCount = p_layers;
  2942. range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2943. range.levelCount = p_mipmaps;
  2944. vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
  2945. { // Barrier to post clear accesses (changing back the layout if needed).
  2946. uint32_t barrier_flags = 0;
  2947. uint32_t access_flags = 0;
  2948. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  2949. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2950. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2951. }
  2952. if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
  2953. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  2954. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2955. }
  2956. if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
  2957. barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2958. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2959. }
  2960. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  2961. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2962. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2963. }
  2964. if (barrier_flags == 0) {
  2965. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2966. }
  2967. VkImageMemoryBarrier image_memory_barrier;
  2968. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2969. image_memory_barrier.pNext = nullptr;
  2970. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2971. image_memory_barrier.dstAccessMask = access_flags;
  2972. image_memory_barrier.oldLayout = clear_layout;
  2973. image_memory_barrier.newLayout = src_tex->layout;
  2974. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2975. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2976. image_memory_barrier.image = src_tex->image;
  2977. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2978. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2979. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2980. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2981. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2982. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2983. }
  2984. if (src_tex->used_in_frame != frames_drawn) {
  2985. src_tex->used_in_raster = false;
  2986. src_tex->used_in_compute = false;
  2987. src_tex->used_in_frame = frames_drawn;
  2988. }
  2989. src_tex->used_in_transfer = true;
  2990. return OK;
  2991. }
  2992. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const {
  2993. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2994. _THREAD_SAFE_METHOD_
  2995. // Validate that this image is supported for the intended use.
  2996. VkFormatProperties properties;
  2997. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2998. VkFormatFeatureFlags flags;
  2999. if (p_usage.has_flag(TEXTURE_USAGE_CPU_READ_BIT)) {
  3000. flags = properties.linearTilingFeatures;
  3001. } else {
  3002. flags = properties.optimalTilingFeatures;
  3003. }
  3004. if (p_usage.has_flag(TEXTURE_USAGE_SAMPLING_BIT) && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  3005. return false;
  3006. }
  3007. if (p_usage.has_flag(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  3008. return false;
  3009. }
  3010. if (p_usage.has_flag(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  3011. return false;
  3012. }
  3013. if (p_usage.has_flag(TEXTURE_USAGE_STORAGE_BIT) && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  3014. return false;
  3015. }
  3016. if (p_usage.has_flag(TEXTURE_USAGE_STORAGE_ATOMIC_BIT) && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  3017. return false;
  3018. }
  3019. // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
  3020. if (p_usage.has_flag(TEXTURE_USAGE_VRS_ATTACHMENT_BIT) && p_format != DATA_FORMAT_R8_UINT) {
  3021. return false;
  3022. }
  3023. return true;
  3024. }
  3025. /********************/
  3026. /**** ATTACHMENT ****/
  3027. /********************/
  3028. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count, Vector<TextureSamples> *r_samples) {
  3029. // Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them.
  3030. const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  3031. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  3032. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  3033. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  3034. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | // From Section 7.1 of Vulkan API Spec v1.1.148.
  3035. VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR;
  3036. VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  3037. VkSubpassDependency2KHR dependencies[2] = {
  3038. { VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0, 0 },
  3039. { VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0, 0 }
  3040. };
  3041. VkSubpassDependency2KHR &dependency_from_external = dependencies[0];
  3042. VkSubpassDependency2KHR &dependency_to_external = dependencies[1];
  3043. LocalVector<int32_t> attachment_last_pass;
  3044. attachment_last_pass.resize(p_attachments.size());
  3045. if (p_view_count > 1) {
  3046. const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
  3047. // This only works with multiview!
  3048. ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
  3049. // Make sure we limit this to the number of views we support.
  3050. ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
  3051. }
  3052. // These are only used if we use multiview but we need to define them in scope.
  3053. const uint32_t view_mask = (1 << p_view_count) - 1;
  3054. const uint32_t correlation_mask = (1 << p_view_count) - 1;
  3055. Vector<VkAttachmentDescription2KHR> attachments;
  3056. Vector<int> attachment_remap;
  3057. for (int i = 0; i < p_attachments.size(); i++) {
  3058. if (p_attachments[i].usage_flags == AttachmentFormat::UNUSED_ATTACHMENT) {
  3059. attachment_remap.push_back(VK_ATTACHMENT_UNUSED);
  3060. continue;
  3061. }
  3062. ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  3063. ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  3064. ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT | TEXTURE_USAGE_VRS_ATTACHMENT_BIT)),
  3065. VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth-stencil, input or VRS) bit set.");
  3066. VkAttachmentDescription2KHR description = {};
  3067. description.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR;
  3068. description.pNext = nullptr;
  3069. description.flags = 0;
  3070. description.format = vulkan_formats[p_attachments[i].format];
  3071. description.samples = _ensure_supported_sample_count(p_attachments[i].samples);
  3072. bool is_sampled = p_attachments[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  3073. bool is_storage = p_attachments[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  3074. bool is_depth = p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  3075. // We can setup a framebuffer where we write to our VRS texture to set it up.
  3076. // We make the assumption here that if our texture is actually used as our VRS attachment.
  3077. // It is used as such for each subpass. This is fairly certain seeing the restrictions on subpasses.
  3078. bool is_vrs = p_attachments[i].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && i == p_passes[0].vrs_attachment;
  3079. if (is_vrs) {
  3080. // For VRS we only read, there is no writing to this texture.
  3081. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3082. description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3083. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3084. } else {
  3085. // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write.
  3086. // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs
  3087. // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
  3088. // stage.
  3089. switch (is_depth ? p_initial_depth_action : p_initial_action) {
  3090. case INITIAL_ACTION_CLEAR_REGION:
  3091. case INITIAL_ACTION_CLEAR: {
  3092. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3093. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  3094. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3095. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3096. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3097. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  3098. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3099. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  3100. dependency_from_external.srcStageMask |= reading_stages;
  3101. } else {
  3102. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3103. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3104. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3105. dependency_from_external.srcStageMask |= reading_stages;
  3106. }
  3107. } break;
  3108. case INITIAL_ACTION_KEEP: {
  3109. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3110. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3111. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3112. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3113. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3114. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3115. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3116. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3117. dependency_from_external.srcStageMask |= reading_stages;
  3118. } else {
  3119. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3120. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3121. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3122. dependency_from_external.srcStageMask |= reading_stages;
  3123. }
  3124. } break;
  3125. case INITIAL_ACTION_DROP: {
  3126. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3127. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3128. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3129. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3130. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3131. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3132. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3133. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3134. dependency_from_external.srcStageMask |= reading_stages;
  3135. } else {
  3136. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3137. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3138. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3139. dependency_from_external.srcStageMask |= reading_stages;
  3140. }
  3141. } break;
  3142. case INITIAL_ACTION_CLEAR_REGION_CONTINUE:
  3143. case INITIAL_ACTION_CONTINUE: {
  3144. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3145. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3146. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3147. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3148. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3149. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3150. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3151. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3152. } else {
  3153. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3154. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3155. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3156. dependency_from_external.srcStageMask |= reading_stages;
  3157. }
  3158. } break;
  3159. default: {
  3160. ERR_FAIL_V(VK_NULL_HANDLE); // Should never reach here.
  3161. }
  3162. }
  3163. }
  3164. bool used_last = false;
  3165. {
  3166. int last_pass = p_passes.size() - 1;
  3167. if (is_depth) {
  3168. // Likely missing depth resolve?
  3169. if (p_passes[last_pass].depth_attachment == i) {
  3170. used_last = true;
  3171. }
  3172. } else if (is_vrs) {
  3173. if (p_passes[last_pass].vrs_attachment == i) {
  3174. used_last = true;
  3175. }
  3176. } else {
  3177. if (p_passes[last_pass].resolve_attachments.size()) {
  3178. // If using resolve attachments, check resolve attachments.
  3179. for (int j = 0; j < p_passes[last_pass].resolve_attachments.size(); j++) {
  3180. if (p_passes[last_pass].resolve_attachments[j] == i) {
  3181. used_last = true;
  3182. break;
  3183. }
  3184. }
  3185. }
  3186. if (!used_last) {
  3187. for (int j = 0; j < p_passes[last_pass].color_attachments.size(); j++) {
  3188. if (p_passes[last_pass].color_attachments[j] == i) {
  3189. used_last = true;
  3190. break;
  3191. }
  3192. }
  3193. }
  3194. }
  3195. if (!used_last) {
  3196. for (int j = 0; j < p_passes[last_pass].preserve_attachments.size(); j++) {
  3197. if (p_passes[last_pass].preserve_attachments[j] == i) {
  3198. used_last = true;
  3199. break;
  3200. }
  3201. }
  3202. }
  3203. }
  3204. FinalAction final_action = p_final_action;
  3205. FinalAction final_depth_action = p_final_depth_action;
  3206. if (!used_last) {
  3207. if (is_depth) {
  3208. final_depth_action = FINAL_ACTION_DISCARD;
  3209. } else {
  3210. final_action = FINAL_ACTION_DISCARD;
  3211. }
  3212. }
  3213. if (is_vrs) {
  3214. // We don't change our VRS texture during this process.
  3215. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3216. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3217. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3218. // TODO: Do we need to update our external dependency?
  3219. // update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  3220. } else {
  3221. switch (is_depth ? final_depth_action : final_action) {
  3222. case FINAL_ACTION_READ: {
  3223. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3224. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3225. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3226. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3227. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  3228. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3229. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3230. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  3231. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3232. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
  3233. } else {
  3234. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3235. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3236. description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3237. // TODO: What does this mean about the next usage (and thus appropriate dependency masks.
  3238. }
  3239. } break;
  3240. case FINAL_ACTION_DISCARD: {
  3241. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3242. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3243. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3244. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3245. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3246. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3247. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3248. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3249. } else {
  3250. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3251. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3252. description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3253. }
  3254. } break;
  3255. case FINAL_ACTION_CONTINUE: {
  3256. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3257. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3258. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3259. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3260. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3261. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3262. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  3263. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3264. } else {
  3265. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3266. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3267. description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3268. }
  3269. } break;
  3270. default: {
  3271. ERR_FAIL_V(VK_NULL_HANDLE); // Should never reach here.
  3272. }
  3273. }
  3274. }
  3275. attachment_last_pass[i] = -1;
  3276. attachment_remap.push_back(attachments.size());
  3277. attachments.push_back(description);
  3278. }
  3279. LocalVector<VkSubpassDescription2KHR> subpasses;
  3280. LocalVector<LocalVector<VkAttachmentReference2KHR>> color_reference_array;
  3281. LocalVector<LocalVector<VkAttachmentReference2KHR>> input_reference_array;
  3282. LocalVector<LocalVector<VkAttachmentReference2KHR>> resolve_reference_array;
  3283. LocalVector<LocalVector<uint32_t>> preserve_reference_array;
  3284. LocalVector<VkAttachmentReference2KHR> depth_reference_array;
  3285. LocalVector<VkAttachmentReference2KHR> vrs_reference_array;
  3286. LocalVector<VkFragmentShadingRateAttachmentInfoKHR> vrs_attachment_info_array;
  3287. subpasses.resize(p_passes.size());
  3288. color_reference_array.resize(p_passes.size());
  3289. input_reference_array.resize(p_passes.size());
  3290. resolve_reference_array.resize(p_passes.size());
  3291. preserve_reference_array.resize(p_passes.size());
  3292. depth_reference_array.resize(p_passes.size());
  3293. vrs_reference_array.resize(p_passes.size());
  3294. vrs_attachment_info_array.resize(p_passes.size());
  3295. LocalVector<VkSubpassDependency2KHR> subpass_dependencies;
  3296. for (int i = 0; i < p_passes.size(); i++) {
  3297. const FramebufferPass *pass = &p_passes[i];
  3298. LocalVector<VkAttachmentReference2KHR> &color_references = color_reference_array[i];
  3299. TextureSamples texture_samples = TEXTURE_SAMPLES_1;
  3300. bool is_multisample_first = true;
  3301. void *subpass_nextptr = nullptr;
  3302. for (int j = 0; j < pass->color_attachments.size(); j++) {
  3303. int32_t attachment = pass->color_attachments[j];
  3304. VkAttachmentReference2KHR reference;
  3305. reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3306. reference.pNext = nullptr;
  3307. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3308. reference.attachment = VK_ATTACHMENT_UNUSED;
  3309. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3310. } else {
  3311. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), color attachment (" + itos(j) + ").");
  3312. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as color attachment.");
  3313. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3314. if (is_multisample_first) {
  3315. texture_samples = p_attachments[attachment].samples;
  3316. is_multisample_first = false;
  3317. } else {
  3318. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples.");
  3319. }
  3320. reference.attachment = attachment_remap[attachment];
  3321. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3322. attachment_last_pass[attachment] = i;
  3323. }
  3324. reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  3325. color_references.push_back(reference);
  3326. }
  3327. LocalVector<VkAttachmentReference2KHR> &input_references = input_reference_array[i];
  3328. for (int j = 0; j < pass->input_attachments.size(); j++) {
  3329. int32_t attachment = pass->input_attachments[j];
  3330. VkAttachmentReference2KHR reference;
  3331. reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3332. reference.pNext = nullptr;
  3333. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3334. reference.attachment = VK_ATTACHMENT_UNUSED;
  3335. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3336. } else {
  3337. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
  3338. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
  3339. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3340. reference.attachment = attachment_remap[attachment];
  3341. reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3342. attachment_last_pass[attachment] = i;
  3343. }
  3344. reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  3345. input_references.push_back(reference);
  3346. }
  3347. LocalVector<VkAttachmentReference2KHR> &resolve_references = resolve_reference_array[i];
  3348. if (pass->resolve_attachments.size() > 0) {
  3349. ERR_FAIL_COND_V_MSG(pass->resolve_attachments.size() != pass->color_attachments.size(), VK_NULL_HANDLE, "The amount of resolve attachments (" + itos(pass->resolve_attachments.size()) + ") must match the number of color attachments (" + itos(pass->color_attachments.size()) + ").");
  3350. ERR_FAIL_COND_V_MSG(texture_samples == TEXTURE_SAMPLES_1, VK_NULL_HANDLE, "Resolve attachments specified, but color attachments are not multisample.");
  3351. }
  3352. for (int j = 0; j < pass->resolve_attachments.size(); j++) {
  3353. int32_t attachment = pass->resolve_attachments[j];
  3354. VkAttachmentReference2KHR reference;
  3355. reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3356. reference.pNext = nullptr;
  3357. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3358. reference.attachment = VK_ATTACHMENT_UNUSED;
  3359. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3360. } else {
  3361. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ").");
  3362. ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused.");
  3363. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment, it isn't marked as a color texture.");
  3364. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3365. bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1;
  3366. ERR_FAIL_COND_V_MSG(multisample, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
  3367. reference.attachment = attachment_remap[attachment];
  3368. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
  3369. attachment_last_pass[attachment] = i;
  3370. }
  3371. reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  3372. resolve_references.push_back(reference);
  3373. }
  3374. VkAttachmentReference2KHR &depth_stencil_reference = depth_reference_array[i];
  3375. depth_stencil_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3376. depth_stencil_reference.pNext = nullptr;
  3377. if (pass->depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
  3378. int32_t attachment = pass->depth_attachment;
  3379. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment.");
  3380. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not a depth attachment.");
  3381. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3382. depth_stencil_reference.attachment = attachment_remap[attachment];
  3383. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3384. depth_stencil_reference.aspectMask = VK_IMAGE_ASPECT_NONE;
  3385. attachment_last_pass[attachment] = i;
  3386. if (is_multisample_first) {
  3387. texture_samples = p_attachments[attachment].samples;
  3388. is_multisample_first = false;
  3389. } else {
  3390. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples including the depth.");
  3391. }
  3392. } else {
  3393. depth_stencil_reference.attachment = VK_ATTACHMENT_UNUSED;
  3394. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3395. }
  3396. if (context->get_vrs_capabilities().attachment_vrs_supported && pass->vrs_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
  3397. int32_t attachment = pass->vrs_attachment;
  3398. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), VRS attachment.");
  3399. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as VRS, but it's not a VRS attachment.");
  3400. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer VRS attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3401. VkAttachmentReference2KHR &vrs_reference = vrs_reference_array[i];
  3402. vrs_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3403. vrs_reference.pNext = nullptr;
  3404. vrs_reference.attachment = attachment_remap[attachment];
  3405. vrs_reference.layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
  3406. vrs_reference.aspectMask = VK_IMAGE_ASPECT_NONE;
  3407. Size2i texel_size = context->get_vrs_capabilities().texel_size;
  3408. VkFragmentShadingRateAttachmentInfoKHR &vrs_attachment_info = vrs_attachment_info_array[i];
  3409. vrs_attachment_info.sType = VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR;
  3410. vrs_attachment_info.pNext = nullptr;
  3411. vrs_attachment_info.pFragmentShadingRateAttachment = &vrs_reference;
  3412. vrs_attachment_info.shadingRateAttachmentTexelSize = { uint32_t(texel_size.x), uint32_t(texel_size.y) };
  3413. attachment_last_pass[attachment] = i;
  3414. subpass_nextptr = &vrs_attachment_info;
  3415. }
  3416. LocalVector<uint32_t> &preserve_references = preserve_reference_array[i];
  3417. for (int j = 0; j < pass->preserve_attachments.size(); j++) {
  3418. int32_t attachment = pass->preserve_attachments[j];
  3419. ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
  3420. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
  3421. if (attachment_last_pass[attachment] != i) {
  3422. // Preserve can still be used to keep depth or color from being discarded after use.
  3423. attachment_last_pass[attachment] = i;
  3424. preserve_references.push_back(attachment);
  3425. }
  3426. }
  3427. VkSubpassDescription2KHR &subpass = subpasses[i];
  3428. subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
  3429. subpass.pNext = subpass_nextptr;
  3430. subpass.flags = 0;
  3431. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3432. if (p_view_count == 1) {
  3433. // VUID-VkSubpassDescription2-multiview-06558: If the multiview feature is not enabled, viewMask must be 0.
  3434. subpass.viewMask = 0;
  3435. } else {
  3436. subpass.viewMask = view_mask;
  3437. }
  3438. subpass.inputAttachmentCount = input_references.size();
  3439. if (input_references.size()) {
  3440. subpass.pInputAttachments = input_references.ptr();
  3441. } else {
  3442. subpass.pInputAttachments = nullptr;
  3443. }
  3444. subpass.colorAttachmentCount = color_references.size();
  3445. if (color_references.size()) {
  3446. subpass.pColorAttachments = color_references.ptr();
  3447. } else {
  3448. subpass.pColorAttachments = nullptr;
  3449. }
  3450. if (depth_stencil_reference.attachment != VK_ATTACHMENT_UNUSED) {
  3451. subpass.pDepthStencilAttachment = &depth_stencil_reference;
  3452. } else {
  3453. subpass.pDepthStencilAttachment = nullptr;
  3454. }
  3455. if (resolve_references.size()) {
  3456. subpass.pResolveAttachments = resolve_references.ptr();
  3457. } else {
  3458. subpass.pResolveAttachments = nullptr;
  3459. }
  3460. subpass.preserveAttachmentCount = preserve_references.size();
  3461. if (preserve_references.size()) {
  3462. subpass.pPreserveAttachments = preserve_references.ptr();
  3463. } else {
  3464. subpass.pPreserveAttachments = nullptr;
  3465. }
  3466. if (r_samples) {
  3467. r_samples->push_back(texture_samples);
  3468. }
  3469. if (i > 0) {
  3470. VkSubpassDependency2KHR dependency;
  3471. dependency.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR;
  3472. dependency.pNext = nullptr;
  3473. dependency.srcSubpass = i - 1;
  3474. dependency.dstSubpass = i;
  3475. dependency.srcStageMask = 0;
  3476. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  3477. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  3478. dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  3479. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  3480. dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
  3481. dependency.viewOffset = 0;
  3482. subpass_dependencies.push_back(dependency);
  3483. }
  3484. /*
  3485. // NOTE: Big Mallet Approach -- any layout transition causes a full barrier.
  3486. if (reference.layout != description.initialLayout) {
  3487. // NOTE: This should be smarter based on the texture's knowledge of its previous role.
  3488. dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3489. dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3490. }
  3491. if (reference.layout != description.finalLayout) {
  3492. // NOTE: This should be smarter based on the texture's knowledge of its subsequent role.
  3493. dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3494. dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3495. }
  3496. */
  3497. }
  3498. VkRenderPassCreateInfo2KHR render_pass_create_info;
  3499. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
  3500. render_pass_create_info.pNext = nullptr;
  3501. render_pass_create_info.flags = 0;
  3502. render_pass_create_info.attachmentCount = attachments.size();
  3503. render_pass_create_info.pAttachments = attachments.ptr();
  3504. render_pass_create_info.subpassCount = subpasses.size();
  3505. render_pass_create_info.pSubpasses = subpasses.ptr();
  3506. // Commenting this because it seems it just avoids raster and compute to work at the same time.
  3507. // Other barriers seem to be protecting the render pass fine.
  3508. // render_pass_create_info.dependencyCount = 2;
  3509. // render_pass_create_info.pDependencies = dependencies;
  3510. render_pass_create_info.dependencyCount = subpass_dependencies.size();
  3511. if (subpass_dependencies.size()) {
  3512. render_pass_create_info.pDependencies = subpass_dependencies.ptr();
  3513. } else {
  3514. render_pass_create_info.pDependencies = nullptr;
  3515. }
  3516. if (p_view_count == 1) {
  3517. // VUID-VkRenderPassCreateInfo2-viewMask-03057: If the VkSubpassDescription2::viewMask member of all elements of pSubpasses is 0, correlatedViewMaskCount must be 0.
  3518. render_pass_create_info.correlatedViewMaskCount = 0;
  3519. render_pass_create_info.pCorrelatedViewMasks = nullptr;
  3520. } else {
  3521. render_pass_create_info.correlatedViewMaskCount = 1;
  3522. render_pass_create_info.pCorrelatedViewMasks = &correlation_mask;
  3523. }
  3524. Vector<uint32_t> view_masks;
  3525. VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
  3526. if ((p_view_count > 1) && !context->supports_renderpass2()) {
  3527. // This is only required when using vkCreateRenderPass, we add it if vkCreateRenderPass2KHR is not supported
  3528. // resulting this in being passed to our vkCreateRenderPass fallback.
  3529. // Set view masks for each subpass.
  3530. for (uint32_t i = 0; i < subpasses.size(); i++) {
  3531. view_masks.push_back(view_mask);
  3532. }
  3533. render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
  3534. render_pass_multiview_create_info.pNext = nullptr;
  3535. render_pass_multiview_create_info.subpassCount = subpasses.size();
  3536. render_pass_multiview_create_info.pViewMasks = view_masks.ptr();
  3537. render_pass_multiview_create_info.dependencyCount = 0;
  3538. render_pass_multiview_create_info.pViewOffsets = nullptr;
  3539. render_pass_multiview_create_info.correlationMaskCount = 1;
  3540. render_pass_multiview_create_info.pCorrelationMasks = &correlation_mask;
  3541. render_pass_create_info.pNext = &render_pass_multiview_create_info;
  3542. }
  3543. VkRenderPass render_pass;
  3544. VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
  3545. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass2KHR failed with error " + itos(res) + ".");
  3546. return render_pass;
  3547. }
  3548. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) {
  3549. FramebufferPass pass;
  3550. for (int i = 0; i < p_format.size(); i++) {
  3551. if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3552. pass.depth_attachment = i;
  3553. } else {
  3554. pass.color_attachments.push_back(i);
  3555. }
  3556. }
  3557. Vector<FramebufferPass> passes;
  3558. passes.push_back(pass);
  3559. return framebuffer_format_create_multipass(p_format, passes, p_view_count);
  3560. }
  3561. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
  3562. _THREAD_SAFE_METHOD_
  3563. FramebufferFormatKey key;
  3564. key.attachments = p_attachments;
  3565. key.passes = p_passes;
  3566. key.view_count = p_view_count;
  3567. const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3568. if (E) {
  3569. // Exists, return.
  3570. return E->get();
  3571. }
  3572. Vector<TextureSamples> samples;
  3573. VkRenderPass render_pass = _render_pass_create(p_attachments, p_passes, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, p_view_count, &samples); // Actions don't matter for this use case.
  3574. if (render_pass == VK_NULL_HANDLE) { // Was likely invalid.
  3575. return INVALID_ID;
  3576. }
  3577. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3578. E = framebuffer_format_cache.insert(key, id);
  3579. FramebufferFormat fb_format;
  3580. fb_format.E = E;
  3581. fb_format.render_pass = render_pass;
  3582. fb_format.pass_samples = samples;
  3583. fb_format.view_count = p_view_count;
  3584. framebuffer_formats[id] = fb_format;
  3585. return id;
  3586. }
  3587. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) {
  3588. FramebufferFormatKey key;
  3589. key.passes.push_back(FramebufferPass());
  3590. const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3591. if (E) {
  3592. // Exists, return.
  3593. return E->get();
  3594. }
  3595. VkSubpassDescription2KHR subpass;
  3596. subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
  3597. subpass.pNext = nullptr;
  3598. subpass.flags = 0;
  3599. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3600. subpass.viewMask = 0;
  3601. subpass.inputAttachmentCount = 0; // Unsupported for now.
  3602. subpass.pInputAttachments = nullptr;
  3603. subpass.colorAttachmentCount = 0;
  3604. subpass.pColorAttachments = nullptr;
  3605. subpass.pDepthStencilAttachment = nullptr;
  3606. subpass.pResolveAttachments = nullptr;
  3607. subpass.preserveAttachmentCount = 0;
  3608. subpass.pPreserveAttachments = nullptr;
  3609. VkRenderPassCreateInfo2KHR render_pass_create_info;
  3610. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
  3611. render_pass_create_info.pNext = nullptr;
  3612. render_pass_create_info.flags = 0;
  3613. render_pass_create_info.attachmentCount = 0;
  3614. render_pass_create_info.pAttachments = nullptr;
  3615. render_pass_create_info.subpassCount = 1;
  3616. render_pass_create_info.pSubpasses = &subpass;
  3617. render_pass_create_info.dependencyCount = 0;
  3618. render_pass_create_info.pDependencies = nullptr;
  3619. render_pass_create_info.correlatedViewMaskCount = 0;
  3620. render_pass_create_info.pCorrelatedViewMasks = nullptr;
  3621. VkRenderPass render_pass;
  3622. VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
  3623. ERR_FAIL_COND_V_MSG(res, 0, "vkCreateRenderPass2KHR for empty fb failed with error " + itos(res) + ".");
  3624. if (render_pass == VK_NULL_HANDLE) { // Was likely invalid.
  3625. return INVALID_ID;
  3626. }
  3627. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3628. E = framebuffer_format_cache.insert(key, id);
  3629. FramebufferFormat fb_format;
  3630. fb_format.E = E;
  3631. fb_format.render_pass = render_pass;
  3632. fb_format.pass_samples.push_back(p_samples);
  3633. framebuffer_formats[id] = fb_format;
  3634. return id;
  3635. }
  3636. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass) {
  3637. HashMap<FramebufferFormatID, FramebufferFormat>::Iterator E = framebuffer_formats.find(p_format);
  3638. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  3639. ERR_FAIL_COND_V(p_pass >= uint32_t(E->value.pass_samples.size()), TEXTURE_SAMPLES_1);
  3640. return E->value.pass_samples[p_pass];
  3641. }
  3642. /***********************/
  3643. /**** RENDER TARGET ****/
  3644. /***********************/
  3645. RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) {
  3646. _THREAD_SAFE_METHOD_
  3647. Framebuffer framebuffer;
  3648. framebuffer.format_id = framebuffer_format_create_empty(p_samples);
  3649. ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
  3650. framebuffer.size = p_size;
  3651. framebuffer.view_count = 1;
  3652. RID id = framebuffer_owner.make_rid(framebuffer);
  3653. #ifdef DEV_ENABLED
  3654. set_resource_name(id, "RID:" + itos(id.get_id()));
  3655. #endif
  3656. return id;
  3657. }
  3658. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3659. _THREAD_SAFE_METHOD_
  3660. FramebufferPass pass;
  3661. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3662. Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
  3663. ERR_FAIL_COND_V_MSG(texture && texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3664. if (texture && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3665. pass.depth_attachment = i;
  3666. } else if (texture && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
  3667. pass.vrs_attachment = i;
  3668. } else {
  3669. if (texture && texture->is_resolve_buffer) {
  3670. pass.resolve_attachments.push_back(i);
  3671. } else {
  3672. pass.color_attachments.push_back(texture ? i : FramebufferPass::ATTACHMENT_UNUSED);
  3673. }
  3674. }
  3675. }
  3676. Vector<FramebufferPass> passes;
  3677. passes.push_back(pass);
  3678. return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count);
  3679. }
  3680. RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3681. _THREAD_SAFE_METHOD_
  3682. Vector<AttachmentFormat> attachments;
  3683. attachments.resize(p_texture_attachments.size());
  3684. Size2i size;
  3685. bool size_set = false;
  3686. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3687. AttachmentFormat af;
  3688. Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
  3689. if (!texture) {
  3690. af.usage_flags = AttachmentFormat::UNUSED_ATTACHMENT;
  3691. } else {
  3692. ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3693. if (!size_set) {
  3694. size.width = texture->width;
  3695. size.height = texture->height;
  3696. size_set = true;
  3697. } else if (texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
  3698. // If this is not the first attachment we assume this is used as the VRS attachment.
  3699. // In this case this texture will be 1/16th the size of the color attachment.
  3700. // So we skip the size check.
  3701. } else {
  3702. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  3703. "All textures in a framebuffer should be the same size.");
  3704. }
  3705. af.format = texture->format;
  3706. af.samples = texture->samples;
  3707. af.usage_flags = texture->usage_flags;
  3708. }
  3709. attachments.write[i] = af;
  3710. }
  3711. ERR_FAIL_COND_V_MSG(!size_set, RID(), "All attachments unused.");
  3712. FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count);
  3713. if (format_id == INVALID_ID) {
  3714. return RID();
  3715. }
  3716. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  3717. "The format used to check this framebuffer differs from the intended framebuffer format.");
  3718. Framebuffer framebuffer;
  3719. framebuffer.format_id = format_id;
  3720. framebuffer.texture_ids = p_texture_attachments;
  3721. framebuffer.size = size;
  3722. framebuffer.view_count = p_view_count;
  3723. RID id = framebuffer_owner.make_rid(framebuffer);
  3724. #ifdef DEV_ENABLED
  3725. set_resource_name(id, "RID:" + itos(id.get_id()));
  3726. #endif
  3727. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3728. if (p_texture_attachments[i].is_valid()) {
  3729. _add_dependency(id, p_texture_attachments[i]);
  3730. }
  3731. }
  3732. return id;
  3733. }
  3734. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  3735. _THREAD_SAFE_METHOD_
  3736. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  3737. ERR_FAIL_NULL_V(framebuffer, INVALID_ID);
  3738. return framebuffer->format_id;
  3739. }
  3740. bool RenderingDeviceVulkan::framebuffer_is_valid(RID p_framebuffer) const {
  3741. _THREAD_SAFE_METHOD_
  3742. return framebuffer_owner.owns(p_framebuffer);
  3743. }
  3744. void RenderingDeviceVulkan::framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) {
  3745. _THREAD_SAFE_METHOD_
  3746. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  3747. ERR_FAIL_NULL(framebuffer);
  3748. framebuffer->invalidated_callback = p_callback;
  3749. framebuffer->invalidated_callback_userdata = p_userdata;
  3750. }
  3751. /*****************/
  3752. /**** SAMPLER ****/
  3753. /*****************/
  3754. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  3755. _THREAD_SAFE_METHOD_
  3756. VkSamplerCreateInfo sampler_create_info;
  3757. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  3758. sampler_create_info.pNext = nullptr;
  3759. sampler_create_info.flags = 0;
  3760. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3761. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3762. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  3763. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  3764. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  3765. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  3766. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  3767. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  3768. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  3769. sampler_create_info.mipLodBias = p_state.lod_bias;
  3770. sampler_create_info.anisotropyEnable = p_state.use_anisotropy && context->get_physical_device_features().samplerAnisotropy;
  3771. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  3772. sampler_create_info.compareEnable = p_state.enable_compare;
  3773. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  3774. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  3775. sampler_create_info.minLod = p_state.min_lod;
  3776. sampler_create_info.maxLod = p_state.max_lod;
  3777. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  3778. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  3779. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  3780. VkSampler sampler;
  3781. VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
  3782. ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
  3783. RID id = sampler_owner.make_rid(sampler);
  3784. #ifdef DEV_ENABLED
  3785. set_resource_name(id, "RID:" + itos(id.get_id()));
  3786. #endif
  3787. return id;
  3788. }
  3789. bool RenderingDeviceVulkan::sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_sampler_filter) const {
  3790. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  3791. _THREAD_SAFE_METHOD_
  3792. // Validate that this image is supported for the intended filtering.
  3793. VkFormatProperties properties;
  3794. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  3795. return p_sampler_filter == RD::SAMPLER_FILTER_NEAREST || (p_sampler_filter == RD::SAMPLER_FILTER_LINEAR && (properties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT));
  3796. }
  3797. /**********************/
  3798. /**** VERTEX ARRAY ****/
  3799. /**********************/
  3800. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
  3801. _THREAD_SAFE_METHOD_
  3802. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3803. uint32_t usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
  3804. if (p_use_as_storage) {
  3805. usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  3806. }
  3807. Buffer buffer;
  3808. _buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  3809. ERR_FAIL_COND_V_MSG(buffer.buffer == VK_NULL_HANDLE, RID(), "Device was unable to allocate vertex buffer.");
  3810. if (p_data.size()) {
  3811. uint64_t data_size = p_data.size();
  3812. const uint8_t *r = p_data.ptr();
  3813. _buffer_update(&buffer, 0, r, data_size);
  3814. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  3815. }
  3816. RID id = vertex_buffer_owner.make_rid(buffer);
  3817. #ifdef DEV_ENABLED
  3818. set_resource_name(id, "RID:" + itos(id.get_id()));
  3819. #endif
  3820. return id;
  3821. }
  3822. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated.
  3823. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
  3824. _THREAD_SAFE_METHOD_
  3825. VertexDescriptionKey key;
  3826. key.vertex_formats = p_vertex_formats;
  3827. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  3828. if (idptr) {
  3829. return *idptr;
  3830. }
  3831. // Does not exist, create one and cache it.
  3832. VertexDescriptionCache vdcache;
  3833. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  3834. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  3835. HashSet<int> used_locations;
  3836. for (int i = 0; i < p_vertex_formats.size(); i++) {
  3837. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  3838. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  3839. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  3840. "Data format for attachment (" + itos(i) + "), '" + named_formats[p_vertex_formats[i].format] + "', is not valid for a vertex array.");
  3841. vdcache.bindings[i].binding = i;
  3842. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  3843. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  3844. vdcache.attributes[i].binding = i;
  3845. vdcache.attributes[i].location = p_vertex_formats[i].location;
  3846. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  3847. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  3848. used_locations.insert(p_vertex_formats[i].location);
  3849. }
  3850. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3851. vdcache.create_info.pNext = nullptr;
  3852. vdcache.create_info.flags = 0;
  3853. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  3854. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  3855. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  3856. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  3857. vdcache.vertex_formats = p_vertex_formats;
  3858. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  3859. vertex_format_cache[key] = id;
  3860. vertex_formats[id] = vdcache;
  3861. return id;
  3862. }
  3863. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets) {
  3864. _THREAD_SAFE_METHOD_
  3865. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3866. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3867. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  3868. for (int i = 0; i < p_src_buffers.size(); i++) {
  3869. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  3870. }
  3871. VertexArray vertex_array;
  3872. if (p_offsets.is_empty()) {
  3873. vertex_array.offsets.resize_zeroed(p_src_buffers.size());
  3874. } else {
  3875. ERR_FAIL_COND_V(p_offsets.size() != p_src_buffers.size(), RID());
  3876. vertex_array.offsets = p_offsets;
  3877. }
  3878. vertex_array.vertex_count = p_vertex_count;
  3879. vertex_array.description = p_vertex_format;
  3880. vertex_array.max_instances_allowed = 0xFFFFFFFF; // By default as many as you want.
  3881. for (int i = 0; i < p_src_buffers.size(); i++) {
  3882. Buffer *buffer = vertex_buffer_owner.get_or_null(p_src_buffers[i]);
  3883. // Validate with buffer.
  3884. {
  3885. const VertexAttribute &atf = vd.vertex_formats[i];
  3886. uint32_t element_size = get_format_vertex_size(atf.format);
  3887. ERR_FAIL_COND_V(element_size == 0, RID()); // Should never happens since this was prevalidated.
  3888. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  3889. // Validate size for regular drawing.
  3890. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  3891. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  3892. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  3893. } else {
  3894. // Validate size for instances drawing.
  3895. uint64_t available = buffer->size - atf.offset;
  3896. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  3897. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  3898. uint32_t instances_allowed = available / atf.stride;
  3899. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  3900. }
  3901. }
  3902. vertex_array.buffers.push_back(buffer->buffer);
  3903. }
  3904. RID id = vertex_array_owner.make_rid(vertex_array);
  3905. for (int i = 0; i < p_src_buffers.size(); i++) {
  3906. _add_dependency(id, p_src_buffers[i]);
  3907. }
  3908. return id;
  3909. }
  3910. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
  3911. _THREAD_SAFE_METHOD_
  3912. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3913. IndexBuffer index_buffer;
  3914. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  3915. index_buffer.supports_restart_indices = p_use_restart_indices;
  3916. index_buffer.index_count = p_index_count;
  3917. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  3918. #ifdef DEBUG_ENABLED
  3919. if (p_data.size()) {
  3920. index_buffer.max_index = 0;
  3921. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  3922. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  3923. const uint8_t *r = p_data.ptr();
  3924. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  3925. const uint16_t *index16 = (const uint16_t *)r;
  3926. for (uint32_t i = 0; i < p_index_count; i++) {
  3927. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  3928. continue; // Restart index, ignore.
  3929. }
  3930. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  3931. }
  3932. } else {
  3933. const uint32_t *index32 = (const uint32_t *)r;
  3934. for (uint32_t i = 0; i < p_index_count; i++) {
  3935. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  3936. continue; // Restart index, ignore.
  3937. }
  3938. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  3939. }
  3940. }
  3941. } else {
  3942. index_buffer.max_index = 0xFFFFFFFF;
  3943. }
  3944. #else
  3945. index_buffer.max_index = 0xFFFFFFFF;
  3946. #endif
  3947. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  3948. ERR_FAIL_COND_V_MSG(index_buffer.buffer == VK_NULL_HANDLE, RID(), "Device was unable to allocate index buffer.");
  3949. if (p_data.size()) {
  3950. uint64_t data_size = p_data.size();
  3951. const uint8_t *r = p_data.ptr();
  3952. _buffer_update(&index_buffer, 0, r, data_size);
  3953. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  3954. }
  3955. RID id = index_buffer_owner.make_rid(index_buffer);
  3956. #ifdef DEV_ENABLED
  3957. set_resource_name(id, "RID:" + itos(id.get_id()));
  3958. #endif
  3959. return id;
  3960. }
  3961. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  3962. _THREAD_SAFE_METHOD_
  3963. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  3964. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_index_buffer);
  3965. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3966. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  3967. IndexArray index_array;
  3968. index_array.max_index = index_buffer->max_index;
  3969. index_array.buffer = index_buffer->buffer;
  3970. index_array.offset = p_index_offset;
  3971. index_array.indices = p_index_count;
  3972. index_array.index_type = index_buffer->index_type;
  3973. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  3974. RID id = index_array_owner.make_rid(index_array);
  3975. _add_dependency(id, p_index_buffer);
  3976. return id;
  3977. }
  3978. /****************/
  3979. /**** SHADER ****/
  3980. /****************/
  3981. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  3982. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  3983. };
  3984. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  3985. VK_SHADER_STAGE_VERTEX_BIT,
  3986. VK_SHADER_STAGE_FRAGMENT_BIT,
  3987. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3988. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3989. VK_SHADER_STAGE_COMPUTE_BIT,
  3990. };
  3991. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  3992. String ret;
  3993. const Shader *shader = shader_owner.get_or_null(p_shader);
  3994. ERR_FAIL_NULL_V(shader, String());
  3995. for (int i = 0; i < shader->sets.size(); i++) {
  3996. if (p_set >= 0 && i != p_set) {
  3997. continue;
  3998. }
  3999. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  4000. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  4001. if (!ret.is_empty()) {
  4002. ret += "\n";
  4003. }
  4004. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Writable: " + (ui.writable ? "Y" : "N") + " Length: " + itos(ui.length);
  4005. }
  4006. }
  4007. return ret;
  4008. }
  4009. // Version 1: initial.
  4010. // Version 2: Added shader name.
  4011. // Version 3: Added writable.
  4012. // Version 4: 64-bit vertex input mask.
  4013. #define SHADER_BINARY_VERSION 4
  4014. String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
  4015. return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
  4016. }
  4017. struct RenderingDeviceVulkanShaderBinaryDataBinding {
  4018. uint32_t type;
  4019. uint32_t binding;
  4020. uint32_t stages;
  4021. uint32_t length; // Size of arrays (in total elements), or ubos (in bytes * total elements).
  4022. uint32_t writable;
  4023. };
  4024. struct RenderingDeviceVulkanShaderBinarySpecializationConstant {
  4025. uint32_t type;
  4026. uint32_t constant_id;
  4027. union {
  4028. uint32_t int_value;
  4029. float float_value;
  4030. bool bool_value;
  4031. };
  4032. uint32_t stage_flags;
  4033. };
  4034. struct RenderingDeviceVulkanShaderBinaryData {
  4035. uint64_t vertex_input_mask;
  4036. uint32_t fragment_output_mask;
  4037. uint32_t specialization_constants_count;
  4038. uint32_t is_compute;
  4039. uint32_t compute_local_size[3];
  4040. uint32_t set_count;
  4041. uint32_t push_constant_size;
  4042. uint32_t push_constant_vk_stages_mask;
  4043. uint32_t stage_count;
  4044. uint32_t shader_name_len;
  4045. };
  4046. Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
  4047. SpirvReflectionData spirv_data;
  4048. if (_reflect_spirv(p_spirv, spirv_data) != OK) {
  4049. return Vector<uint8_t>();
  4050. }
  4051. ERR_FAIL_COND_V_MSG((uint32_t)spirv_data.uniforms.size() > limits.maxBoundDescriptorSets, Vector<uint8_t>(),
  4052. "Number of uniform sets is larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  4053. // Collect reflection data into binary data.
  4054. RenderingDeviceVulkanShaderBinaryData binary_data{};
  4055. Vector<Vector<RenderingDeviceVulkanShaderBinaryDataBinding>> uniform_info; // Set bindings.
  4056. Vector<RenderingDeviceVulkanShaderBinarySpecializationConstant> specialization_constants;
  4057. {
  4058. binary_data.vertex_input_mask = spirv_data.vertex_input_mask;
  4059. binary_data.fragment_output_mask = spirv_data.fragment_output_mask;
  4060. binary_data.specialization_constants_count = spirv_data.specialization_constants.size();
  4061. binary_data.is_compute = spirv_data.is_compute;
  4062. binary_data.compute_local_size[0] = spirv_data.compute_local_size[0];
  4063. binary_data.compute_local_size[1] = spirv_data.compute_local_size[1];
  4064. binary_data.compute_local_size[2] = spirv_data.compute_local_size[2];
  4065. binary_data.set_count = spirv_data.uniforms.size();
  4066. binary_data.push_constant_size = spirv_data.push_constant_size;
  4067. for (uint32_t i = 0; i < SHADER_STAGE_MAX; i++) {
  4068. if (spirv_data.push_constant_stages_mask.has_flag((ShaderStage)(1 << i))) {
  4069. binary_data.push_constant_vk_stages_mask |= shader_stage_masks[i];
  4070. }
  4071. }
  4072. for (const Vector<SpirvReflectionData::Uniform> &spirv_set : spirv_data.uniforms) {
  4073. Vector<RenderingDeviceVulkanShaderBinaryDataBinding> set_bindings;
  4074. for (const SpirvReflectionData::Uniform &spirv_uniform : spirv_set) {
  4075. RenderingDeviceVulkanShaderBinaryDataBinding binding{};
  4076. binding.type = (uint32_t)spirv_uniform.type;
  4077. binding.binding = spirv_uniform.binding;
  4078. binding.stages = (uint32_t)spirv_uniform.stages_mask;
  4079. binding.length = spirv_uniform.length;
  4080. binding.writable = (uint32_t)spirv_uniform.writable;
  4081. set_bindings.push_back(binding);
  4082. }
  4083. uniform_info.push_back(set_bindings);
  4084. }
  4085. for (const SpirvReflectionData::SpecializationConstant &spirv_sc : spirv_data.specialization_constants) {
  4086. RenderingDeviceVulkanShaderBinarySpecializationConstant spec_constant{};
  4087. spec_constant.type = (uint32_t)spirv_sc.type;
  4088. spec_constant.constant_id = spirv_sc.constant_id;
  4089. spec_constant.int_value = spirv_sc.int_value;
  4090. spec_constant.stage_flags = (uint32_t)spirv_sc.stages_mask;
  4091. specialization_constants.push_back(spec_constant);
  4092. }
  4093. }
  4094. Vector<Vector<uint8_t>> compressed_stages;
  4095. Vector<uint32_t> smolv_size;
  4096. Vector<uint32_t> zstd_size; // If 0, zstd not used.
  4097. uint32_t stages_binary_size = 0;
  4098. bool strip_debug = false;
  4099. for (int i = 0; i < p_spirv.size(); i++) {
  4100. smolv::ByteArray smolv;
  4101. if (!smolv::Encode(p_spirv[i].spir_v.ptr(), p_spirv[i].spir_v.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
  4102. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(shader_stage_names[p_spirv[i].shader_stage]));
  4103. } else {
  4104. smolv_size.push_back(smolv.size());
  4105. { // zstd.
  4106. Vector<uint8_t> zstd;
  4107. zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
  4108. int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
  4109. if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
  4110. zstd_size.push_back(dst_size);
  4111. zstd.resize(dst_size);
  4112. compressed_stages.push_back(zstd);
  4113. } else {
  4114. Vector<uint8_t> smv;
  4115. smv.resize(smolv.size());
  4116. memcpy(smv.ptrw(), &smolv[0], smolv.size());
  4117. zstd_size.push_back(0); // Not using zstd.
  4118. compressed_stages.push_back(smv);
  4119. }
  4120. }
  4121. }
  4122. uint32_t s = compressed_stages[i].size();
  4123. if (s % 4 != 0) {
  4124. s += 4 - (s % 4);
  4125. }
  4126. stages_binary_size += s;
  4127. }
  4128. binary_data.specialization_constants_count = specialization_constants.size();
  4129. binary_data.set_count = uniform_info.size();
  4130. binary_data.stage_count = p_spirv.size();
  4131. CharString shader_name_utf = p_shader_name.utf8();
  4132. binary_data.shader_name_len = shader_name_utf.length();
  4133. uint32_t total_size = sizeof(uint32_t) * 3; // Header + version + main datasize;.
  4134. total_size += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4135. total_size += binary_data.shader_name_len;
  4136. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  4137. total_size += 4 - (binary_data.shader_name_len % 4);
  4138. }
  4139. for (int i = 0; i < uniform_info.size(); i++) {
  4140. total_size += sizeof(uint32_t);
  4141. total_size += uniform_info[i].size() * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4142. }
  4143. total_size += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4144. total_size += compressed_stages.size() * sizeof(uint32_t) * 3; // Sizes.
  4145. total_size += stages_binary_size;
  4146. Vector<uint8_t> ret;
  4147. ret.resize(total_size);
  4148. {
  4149. uint32_t offset = 0;
  4150. uint8_t *binptr = ret.ptrw();
  4151. binptr[0] = 'G';
  4152. binptr[1] = 'S';
  4153. binptr[2] = 'B';
  4154. binptr[3] = 'D'; // Godot Shader Binary Data.
  4155. offset += 4;
  4156. encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
  4157. offset += sizeof(uint32_t);
  4158. encode_uint32(sizeof(RenderingDeviceVulkanShaderBinaryData), binptr + offset);
  4159. offset += sizeof(uint32_t);
  4160. memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData));
  4161. offset += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4162. if (binary_data.shader_name_len > 0) {
  4163. memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
  4164. offset += binary_data.shader_name_len;
  4165. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  4166. offset += 4 - (binary_data.shader_name_len % 4);
  4167. }
  4168. }
  4169. for (int i = 0; i < uniform_info.size(); i++) {
  4170. int count = uniform_info[i].size();
  4171. encode_uint32(count, binptr + offset);
  4172. offset += sizeof(uint32_t);
  4173. if (count > 0) {
  4174. memcpy(binptr + offset, uniform_info[i].ptr(), sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count);
  4175. offset += sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count;
  4176. }
  4177. }
  4178. if (specialization_constants.size()) {
  4179. memcpy(binptr + offset, specialization_constants.ptr(), sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size());
  4180. offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4181. }
  4182. for (int i = 0; i < compressed_stages.size(); i++) {
  4183. encode_uint32(p_spirv[i].shader_stage, binptr + offset);
  4184. offset += sizeof(uint32_t);
  4185. encode_uint32(smolv_size[i], binptr + offset);
  4186. offset += sizeof(uint32_t);
  4187. encode_uint32(zstd_size[i], binptr + offset);
  4188. offset += sizeof(uint32_t);
  4189. memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
  4190. uint32_t s = compressed_stages[i].size();
  4191. if (s % 4 != 0) {
  4192. s += 4 - (s % 4);
  4193. }
  4194. offset += s;
  4195. }
  4196. ERR_FAIL_COND_V(offset != (uint32_t)ret.size(), Vector<uint8_t>());
  4197. }
  4198. return ret;
  4199. }
  4200. RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, RID p_placeholder) {
  4201. const uint8_t *binptr = p_shader_binary.ptr();
  4202. uint32_t binsize = p_shader_binary.size();
  4203. uint32_t read_offset = 0;
  4204. // Consistency check.
  4205. ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID());
  4206. ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', RID());
  4207. uint32_t bin_version = decode_uint32(binptr + 4);
  4208. ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID());
  4209. uint32_t bin_data_size = decode_uint32(binptr + 8);
  4210. const RenderingDeviceVulkanShaderBinaryData &binary_data = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinaryData *>(binptr + 12));
  4211. Shader::PushConstant push_constant;
  4212. push_constant.size = binary_data.push_constant_size;
  4213. push_constant.vk_stages_mask = binary_data.push_constant_vk_stages_mask;
  4214. uint64_t vertex_input_mask = binary_data.vertex_input_mask;
  4215. uint32_t fragment_output_mask = binary_data.fragment_output_mask;
  4216. bool is_compute = binary_data.is_compute;
  4217. const uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] };
  4218. read_offset += sizeof(uint32_t) * 3 + bin_data_size;
  4219. String name;
  4220. if (binary_data.shader_name_len) {
  4221. name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
  4222. read_offset += binary_data.shader_name_len;
  4223. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  4224. read_offset += 4 - (binary_data.shader_name_len % 4);
  4225. }
  4226. }
  4227. Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
  4228. Vector<Vector<UniformInfo>> uniform_info;
  4229. set_bindings.resize(binary_data.set_count);
  4230. uniform_info.resize(binary_data.set_count);
  4231. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  4232. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, RID());
  4233. uint32_t set_count = decode_uint32(binptr + read_offset);
  4234. read_offset += sizeof(uint32_t);
  4235. const RenderingDeviceVulkanShaderBinaryDataBinding *set_ptr = reinterpret_cast<const RenderingDeviceVulkanShaderBinaryDataBinding *>(binptr + read_offset);
  4236. uint32_t set_size = set_count * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4237. ERR_FAIL_COND_V(read_offset + set_size >= binsize, RID());
  4238. for (uint32_t j = 0; j < set_count; j++) {
  4239. UniformInfo info;
  4240. info.type = UniformType(set_ptr[j].type);
  4241. info.writable = set_ptr[j].writable;
  4242. info.length = set_ptr[j].length;
  4243. info.binding = set_ptr[j].binding;
  4244. info.stages = set_ptr[j].stages;
  4245. VkDescriptorSetLayoutBinding layout_binding;
  4246. layout_binding.pImmutableSamplers = nullptr;
  4247. layout_binding.binding = set_ptr[j].binding;
  4248. layout_binding.descriptorCount = 1;
  4249. layout_binding.stageFlags = 0;
  4250. for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) {
  4251. if (set_ptr[j].stages & (1 << k)) {
  4252. layout_binding.stageFlags |= shader_stage_masks[k];
  4253. }
  4254. }
  4255. switch (info.type) {
  4256. case UNIFORM_TYPE_SAMPLER: {
  4257. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4258. layout_binding.descriptorCount = set_ptr[j].length;
  4259. } break;
  4260. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4261. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4262. layout_binding.descriptorCount = set_ptr[j].length;
  4263. } break;
  4264. case UNIFORM_TYPE_TEXTURE: {
  4265. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4266. layout_binding.descriptorCount = set_ptr[j].length;
  4267. } break;
  4268. case UNIFORM_TYPE_IMAGE: {
  4269. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4270. layout_binding.descriptorCount = set_ptr[j].length;
  4271. } break;
  4272. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4273. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4274. layout_binding.descriptorCount = set_ptr[j].length;
  4275. } break;
  4276. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4277. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4278. } break;
  4279. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4280. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4281. } break;
  4282. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4283. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4284. } break;
  4285. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4286. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4287. } break;
  4288. default: {
  4289. ERR_FAIL_V(RID());
  4290. }
  4291. }
  4292. set_bindings.write[i].push_back(layout_binding);
  4293. uniform_info.write[i].push_back(info);
  4294. }
  4295. read_offset += set_size;
  4296. }
  4297. ERR_FAIL_COND_V(read_offset + binary_data.specialization_constants_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
  4298. Vector<Shader::SpecializationConstant> specialization_constants;
  4299. for (uint32_t i = 0; i < binary_data.specialization_constants_count; i++) {
  4300. const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinarySpecializationConstant *>(binptr + read_offset));
  4301. Shader::SpecializationConstant sc;
  4302. sc.constant.int_value = src_sc.int_value;
  4303. sc.constant.type = PipelineSpecializationConstantType(src_sc.type);
  4304. sc.constant.constant_id = src_sc.constant_id;
  4305. sc.stage_flags = src_sc.stage_flags;
  4306. specialization_constants.push_back(sc);
  4307. read_offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant);
  4308. }
  4309. Vector<Vector<uint8_t>> stage_spirv_data;
  4310. Vector<ShaderStage> stage_type;
  4311. for (uint32_t i = 0; i < binary_data.stage_count; i++) {
  4312. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, RID());
  4313. uint32_t stage = decode_uint32(binptr + read_offset);
  4314. read_offset += sizeof(uint32_t);
  4315. uint32_t smolv_size = decode_uint32(binptr + read_offset);
  4316. read_offset += sizeof(uint32_t);
  4317. uint32_t zstd_size = decode_uint32(binptr + read_offset);
  4318. read_offset += sizeof(uint32_t);
  4319. uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size;
  4320. Vector<uint8_t> smolv;
  4321. const uint8_t *src_smolv = nullptr;
  4322. if (zstd_size > 0) {
  4323. // Decompress to smolv.
  4324. smolv.resize(smolv_size);
  4325. int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
  4326. ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, RID());
  4327. src_smolv = smolv.ptr();
  4328. } else {
  4329. src_smolv = binptr + read_offset;
  4330. }
  4331. Vector<uint8_t> spirv;
  4332. uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
  4333. spirv.resize(spirv_size);
  4334. if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
  4335. ERR_FAIL_V_MSG(RID(), "Malformed smolv input uncompressing shader stage:" + String(shader_stage_names[stage]));
  4336. }
  4337. stage_spirv_data.push_back(spirv);
  4338. stage_type.push_back(ShaderStage(stage));
  4339. if (buf_size % 4 != 0) {
  4340. buf_size += 4 - (buf_size % 4);
  4341. }
  4342. ERR_FAIL_COND_V(read_offset + buf_size > binsize, RID());
  4343. read_offset += buf_size;
  4344. }
  4345. ERR_FAIL_COND_V(read_offset != binsize, RID());
  4346. // All good, let's create modules.
  4347. _THREAD_SAFE_METHOD_
  4348. RID id;
  4349. if (p_placeholder.is_null()) {
  4350. id = shader_owner.make_rid();
  4351. } else {
  4352. id = p_placeholder;
  4353. }
  4354. Shader *shader = shader_owner.get_or_null(id);
  4355. ERR_FAIL_NULL_V(shader, RID());
  4356. shader->vertex_input_mask = vertex_input_mask;
  4357. shader->fragment_output_mask = fragment_output_mask;
  4358. shader->push_constant = push_constant;
  4359. shader->is_compute = is_compute;
  4360. shader->compute_local_size[0] = compute_local_size[0];
  4361. shader->compute_local_size[1] = compute_local_size[1];
  4362. shader->compute_local_size[2] = compute_local_size[2];
  4363. shader->specialization_constants = specialization_constants;
  4364. shader->name = name;
  4365. String error_text;
  4366. bool success = true;
  4367. for (int i = 0; i < stage_spirv_data.size(); i++) {
  4368. VkShaderModuleCreateInfo shader_module_create_info;
  4369. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  4370. shader_module_create_info.pNext = nullptr;
  4371. shader_module_create_info.flags = 0;
  4372. shader_module_create_info.codeSize = stage_spirv_data[i].size();
  4373. const uint8_t *r = stage_spirv_data[i].ptr();
  4374. shader_module_create_info.pCode = (const uint32_t *)r;
  4375. VkShaderModule module;
  4376. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
  4377. if (res) {
  4378. success = false;
  4379. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[stage_type[i]]);
  4380. break;
  4381. }
  4382. VkPipelineShaderStageCreateInfo shader_stage;
  4383. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  4384. shader_stage.pNext = nullptr;
  4385. shader_stage.flags = 0;
  4386. shader_stage.stage = shader_stage_masks[stage_type[i]];
  4387. shader_stage.module = module;
  4388. shader_stage.pName = "main";
  4389. shader_stage.pSpecializationInfo = nullptr;
  4390. shader->pipeline_stages.push_back(shader_stage);
  4391. }
  4392. // Proceed to create descriptor sets.
  4393. if (success) {
  4394. for (int i = 0; i < set_bindings.size(); i++) {
  4395. // Empty ones are fine if they were not used according to spec (binding count will be 0).
  4396. VkDescriptorSetLayoutCreateInfo layout_create_info;
  4397. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  4398. layout_create_info.pNext = nullptr;
  4399. layout_create_info.flags = 0;
  4400. layout_create_info.bindingCount = set_bindings[i].size();
  4401. layout_create_info.pBindings = set_bindings[i].ptr();
  4402. VkDescriptorSetLayout layout;
  4403. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
  4404. if (res) {
  4405. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  4406. success = false;
  4407. break;
  4408. }
  4409. Shader::Set set;
  4410. set.descriptor_set_layout = layout;
  4411. set.uniform_info = uniform_info[i];
  4412. // Sort and hash.
  4413. set.uniform_info.sort();
  4414. uint32_t format = 0; // No format, default.
  4415. if (set.uniform_info.size()) {
  4416. // Has data, needs an actual format.
  4417. UniformSetFormat usformat;
  4418. usformat.uniform_info = set.uniform_info;
  4419. RBMap<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  4420. if (E) {
  4421. format = E->get();
  4422. } else {
  4423. format = uniform_set_format_cache.size() + 1;
  4424. uniform_set_format_cache.insert(usformat, format);
  4425. }
  4426. }
  4427. shader->sets.push_back(set);
  4428. shader->set_formats.push_back(format);
  4429. }
  4430. }
  4431. if (success) {
  4432. // Create pipeline layout.
  4433. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  4434. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  4435. pipeline_layout_create_info.pNext = nullptr;
  4436. pipeline_layout_create_info.flags = 0;
  4437. pipeline_layout_create_info.setLayoutCount = shader->sets.size();
  4438. Vector<VkDescriptorSetLayout> layouts;
  4439. layouts.resize(shader->sets.size());
  4440. for (int i = 0; i < layouts.size(); i++) {
  4441. layouts.write[i] = shader->sets[i].descriptor_set_layout;
  4442. }
  4443. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  4444. // Needs to be declared in this outer scope, otherwise it may not outlive its assignment
  4445. // to pipeline_layout_create_info.
  4446. VkPushConstantRange push_constant_range;
  4447. if (push_constant.size) {
  4448. push_constant_range.stageFlags = push_constant.vk_stages_mask;
  4449. push_constant_range.offset = 0;
  4450. push_constant_range.size = push_constant.size;
  4451. pipeline_layout_create_info.pushConstantRangeCount = 1;
  4452. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  4453. } else {
  4454. pipeline_layout_create_info.pushConstantRangeCount = 0;
  4455. pipeline_layout_create_info.pPushConstantRanges = nullptr;
  4456. }
  4457. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader->pipeline_layout);
  4458. if (err) {
  4459. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  4460. success = false;
  4461. }
  4462. }
  4463. if (!success) {
  4464. // Clean up if failed.
  4465. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  4466. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
  4467. }
  4468. for (int i = 0; i < shader->sets.size(); i++) {
  4469. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
  4470. }
  4471. shader_owner.free(id);
  4472. ERR_FAIL_V_MSG(RID(), error_text);
  4473. }
  4474. #ifdef DEV_ENABLED
  4475. set_resource_name(id, "RID:" + itos(id.get_id()));
  4476. #endif
  4477. return id;
  4478. }
  4479. RID RenderingDeviceVulkan::shader_create_placeholder() {
  4480. Shader shader;
  4481. return shader_owner.make_rid(shader);
  4482. }
  4483. uint64_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  4484. _THREAD_SAFE_METHOD_
  4485. const Shader *shader = shader_owner.get_or_null(p_shader);
  4486. ERR_FAIL_NULL_V(shader, 0);
  4487. return shader->vertex_input_mask;
  4488. }
  4489. /******************/
  4490. /**** UNIFORMS ****/
  4491. /******************/
  4492. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  4493. _THREAD_SAFE_METHOD_
  4494. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4495. Buffer buffer;
  4496. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4497. ERR_FAIL_COND_V(err != OK, RID());
  4498. if (p_data.size()) {
  4499. uint64_t data_size = p_data.size();
  4500. const uint8_t *r = p_data.ptr();
  4501. _buffer_update(&buffer, 0, r, data_size);
  4502. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  4503. }
  4504. RID id = uniform_buffer_owner.make_rid(buffer);
  4505. #ifdef DEV_ENABLED
  4506. set_resource_name(id, "RID:" + itos(id.get_id()));
  4507. #endif
  4508. return id;
  4509. }
  4510. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, BitField<StorageBufferUsage> p_usage) {
  4511. _THREAD_SAFE_METHOD_
  4512. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4513. Buffer buffer;
  4514. uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  4515. if (p_usage.has_flag(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT)) {
  4516. flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
  4517. }
  4518. Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4519. ERR_FAIL_COND_V(err != OK, RID());
  4520. if (p_data.size()) {
  4521. uint64_t data_size = p_data.size();
  4522. const uint8_t *r = p_data.ptr();
  4523. _buffer_update(&buffer, 0, r, data_size);
  4524. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  4525. }
  4526. return storage_buffer_owner.make_rid(buffer);
  4527. }
  4528. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
  4529. _THREAD_SAFE_METHOD_
  4530. uint32_t element_size = get_format_vertex_size(p_format);
  4531. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  4532. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  4533. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  4534. TextureBuffer texture_buffer;
  4535. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4536. ERR_FAIL_COND_V(err != OK, RID());
  4537. if (p_data.size()) {
  4538. uint64_t data_size = p_data.size();
  4539. const uint8_t *r = p_data.ptr();
  4540. _buffer_update(&texture_buffer.buffer, 0, r, data_size);
  4541. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  4542. }
  4543. VkBufferViewCreateInfo view_create_info;
  4544. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  4545. view_create_info.pNext = nullptr;
  4546. view_create_info.flags = 0;
  4547. view_create_info.buffer = texture_buffer.buffer.buffer;
  4548. view_create_info.format = vulkan_formats[p_format];
  4549. view_create_info.offset = 0;
  4550. view_create_info.range = size_bytes;
  4551. texture_buffer.view = VK_NULL_HANDLE;
  4552. VkResult res = vkCreateBufferView(device, &view_create_info, nullptr, &texture_buffer.view);
  4553. if (res) {
  4554. _buffer_free(&texture_buffer.buffer);
  4555. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view, error " + itos(res) + ".");
  4556. }
  4557. // Allocate the view.
  4558. RID id = texture_buffer_owner.make_rid(texture_buffer);
  4559. #ifdef DEV_ENABLED
  4560. set_resource_name(id, "RID:" + itos(id.get_id()));
  4561. #endif
  4562. return id;
  4563. }
  4564. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  4565. if (!descriptor_pools.has(p_key)) {
  4566. descriptor_pools[p_key] = HashSet<DescriptorPool *>();
  4567. }
  4568. DescriptorPool *pool = nullptr;
  4569. for (DescriptorPool *E : descriptor_pools[p_key]) {
  4570. if (E->usage < max_descriptors_per_pool) {
  4571. pool = E;
  4572. break;
  4573. }
  4574. }
  4575. if (!pool) {
  4576. // Create a new one.
  4577. pool = memnew(DescriptorPool);
  4578. pool->usage = 0;
  4579. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  4580. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  4581. descriptor_pool_create_info.pNext = nullptr;
  4582. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // Can't think how somebody may NOT need this flag.
  4583. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  4584. Vector<VkDescriptorPoolSize> sizes;
  4585. // Here comes more vulkan API strangeness.
  4586. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  4587. VkDescriptorPoolSize s;
  4588. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  4589. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  4590. sizes.push_back(s);
  4591. }
  4592. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  4593. VkDescriptorPoolSize s;
  4594. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4595. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  4596. sizes.push_back(s);
  4597. }
  4598. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  4599. VkDescriptorPoolSize s;
  4600. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4601. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  4602. sizes.push_back(s);
  4603. }
  4604. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  4605. VkDescriptorPoolSize s;
  4606. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4607. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  4608. sizes.push_back(s);
  4609. }
  4610. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  4611. VkDescriptorPoolSize s;
  4612. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4613. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  4614. sizes.push_back(s);
  4615. }
  4616. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  4617. VkDescriptorPoolSize s;
  4618. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4619. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  4620. sizes.push_back(s);
  4621. }
  4622. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  4623. VkDescriptorPoolSize s;
  4624. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4625. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  4626. sizes.push_back(s);
  4627. }
  4628. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  4629. VkDescriptorPoolSize s;
  4630. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4631. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  4632. sizes.push_back(s);
  4633. }
  4634. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  4635. VkDescriptorPoolSize s;
  4636. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4637. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  4638. sizes.push_back(s);
  4639. }
  4640. descriptor_pool_create_info.poolSizeCount = sizes.size();
  4641. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  4642. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
  4643. if (res) {
  4644. memdelete(pool);
  4645. ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  4646. }
  4647. descriptor_pools[p_key].insert(pool);
  4648. }
  4649. pool->usage++;
  4650. return pool;
  4651. }
  4652. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  4653. #ifdef DEBUG_ENABLED
  4654. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  4655. #endif
  4656. ERR_FAIL_COND(p_pool->usage == 0);
  4657. p_pool->usage--;
  4658. if (p_pool->usage == 0) {
  4659. vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
  4660. descriptor_pools[p_key].erase(p_pool);
  4661. memdelete(p_pool);
  4662. if (descriptor_pools[p_key].is_empty()) {
  4663. descriptor_pools.erase(p_key);
  4664. }
  4665. }
  4666. }
  4667. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  4668. _THREAD_SAFE_METHOD_
  4669. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  4670. Shader *shader = shader_owner.get_or_null(p_shader);
  4671. ERR_FAIL_NULL_V(shader, RID());
  4672. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  4673. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  4674. // See that all sets in shader are satisfied.
  4675. const Shader::Set &set = shader->sets[p_shader_set];
  4676. uint32_t uniform_count = p_uniforms.size();
  4677. const Uniform *uniforms = p_uniforms.ptr();
  4678. uint32_t set_uniform_count = set.uniform_info.size();
  4679. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  4680. Vector<VkWriteDescriptorSet> writes;
  4681. DescriptorPoolKey pool_key;
  4682. // To keep them alive until update call.
  4683. List<Vector<VkDescriptorBufferInfo>> buffer_infos;
  4684. List<Vector<VkBufferView>> buffer_views;
  4685. List<Vector<VkDescriptorImageInfo>> image_infos;
  4686. // Used for verification to make sure a uniform set does not use a framebuffer bound texture.
  4687. LocalVector<UniformSet::AttachableTexture> attachable_textures;
  4688. Vector<Texture *> mutable_sampled_textures;
  4689. Vector<Texture *> mutable_storage_textures;
  4690. for (uint32_t i = 0; i < set_uniform_count; i++) {
  4691. const UniformInfo &set_uniform = set_uniforms[i];
  4692. int uniform_idx = -1;
  4693. for (int j = 0; j < (int)uniform_count; j++) {
  4694. if (uniforms[j].binding == set_uniform.binding) {
  4695. uniform_idx = j;
  4696. }
  4697. }
  4698. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  4699. "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
  4700. const Uniform &uniform = uniforms[uniform_idx];
  4701. ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
  4702. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
  4703. VkWriteDescriptorSet write; // Common header.
  4704. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  4705. write.pNext = nullptr;
  4706. write.dstSet = VK_NULL_HANDLE; // Will assign afterwards when everything is valid.
  4707. write.dstBinding = set_uniform.binding;
  4708. write.dstArrayElement = 0;
  4709. write.descriptorCount = 0;
  4710. write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; // Invalid value.
  4711. write.pImageInfo = nullptr;
  4712. write.pBufferInfo = nullptr;
  4713. write.pTexelBufferView = nullptr;
  4714. uint32_t type_size = 1;
  4715. switch (uniform.uniform_type) {
  4716. case UNIFORM_TYPE_SAMPLER: {
  4717. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  4718. if (set_uniform.length > 1) {
  4719. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4720. } else {
  4721. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4722. }
  4723. }
  4724. Vector<VkDescriptorImageInfo> image_info;
  4725. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  4726. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j));
  4727. ERR_FAIL_NULL_V_MSG(sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  4728. VkDescriptorImageInfo img_info;
  4729. img_info.sampler = *sampler;
  4730. img_info.imageView = VK_NULL_HANDLE;
  4731. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4732. image_info.push_back(img_info);
  4733. }
  4734. write.dstArrayElement = 0;
  4735. write.descriptorCount = uniform.get_id_count();
  4736. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4737. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4738. write.pBufferInfo = nullptr;
  4739. write.pTexelBufferView = nullptr;
  4740. type_size = uniform.get_id_count();
  4741. } break;
  4742. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4743. if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
  4744. if (set_uniform.length > 1) {
  4745. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4746. } else {
  4747. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4748. }
  4749. }
  4750. Vector<VkDescriptorImageInfo> image_info;
  4751. for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
  4752. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
  4753. ERR_FAIL_NULL_V_MSG(sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4754. Texture *texture = texture_owner.get_or_null(uniform.get_id(j + 1));
  4755. ERR_FAIL_NULL_V_MSG(texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4756. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4757. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4758. VkDescriptorImageInfo img_info;
  4759. img_info.sampler = *sampler;
  4760. img_info.imageView = texture->view;
  4761. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  4762. UniformSet::AttachableTexture attachable_texture;
  4763. attachable_texture.bind = set_uniform.binding;
  4764. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j + 1);
  4765. attachable_textures.push_back(attachable_texture);
  4766. }
  4767. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4768. // Can also be used as storage, add to mutable sampled.
  4769. mutable_sampled_textures.push_back(texture);
  4770. }
  4771. DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
  4772. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4773. image_info.push_back(img_info);
  4774. }
  4775. write.dstArrayElement = 0;
  4776. write.descriptorCount = uniform.get_id_count() / 2;
  4777. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4778. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4779. write.pBufferInfo = nullptr;
  4780. write.pTexelBufferView = nullptr;
  4781. type_size = uniform.get_id_count() / 2;
  4782. } break;
  4783. case UNIFORM_TYPE_TEXTURE: {
  4784. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  4785. if (set_uniform.length > 1) {
  4786. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4787. } else {
  4788. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4789. }
  4790. }
  4791. Vector<VkDescriptorImageInfo> image_info;
  4792. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  4793. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  4794. ERR_FAIL_NULL_V_MSG(texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4795. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4796. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4797. VkDescriptorImageInfo img_info;
  4798. img_info.sampler = VK_NULL_HANDLE;
  4799. img_info.imageView = texture->view;
  4800. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  4801. UniformSet::AttachableTexture attachable_texture;
  4802. attachable_texture.bind = set_uniform.binding;
  4803. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j);
  4804. attachable_textures.push_back(attachable_texture);
  4805. }
  4806. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4807. // Can also be used as storage, add to mutable sampled.
  4808. mutable_sampled_textures.push_back(texture);
  4809. }
  4810. DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
  4811. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4812. image_info.push_back(img_info);
  4813. }
  4814. write.dstArrayElement = 0;
  4815. write.descriptorCount = uniform.get_id_count();
  4816. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4817. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4818. write.pBufferInfo = nullptr;
  4819. write.pTexelBufferView = nullptr;
  4820. type_size = uniform.get_id_count();
  4821. } break;
  4822. case UNIFORM_TYPE_IMAGE: {
  4823. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  4824. if (set_uniform.length > 1) {
  4825. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4826. } else {
  4827. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4828. }
  4829. }
  4830. Vector<VkDescriptorImageInfo> image_info;
  4831. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  4832. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  4833. ERR_FAIL_NULL_V_MSG(texture, RID(),
  4834. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4835. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  4836. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  4837. VkDescriptorImageInfo img_info;
  4838. img_info.sampler = VK_NULL_HANDLE;
  4839. img_info.imageView = texture->view;
  4840. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  4841. // Can also be used as storage, add to mutable sampled.
  4842. mutable_storage_textures.push_back(texture);
  4843. }
  4844. DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
  4845. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  4846. image_info.push_back(img_info);
  4847. }
  4848. write.dstArrayElement = 0;
  4849. write.descriptorCount = uniform.get_id_count();
  4850. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4851. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4852. write.pBufferInfo = nullptr;
  4853. write.pTexelBufferView = nullptr;
  4854. type_size = uniform.get_id_count();
  4855. } break;
  4856. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4857. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  4858. if (set_uniform.length > 1) {
  4859. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4860. } else {
  4861. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4862. }
  4863. }
  4864. Vector<VkDescriptorBufferInfo> buffer_info;
  4865. Vector<VkBufferView> buffer_view;
  4866. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  4867. TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j));
  4868. ERR_FAIL_NULL_V_MSG(buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  4869. buffer_info.push_back(buffer->buffer.buffer_info);
  4870. buffer_view.push_back(buffer->view);
  4871. }
  4872. write.dstArrayElement = 0;
  4873. write.descriptorCount = uniform.get_id_count();
  4874. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4875. write.pImageInfo = nullptr;
  4876. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4877. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4878. type_size = uniform.get_id_count();
  4879. } break;
  4880. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  4881. if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
  4882. if (set_uniform.length > 1) {
  4883. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4884. } else {
  4885. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4886. }
  4887. }
  4888. Vector<VkDescriptorImageInfo> image_info;
  4889. Vector<VkDescriptorBufferInfo> buffer_info;
  4890. Vector<VkBufferView> buffer_view;
  4891. for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
  4892. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
  4893. ERR_FAIL_NULL_V_MSG(sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4894. TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j + 1));
  4895. VkDescriptorImageInfo img_info;
  4896. img_info.sampler = *sampler;
  4897. img_info.imageView = VK_NULL_HANDLE;
  4898. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4899. image_info.push_back(img_info);
  4900. ERR_FAIL_NULL_V_MSG(buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  4901. buffer_info.push_back(buffer->buffer.buffer_info);
  4902. buffer_view.push_back(buffer->view);
  4903. }
  4904. write.dstArrayElement = 0;
  4905. write.descriptorCount = uniform.get_id_count() / 2;
  4906. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4907. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4908. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4909. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4910. type_size = uniform.get_id_count() / 2;
  4911. } break;
  4912. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4913. // Todo.
  4914. } break;
  4915. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4916. ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
  4917. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
  4918. Buffer *buffer = uniform_buffer_owner.get_or_null(uniform.get_id(0));
  4919. ERR_FAIL_NULL_V_MSG(buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4920. ERR_FAIL_COND_V_MSG(buffer->size < (uint32_t)set_uniform.length, RID(),
  4921. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " is smaller than size of shader uniform: (" + itos(set_uniform.length) + ").");
  4922. write.dstArrayElement = 0;
  4923. write.descriptorCount = 1;
  4924. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4925. write.pImageInfo = nullptr;
  4926. write.pBufferInfo = &buffer->buffer_info;
  4927. write.pTexelBufferView = nullptr;
  4928. } break;
  4929. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4930. ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
  4931. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
  4932. Buffer *buffer = nullptr;
  4933. if (storage_buffer_owner.owns(uniform.get_id(0))) {
  4934. buffer = storage_buffer_owner.get_or_null(uniform.get_id(0));
  4935. } else if (vertex_buffer_owner.owns(uniform.get_id(0))) {
  4936. buffer = vertex_buffer_owner.get_or_null(uniform.get_id(0));
  4937. ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
  4938. }
  4939. ERR_FAIL_NULL_V_MSG(buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4940. // If 0, then it's sized on link time.
  4941. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  4942. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4943. write.dstArrayElement = 0;
  4944. write.descriptorCount = 1;
  4945. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4946. write.pImageInfo = nullptr;
  4947. write.pBufferInfo = &buffer->buffer_info;
  4948. write.pTexelBufferView = nullptr;
  4949. } break;
  4950. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4951. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") supplied for compute shader (this is not allowed).");
  4952. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  4953. if (set_uniform.length > 1) {
  4954. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4955. } else {
  4956. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  4957. }
  4958. }
  4959. Vector<VkDescriptorImageInfo> image_info;
  4960. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  4961. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  4962. ERR_FAIL_NULL_V_MSG(texture, RID(),
  4963. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4964. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4965. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4966. VkDescriptorImageInfo img_info;
  4967. img_info.sampler = VK_NULL_HANDLE;
  4968. img_info.imageView = texture->view;
  4969. DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
  4970. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4971. image_info.push_back(img_info);
  4972. }
  4973. write.dstArrayElement = 0;
  4974. write.descriptorCount = uniform.get_id_count();
  4975. write.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4976. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4977. write.pBufferInfo = nullptr;
  4978. write.pTexelBufferView = nullptr;
  4979. type_size = uniform.get_id_count();
  4980. } break;
  4981. default: {
  4982. }
  4983. }
  4984. writes.push_back(write);
  4985. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  4986. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  4987. pool_key.uniform_type[set_uniform.type] += type_size;
  4988. }
  4989. // Need a descriptor pool.
  4990. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  4991. ERR_FAIL_NULL_V(pool, RID());
  4992. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  4993. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  4994. descriptor_set_allocate_info.pNext = nullptr;
  4995. descriptor_set_allocate_info.descriptorPool = pool->pool;
  4996. descriptor_set_allocate_info.descriptorSetCount = 1;
  4997. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  4998. VkDescriptorSet descriptor_set;
  4999. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  5000. if (res) {
  5001. _descriptor_pool_free(pool_key, pool); // Meh.
  5002. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  5003. }
  5004. UniformSet uniform_set;
  5005. uniform_set.pool = pool;
  5006. uniform_set.pool_key = pool_key;
  5007. uniform_set.descriptor_set = descriptor_set;
  5008. uniform_set.format = shader->set_formats[p_shader_set];
  5009. uniform_set.attachable_textures = attachable_textures;
  5010. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  5011. uniform_set.mutable_storage_textures = mutable_storage_textures;
  5012. uniform_set.shader_set = p_shader_set;
  5013. uniform_set.shader_id = p_shader;
  5014. RID id = uniform_set_owner.make_rid(uniform_set);
  5015. #ifdef DEV_ENABLED
  5016. set_resource_name(id, "RID:" + itos(id.get_id()));
  5017. #endif
  5018. // Add dependencies.
  5019. _add_dependency(id, p_shader);
  5020. for (uint32_t i = 0; i < uniform_count; i++) {
  5021. const Uniform &uniform = uniforms[i];
  5022. int id_count = uniform.get_id_count();
  5023. for (int j = 0; j < id_count; j++) {
  5024. _add_dependency(id, uniform.get_id(j));
  5025. }
  5026. }
  5027. // Write the contents.
  5028. if (writes.size()) {
  5029. for (int i = 0; i < writes.size(); i++) {
  5030. writes.write[i].dstSet = descriptor_set;
  5031. }
  5032. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
  5033. }
  5034. return id;
  5035. }
  5036. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  5037. return uniform_set_owner.owns(p_uniform_set);
  5038. }
  5039. void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) {
  5040. UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set);
  5041. ERR_FAIL_NULL(us);
  5042. us->invalidated_callback = p_callback;
  5043. us->invalidated_callback_userdata = p_userdata;
  5044. }
  5045. Error RenderingDeviceVulkan::buffer_copy(RID p_src_buffer, RID p_dst_buffer, uint32_t p_src_offset, uint32_t p_dst_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier) {
  5046. _THREAD_SAFE_METHOD_
  5047. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5048. "Copying buffers is forbidden during creation of a draw list");
  5049. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5050. "Copying buffers is forbidden during creation of a compute list");
  5051. // This method assumes the barriers have been pushed prior to being called, therefore no barriers are pushed
  5052. // for the source or destination buffers before performing the copy. These masks are effectively ignored.
  5053. VkPipelineStageFlags src_stage_mask = 0;
  5054. VkAccessFlags src_access_mask = 0;
  5055. Buffer *src_buffer = _get_buffer_from_owner(p_src_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_NO_BARRIER);
  5056. if (!src_buffer) {
  5057. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Source buffer argument is not a valid buffer of any type.");
  5058. }
  5059. VkPipelineStageFlags dst_stage_mask = 0;
  5060. VkAccessFlags dst_access = 0;
  5061. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  5062. // If the post barrier mask defines it, we indicate the destination buffer will require a barrier with these flags set
  5063. // after the copy command is queued.
  5064. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5065. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5066. }
  5067. Buffer *dst_buffer = _get_buffer_from_owner(p_dst_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5068. if (!dst_buffer) {
  5069. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Destination buffer argument is not a valid buffer of any type.");
  5070. }
  5071. // Validate the copy's dimensions for both buffers.
  5072. ERR_FAIL_COND_V_MSG((p_size + p_src_offset) > src_buffer->size, ERR_INVALID_PARAMETER, "Size is larger than the source buffer.");
  5073. ERR_FAIL_COND_V_MSG((p_size + p_dst_offset) > dst_buffer->size, ERR_INVALID_PARAMETER, "Size is larger than the destination buffer.");
  5074. // Perform the copy.
  5075. VkBufferCopy region;
  5076. region.srcOffset = p_src_offset;
  5077. region.dstOffset = p_dst_offset;
  5078. region.size = p_size;
  5079. vkCmdCopyBuffer(frames[frame].draw_command_buffer, src_buffer->buffer, dst_buffer->buffer, 1, &region);
  5080. #ifdef FORCE_FULL_BARRIER
  5081. _full_barrier(true);
  5082. #else
  5083. if (dst_stage_mask == 0) {
  5084. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5085. }
  5086. // As indicated by the post barrier mask, push a new barrier.
  5087. if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) {
  5088. _buffer_memory_barrier(dst_buffer->buffer, p_dst_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
  5089. }
  5090. #endif
  5091. return OK;
  5092. }
  5093. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier) {
  5094. _THREAD_SAFE_METHOD_
  5095. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5096. "Updating buffers is forbidden during creation of a draw list");
  5097. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5098. "Updating buffers is forbidden during creation of a compute list");
  5099. VkPipelineStageFlags dst_stage_mask = 0;
  5100. VkAccessFlags dst_access = 0;
  5101. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  5102. // Protect subsequent updates.
  5103. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5104. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5105. }
  5106. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5107. if (!buffer) {
  5108. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  5109. }
  5110. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  5111. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  5112. // No barrier should be needed here.
  5113. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, true);
  5114. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, true);
  5115. if (err) {
  5116. return err;
  5117. }
  5118. #ifdef FORCE_FULL_BARRIER
  5119. _full_barrier(true);
  5120. #else
  5121. if (dst_stage_mask == 0) {
  5122. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5123. }
  5124. if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) {
  5125. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
  5126. }
  5127. #endif
  5128. return err;
  5129. }
  5130. Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier) {
  5131. _THREAD_SAFE_METHOD_
  5132. ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
  5133. "Size must be a multiple of four");
  5134. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5135. "Updating buffers in is forbidden during creation of a draw list");
  5136. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5137. "Updating buffers is forbidden during creation of a compute list");
  5138. VkPipelineStageFlags dst_stage_mask = 0;
  5139. VkAccessFlags dst_access = 0;
  5140. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  5141. // Protect subsequent updates.
  5142. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5143. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5144. }
  5145. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5146. if (!buffer) {
  5147. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  5148. }
  5149. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  5150. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  5151. vkCmdFillBuffer(frames[frame].draw_command_buffer, buffer->buffer, p_offset, p_size, 0);
  5152. #ifdef FORCE_FULL_BARRIER
  5153. _full_barrier(true);
  5154. #else
  5155. if (dst_stage_mask == 0) {
  5156. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5157. }
  5158. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
  5159. #endif
  5160. return OK;
  5161. }
  5162. Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer, uint32_t p_offset, uint32_t p_size) {
  5163. _THREAD_SAFE_METHOD_
  5164. // It could be this buffer was just created.
  5165. VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5166. VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
  5167. // Get the vulkan buffer and the potential stage/access possible.
  5168. Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL_BARRIERS);
  5169. if (!buffer) {
  5170. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  5171. }
  5172. // Make sure no one is using the buffer -- the "true" gets us to the same command buffer as below.
  5173. _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, src_access_mask, VK_ACCESS_TRANSFER_READ_BIT, true);
  5174. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  5175. // Size of buffer to retrieve.
  5176. if (!p_size) {
  5177. p_size = buffer->size;
  5178. } else {
  5179. ERR_FAIL_COND_V_MSG(p_size + p_offset > buffer->size, Vector<uint8_t>(),
  5180. "Size is larger than the buffer.");
  5181. }
  5182. Buffer tmp_buffer;
  5183. _buffer_allocate(&tmp_buffer, p_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
  5184. ERR_FAIL_COND_V_MSG(tmp_buffer.buffer == VK_NULL_HANDLE, Vector<uint8_t>(), "Device was unable to allocate temporal buffer.");
  5185. VkBufferCopy region;
  5186. region.srcOffset = p_offset;
  5187. region.dstOffset = 0;
  5188. region.size = p_size;
  5189. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); // Dst buffer is in CPU, but I wonder if src buffer needs a barrier for this.
  5190. // Flush everything so memory can be safely mapped.
  5191. _flush(true);
  5192. void *buffer_mem;
  5193. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  5194. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  5195. Vector<uint8_t> buffer_data;
  5196. {
  5197. buffer_data.resize(p_size);
  5198. uint8_t *w = buffer_data.ptrw();
  5199. memcpy(w, buffer_mem, p_size);
  5200. }
  5201. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  5202. _buffer_free(&tmp_buffer);
  5203. return buffer_data;
  5204. }
  5205. /*************************/
  5206. /**** RENDER PIPELINE ****/
  5207. /*************************/
  5208. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5209. _THREAD_SAFE_METHOD_
  5210. // Needs a shader.
  5211. Shader *shader = shader_owner.get_or_null(p_shader);
  5212. ERR_FAIL_NULL_V(shader, RID());
  5213. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  5214. "Compute shaders can't be used in render pipelines");
  5215. if (p_framebuffer_format == INVALID_ID) {
  5216. // If nothing provided, use an empty one (no attachments).
  5217. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  5218. }
  5219. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  5220. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  5221. { // Validate shader vs framebuffer.
  5222. ERR_FAIL_COND_V_MSG(p_for_render_pass >= uint32_t(fb_format.E->key().passes.size()), RID(), "Render pass requested for pipeline creation (" + itos(p_for_render_pass) + ") is out of bounds");
  5223. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5224. uint32_t output_mask = 0;
  5225. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5226. if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
  5227. output_mask |= 1 << i;
  5228. }
  5229. }
  5230. ERR_FAIL_COND_V_MSG(shader->fragment_output_mask != output_mask, RID(),
  5231. "Mismatch fragment shader output mask (" + itos(shader->fragment_output_mask) + ") and framebuffer color output mask (" + itos(output_mask) + ") when binding both in render pipeline.");
  5232. }
  5233. // Vertex.
  5234. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  5235. if (p_vertex_format != INVALID_ID) {
  5236. // Uses vertices, else it does not.
  5237. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  5238. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  5239. pipeline_vertex_input_state_create_info = vd.create_info;
  5240. // Validate with inputs.
  5241. for (uint64_t i = 0; i < 64; i++) {
  5242. if (!(shader->vertex_input_mask & (1ULL << i))) {
  5243. continue;
  5244. }
  5245. bool found = false;
  5246. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  5247. if (vd.vertex_formats[j].location == i) {
  5248. found = true;
  5249. }
  5250. }
  5251. ERR_FAIL_COND_V_MSG(!found, RID(),
  5252. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  5253. }
  5254. } else {
  5255. // Does not use vertices.
  5256. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  5257. pipeline_vertex_input_state_create_info.pNext = nullptr;
  5258. pipeline_vertex_input_state_create_info.flags = 0;
  5259. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  5260. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
  5261. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  5262. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;
  5263. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  5264. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  5265. }
  5266. // Input assembly.
  5267. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  5268. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  5269. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  5270. input_assembly_create_info.pNext = nullptr;
  5271. input_assembly_create_info.flags = 0;
  5272. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  5273. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  5274. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  5275. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  5276. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  5277. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  5278. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  5279. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  5280. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5281. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  5282. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5283. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  5284. };
  5285. input_assembly_create_info.topology = topology_list[p_render_primitive];
  5286. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  5287. // Tessellation.
  5288. VkPipelineTessellationStateCreateInfo tessellation_create_info;
  5289. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  5290. tessellation_create_info.pNext = nullptr;
  5291. tessellation_create_info.flags = 0;
  5292. ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), RID());
  5293. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  5294. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  5295. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  5296. viewport_state_create_info.pNext = nullptr;
  5297. viewport_state_create_info.flags = 0;
  5298. viewport_state_create_info.viewportCount = 1; // If VR extensions are supported at some point, this will have to be customizable in the framebuffer format.
  5299. viewport_state_create_info.pViewports = nullptr;
  5300. viewport_state_create_info.scissorCount = 1;
  5301. viewport_state_create_info.pScissors = nullptr;
  5302. // Rasterization.
  5303. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  5304. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  5305. rasterization_state_create_info.pNext = nullptr;
  5306. rasterization_state_create_info.flags = 0;
  5307. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  5308. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  5309. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  5310. static const VkCullModeFlags cull_mode[3] = {
  5311. VK_CULL_MODE_NONE,
  5312. VK_CULL_MODE_FRONT_BIT,
  5313. VK_CULL_MODE_BACK_BIT
  5314. };
  5315. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  5316. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  5317. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  5318. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enabled;
  5319. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  5320. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  5321. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  5322. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  5323. // Multisample.
  5324. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  5325. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  5326. multisample_state_create_info.pNext = nullptr;
  5327. multisample_state_create_info.flags = 0;
  5328. multisample_state_create_info.rasterizationSamples = _ensure_supported_sample_count(p_multisample_state.sample_count);
  5329. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  5330. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  5331. Vector<VkSampleMask> sample_mask;
  5332. if (p_multisample_state.sample_mask.size()) {
  5333. // Use sample mask.
  5334. const int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  5335. 1, 2, 4, 8, 16, 32, 64
  5336. };
  5337. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  5338. sample_mask.resize(p_multisample_state.sample_mask.size());
  5339. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  5340. VkSampleMask mask = p_multisample_state.sample_mask[i];
  5341. sample_mask.push_back(mask);
  5342. }
  5343. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  5344. } else {
  5345. multisample_state_create_info.pSampleMask = nullptr;
  5346. }
  5347. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  5348. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  5349. // Depth stencil.
  5350. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  5351. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  5352. depth_stencil_state_create_info.pNext = nullptr;
  5353. depth_stencil_state_create_info.flags = 0;
  5354. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  5355. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  5356. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  5357. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  5358. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  5359. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  5360. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
  5361. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
  5362. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
  5363. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
  5364. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
  5365. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
  5366. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
  5367. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
  5368. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  5369. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  5370. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  5371. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
  5372. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
  5373. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
  5374. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
  5375. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
  5376. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
  5377. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
  5378. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
  5379. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  5380. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  5381. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  5382. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  5383. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  5384. // Blend state.
  5385. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  5386. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  5387. color_blend_state_create_info.pNext = nullptr;
  5388. color_blend_state_create_info.flags = 0;
  5389. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  5390. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  5391. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  5392. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  5393. {
  5394. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5395. attachment_states.resize(pass.color_attachments.size());
  5396. ERR_FAIL_COND_V(p_blend_state.attachments.size() < pass.color_attachments.size(), RID());
  5397. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5398. VkPipelineColorBlendAttachmentState state;
  5399. if (pass.color_attachments[i] == FramebufferPass::ATTACHMENT_UNUSED) {
  5400. state.blendEnable = false;
  5401. state.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO;
  5402. state.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
  5403. state.colorBlendOp = VK_BLEND_OP_ADD;
  5404. state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  5405. state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  5406. state.alphaBlendOp = VK_BLEND_OP_ADD;
  5407. state.colorWriteMask = 0;
  5408. } else {
  5409. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  5410. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5411. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  5412. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5413. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  5414. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  5415. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  5416. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5417. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  5418. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5419. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  5420. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  5421. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  5422. state.colorWriteMask = 0;
  5423. if (p_blend_state.attachments[i].write_r) {
  5424. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  5425. }
  5426. if (p_blend_state.attachments[i].write_g) {
  5427. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  5428. }
  5429. if (p_blend_state.attachments[i].write_b) {
  5430. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  5431. }
  5432. if (p_blend_state.attachments[i].write_a) {
  5433. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  5434. }
  5435. }
  5436. attachment_states.write[i] = state;
  5437. }
  5438. }
  5439. color_blend_state_create_info.attachmentCount = attachment_states.size();
  5440. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  5441. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  5442. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  5443. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  5444. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  5445. // Dynamic state.
  5446. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  5447. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  5448. dynamic_state_create_info.pNext = nullptr;
  5449. dynamic_state_create_info.flags = 0;
  5450. Vector<VkDynamicState> dynamic_states; // Vulkan is weird.
  5451. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); // Viewport and scissor are always dynamic.
  5452. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  5453. if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_LINE_WIDTH)) {
  5454. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  5455. }
  5456. if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BIAS)) {
  5457. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  5458. }
  5459. if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_BLEND_CONSTANTS)) {
  5460. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  5461. }
  5462. if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BOUNDS)) {
  5463. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  5464. }
  5465. if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
  5466. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  5467. }
  5468. if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
  5469. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  5470. }
  5471. if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_REFERENCE)) {
  5472. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  5473. }
  5474. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  5475. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  5476. void *graphics_pipeline_nextptr = nullptr;
  5477. VkPipelineFragmentShadingRateStateCreateInfoKHR vrs_create_info;
  5478. if (context->get_vrs_capabilities().attachment_vrs_supported) {
  5479. // If VRS is used, this defines how the different VRS types are combined.
  5480. // combinerOps[0] decides how we use the output of pipeline and primitive (drawcall) VRS.
  5481. // combinerOps[1] decides how we use the output of combinerOps[0] and our attachment VRS.
  5482. vrs_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR;
  5483. vrs_create_info.pNext = nullptr;
  5484. vrs_create_info.fragmentSize = { 4, 4 };
  5485. vrs_create_info.combinerOps[0] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR; // We don't use pipeline/primitive VRS so this really doesn't matter.
  5486. vrs_create_info.combinerOps[1] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR; // Always use the outcome of attachment VRS if enabled.
  5487. graphics_pipeline_nextptr = &vrs_create_info;
  5488. }
  5489. // Finally, pipeline create info.
  5490. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  5491. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  5492. graphics_pipeline_create_info.pNext = graphics_pipeline_nextptr;
  5493. graphics_pipeline_create_info.flags = 0;
  5494. Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages;
  5495. Vector<VkSpecializationInfo> specialization_info;
  5496. Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries;
  5497. Vector<uint32_t> specialization_constant_data;
  5498. if (shader->specialization_constants.size()) {
  5499. specialization_constant_data.resize(shader->specialization_constants.size());
  5500. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5501. specialization_info.resize(pipeline_stages.size());
  5502. specialization_map_entries.resize(pipeline_stages.size());
  5503. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5504. // See if overridden.
  5505. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5506. data_ptr[i] = sc.constant.int_value; // Just copy the 32 bits.
  5507. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5508. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5509. if (psc.constant_id == sc.constant.constant_id) {
  5510. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5511. data_ptr[i] = psc.int_value;
  5512. break;
  5513. }
  5514. }
  5515. VkSpecializationMapEntry entry;
  5516. entry.constantID = sc.constant.constant_id;
  5517. entry.offset = i * sizeof(uint32_t);
  5518. entry.size = sizeof(uint32_t);
  5519. for (int j = 0; j < SHADER_STAGE_MAX; j++) {
  5520. if (sc.stage_flags & (1 << j)) {
  5521. VkShaderStageFlagBits stage = shader_stage_masks[j];
  5522. for (int k = 0; k < pipeline_stages.size(); k++) {
  5523. if (pipeline_stages[k].stage == stage) {
  5524. specialization_map_entries.write[k].push_back(entry);
  5525. }
  5526. }
  5527. }
  5528. }
  5529. }
  5530. for (int i = 0; i < pipeline_stages.size(); i++) {
  5531. if (specialization_map_entries[i].size()) {
  5532. specialization_info.write[i].dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5533. specialization_info.write[i].pData = data_ptr;
  5534. specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size();
  5535. specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr();
  5536. pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i;
  5537. }
  5538. }
  5539. }
  5540. graphics_pipeline_create_info.stageCount = pipeline_stages.size();
  5541. graphics_pipeline_create_info.pStages = pipeline_stages.ptr();
  5542. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  5543. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  5544. graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
  5545. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  5546. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  5547. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  5548. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  5549. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  5550. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  5551. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  5552. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  5553. graphics_pipeline_create_info.subpass = p_for_render_pass;
  5554. graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5555. graphics_pipeline_create_info.basePipelineIndex = 0;
  5556. RenderPipeline pipeline;
  5557. VkResult err = vkCreateGraphicsPipelines(device, pipelines_cache.cache_object, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
  5558. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
  5559. if (pipelines_cache.cache_object != VK_NULL_HANDLE) {
  5560. _update_pipeline_cache();
  5561. }
  5562. pipeline.set_formats = shader->set_formats;
  5563. pipeline.push_constant_stages_mask = shader->push_constant.vk_stages_mask;
  5564. pipeline.pipeline_layout = shader->pipeline_layout;
  5565. pipeline.shader = p_shader;
  5566. pipeline.push_constant_size = shader->push_constant.size;
  5567. #ifdef DEBUG_ENABLED
  5568. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  5569. pipeline.validation.framebuffer_format = p_framebuffer_format;
  5570. pipeline.validation.render_pass = p_for_render_pass;
  5571. pipeline.validation.vertex_format = p_vertex_format;
  5572. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  5573. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  5574. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  5575. };
  5576. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  5577. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  5578. 1,
  5579. 2,
  5580. 2,
  5581. 2,
  5582. 2,
  5583. 3,
  5584. 3,
  5585. 3,
  5586. 3,
  5587. 3,
  5588. 1,
  5589. };
  5590. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  5591. #endif
  5592. // Create ID to associate with this pipeline.
  5593. RID id = render_pipeline_owner.make_rid(pipeline);
  5594. #ifdef DEV_ENABLED
  5595. set_resource_name(id, "RID:" + itos(id.get_id()));
  5596. #endif
  5597. // Now add all the dependencies.
  5598. _add_dependency(id, p_shader);
  5599. return id;
  5600. }
  5601. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  5602. _THREAD_SAFE_METHOD_
  5603. return render_pipeline_owner.owns(p_pipeline);
  5604. }
  5605. /**************************/
  5606. /**** COMPUTE PIPELINE ****/
  5607. /**************************/
  5608. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5609. _THREAD_SAFE_METHOD_
  5610. // Needs a shader.
  5611. Shader *shader = shader_owner.get_or_null(p_shader);
  5612. ERR_FAIL_NULL_V(shader, RID());
  5613. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  5614. "Non-compute shaders can't be used in compute pipelines");
  5615. // Finally, pipeline create info.
  5616. VkComputePipelineCreateInfo compute_pipeline_create_info;
  5617. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  5618. compute_pipeline_create_info.pNext = nullptr;
  5619. compute_pipeline_create_info.flags = 0;
  5620. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  5621. compute_pipeline_create_info.layout = shader->pipeline_layout;
  5622. compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5623. compute_pipeline_create_info.basePipelineIndex = 0;
  5624. VkSpecializationInfo specialization_info;
  5625. Vector<VkSpecializationMapEntry> specialization_map_entries;
  5626. Vector<uint32_t> specialization_constant_data;
  5627. if (shader->specialization_constants.size()) {
  5628. specialization_constant_data.resize(shader->specialization_constants.size());
  5629. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5630. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5631. // See if overridden.
  5632. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5633. data_ptr[i] = sc.constant.int_value; // Just copy the 32 bits.
  5634. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5635. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5636. if (psc.constant_id == sc.constant.constant_id) {
  5637. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5638. data_ptr[i] = psc.int_value;
  5639. break;
  5640. }
  5641. }
  5642. VkSpecializationMapEntry entry;
  5643. entry.constantID = sc.constant.constant_id;
  5644. entry.offset = i * sizeof(uint32_t);
  5645. entry.size = sizeof(uint32_t);
  5646. specialization_map_entries.push_back(entry);
  5647. }
  5648. specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5649. specialization_info.pData = data_ptr;
  5650. specialization_info.mapEntryCount = specialization_map_entries.size();
  5651. specialization_info.pMapEntries = specialization_map_entries.ptr();
  5652. compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info;
  5653. }
  5654. ComputePipeline pipeline;
  5655. VkResult err = vkCreateComputePipelines(device, pipelines_cache.cache_object, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
  5656. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  5657. if (pipelines_cache.cache_object != VK_NULL_HANDLE) {
  5658. _update_pipeline_cache();
  5659. }
  5660. pipeline.set_formats = shader->set_formats;
  5661. pipeline.push_constant_stages_mask = shader->push_constant.vk_stages_mask;
  5662. pipeline.pipeline_layout = shader->pipeline_layout;
  5663. pipeline.shader = p_shader;
  5664. pipeline.push_constant_size = shader->push_constant.size;
  5665. pipeline.local_group_size[0] = shader->compute_local_size[0];
  5666. pipeline.local_group_size[1] = shader->compute_local_size[1];
  5667. pipeline.local_group_size[2] = shader->compute_local_size[2];
  5668. // Create ID to associate with this pipeline.
  5669. RID id = compute_pipeline_owner.make_rid(pipeline);
  5670. #ifdef DEV_ENABLED
  5671. set_resource_name(id, "RID:" + itos(id.get_id()));
  5672. #endif
  5673. // Now add all the dependencies.
  5674. _add_dependency(id, p_shader);
  5675. return id;
  5676. }
  5677. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  5678. return compute_pipeline_owner.owns(p_pipeline);
  5679. }
  5680. /****************/
  5681. /**** SCREEN ****/
  5682. /****************/
  5683. int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
  5684. _THREAD_SAFE_METHOD_
  5685. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5686. return context->window_get_width(p_screen);
  5687. }
  5688. int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
  5689. _THREAD_SAFE_METHOD_
  5690. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5691. return context->window_get_height(p_screen);
  5692. }
  5693. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  5694. _THREAD_SAFE_METHOD_
  5695. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5696. // Very hacky, but not used often per frame so I guess ok.
  5697. VkFormat vkformat = context->get_screen_format();
  5698. DataFormat format = DATA_FORMAT_MAX;
  5699. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  5700. if (vkformat == vulkan_formats[i]) {
  5701. format = DataFormat(i);
  5702. break;
  5703. }
  5704. }
  5705. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  5706. AttachmentFormat attachment;
  5707. attachment.format = format;
  5708. attachment.samples = TEXTURE_SAMPLES_1;
  5709. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  5710. Vector<AttachmentFormat> screen_attachment;
  5711. screen_attachment.push_back(attachment);
  5712. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  5713. }
  5714. /*******************/
  5715. /**** DRAW LIST ****/
  5716. /*******************/
  5717. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
  5718. _THREAD_SAFE_METHOD_
  5719. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5720. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5721. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5722. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  5723. if (!context->window_is_valid_swapchain(p_screen)) {
  5724. return INVALID_ID;
  5725. }
  5726. Size2i size = Size2i(context->window_get_width(p_screen), context->window_get_height(p_screen));
  5727. _draw_list_allocate(Rect2i(Vector2i(), size), 0, 0);
  5728. #ifdef DEBUG_ENABLED
  5729. draw_list_framebuffer_format = screen_get_framebuffer_format();
  5730. #endif
  5731. draw_list_subpass_count = 1;
  5732. VkRenderPassBeginInfo render_pass_begin;
  5733. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5734. render_pass_begin.pNext = nullptr;
  5735. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  5736. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  5737. render_pass_begin.renderArea.extent.width = size.width;
  5738. render_pass_begin.renderArea.extent.height = size.height;
  5739. render_pass_begin.renderArea.offset.x = 0;
  5740. render_pass_begin.renderArea.offset.y = 0;
  5741. render_pass_begin.clearValueCount = 1;
  5742. VkClearValue clear_value;
  5743. clear_value.color.float32[0] = p_clear_color.r;
  5744. clear_value.color.float32[1] = p_clear_color.g;
  5745. clear_value.color.float32[2] = p_clear_color.b;
  5746. clear_value.color.float32[3] = p_clear_color.a;
  5747. render_pass_begin.pClearValues = &clear_value;
  5748. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  5749. uint32_t size_x = screen_get_width(p_screen);
  5750. uint32_t size_y = screen_get_height(p_screen);
  5751. VkViewport viewport;
  5752. viewport.x = 0;
  5753. viewport.y = 0;
  5754. viewport.width = size_x;
  5755. viewport.height = size_y;
  5756. viewport.minDepth = 0;
  5757. viewport.maxDepth = 1.0;
  5758. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5759. VkRect2D scissor;
  5760. scissor.offset.x = 0;
  5761. scissor.offset.y = 0;
  5762. scissor.extent.width = size_x;
  5763. scissor.extent.height = size_y;
  5764. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5765. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  5766. }
  5767. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count) {
  5768. Framebuffer::VersionKey vk;
  5769. vk.initial_color_action = p_initial_color_action;
  5770. vk.final_color_action = p_final_color_action;
  5771. vk.initial_depth_action = p_initial_depth_action;
  5772. vk.final_depth_action = p_final_depth_action;
  5773. vk.view_count = p_framebuffer->view_count;
  5774. if (!p_framebuffer->framebuffers.has(vk)) {
  5775. // Need to create this version.
  5776. Framebuffer::Version version;
  5777. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, framebuffer_formats[p_framebuffer->format_id].E->key().passes, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_framebuffer->view_count);
  5778. VkFramebufferCreateInfo framebuffer_create_info;
  5779. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  5780. framebuffer_create_info.pNext = nullptr;
  5781. framebuffer_create_info.flags = 0;
  5782. framebuffer_create_info.renderPass = version.render_pass;
  5783. Vector<VkImageView> attachments;
  5784. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  5785. Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
  5786. if (texture) {
  5787. attachments.push_back(texture->view);
  5788. if (!(texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT)) { // VRS attachment will be a different size.
  5789. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  5790. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  5791. }
  5792. }
  5793. }
  5794. framebuffer_create_info.attachmentCount = attachments.size();
  5795. framebuffer_create_info.pAttachments = attachments.ptr();
  5796. framebuffer_create_info.width = p_framebuffer->size.width;
  5797. framebuffer_create_info.height = p_framebuffer->size.height;
  5798. framebuffer_create_info.layers = 1;
  5799. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
  5800. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
  5801. version.subpass_count = framebuffer_formats[p_framebuffer->format_id].E->key().passes.size();
  5802. p_framebuffer->framebuffers.insert(vk, version);
  5803. }
  5804. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  5805. *r_framebuffer = version.framebuffer;
  5806. *r_render_pass = version.render_pass;
  5807. *r_subpass_count = version.subpass_count;
  5808. return OK;
  5809. }
  5810. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures, bool p_constrained_to_region) {
  5811. VkRenderPassBeginInfo render_pass_begin;
  5812. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5813. render_pass_begin.pNext = nullptr;
  5814. render_pass_begin.renderPass = render_pass;
  5815. render_pass_begin.framebuffer = vkframebuffer;
  5816. if (p_constrained_to_region) {
  5817. render_pass_begin.renderArea.extent.width = viewport_size.width;
  5818. render_pass_begin.renderArea.extent.height = viewport_size.height;
  5819. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  5820. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  5821. } else {
  5822. render_pass_begin.renderArea.extent.width = framebuffer->size.width;
  5823. render_pass_begin.renderArea.extent.height = framebuffer->size.height;
  5824. render_pass_begin.renderArea.offset.x = 0;
  5825. render_pass_begin.renderArea.offset.y = 0;
  5826. }
  5827. Vector<VkClearValue> clear_values;
  5828. clear_values.resize(framebuffer->texture_ids.size());
  5829. int clear_values_count = 0;
  5830. {
  5831. int color_index = 0;
  5832. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5833. VkClearValue clear_value;
  5834. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  5835. if (!texture) {
  5836. color_index++;
  5837. continue;
  5838. }
  5839. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  5840. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); // A bug.
  5841. Color clear_color = p_clear_colors[color_index];
  5842. clear_value.color.float32[0] = clear_color.r;
  5843. clear_value.color.float32[1] = clear_color.g;
  5844. clear_value.color.float32[2] = clear_color.b;
  5845. clear_value.color.float32[3] = clear_color.a;
  5846. color_index++;
  5847. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  5848. clear_value.depthStencil.depth = p_clear_depth;
  5849. clear_value.depthStencil.stencil = p_clear_stencil;
  5850. } else {
  5851. clear_value.color.float32[0] = 0;
  5852. clear_value.color.float32[1] = 0;
  5853. clear_value.color.float32[2] = 0;
  5854. clear_value.color.float32[3] = 0;
  5855. }
  5856. clear_values.write[clear_values_count++] = clear_value;
  5857. }
  5858. }
  5859. render_pass_begin.clearValueCount = clear_values_count;
  5860. render_pass_begin.pClearValues = clear_values.ptr();
  5861. for (int i = 0; i < p_storage_textures.size(); i++) {
  5862. Texture *texture = texture_owner.get_or_null(p_storage_textures[i]);
  5863. if (!texture) {
  5864. continue;
  5865. }
  5866. ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
  5867. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  5868. // Must change layout to general.
  5869. VkImageMemoryBarrier image_memory_barrier;
  5870. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5871. image_memory_barrier.pNext = nullptr;
  5872. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5873. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5874. image_memory_barrier.oldLayout = texture->layout;
  5875. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  5876. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5877. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5878. image_memory_barrier.image = texture->image;
  5879. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  5880. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  5881. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  5882. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  5883. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  5884. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5885. texture->layout = VK_IMAGE_LAYOUT_GENERAL;
  5886. draw_list_storage_textures.push_back(p_storage_textures[i]);
  5887. }
  5888. }
  5889. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  5890. // Mark textures as bound.
  5891. draw_list_bound_textures.clear();
  5892. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  5893. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  5894. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5895. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  5896. if (!texture) {
  5897. continue;
  5898. }
  5899. texture->bound = true;
  5900. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  5901. }
  5902. return OK;
  5903. }
  5904. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *p_draw_list, Framebuffer *p_framebuffer, Point2i p_viewport_offset, Point2i p_viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  5905. Vector<VkClearAttachment> clear_attachments;
  5906. int color_index = 0;
  5907. int texture_index = 0;
  5908. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  5909. Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
  5910. if (!texture) {
  5911. texture_index++;
  5912. continue;
  5913. }
  5914. VkClearAttachment clear_at = {};
  5915. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  5916. Color clear_color = p_clear_colors[texture_index++];
  5917. clear_at.clearValue.color.float32[0] = clear_color.r;
  5918. clear_at.clearValue.color.float32[1] = clear_color.g;
  5919. clear_at.clearValue.color.float32[2] = clear_color.b;
  5920. clear_at.clearValue.color.float32[3] = clear_color.a;
  5921. clear_at.colorAttachment = color_index++;
  5922. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  5923. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  5924. clear_at.clearValue.depthStencil.depth = p_depth;
  5925. clear_at.clearValue.depthStencil.stencil = p_stencil;
  5926. clear_at.colorAttachment = 0;
  5927. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  5928. if (format_has_stencil(texture->format)) {
  5929. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  5930. }
  5931. } else {
  5932. ERR_CONTINUE(true);
  5933. }
  5934. clear_attachments.push_back(clear_at);
  5935. }
  5936. VkClearRect cr;
  5937. cr.baseArrayLayer = 0;
  5938. cr.layerCount = 1;
  5939. cr.rect.offset.x = p_viewport_offset.x;
  5940. cr.rect.offset.y = p_viewport_offset.y;
  5941. cr.rect.extent.width = p_viewport_size.width;
  5942. cr.rect.extent.height = p_viewport_size.height;
  5943. vkCmdClearAttachments(p_draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  5944. }
  5945. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  5946. _THREAD_SAFE_METHOD_
  5947. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5948. ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5949. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  5950. ERR_FAIL_NULL_V(framebuffer, INVALID_ID);
  5951. Point2i viewport_offset;
  5952. Point2i viewport_size = framebuffer->size;
  5953. bool constrained_to_region = false;
  5954. bool needs_clear_color = false;
  5955. bool needs_clear_depth = false;
  5956. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { // Check custom region.
  5957. Rect2i viewport(viewport_offset, viewport_size);
  5958. Rect2i regioni = p_region;
  5959. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  5960. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  5961. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  5962. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  5963. }
  5964. viewport_offset = regioni.position;
  5965. viewport_size = regioni.size;
  5966. // If clearing regions both in color and depth, we can switch to a fast path where we let Vulkan to the clears
  5967. // and we constrain the render area to the region.
  5968. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION && p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  5969. constrained_to_region = true;
  5970. p_initial_color_action = INITIAL_ACTION_CLEAR;
  5971. p_initial_depth_action = INITIAL_ACTION_CLEAR;
  5972. } else {
  5973. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  5974. needs_clear_color = true;
  5975. p_initial_color_action = INITIAL_ACTION_CONTINUE;
  5976. }
  5977. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  5978. needs_clear_depth = true;
  5979. p_initial_depth_action = INITIAL_ACTION_CONTINUE;
  5980. }
  5981. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  5982. needs_clear_color = true;
  5983. p_initial_color_action = INITIAL_ACTION_KEEP;
  5984. }
  5985. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  5986. needs_clear_depth = true;
  5987. p_initial_depth_action = INITIAL_ACTION_KEEP;
  5988. }
  5989. }
  5990. }
  5991. if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { // Check clear values.
  5992. int color_count = 0;
  5993. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5994. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  5995. // We only check for our VRS usage bit if this is not the first texture id.
  5996. // If it is the first we're likely populating our VRS texture.
  5997. // Bit dirty but...
  5998. if (!texture || (!(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(i != 0 && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT))) {
  5999. if (!texture || !texture->is_resolve_buffer) {
  6000. color_count++;
  6001. }
  6002. }
  6003. }
  6004. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID, "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
  6005. }
  6006. VkFramebuffer vkframebuffer;
  6007. VkRenderPass render_pass;
  6008. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  6009. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  6010. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  6011. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures, constrained_to_region);
  6012. if (err != OK) {
  6013. return INVALID_ID;
  6014. }
  6015. draw_list_render_pass = render_pass;
  6016. draw_list_vkframebuffer = vkframebuffer;
  6017. _draw_list_allocate(Rect2i(viewport_offset, viewport_size), 0, 0);
  6018. #ifdef DEBUG_ENABLED
  6019. draw_list_framebuffer_format = framebuffer->format_id;
  6020. #endif
  6021. draw_list_current_subpass = 0;
  6022. if (needs_clear_color || needs_clear_depth) {
  6023. DEV_ASSERT(!constrained_to_region);
  6024. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  6025. }
  6026. VkViewport viewport;
  6027. viewport.x = viewport_offset.x;
  6028. viewport.y = viewport_offset.y;
  6029. viewport.width = viewport_size.width;
  6030. viewport.height = viewport_size.height;
  6031. viewport.minDepth = 0;
  6032. viewport.maxDepth = 1.0;
  6033. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  6034. VkRect2D scissor;
  6035. scissor.offset.x = viewport_offset.x;
  6036. scissor.offset.y = viewport_offset.y;
  6037. scissor.extent.width = viewport_size.width;
  6038. scissor.extent.height = viewport_size.height;
  6039. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  6040. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  6041. }
  6042. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  6043. _THREAD_SAFE_METHOD_
  6044. ERR_FAIL_COND_V_MSG(draw_list != nullptr, ERR_BUSY, "Only one draw list can be active at the same time.");
  6045. ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, ERR_BUSY, "Only one draw/compute list can be active at the same time.");
  6046. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  6047. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  6048. ERR_FAIL_NULL_V(framebuffer, ERR_INVALID_DECLARATION);
  6049. Point2i viewport_offset;
  6050. Point2i viewport_size = framebuffer->size;
  6051. bool constrained_to_region = false;
  6052. bool needs_clear_color = false;
  6053. bool needs_clear_depth = false;
  6054. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { // Check custom region.
  6055. Rect2i viewport(viewport_offset, viewport_size);
  6056. Rect2i regioni = p_region;
  6057. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  6058. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  6059. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  6060. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  6061. }
  6062. viewport_offset = regioni.position;
  6063. viewport_size = regioni.size;
  6064. // If clearing regions both in color and depth, we can switch to a fast path where we let Vulkan to the clears
  6065. // and we constrain the render area to the region.
  6066. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION && p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  6067. constrained_to_region = true;
  6068. p_initial_color_action = INITIAL_ACTION_CLEAR;
  6069. p_initial_depth_action = INITIAL_ACTION_CLEAR;
  6070. } else {
  6071. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  6072. needs_clear_color = true;
  6073. p_initial_color_action = INITIAL_ACTION_CONTINUE;
  6074. }
  6075. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  6076. needs_clear_depth = true;
  6077. p_initial_depth_action = INITIAL_ACTION_CONTINUE;
  6078. }
  6079. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  6080. needs_clear_color = true;
  6081. p_initial_color_action = INITIAL_ACTION_KEEP;
  6082. }
  6083. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  6084. needs_clear_depth = true;
  6085. p_initial_depth_action = INITIAL_ACTION_KEEP;
  6086. }
  6087. }
  6088. }
  6089. if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { // Check clear values.
  6090. int color_count = 0;
  6091. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6092. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6093. if (!texture || !(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  6094. color_count++;
  6095. }
  6096. }
  6097. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, ERR_INVALID_PARAMETER,
  6098. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_count) + ").");
  6099. }
  6100. VkFramebuffer vkframebuffer;
  6101. VkRenderPass render_pass;
  6102. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  6103. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  6104. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  6105. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures, constrained_to_region);
  6106. if (err != OK) {
  6107. return ERR_CANT_CREATE;
  6108. }
  6109. draw_list_current_subpass = 0;
  6110. #ifdef DEBUG_ENABLED
  6111. draw_list_framebuffer_format = framebuffer->format_id;
  6112. #endif
  6113. draw_list_render_pass = render_pass;
  6114. draw_list_vkframebuffer = vkframebuffer;
  6115. err = _draw_list_allocate(Rect2i(viewport_offset, viewport_size), p_splits, 0);
  6116. if (err != OK) {
  6117. return err;
  6118. }
  6119. if (needs_clear_color || needs_clear_depth) {
  6120. DEV_ASSERT(!constrained_to_region);
  6121. _draw_list_insert_clear_region(&draw_list[0], framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  6122. }
  6123. for (uint32_t i = 0; i < p_splits; i++) {
  6124. VkViewport viewport;
  6125. viewport.x = viewport_offset.x;
  6126. viewport.y = viewport_offset.y;
  6127. viewport.width = viewport_size.width;
  6128. viewport.height = viewport_size.height;
  6129. viewport.minDepth = 0;
  6130. viewport.maxDepth = 1.0;
  6131. vkCmdSetViewport(draw_list[i].command_buffer, 0, 1, &viewport);
  6132. VkRect2D scissor;
  6133. scissor.offset.x = viewport_offset.x;
  6134. scissor.offset.y = viewport_offset.y;
  6135. scissor.extent.width = viewport_size.width;
  6136. scissor.extent.height = viewport_size.height;
  6137. vkCmdSetScissor(draw_list[i].command_buffer, 0, 1, &scissor);
  6138. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  6139. }
  6140. return OK;
  6141. }
  6142. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  6143. if (p_id < 0) {
  6144. return nullptr;
  6145. }
  6146. if (!draw_list) {
  6147. return nullptr;
  6148. } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) {
  6149. if (draw_list_split) {
  6150. return nullptr;
  6151. }
  6152. return draw_list;
  6153. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  6154. if (!draw_list_split) {
  6155. return nullptr;
  6156. }
  6157. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); // Mask.
  6158. if (index >= draw_list_count) {
  6159. return nullptr;
  6160. }
  6161. return &draw_list[index];
  6162. } else {
  6163. return nullptr;
  6164. }
  6165. }
  6166. void RenderingDeviceVulkan::draw_list_set_blend_constants(DrawListID p_list, const Color &p_color) {
  6167. DrawList *dl = _get_draw_list_ptr(p_list);
  6168. ERR_FAIL_NULL(dl);
  6169. #ifdef DEBUG_ENABLED
  6170. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6171. #endif
  6172. vkCmdSetBlendConstants(dl->command_buffer, p_color.components);
  6173. }
  6174. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  6175. DrawList *dl = _get_draw_list_ptr(p_list);
  6176. ERR_FAIL_NULL(dl);
  6177. #ifdef DEBUG_ENABLED
  6178. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6179. #endif
  6180. const RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_render_pipeline);
  6181. ERR_FAIL_NULL(pipeline);
  6182. #ifdef DEBUG_ENABLED
  6183. ERR_FAIL_COND(pipeline->validation.framebuffer_format != draw_list_framebuffer_format && pipeline->validation.render_pass != draw_list_current_subpass);
  6184. #endif
  6185. if (p_render_pipeline == dl->state.pipeline) {
  6186. return; // Redundant state, return.
  6187. }
  6188. dl->state.pipeline = p_render_pipeline;
  6189. dl->state.pipeline_layout = pipeline->pipeline_layout;
  6190. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  6191. if (dl->state.pipeline_shader != pipeline->shader) {
  6192. // Shader changed, so descriptor sets may become incompatible.
  6193. // Go through ALL sets, and unbind them (and all those above) if the format is different.
  6194. uint32_t pcount = pipeline->set_formats.size(); // Formats count in this pipeline.
  6195. dl->state.set_count = MAX(dl->state.set_count, pcount);
  6196. const uint32_t *pformats = pipeline->set_formats.ptr(); // Pipeline set formats.
  6197. bool sets_valid = true; // Once invalid, all above become invalid.
  6198. for (uint32_t i = 0; i < pcount; i++) {
  6199. // If a part of the format is different, invalidate it (and the rest).
  6200. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6201. dl->state.sets[i].bound = false;
  6202. dl->state.sets[i].pipeline_expected_format = pformats[i];
  6203. sets_valid = false;
  6204. }
  6205. }
  6206. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  6207. // Unbind the ones above (not used) if exist.
  6208. dl->state.sets[i].bound = false;
  6209. }
  6210. dl->state.set_count = pcount; // Update set count.
  6211. if (pipeline->push_constant_size) {
  6212. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages_mask;
  6213. #ifdef DEBUG_ENABLED
  6214. dl->validation.pipeline_push_constant_supplied = false;
  6215. #endif
  6216. }
  6217. dl->state.pipeline_shader = pipeline->shader;
  6218. }
  6219. #ifdef DEBUG_ENABLED
  6220. // Update render pass pipeline info.
  6221. dl->validation.pipeline_active = true;
  6222. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  6223. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  6224. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  6225. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  6226. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  6227. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6228. #endif
  6229. }
  6230. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  6231. #ifdef DEBUG_ENABLED
  6232. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6233. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6234. #endif
  6235. DrawList *dl = _get_draw_list_ptr(p_list);
  6236. ERR_FAIL_NULL(dl);
  6237. #ifdef DEBUG_ENABLED
  6238. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6239. #endif
  6240. const UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
  6241. ERR_FAIL_NULL(uniform_set);
  6242. if (p_index > dl->state.set_count) {
  6243. dl->state.set_count = p_index;
  6244. }
  6245. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; // Update set pointer.
  6246. dl->state.sets[p_index].bound = false; // Needs rebind.
  6247. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6248. dl->state.sets[p_index].uniform_set = p_uniform_set;
  6249. uint32_t mst_count = uniform_set->mutable_storage_textures.size();
  6250. if (mst_count) {
  6251. Texture **mst_textures = const_cast<UniformSet *>(uniform_set)->mutable_storage_textures.ptrw();
  6252. for (uint32_t i = 0; i < mst_count; i++) {
  6253. if (mst_textures[i]->used_in_frame != frames_drawn) {
  6254. mst_textures[i]->used_in_frame = frames_drawn;
  6255. mst_textures[i]->used_in_transfer = false;
  6256. mst_textures[i]->used_in_compute = false;
  6257. }
  6258. mst_textures[i]->used_in_raster = true;
  6259. }
  6260. }
  6261. #ifdef DEBUG_ENABLED
  6262. { // Validate that textures bound are not attached as framebuffer bindings.
  6263. uint32_t attachable_count = uniform_set->attachable_textures.size();
  6264. const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
  6265. uint32_t bound_count = draw_list_bound_textures.size();
  6266. const RID *bound_ptr = draw_list_bound_textures.ptr();
  6267. for (uint32_t i = 0; i < attachable_count; i++) {
  6268. for (uint32_t j = 0; j < bound_count; j++) {
  6269. ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
  6270. "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
  6271. }
  6272. }
  6273. }
  6274. #endif
  6275. }
  6276. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  6277. DrawList *dl = _get_draw_list_ptr(p_list);
  6278. ERR_FAIL_NULL(dl);
  6279. #ifdef DEBUG_ENABLED
  6280. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6281. #endif
  6282. const VertexArray *vertex_array = vertex_array_owner.get_or_null(p_vertex_array);
  6283. ERR_FAIL_NULL(vertex_array);
  6284. if (dl->state.vertex_array == p_vertex_array) {
  6285. return; // Already set.
  6286. }
  6287. dl->state.vertex_array = p_vertex_array;
  6288. #ifdef DEBUG_ENABLED
  6289. dl->validation.vertex_format = vertex_array->description;
  6290. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  6291. #endif
  6292. dl->validation.vertex_array_size = vertex_array->vertex_count;
  6293. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  6294. }
  6295. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  6296. DrawList *dl = _get_draw_list_ptr(p_list);
  6297. ERR_FAIL_NULL(dl);
  6298. #ifdef DEBUG_ENABLED
  6299. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6300. #endif
  6301. const IndexArray *index_array = index_array_owner.get_or_null(p_index_array);
  6302. ERR_FAIL_NULL(index_array);
  6303. if (dl->state.index_array == p_index_array) {
  6304. return; // Already set.
  6305. }
  6306. dl->state.index_array = p_index_array;
  6307. #ifdef DEBUG_ENABLED
  6308. dl->validation.index_array_max_index = index_array->max_index;
  6309. #endif
  6310. dl->validation.index_array_size = index_array->indices;
  6311. dl->validation.index_array_offset = index_array->offset;
  6312. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, 0, index_array->index_type);
  6313. }
  6314. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  6315. DrawList *dl = _get_draw_list_ptr(p_list);
  6316. ERR_FAIL_NULL(dl);
  6317. #ifdef DEBUG_ENABLED
  6318. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6319. #endif
  6320. vkCmdSetLineWidth(dl->command_buffer, p_width);
  6321. }
  6322. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
  6323. DrawList *dl = _get_draw_list_ptr(p_list);
  6324. ERR_FAIL_NULL(dl);
  6325. #ifdef DEBUG_ENABLED
  6326. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6327. #endif
  6328. #ifdef DEBUG_ENABLED
  6329. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  6330. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  6331. #endif
  6332. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  6333. #ifdef DEBUG_ENABLED
  6334. dl->validation.pipeline_push_constant_supplied = true;
  6335. #endif
  6336. }
  6337. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  6338. DrawList *dl = _get_draw_list_ptr(p_list);
  6339. ERR_FAIL_NULL(dl);
  6340. #ifdef DEBUG_ENABLED
  6341. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6342. #endif
  6343. #ifdef DEBUG_ENABLED
  6344. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  6345. "No render pipeline was set before attempting to draw.");
  6346. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  6347. // Pipeline uses vertices, validate format.
  6348. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  6349. "No vertex array was bound, and render pipeline expects vertices.");
  6350. // Make sure format is right.
  6351. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  6352. "The vertex format used to create the pipeline does not match the vertex format bound.");
  6353. // Make sure number of instances is valid.
  6354. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  6355. "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  6356. }
  6357. if (dl->validation.pipeline_push_constant_size > 0) {
  6358. // Using push constants, check that they were supplied.
  6359. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
  6360. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6361. }
  6362. #endif
  6363. // Bind descriptor sets.
  6364. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  6365. if (dl->state.sets[i].pipeline_expected_format == 0) {
  6366. continue; // Nothing expected by this pipeline.
  6367. }
  6368. #ifdef DEBUG_ENABLED
  6369. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  6370. if (dl->state.sets[i].uniform_set_format == 0) {
  6371. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6372. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  6373. UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
  6374. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6375. } else {
  6376. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6377. }
  6378. }
  6379. #endif
  6380. if (!dl->state.sets[i].bound) {
  6381. // All good, see if this requires re-binding.
  6382. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
  6383. dl->state.sets[i].bound = true;
  6384. }
  6385. }
  6386. if (p_use_indices) {
  6387. #ifdef DEBUG_ENABLED
  6388. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  6389. "Procedural vertices can't be used together with indices.");
  6390. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  6391. "Draw command requested indices, but no index buffer was set.");
  6392. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  6393. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  6394. #endif
  6395. uint32_t to_draw = dl->validation.index_array_size;
  6396. #ifdef DEBUG_ENABLED
  6397. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6398. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6399. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6400. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6401. #endif
  6402. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  6403. } else {
  6404. uint32_t to_draw;
  6405. if (p_procedural_vertices > 0) {
  6406. #ifdef DEBUG_ENABLED
  6407. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
  6408. "Procedural vertices requested, but pipeline expects a vertex array.");
  6409. #endif
  6410. to_draw = p_procedural_vertices;
  6411. } else {
  6412. #ifdef DEBUG_ENABLED
  6413. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  6414. "Draw command lacks indices, but pipeline format does not use vertices.");
  6415. #endif
  6416. to_draw = dl->validation.vertex_array_size;
  6417. }
  6418. #ifdef DEBUG_ENABLED
  6419. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6420. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6421. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6422. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6423. #endif
  6424. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  6425. }
  6426. }
  6427. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  6428. DrawList *dl = _get_draw_list_ptr(p_list);
  6429. ERR_FAIL_NULL(dl);
  6430. #ifdef DEBUG_ENABLED
  6431. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6432. #endif
  6433. Rect2i rect = p_rect;
  6434. rect.position += dl->viewport.position;
  6435. rect = dl->viewport.intersection(rect);
  6436. if (rect.get_area() == 0) {
  6437. return;
  6438. }
  6439. VkRect2D scissor;
  6440. scissor.offset.x = rect.position.x;
  6441. scissor.offset.y = rect.position.y;
  6442. scissor.extent.width = rect.size.width;
  6443. scissor.extent.height = rect.size.height;
  6444. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6445. }
  6446. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  6447. DrawList *dl = _get_draw_list_ptr(p_list);
  6448. ERR_FAIL_NULL(dl);
  6449. #ifdef DEBUG_ENABLED
  6450. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6451. #endif
  6452. VkRect2D scissor;
  6453. scissor.offset.x = dl->viewport.position.x;
  6454. scissor.offset.y = dl->viewport.position.y;
  6455. scissor.extent.width = dl->viewport.size.width;
  6456. scissor.extent.height = dl->viewport.size.height;
  6457. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6458. }
  6459. uint32_t RenderingDeviceVulkan::draw_list_get_current_pass() {
  6460. return draw_list_current_subpass;
  6461. }
  6462. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
  6463. _THREAD_SAFE_METHOD_
  6464. ERR_FAIL_NULL_V(draw_list, INVALID_ID);
  6465. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
  6466. draw_list_current_subpass++;
  6467. Rect2i viewport;
  6468. _draw_list_free(&viewport);
  6469. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6470. _draw_list_allocate(viewport, 0, draw_list_current_subpass);
  6471. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  6472. }
  6473. Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
  6474. _THREAD_SAFE_METHOD_
  6475. ERR_FAIL_NULL_V(draw_list, ERR_INVALID_PARAMETER);
  6476. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER);
  6477. draw_list_current_subpass++;
  6478. Rect2i viewport;
  6479. _draw_list_free(&viewport);
  6480. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6481. _draw_list_allocate(viewport, p_splits, draw_list_current_subpass);
  6482. for (uint32_t i = 0; i < p_splits; i++) {
  6483. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  6484. }
  6485. return OK;
  6486. }
  6487. Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) {
  6488. // Lock while draw_list is active.
  6489. _THREAD_SAFE_LOCK_
  6490. if (p_splits == 0) {
  6491. draw_list = memnew(DrawList);
  6492. draw_list->command_buffer = frames[frame].draw_command_buffer;
  6493. draw_list->viewport = p_viewport;
  6494. draw_list_count = 0;
  6495. draw_list_split = false;
  6496. } else {
  6497. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  6498. uint32_t from = split_draw_list_allocators.size();
  6499. split_draw_list_allocators.resize(p_splits);
  6500. for (uint32_t i = from; i < p_splits; i++) {
  6501. VkCommandPoolCreateInfo cmd_pool_info;
  6502. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  6503. cmd_pool_info.pNext = nullptr;
  6504. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
  6505. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  6506. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
  6507. ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
  6508. for (int j = 0; j < frame_count; j++) {
  6509. VkCommandBuffer command_buffer;
  6510. VkCommandBufferAllocateInfo cmdbuf;
  6511. // No command buffer exists, create it.
  6512. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  6513. cmdbuf.pNext = nullptr;
  6514. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  6515. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  6516. cmdbuf.commandBufferCount = 1;
  6517. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  6518. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6519. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  6520. }
  6521. }
  6522. }
  6523. draw_list = memnew_arr(DrawList, p_splits);
  6524. draw_list_count = p_splits;
  6525. draw_list_split = true;
  6526. for (uint32_t i = 0; i < p_splits; i++) {
  6527. // Take a command buffer and initialize it.
  6528. VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame];
  6529. VkCommandBufferInheritanceInfo inheritance_info;
  6530. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  6531. inheritance_info.pNext = nullptr;
  6532. inheritance_info.renderPass = draw_list_render_pass;
  6533. inheritance_info.subpass = p_subpass;
  6534. inheritance_info.framebuffer = draw_list_vkframebuffer;
  6535. inheritance_info.occlusionQueryEnable = false;
  6536. inheritance_info.queryFlags = 0; // ?
  6537. inheritance_info.pipelineStatistics = 0;
  6538. VkCommandBufferBeginInfo cmdbuf_begin;
  6539. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6540. cmdbuf_begin.pNext = nullptr;
  6541. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  6542. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  6543. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  6544. if (res) {
  6545. memdelete_arr(draw_list);
  6546. draw_list = nullptr;
  6547. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
  6548. }
  6549. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  6550. if (res) {
  6551. memdelete_arr(draw_list);
  6552. draw_list = nullptr;
  6553. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
  6554. }
  6555. draw_list[i].command_buffer = command_buffer;
  6556. draw_list[i].viewport = p_viewport;
  6557. }
  6558. }
  6559. return OK;
  6560. }
  6561. void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) {
  6562. if (draw_list_split) {
  6563. // Send all command buffers.
  6564. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  6565. for (uint32_t i = 0; i < draw_list_count; i++) {
  6566. vkEndCommandBuffer(draw_list[i].command_buffer);
  6567. command_buffers[i] = draw_list[i].command_buffer;
  6568. if (r_last_viewport) {
  6569. if (i == 0 || draw_list[i].viewport_set) {
  6570. *r_last_viewport = draw_list[i].viewport;
  6571. }
  6572. }
  6573. }
  6574. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  6575. memdelete_arr(draw_list);
  6576. draw_list = nullptr;
  6577. } else {
  6578. if (r_last_viewport) {
  6579. *r_last_viewport = draw_list->viewport;
  6580. }
  6581. // Just end the list.
  6582. memdelete(draw_list);
  6583. draw_list = nullptr;
  6584. }
  6585. // Draw_list is no longer active.
  6586. _THREAD_SAFE_UNLOCK_
  6587. }
  6588. void RenderingDeviceVulkan::draw_list_end(BitField<BarrierMask> p_post_barrier) {
  6589. _THREAD_SAFE_METHOD_
  6590. ERR_FAIL_NULL_MSG(draw_list, "Immediate draw list is already inactive.");
  6591. _draw_list_free();
  6592. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  6593. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  6594. Texture *texture = texture_owner.get_or_null(draw_list_bound_textures[i]);
  6595. ERR_CONTINUE(!texture); // Wtf.
  6596. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  6597. texture->bound = false;
  6598. }
  6599. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  6600. texture->bound = false;
  6601. }
  6602. }
  6603. uint32_t barrier_flags = 0;
  6604. uint32_t access_flags = 0;
  6605. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  6606. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6607. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6608. }
  6609. if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
  6610. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/;
  6611. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/;
  6612. }
  6613. if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
  6614. barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/;
  6615. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/;
  6616. }
  6617. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  6618. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6619. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6620. }
  6621. if (barrier_flags == 0) {
  6622. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  6623. }
  6624. draw_list_bound_textures.clear();
  6625. VkImageMemoryBarrier *image_barriers = nullptr;
  6626. uint32_t image_barrier_count = draw_list_storage_textures.size();
  6627. if (image_barrier_count) {
  6628. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * draw_list_storage_textures.size());
  6629. }
  6630. uint32_t src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
  6631. VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  6632. uint32_t src_access =
  6633. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  6634. if (image_barrier_count) {
  6635. src_stage |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  6636. src_access |= VK_ACCESS_SHADER_WRITE_BIT;
  6637. }
  6638. for (uint32_t i = 0; i < image_barrier_count; i++) {
  6639. Texture *texture = texture_owner.get_or_null(draw_list_storage_textures[i]);
  6640. VkImageMemoryBarrier &image_memory_barrier = image_barriers[i];
  6641. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6642. image_memory_barrier.pNext = nullptr;
  6643. image_memory_barrier.srcAccessMask = src_access;
  6644. image_memory_barrier.dstAccessMask = access_flags;
  6645. image_memory_barrier.oldLayout = texture->layout;
  6646. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6647. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6648. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6649. image_memory_barrier.image = texture->image;
  6650. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  6651. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  6652. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  6653. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  6654. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  6655. texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6656. }
  6657. draw_list_storage_textures.clear();
  6658. // To ensure proper synchronization, we must make sure rendering is done before:
  6659. // * Some buffer is copied.
  6660. // * Another render pass happens (since we may be done).
  6661. VkMemoryBarrier mem_barrier;
  6662. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6663. mem_barrier.pNext = nullptr;
  6664. mem_barrier.srcAccessMask = src_access;
  6665. mem_barrier.dstAccessMask = access_flags;
  6666. if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
  6667. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, src_stage, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  6668. }
  6669. #ifdef FORCE_FULL_BARRIER
  6670. _full_barrier(true);
  6671. #endif
  6672. }
  6673. /***********************/
  6674. /**** COMPUTE LISTS ****/
  6675. /***********************/
  6676. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
  6677. _THREAD_SAFE_METHOD_
  6678. ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  6679. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  6680. // Lock while compute_list is active.
  6681. _THREAD_SAFE_LOCK_
  6682. compute_list = memnew(ComputeList);
  6683. compute_list->command_buffer = frames[frame].draw_command_buffer;
  6684. compute_list->state.allow_draw_overlap = p_allow_draw_overlap;
  6685. return ID_TYPE_COMPUTE_LIST;
  6686. }
  6687. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  6688. // Must be called within a compute list, the class mutex is locked during that time
  6689. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6690. ERR_FAIL_NULL(compute_list);
  6691. ComputeList *cl = compute_list;
  6692. const ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_compute_pipeline);
  6693. ERR_FAIL_NULL(pipeline);
  6694. if (p_compute_pipeline == cl->state.pipeline) {
  6695. return; // Redundant state, return.
  6696. }
  6697. cl->state.pipeline = p_compute_pipeline;
  6698. cl->state.pipeline_layout = pipeline->pipeline_layout;
  6699. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  6700. if (cl->state.pipeline_shader != pipeline->shader) {
  6701. // Shader changed, so descriptor sets may become incompatible.
  6702. // Go through ALL sets, and unbind them (and all those above) if the format is different.
  6703. uint32_t pcount = pipeline->set_formats.size(); // Formats count in this pipeline.
  6704. cl->state.set_count = MAX(cl->state.set_count, pcount);
  6705. const uint32_t *pformats = pipeline->set_formats.ptr(); // Pipeline set formats.
  6706. bool sets_valid = true; // Once invalid, all above become invalid.
  6707. for (uint32_t i = 0; i < pcount; i++) {
  6708. // If a part of the format is different, invalidate it (and the rest).
  6709. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6710. cl->state.sets[i].bound = false;
  6711. cl->state.sets[i].pipeline_expected_format = pformats[i];
  6712. sets_valid = false;
  6713. }
  6714. }
  6715. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  6716. // Unbind the ones above (not used) if exist.
  6717. cl->state.sets[i].bound = false;
  6718. }
  6719. cl->state.set_count = pcount; // Update set count.
  6720. if (pipeline->push_constant_size) {
  6721. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages_mask;
  6722. #ifdef DEBUG_ENABLED
  6723. cl->validation.pipeline_push_constant_supplied = false;
  6724. #endif
  6725. }
  6726. cl->state.pipeline_shader = pipeline->shader;
  6727. cl->state.local_group_size[0] = pipeline->local_group_size[0];
  6728. cl->state.local_group_size[1] = pipeline->local_group_size[1];
  6729. cl->state.local_group_size[2] = pipeline->local_group_size[2];
  6730. }
  6731. #ifdef DEBUG_ENABLED
  6732. // Update compute pass pipeline info.
  6733. cl->validation.pipeline_active = true;
  6734. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6735. #endif
  6736. }
  6737. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  6738. // Must be called within a compute list, the class mutex is locked during that time
  6739. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6740. ERR_FAIL_NULL(compute_list);
  6741. ComputeList *cl = compute_list;
  6742. #ifdef DEBUG_ENABLED
  6743. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6744. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6745. #endif
  6746. #ifdef DEBUG_ENABLED
  6747. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6748. #endif
  6749. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
  6750. ERR_FAIL_NULL(uniform_set);
  6751. if (p_index > cl->state.set_count) {
  6752. cl->state.set_count = p_index;
  6753. }
  6754. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; // Update set pointer.
  6755. cl->state.sets[p_index].bound = false; // Needs rebind.
  6756. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6757. cl->state.sets[p_index].uniform_set = p_uniform_set;
  6758. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  6759. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  6760. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  6761. VkImageMemoryBarrier *texture_barriers = nullptr;
  6762. if (textures_to_sampled_count + textures_to_storage_count) {
  6763. texture_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * (textures_to_sampled_count + textures_to_storage_count));
  6764. }
  6765. uint32_t texture_barrier_count = 0;
  6766. uint32_t src_stage_flags = 0;
  6767. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  6768. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  6769. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6770. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  6771. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6772. image_memory_barrier.pNext = nullptr;
  6773. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6774. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6775. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  6776. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6777. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6778. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6779. image_memory_barrier.image = textures_to_sampled[i]->image;
  6780. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  6781. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
  6782. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  6783. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
  6784. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  6785. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6786. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  6787. }
  6788. if (textures_to_sampled[i]->used_in_frame != frames_drawn) {
  6789. textures_to_sampled[i]->used_in_frame = frames_drawn;
  6790. textures_to_sampled[i]->used_in_transfer = false;
  6791. textures_to_sampled[i]->used_in_raster = false;
  6792. }
  6793. textures_to_sampled[i]->used_in_compute = true;
  6794. }
  6795. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  6796. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  6797. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  6798. uint32_t src_access_flags = 0;
  6799. if (textures_to_storage[i]->used_in_frame == frames_drawn) {
  6800. if (textures_to_storage[i]->used_in_compute) {
  6801. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6802. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6803. }
  6804. if (textures_to_storage[i]->used_in_raster) {
  6805. src_stage_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  6806. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6807. }
  6808. if (textures_to_storage[i]->used_in_transfer) {
  6809. src_stage_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6810. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6811. }
  6812. textures_to_storage[i]->used_in_compute = false;
  6813. textures_to_storage[i]->used_in_raster = false;
  6814. textures_to_storage[i]->used_in_transfer = false;
  6815. } else {
  6816. src_access_flags = 0;
  6817. textures_to_storage[i]->used_in_compute = false;
  6818. textures_to_storage[i]->used_in_raster = false;
  6819. textures_to_storage[i]->used_in_transfer = false;
  6820. textures_to_storage[i]->used_in_frame = frames_drawn;
  6821. }
  6822. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  6823. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6824. image_memory_barrier.pNext = nullptr;
  6825. image_memory_barrier.srcAccessMask = src_access_flags;
  6826. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6827. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  6828. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  6829. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6830. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6831. image_memory_barrier.image = textures_to_storage[i]->image;
  6832. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  6833. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
  6834. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  6835. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
  6836. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  6837. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  6838. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); // Needs to go back to sampled layout afterwards.
  6839. }
  6840. }
  6841. if (texture_barrier_count) {
  6842. if (src_stage_flags == 0) {
  6843. src_stage_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  6844. }
  6845. vkCmdPipelineBarrier(cl->command_buffer, src_stage_flags, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, texture_barrier_count, texture_barriers);
  6846. }
  6847. #if 0
  6848. { // Validate that textures bound are not attached as framebuffer bindings.
  6849. uint32_t attachable_count = uniform_set->attachable_textures.size();
  6850. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  6851. uint32_t bound_count = draw_list_bound_textures.size();
  6852. const RID *bound_ptr = draw_list_bound_textures.ptr();
  6853. for (uint32_t i = 0; i < attachable_count; i++) {
  6854. for (uint32_t j = 0; j < bound_count; j++) {
  6855. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  6856. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  6857. }
  6858. }
  6859. }
  6860. #endif
  6861. }
  6862. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
  6863. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6864. ERR_FAIL_NULL(compute_list);
  6865. ComputeList *cl = compute_list;
  6866. #ifdef DEBUG_ENABLED
  6867. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6868. #endif
  6869. #ifdef DEBUG_ENABLED
  6870. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  6871. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  6872. #endif
  6873. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  6874. #ifdef DEBUG_ENABLED
  6875. cl->validation.pipeline_push_constant_supplied = true;
  6876. #endif
  6877. }
  6878. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  6879. // Must be called within a compute list, the class mutex is locked during that time
  6880. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6881. ERR_FAIL_NULL(compute_list);
  6882. ComputeList *cl = compute_list;
  6883. #ifdef DEBUG_ENABLED
  6884. ERR_FAIL_COND_MSG(p_x_groups == 0, "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is zero.");
  6885. ERR_FAIL_COND_MSG(p_z_groups == 0, "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is zero.");
  6886. ERR_FAIL_COND_MSG(p_y_groups == 0, "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is zero.");
  6887. ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
  6888. "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  6889. ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
  6890. "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[1]) + ")");
  6891. ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
  6892. "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[2]) + ")");
  6893. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6894. #endif
  6895. #ifdef DEBUG_ENABLED
  6896. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  6897. if (cl->validation.pipeline_push_constant_size > 0) {
  6898. // Using push constants, check that they were supplied.
  6899. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  6900. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6901. }
  6902. #endif
  6903. // Bind descriptor sets.
  6904. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  6905. if (cl->state.sets[i].pipeline_expected_format == 0) {
  6906. continue; // Nothing expected by this pipeline.
  6907. }
  6908. #ifdef DEBUG_ENABLED
  6909. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  6910. if (cl->state.sets[i].uniform_set_format == 0) {
  6911. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6912. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  6913. UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
  6914. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6915. } else {
  6916. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6917. }
  6918. }
  6919. #endif
  6920. if (!cl->state.sets[i].bound) {
  6921. // All good, see if this requires re-binding.
  6922. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  6923. cl->state.sets[i].bound = true;
  6924. }
  6925. }
  6926. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  6927. }
  6928. void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) {
  6929. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6930. ERR_FAIL_NULL(compute_list);
  6931. #ifdef DEBUG_ENABLED
  6932. ERR_FAIL_COND_MSG(p_x_threads == 0, "Dispatch amount of X compute threads (" + itos(p_x_threads) + ") is zero.");
  6933. ERR_FAIL_COND_MSG(p_y_threads == 0, "Dispatch amount of Y compute threads (" + itos(p_y_threads) + ") is zero.");
  6934. ERR_FAIL_COND_MSG(p_z_threads == 0, "Dispatch amount of Z compute threads (" + itos(p_z_threads) + ") is zero.");
  6935. #endif
  6936. ComputeList *cl = compute_list;
  6937. #ifdef DEBUG_ENABLED
  6938. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  6939. if (cl->validation.pipeline_push_constant_size > 0) {
  6940. // Using push constants, check that they were supplied.
  6941. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  6942. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6943. }
  6944. #endif
  6945. compute_list_dispatch(p_list, (p_x_threads - 1) / cl->state.local_group_size[0] + 1, (p_y_threads - 1) / cl->state.local_group_size[1] + 1, (p_z_threads - 1) / cl->state.local_group_size[2] + 1);
  6946. }
  6947. void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
  6948. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6949. ERR_FAIL_NULL(compute_list);
  6950. ComputeList *cl = compute_list;
  6951. Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer);
  6952. ERR_FAIL_NULL(buffer);
  6953. ERR_FAIL_COND_MSG(!(buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT), "Buffer provided was not created to do indirect dispatch.");
  6954. ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
  6955. #ifdef DEBUG_ENABLED
  6956. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6957. #endif
  6958. #ifdef DEBUG_ENABLED
  6959. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  6960. if (cl->validation.pipeline_push_constant_size > 0) {
  6961. // Using push constants, check that they were supplied.
  6962. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  6963. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6964. }
  6965. #endif
  6966. // Bind descriptor sets.
  6967. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  6968. if (cl->state.sets[i].pipeline_expected_format == 0) {
  6969. continue; // Nothing expected by this pipeline.
  6970. }
  6971. #ifdef DEBUG_ENABLED
  6972. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  6973. if (cl->state.sets[i].uniform_set_format == 0) {
  6974. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6975. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  6976. UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
  6977. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6978. } else {
  6979. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6980. }
  6981. }
  6982. #endif
  6983. if (!cl->state.sets[i].bound) {
  6984. // All good, see if this requires re-binding.
  6985. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  6986. cl->state.sets[i].bound = true;
  6987. }
  6988. }
  6989. vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
  6990. }
  6991. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  6992. // Must be called within a compute list, the class mutex is locked during that time
  6993. uint32_t barrier_flags = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6994. uint32_t access_flags = VK_ACCESS_SHADER_READ_BIT;
  6995. _compute_list_add_barrier(BARRIER_MASK_COMPUTE, barrier_flags, access_flags);
  6996. }
  6997. void RenderingDeviceVulkan::_compute_list_add_barrier(BitField<BarrierMask> p_post_barrier, uint32_t p_barrier_flags, uint32_t p_access_flags) {
  6998. ERR_FAIL_NULL(compute_list);
  6999. VkImageMemoryBarrier *image_barriers = nullptr;
  7000. uint32_t image_barrier_count = compute_list->state.textures_to_sampled_layout.size();
  7001. if (image_barrier_count) {
  7002. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * image_barrier_count);
  7003. }
  7004. image_barrier_count = 0; // We'll count how many we end up issuing.
  7005. for (Texture *E : compute_list->state.textures_to_sampled_layout) {
  7006. if (E->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  7007. VkImageMemoryBarrier &image_memory_barrier = image_barriers[image_barrier_count++];
  7008. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  7009. image_memory_barrier.pNext = nullptr;
  7010. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7011. image_memory_barrier.dstAccessMask = p_access_flags;
  7012. image_memory_barrier.oldLayout = E->layout;
  7013. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  7014. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7015. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7016. image_memory_barrier.image = E->image;
  7017. image_memory_barrier.subresourceRange.aspectMask = E->read_aspect_mask;
  7018. image_memory_barrier.subresourceRange.baseMipLevel = E->base_mipmap;
  7019. image_memory_barrier.subresourceRange.levelCount = E->mipmaps;
  7020. image_memory_barrier.subresourceRange.baseArrayLayer = E->base_layer;
  7021. image_memory_barrier.subresourceRange.layerCount = E->layers;
  7022. E->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  7023. }
  7024. if (E->used_in_frame != frames_drawn) {
  7025. E->used_in_transfer = false;
  7026. E->used_in_raster = false;
  7027. E->used_in_compute = false;
  7028. E->used_in_frame = frames_drawn;
  7029. }
  7030. }
  7031. if (p_barrier_flags) {
  7032. VkMemoryBarrier mem_barrier;
  7033. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  7034. mem_barrier.pNext = nullptr;
  7035. mem_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
  7036. mem_barrier.dstAccessMask = p_access_flags;
  7037. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, p_barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  7038. } else if (image_barrier_count) {
  7039. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, image_barrier_count, image_barriers);
  7040. }
  7041. #ifdef FORCE_FULL_BARRIER
  7042. _full_barrier(true);
  7043. #endif
  7044. }
  7045. void RenderingDeviceVulkan::compute_list_end(BitField<BarrierMask> p_post_barrier) {
  7046. ERR_FAIL_NULL(compute_list);
  7047. uint32_t barrier_flags = 0;
  7048. uint32_t access_flags = 0;
  7049. if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
  7050. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7051. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7052. }
  7053. if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
  7054. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  7055. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  7056. }
  7057. if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
  7058. barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  7059. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  7060. }
  7061. if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
  7062. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7063. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  7064. }
  7065. _compute_list_add_barrier(p_post_barrier, barrier_flags, access_flags);
  7066. memdelete(compute_list);
  7067. compute_list = nullptr;
  7068. // Compute_list is no longer active.
  7069. _THREAD_SAFE_UNLOCK_
  7070. }
  7071. void RenderingDeviceVulkan::barrier(BitField<BarrierMask> p_from, BitField<BarrierMask> p_to) {
  7072. uint32_t src_barrier_flags = 0;
  7073. uint32_t src_access_flags = 0;
  7074. if (p_from == 0) {
  7075. src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  7076. } else {
  7077. if (p_from.has_flag(BARRIER_MASK_COMPUTE)) {
  7078. src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7079. src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
  7080. }
  7081. if (p_from.has_flag(BARRIER_MASK_FRAGMENT)) {
  7082. src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
  7083. VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
  7084. VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  7085. src_access_flags |=
  7086. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  7087. }
  7088. if (p_from.has_flag(BARRIER_MASK_TRANSFER)) {
  7089. src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7090. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  7091. }
  7092. }
  7093. uint32_t dst_barrier_flags = 0;
  7094. uint32_t dst_access_flags = 0;
  7095. if (p_to == 0) {
  7096. dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  7097. } else {
  7098. if (p_to.has_flag(BARRIER_MASK_COMPUTE)) {
  7099. dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7100. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7101. }
  7102. if (p_to.has_flag(BARRIER_MASK_VERTEX)) {
  7103. dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  7104. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  7105. }
  7106. if (p_to.has_flag(BARRIER_MASK_FRAGMENT)) {
  7107. dst_barrier_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  7108. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  7109. }
  7110. if (p_to.has_flag(BARRIER_MASK_TRANSFER)) {
  7111. dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7112. dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  7113. }
  7114. }
  7115. _memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true);
  7116. }
  7117. void RenderingDeviceVulkan::full_barrier() {
  7118. #ifndef DEBUG_ENABLED
  7119. ERR_PRINT("Full barrier is debug-only, should not be used in production");
  7120. #endif
  7121. _full_barrier(true);
  7122. }
  7123. #if 0
  7124. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  7125. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  7126. ERR_FAIL_NULL(frame_cmdbuf);
  7127. VkRenderPassBeginInfo render_pass_begin;
  7128. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  7129. render_pass_begin.pNext = nullptr;
  7130. render_pass_begin.renderPass = context->get_render_pass();
  7131. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  7132. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  7133. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  7134. render_pass_begin.renderArea.offset.x = 0;
  7135. render_pass_begin.renderArea.offset.y = 0;
  7136. render_pass_begin.clearValueCount = 1;
  7137. VkClearValue clear_value;
  7138. clear_value.color.float32[0] = p_clear_color.r;
  7139. clear_value.color.float32[1] = p_clear_color.g;
  7140. clear_value.color.float32[2] = p_clear_color.b;
  7141. clear_value.color.float32[3] = p_clear_color.a;
  7142. render_pass_begin.pClearValues = &clear_value;
  7143. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  7144. ID screen_format = screen_get_framebuffer_format();
  7145. {
  7146. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  7147. uint32_t command_buffer_count = 0;
  7148. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  7149. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  7150. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  7151. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  7152. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  7153. if (dl->validation.active) {
  7154. // Needs to be closed, so close it.
  7155. vkEndCommandBuffer(dl->command_buffer);
  7156. dl->validation.active = false;
  7157. }
  7158. command_buffers[command_buffer_count++] = dl->command_buffer;
  7159. }
  7160. print_line("to draw: " + itos(command_buffer_count));
  7161. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  7162. }
  7163. vkCmdEndRenderPass(frame_cmdbuf);
  7164. }
  7165. #endif
  7166. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  7167. #ifdef DEV_ENABLED
  7168. String resource_name;
  7169. if (resource_names.has(p_id)) {
  7170. resource_name = resource_names[p_id];
  7171. resource_names.erase(p_id);
  7172. }
  7173. #endif
  7174. // Push everything so it's disposed of next time this frame index is processed (means, it's safe to do it).
  7175. if (texture_owner.owns(p_id)) {
  7176. Texture *texture = texture_owner.get_or_null(p_id);
  7177. frames[frame].textures_to_dispose_of.push_back(*texture);
  7178. texture_owner.free(p_id);
  7179. } else if (framebuffer_owner.owns(p_id)) {
  7180. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
  7181. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  7182. if (framebuffer->invalidated_callback != nullptr) {
  7183. framebuffer->invalidated_callback(framebuffer->invalidated_callback_userdata);
  7184. }
  7185. framebuffer_owner.free(p_id);
  7186. } else if (sampler_owner.owns(p_id)) {
  7187. VkSampler *sampler = sampler_owner.get_or_null(p_id);
  7188. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  7189. sampler_owner.free(p_id);
  7190. } else if (vertex_buffer_owner.owns(p_id)) {
  7191. Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
  7192. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  7193. vertex_buffer_owner.free(p_id);
  7194. } else if (vertex_array_owner.owns(p_id)) {
  7195. vertex_array_owner.free(p_id);
  7196. } else if (index_buffer_owner.owns(p_id)) {
  7197. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
  7198. Buffer b;
  7199. b.allocation = index_buffer->allocation;
  7200. b.buffer = index_buffer->buffer;
  7201. b.size = index_buffer->size;
  7202. b.buffer_info = {};
  7203. frames[frame].buffers_to_dispose_of.push_back(b);
  7204. index_buffer_owner.free(p_id);
  7205. } else if (index_array_owner.owns(p_id)) {
  7206. index_array_owner.free(p_id);
  7207. } else if (shader_owner.owns(p_id)) {
  7208. Shader *shader = shader_owner.get_or_null(p_id);
  7209. frames[frame].shaders_to_dispose_of.push_back(*shader);
  7210. shader_owner.free(p_id);
  7211. } else if (uniform_buffer_owner.owns(p_id)) {
  7212. Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
  7213. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  7214. uniform_buffer_owner.free(p_id);
  7215. } else if (texture_buffer_owner.owns(p_id)) {
  7216. TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
  7217. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  7218. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  7219. texture_buffer_owner.free(p_id);
  7220. } else if (storage_buffer_owner.owns(p_id)) {
  7221. Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
  7222. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  7223. storage_buffer_owner.free(p_id);
  7224. } else if (uniform_set_owner.owns(p_id)) {
  7225. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
  7226. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  7227. uniform_set_owner.free(p_id);
  7228. if (uniform_set->invalidated_callback != nullptr) {
  7229. uniform_set->invalidated_callback(uniform_set->invalidated_callback_userdata);
  7230. }
  7231. } else if (render_pipeline_owner.owns(p_id)) {
  7232. RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
  7233. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  7234. render_pipeline_owner.free(p_id);
  7235. } else if (compute_pipeline_owner.owns(p_id)) {
  7236. ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
  7237. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  7238. compute_pipeline_owner.free(p_id);
  7239. } else {
  7240. #ifdef DEV_ENABLED
  7241. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()) + " " + resource_name);
  7242. #else
  7243. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  7244. #endif
  7245. }
  7246. }
  7247. void RenderingDeviceVulkan::free(RID p_id) {
  7248. _THREAD_SAFE_METHOD_
  7249. _free_dependencies(p_id); // Recursively erase dependencies first, to avoid potential API problems.
  7250. _free_internal(p_id);
  7251. }
  7252. // The full list of resources that can be named is in the VkObjectType enum.
  7253. // We just expose the resources that are owned and can be accessed easily.
  7254. void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
  7255. if (texture_owner.owns(p_id)) {
  7256. Texture *texture = texture_owner.get_or_null(p_id);
  7257. if (texture->owner.is_null()) {
  7258. // Don't set the source texture's name when calling on a texture view.
  7259. context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
  7260. }
  7261. context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
  7262. } else if (framebuffer_owner.owns(p_id)) {
  7263. //Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
  7264. // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex.
  7265. } else if (sampler_owner.owns(p_id)) {
  7266. VkSampler *sampler = sampler_owner.get_or_null(p_id);
  7267. context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
  7268. } else if (vertex_buffer_owner.owns(p_id)) {
  7269. Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
  7270. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
  7271. } else if (index_buffer_owner.owns(p_id)) {
  7272. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
  7273. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
  7274. } else if (shader_owner.owns(p_id)) {
  7275. Shader *shader = shader_owner.get_or_null(p_id);
  7276. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
  7277. for (int i = 0; i < shader->sets.size(); i++) {
  7278. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
  7279. }
  7280. } else if (uniform_buffer_owner.owns(p_id)) {
  7281. Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
  7282. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
  7283. } else if (texture_buffer_owner.owns(p_id)) {
  7284. TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
  7285. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
  7286. context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
  7287. } else if (storage_buffer_owner.owns(p_id)) {
  7288. Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
  7289. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
  7290. } else if (uniform_set_owner.owns(p_id)) {
  7291. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
  7292. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
  7293. } else if (render_pipeline_owner.owns(p_id)) {
  7294. RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
  7295. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7296. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7297. } else if (compute_pipeline_owner.owns(p_id)) {
  7298. ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
  7299. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7300. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7301. } else {
  7302. ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
  7303. return;
  7304. }
  7305. #ifdef DEV_ENABLED
  7306. resource_names[p_id] = p_name;
  7307. #endif
  7308. }
  7309. void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
  7310. _THREAD_SAFE_METHOD_
  7311. context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7312. }
  7313. void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
  7314. _THREAD_SAFE_METHOD_
  7315. context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7316. }
  7317. void RenderingDeviceVulkan::draw_command_end_label() {
  7318. _THREAD_SAFE_METHOD_
  7319. context->command_end_label(frames[frame].draw_command_buffer);
  7320. }
  7321. String RenderingDeviceVulkan::get_device_vendor_name() const {
  7322. return context->get_device_vendor_name();
  7323. }
  7324. String RenderingDeviceVulkan::get_device_name() const {
  7325. return context->get_device_name();
  7326. }
  7327. RenderingDevice::DeviceType RenderingDeviceVulkan::get_device_type() const {
  7328. return context->get_device_type();
  7329. }
  7330. String RenderingDeviceVulkan::get_device_api_version() const {
  7331. return context->get_device_api_version();
  7332. }
  7333. String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const {
  7334. return context->get_device_pipeline_cache_uuid();
  7335. }
  7336. void RenderingDeviceVulkan::_finalize_command_bufers() {
  7337. if (draw_list) {
  7338. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  7339. }
  7340. if (compute_list) {
  7341. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  7342. }
  7343. { // Complete the setup buffer (that needs to be processed before anything else).
  7344. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7345. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7346. }
  7347. }
  7348. void RenderingDeviceVulkan::_begin_frame() {
  7349. // Erase pending resources.
  7350. _free_pending_resources(frame);
  7351. // Create setup command buffer and set as the setup buffer.
  7352. {
  7353. VkCommandBufferBeginInfo cmdbuf_begin;
  7354. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7355. cmdbuf_begin.pNext = nullptr;
  7356. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7357. cmdbuf_begin.pInheritanceInfo = nullptr;
  7358. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  7359. ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
  7360. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7361. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7362. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7363. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7364. if (local_device.is_null()) {
  7365. context->append_command_buffer(frames[frame].draw_command_buffer);
  7366. context->set_setup_buffer(frames[frame].setup_command_buffer); // Append now so it's added before everything else.
  7367. }
  7368. }
  7369. // Advance current frame.
  7370. frames_drawn++;
  7371. // Advance staging buffer if used.
  7372. if (staging_buffer_used) {
  7373. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  7374. staging_buffer_used = false;
  7375. }
  7376. if (frames[frame].timestamp_count) {
  7377. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values.ptr(), sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  7378. vkCmdResetQueryPool(frames[frame].setup_command_buffer, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count);
  7379. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  7380. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  7381. }
  7382. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  7383. frames[frame].timestamp_count = 0;
  7384. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  7385. }
  7386. VkSampleCountFlagBits RenderingDeviceVulkan::_ensure_supported_sample_count(TextureSamples p_requested_sample_count) const {
  7387. VkSampleCountFlags sample_count_flags = limits.framebufferColorSampleCounts & limits.framebufferDepthSampleCounts;
  7388. if (sample_count_flags & rasterization_sample_count[p_requested_sample_count]) {
  7389. // The requested sample count is supported.
  7390. return rasterization_sample_count[p_requested_sample_count];
  7391. } else {
  7392. // Find the closest lower supported sample count.
  7393. VkSampleCountFlagBits sample_count = rasterization_sample_count[p_requested_sample_count];
  7394. while (sample_count > VK_SAMPLE_COUNT_1_BIT) {
  7395. if (sample_count_flags & sample_count) {
  7396. return sample_count;
  7397. }
  7398. sample_count = (VkSampleCountFlagBits)(sample_count >> 1);
  7399. }
  7400. }
  7401. return VK_SAMPLE_COUNT_1_BIT;
  7402. }
  7403. void RenderingDeviceVulkan::swap_buffers() {
  7404. ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
  7405. _THREAD_SAFE_METHOD_
  7406. _finalize_command_bufers();
  7407. screen_prepared = false;
  7408. // Swap buffers.
  7409. context->swap_buffers();
  7410. frame = (frame + 1) % frame_count;
  7411. _begin_frame();
  7412. }
  7413. void RenderingDeviceVulkan::submit() {
  7414. _THREAD_SAFE_METHOD_
  7415. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7416. ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
  7417. _finalize_command_bufers();
  7418. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7419. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7420. local_device_processing = true;
  7421. }
  7422. void RenderingDeviceVulkan::sync() {
  7423. _THREAD_SAFE_METHOD_
  7424. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7425. ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
  7426. context->local_device_sync(local_device);
  7427. _begin_frame();
  7428. local_device_processing = false;
  7429. }
  7430. VmaPool RenderingDeviceVulkan::_find_or_create_small_allocs_pool(uint32_t p_mem_type_index) {
  7431. if (small_allocs_pools.has(p_mem_type_index)) {
  7432. return small_allocs_pools[p_mem_type_index];
  7433. }
  7434. print_verbose("Creating VMA small objects pool for memory type index " + itos(p_mem_type_index));
  7435. VmaPoolCreateInfo pci;
  7436. pci.memoryTypeIndex = p_mem_type_index;
  7437. pci.flags = 0;
  7438. pci.blockSize = 0;
  7439. pci.minBlockCount = 0;
  7440. pci.maxBlockCount = SIZE_MAX;
  7441. pci.priority = 0.5f;
  7442. pci.minAllocationAlignment = 0;
  7443. pci.pMemoryAllocateNext = nullptr;
  7444. VmaPool pool = VK_NULL_HANDLE;
  7445. VkResult res = vmaCreatePool(allocator, &pci, &pool);
  7446. small_allocs_pools[p_mem_type_index] = pool; // Don't try to create it again if failed the first time.
  7447. ERR_FAIL_COND_V_MSG(res, pool, "vmaCreatePool failed with error " + itos(res) + ".");
  7448. return pool;
  7449. }
  7450. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  7451. // Free in dependency usage order, so nothing weird happens.
  7452. // Pipelines.
  7453. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  7454. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  7455. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7456. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  7457. }
  7458. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  7459. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  7460. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7461. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  7462. }
  7463. // Uniform sets.
  7464. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  7465. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  7466. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  7467. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  7468. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  7469. }
  7470. // Buffer views.
  7471. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  7472. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  7473. vkDestroyBufferView(device, buffer_view, nullptr);
  7474. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  7475. }
  7476. // Shaders.
  7477. while (frames[p_frame].shaders_to_dispose_of.front()) {
  7478. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  7479. // Descriptor set layout for each set.
  7480. for (int i = 0; i < shader->sets.size(); i++) {
  7481. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
  7482. }
  7483. // Pipeline layout.
  7484. vkDestroyPipelineLayout(device, shader->pipeline_layout, nullptr);
  7485. // Shaders themselves.
  7486. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  7487. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
  7488. }
  7489. frames[p_frame].shaders_to_dispose_of.pop_front();
  7490. }
  7491. // Samplers.
  7492. while (frames[p_frame].samplers_to_dispose_of.front()) {
  7493. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  7494. vkDestroySampler(device, sampler, nullptr);
  7495. frames[p_frame].samplers_to_dispose_of.pop_front();
  7496. }
  7497. // Framebuffers.
  7498. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  7499. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  7500. for (const KeyValue<Framebuffer::VersionKey, Framebuffer::Version> &E : framebuffer->framebuffers) {
  7501. // First framebuffer, then render pass because it depends on it.
  7502. vkDestroyFramebuffer(device, E.value.framebuffer, nullptr);
  7503. vkDestroyRenderPass(device, E.value.render_pass, nullptr);
  7504. }
  7505. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  7506. }
  7507. // Textures.
  7508. while (frames[p_frame].textures_to_dispose_of.front()) {
  7509. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  7510. if (texture->bound) {
  7511. WARN_PRINT("Deleted a texture while it was bound.");
  7512. }
  7513. vkDestroyImageView(device, texture->view, nullptr);
  7514. if (texture->owner.is_null()) {
  7515. // Actually owns the image and the allocation too.
  7516. image_memory -= texture->allocation_info.size;
  7517. vmaDestroyImage(allocator, texture->image, texture->allocation);
  7518. }
  7519. frames[p_frame].textures_to_dispose_of.pop_front();
  7520. }
  7521. // Buffers.
  7522. while (frames[p_frame].buffers_to_dispose_of.front()) {
  7523. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  7524. frames[p_frame].buffers_to_dispose_of.pop_front();
  7525. }
  7526. }
  7527. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  7528. _THREAD_SAFE_METHOD_
  7529. context->prepare_buffers();
  7530. screen_prepared = true;
  7531. }
  7532. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  7533. return frame_count;
  7534. }
  7535. uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {
  7536. if (p_type == MEMORY_BUFFERS) {
  7537. return buffer_memory;
  7538. } else if (p_type == MEMORY_TEXTURES) {
  7539. return image_memory;
  7540. } else {
  7541. VmaTotalStatistics stats;
  7542. vmaCalculateStatistics(allocator, &stats);
  7543. return stats.total.statistics.allocationBytes;
  7544. }
  7545. }
  7546. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  7547. if (local_device.is_valid() && !p_current_frame) {
  7548. return; // Flushing previous frames has no effect with local device.
  7549. }
  7550. // Not doing this crashes RADV (undefined behavior).
  7551. if (p_current_frame) {
  7552. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7553. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7554. }
  7555. if (local_device.is_valid()) {
  7556. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7557. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7558. context->local_device_sync(local_device);
  7559. VkCommandBufferBeginInfo cmdbuf_begin;
  7560. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7561. cmdbuf_begin.pNext = nullptr;
  7562. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7563. cmdbuf_begin.pInheritanceInfo = nullptr;
  7564. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7565. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7566. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7567. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7568. } else {
  7569. context->flush(p_current_frame, p_current_frame);
  7570. // Re-create the setup command.
  7571. if (p_current_frame) {
  7572. VkCommandBufferBeginInfo cmdbuf_begin;
  7573. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7574. cmdbuf_begin.pNext = nullptr;
  7575. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7576. cmdbuf_begin.pInheritanceInfo = nullptr;
  7577. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7578. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7579. context->set_setup_buffer(frames[frame].setup_command_buffer); // Append now so it's added before everything else.
  7580. }
  7581. if (p_current_frame) {
  7582. VkCommandBufferBeginInfo cmdbuf_begin;
  7583. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7584. cmdbuf_begin.pNext = nullptr;
  7585. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7586. cmdbuf_begin.pInheritanceInfo = nullptr;
  7587. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7588. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7589. context->append_command_buffer(frames[frame].draw_command_buffer);
  7590. }
  7591. }
  7592. }
  7593. void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
  7594. // Get our device capabilities.
  7595. {
  7596. device_capabilities.version_major = p_context->get_vulkan_major();
  7597. device_capabilities.version_minor = p_context->get_vulkan_minor();
  7598. }
  7599. context = p_context;
  7600. device = p_context->get_device();
  7601. if (p_local_device) {
  7602. frame_count = 1;
  7603. local_device = p_context->local_device_create();
  7604. device = p_context->local_device_get_vk_device(local_device);
  7605. } else {
  7606. frame_count = p_context->get_swapchain_image_count() + 1; // Always need one extra to ensure it's unused at any time, without having to use a fence for this.
  7607. }
  7608. limits = p_context->get_device_limits();
  7609. max_timestamp_query_elements = 256;
  7610. { // Initialize allocator.
  7611. VmaAllocatorCreateInfo allocatorInfo;
  7612. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  7613. allocatorInfo.physicalDevice = p_context->get_physical_device();
  7614. allocatorInfo.device = device;
  7615. allocatorInfo.instance = p_context->get_instance();
  7616. vmaCreateAllocator(&allocatorInfo, &allocator);
  7617. }
  7618. frames.resize(frame_count);
  7619. frame = 0;
  7620. // Create setup and frame buffers.
  7621. for (int i = 0; i < frame_count; i++) {
  7622. frames[i].index = 0;
  7623. { // Create command pool, one per frame is recommended.
  7624. VkCommandPoolCreateInfo cmd_pool_info;
  7625. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  7626. cmd_pool_info.pNext = nullptr;
  7627. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue_family_index();
  7628. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  7629. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
  7630. ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
  7631. }
  7632. { // Create command buffers.
  7633. VkCommandBufferAllocateInfo cmdbuf;
  7634. // No command buffer exists, create it.
  7635. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  7636. cmdbuf.pNext = nullptr;
  7637. cmdbuf.commandPool = frames[i].command_pool;
  7638. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  7639. cmdbuf.commandBufferCount = 1;
  7640. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  7641. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7642. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  7643. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7644. }
  7645. {
  7646. // Create query pool.
  7647. VkQueryPoolCreateInfo query_pool_create_info;
  7648. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  7649. query_pool_create_info.flags = 0;
  7650. query_pool_create_info.pNext = nullptr;
  7651. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  7652. query_pool_create_info.queryCount = max_timestamp_query_elements;
  7653. query_pool_create_info.pipelineStatistics = 0;
  7654. vkCreateQueryPool(device, &query_pool_create_info, nullptr, &frames[i].timestamp_pool);
  7655. frames[i].timestamp_names.resize(max_timestamp_query_elements);
  7656. frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements);
  7657. frames[i].timestamp_count = 0;
  7658. frames[i].timestamp_result_names.resize(max_timestamp_query_elements);
  7659. frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements);
  7660. frames[i].timestamp_result_values.resize(max_timestamp_query_elements);
  7661. frames[i].timestamp_result_count = 0;
  7662. }
  7663. }
  7664. {
  7665. // Begin the first command buffer for the first frame, so
  7666. // setting up things can be done in the meantime until swap_buffers(), which is called before advance.
  7667. VkCommandBufferBeginInfo cmdbuf_begin;
  7668. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7669. cmdbuf_begin.pNext = nullptr;
  7670. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7671. cmdbuf_begin.pInheritanceInfo = nullptr;
  7672. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  7673. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7674. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  7675. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7676. if (local_device.is_null()) {
  7677. context->set_setup_buffer(frames[0].setup_command_buffer); // Append now so it's added before everything else.
  7678. context->append_command_buffer(frames[0].draw_command_buffer);
  7679. }
  7680. }
  7681. for (int i = 0; i < frame_count; i++) {
  7682. //Reset all queries in a query pool before doing any operations with them.
  7683. vkCmdResetQueryPool(frames[0].setup_command_buffer, frames[i].timestamp_pool, 0, max_timestamp_query_elements);
  7684. }
  7685. staging_buffer_block_size = GLOBAL_GET("rendering/rendering_device/staging_buffer/block_size_kb");
  7686. staging_buffer_block_size = MAX(4u, staging_buffer_block_size);
  7687. staging_buffer_block_size *= 1024; // Kb -> bytes.
  7688. staging_buffer_max_size = GLOBAL_GET("rendering/rendering_device/staging_buffer/max_size_mb");
  7689. staging_buffer_max_size = MAX(1u, staging_buffer_max_size);
  7690. staging_buffer_max_size *= 1024 * 1024;
  7691. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  7692. // Validate enough blocks.
  7693. staging_buffer_max_size = staging_buffer_block_size * 4;
  7694. }
  7695. texture_upload_region_size_px = GLOBAL_GET("rendering/rendering_device/staging_buffer/texture_upload_region_size_px");
  7696. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  7697. frames_drawn = frame_count; // Start from frame count, so everything else is immediately old.
  7698. // Ensure current staging block is valid and at least one per frame exists.
  7699. staging_buffer_current = 0;
  7700. staging_buffer_used = false;
  7701. for (int i = 0; i < frame_count; i++) {
  7702. // Staging was never used, create a block.
  7703. Error err = _insert_staging_block();
  7704. ERR_CONTINUE(err != OK);
  7705. }
  7706. max_descriptors_per_pool = GLOBAL_GET("rendering/rendering_device/vulkan/max_descriptors_per_pool");
  7707. // Check to make sure DescriptorPoolKey is good.
  7708. static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
  7709. draw_list = nullptr;
  7710. draw_list_count = 0;
  7711. draw_list_split = false;
  7712. compute_list = nullptr;
  7713. pipelines_cache.file_path = "user://vulkan/pipelines";
  7714. pipelines_cache.file_path += "." + context->get_device_name().validate_filename().replace(" ", "_").to_lower();
  7715. if (Engine::get_singleton()->is_editor_hint()) {
  7716. pipelines_cache.file_path += ".editor";
  7717. }
  7718. pipelines_cache.file_path += ".cache";
  7719. // Prepare most fields now.
  7720. VkPhysicalDeviceProperties props;
  7721. vkGetPhysicalDeviceProperties(context->get_physical_device(), &props);
  7722. pipelines_cache.header.magic = 868 + VK_PIPELINE_CACHE_HEADER_VERSION_ONE;
  7723. pipelines_cache.header.device_id = props.deviceID;
  7724. pipelines_cache.header.vendor_id = props.vendorID;
  7725. pipelines_cache.header.driver_version = props.driverVersion;
  7726. memcpy(pipelines_cache.header.uuid, props.pipelineCacheUUID, VK_UUID_SIZE);
  7727. pipelines_cache.header.driver_abi = sizeof(void *);
  7728. _load_pipeline_cache();
  7729. print_verbose(vformat("Startup PSO cache (%.1f MiB)", pipelines_cache.buffer.size() / (1024.0f * 1024.0f)));
  7730. VkPipelineCacheCreateInfo cache_info = {};
  7731. cache_info.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  7732. cache_info.pNext = nullptr;
  7733. if (context->get_pipeline_cache_control_support()) {
  7734. cache_info.flags = VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT;
  7735. }
  7736. cache_info.initialDataSize = pipelines_cache.buffer.size();
  7737. cache_info.pInitialData = pipelines_cache.buffer.ptr();
  7738. VkResult err = vkCreatePipelineCache(device, &cache_info, nullptr, &pipelines_cache.cache_object);
  7739. if (err != VK_SUCCESS) {
  7740. WARN_PRINT("vkCreatePipelinecache failed with error " + itos(err) + ".");
  7741. }
  7742. }
  7743. void RenderingDeviceVulkan::_load_pipeline_cache() {
  7744. DirAccess::make_dir_recursive_absolute(pipelines_cache.file_path.get_base_dir());
  7745. if (FileAccess::exists(pipelines_cache.file_path)) {
  7746. Error file_error;
  7747. Vector<uint8_t> file_data = FileAccess::get_file_as_bytes(pipelines_cache.file_path, &file_error);
  7748. if (file_error != OK || file_data.size() <= (int)sizeof(PipelineCacheHeader)) {
  7749. WARN_PRINT("Invalid/corrupt pipelines cache.");
  7750. return;
  7751. }
  7752. const PipelineCacheHeader *header = reinterpret_cast<const PipelineCacheHeader *>(file_data.ptr());
  7753. if (header->magic != 868 + VK_PIPELINE_CACHE_HEADER_VERSION_ONE) {
  7754. WARN_PRINT("Invalid pipelines cache magic number.");
  7755. return;
  7756. }
  7757. const uint8_t *loaded_buffer_start = file_data.ptr() + sizeof(PipelineCacheHeader);
  7758. uint32_t loaded_buffer_size = file_data.size() - sizeof(PipelineCacheHeader);
  7759. if (header->data_hash != hash_murmur3_buffer(loaded_buffer_start, loaded_buffer_size) ||
  7760. header->data_size != loaded_buffer_size ||
  7761. header->vendor_id != pipelines_cache.header.vendor_id ||
  7762. header->device_id != pipelines_cache.header.device_id ||
  7763. header->driver_version != pipelines_cache.header.driver_version ||
  7764. memcmp(header->uuid, pipelines_cache.header.uuid, VK_UUID_SIZE) != 0 ||
  7765. header->driver_abi != pipelines_cache.header.driver_abi) {
  7766. WARN_PRINT("Invalid pipelines cache header.");
  7767. pipelines_cache.current_size = 0;
  7768. pipelines_cache.buffer.clear();
  7769. } else {
  7770. pipelines_cache.current_size = loaded_buffer_size;
  7771. pipelines_cache.buffer.resize(loaded_buffer_size);
  7772. memcpy(pipelines_cache.buffer.ptr(), loaded_buffer_start, pipelines_cache.buffer.size());
  7773. }
  7774. }
  7775. }
  7776. void RenderingDeviceVulkan::_update_pipeline_cache(bool p_closing) {
  7777. {
  7778. bool still_saving = pipelines_cache_save_task != WorkerThreadPool::INVALID_TASK_ID && !WorkerThreadPool::get_singleton()->is_task_completed(pipelines_cache_save_task);
  7779. if (still_saving) {
  7780. if (p_closing) {
  7781. WorkerThreadPool::get_singleton()->wait_for_task_completion(pipelines_cache_save_task);
  7782. pipelines_cache_save_task = WorkerThreadPool::INVALID_TASK_ID;
  7783. } else {
  7784. // We can't save until the currently running save is done. We'll retry next time; worst case, we'll save when exiting.
  7785. return;
  7786. }
  7787. }
  7788. }
  7789. {
  7790. // FIXME:
  7791. // We're letting the cache grow unboundedly. We may want to set at limit and see if implementations use LRU or the like.
  7792. // If we do, we won't be able to assume any longer that the cache is dirty if, and only if, it has grown.
  7793. size_t pso_blob_size = 0;
  7794. VkResult vr = vkGetPipelineCacheData(device, pipelines_cache.cache_object, &pso_blob_size, nullptr);
  7795. ERR_FAIL_COND(vr);
  7796. size_t difference = pso_blob_size - pipelines_cache.current_size;
  7797. bool must_save = false;
  7798. if (p_closing) {
  7799. must_save = difference > 0;
  7800. } else {
  7801. float save_interval = GLOBAL_GET("rendering/rendering_device/pipeline_cache/save_chunk_size_mb");
  7802. must_save = difference > 0 && difference / (1024.0f * 1024.0f) >= save_interval;
  7803. }
  7804. if (must_save) {
  7805. pipelines_cache.current_size = pso_blob_size;
  7806. } else {
  7807. return;
  7808. }
  7809. }
  7810. if (p_closing) {
  7811. _save_pipeline_cache(this);
  7812. } else {
  7813. pipelines_cache_save_task = WorkerThreadPool::get_singleton()->add_native_task(&_save_pipeline_cache, this, false, "PipelineCacheSave");
  7814. }
  7815. }
  7816. void RenderingDeviceVulkan::_save_pipeline_cache(void *p_data) {
  7817. RenderingDeviceVulkan *self = static_cast<RenderingDeviceVulkan *>(p_data);
  7818. self->pipelines_cache.buffer.resize(self->pipelines_cache.current_size);
  7819. self->_thread_safe_.lock();
  7820. VkResult vr = vkGetPipelineCacheData(self->device, self->pipelines_cache.cache_object, &self->pipelines_cache.current_size, self->pipelines_cache.buffer.ptr());
  7821. self->_thread_safe_.unlock();
  7822. ERR_FAIL_COND(vr != VK_SUCCESS && vr != VK_INCOMPLETE); // Incomplete is OK because the cache may have grown since the size was queried (unless when exiting).
  7823. print_verbose(vformat("Updated PSO cache (%.1f MiB)", self->pipelines_cache.current_size / (1024.0f * 1024.0f)));
  7824. // The real buffer size may now be bigger than the updated current_size.
  7825. // We take into account the new size but keep the buffer resized in a worst-case fashion.
  7826. self->pipelines_cache.header.data_size = self->pipelines_cache.current_size;
  7827. self->pipelines_cache.header.data_hash = hash_murmur3_buffer(self->pipelines_cache.buffer.ptr(), self->pipelines_cache.current_size);
  7828. Ref<FileAccess> f = FileAccess::open(self->pipelines_cache.file_path, FileAccess::WRITE, nullptr);
  7829. if (f.is_valid()) {
  7830. f->store_buffer((const uint8_t *)&self->pipelines_cache.header, sizeof(PipelineCacheHeader));
  7831. f->store_buffer(self->pipelines_cache.buffer.ptr(), self->pipelines_cache.current_size);
  7832. }
  7833. }
  7834. template <class T>
  7835. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  7836. List<RID> owned;
  7837. p_owner.get_owned_list(&owned);
  7838. if (owned.size()) {
  7839. if (owned.size() == 1) {
  7840. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  7841. } else {
  7842. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  7843. }
  7844. for (const RID &E : owned) {
  7845. #ifdef DEV_ENABLED
  7846. if (resource_names.has(E)) {
  7847. print_line(String(" - ") + resource_names[E]);
  7848. }
  7849. #endif
  7850. free(E);
  7851. }
  7852. }
  7853. }
  7854. void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
  7855. ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name);
  7856. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  7857. // This should be optional for profiling, else it will slow things down.
  7858. {
  7859. VkMemoryBarrier memoryBarrier;
  7860. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  7861. memoryBarrier.pNext = nullptr;
  7862. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7863. VK_ACCESS_INDEX_READ_BIT |
  7864. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7865. VK_ACCESS_UNIFORM_READ_BIT |
  7866. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7867. VK_ACCESS_SHADER_READ_BIT |
  7868. VK_ACCESS_SHADER_WRITE_BIT |
  7869. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7870. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7871. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7872. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7873. VK_ACCESS_TRANSFER_READ_BIT |
  7874. VK_ACCESS_TRANSFER_WRITE_BIT |
  7875. VK_ACCESS_HOST_READ_BIT |
  7876. VK_ACCESS_HOST_WRITE_BIT;
  7877. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7878. VK_ACCESS_INDEX_READ_BIT |
  7879. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7880. VK_ACCESS_UNIFORM_READ_BIT |
  7881. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7882. VK_ACCESS_SHADER_READ_BIT |
  7883. VK_ACCESS_SHADER_WRITE_BIT |
  7884. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7885. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7886. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7887. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7888. VK_ACCESS_TRANSFER_READ_BIT |
  7889. VK_ACCESS_TRANSFER_WRITE_BIT |
  7890. VK_ACCESS_HOST_READ_BIT |
  7891. VK_ACCESS_HOST_WRITE_BIT;
  7892. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
  7893. }
  7894. vkCmdWriteTimestamp(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  7895. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  7896. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  7897. frames[frame].timestamp_count++;
  7898. }
  7899. uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, RID p_rid, uint64_t p_index) {
  7900. _THREAD_SAFE_METHOD_
  7901. switch (p_resource) {
  7902. case DRIVER_RESOURCE_VULKAN_DEVICE: {
  7903. return (uint64_t)context->get_device();
  7904. } break;
  7905. case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: {
  7906. return (uint64_t)context->get_physical_device();
  7907. } break;
  7908. case DRIVER_RESOURCE_VULKAN_INSTANCE: {
  7909. return (uint64_t)context->get_instance();
  7910. } break;
  7911. case DRIVER_RESOURCE_VULKAN_QUEUE: {
  7912. return (uint64_t)context->get_graphics_queue();
  7913. } break;
  7914. case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: {
  7915. return context->get_graphics_queue_family_index();
  7916. } break;
  7917. case DRIVER_RESOURCE_VULKAN_IMAGE: {
  7918. Texture *tex = texture_owner.get_or_null(p_rid);
  7919. ERR_FAIL_NULL_V(tex, 0);
  7920. return (uint64_t)tex->image;
  7921. } break;
  7922. case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: {
  7923. Texture *tex = texture_owner.get_or_null(p_rid);
  7924. ERR_FAIL_NULL_V(tex, 0);
  7925. return (uint64_t)tex->view;
  7926. } break;
  7927. case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: {
  7928. Texture *tex = texture_owner.get_or_null(p_rid);
  7929. ERR_FAIL_NULL_V(tex, 0);
  7930. return vulkan_formats[tex->format];
  7931. } break;
  7932. case DRIVER_RESOURCE_VULKAN_SAMPLER: {
  7933. VkSampler *sampler = sampler_owner.get_or_null(p_rid);
  7934. ERR_FAIL_NULL_V(sampler, 0);
  7935. return uint64_t(*sampler);
  7936. } break;
  7937. case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: {
  7938. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
  7939. ERR_FAIL_NULL_V(uniform_set, 0);
  7940. return uint64_t(uniform_set->descriptor_set);
  7941. } break;
  7942. case DRIVER_RESOURCE_VULKAN_BUFFER: {
  7943. Buffer *buffer = nullptr;
  7944. if (vertex_buffer_owner.owns(p_rid)) {
  7945. buffer = vertex_buffer_owner.get_or_null(p_rid);
  7946. } else if (index_buffer_owner.owns(p_rid)) {
  7947. buffer = index_buffer_owner.get_or_null(p_rid);
  7948. } else if (uniform_buffer_owner.owns(p_rid)) {
  7949. buffer = uniform_buffer_owner.get_or_null(p_rid);
  7950. } else if (texture_buffer_owner.owns(p_rid)) {
  7951. buffer = &texture_buffer_owner.get_or_null(p_rid)->buffer;
  7952. } else if (storage_buffer_owner.owns(p_rid)) {
  7953. buffer = storage_buffer_owner.get_or_null(p_rid);
  7954. }
  7955. ERR_FAIL_NULL_V(buffer, 0);
  7956. return uint64_t(buffer->buffer);
  7957. } break;
  7958. case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: {
  7959. ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
  7960. ERR_FAIL_NULL_V(compute_pipeline, 0);
  7961. return uint64_t(compute_pipeline->pipeline);
  7962. } break;
  7963. case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: {
  7964. RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
  7965. ERR_FAIL_NULL_V(render_pipeline, 0);
  7966. return uint64_t(render_pipeline->pipeline);
  7967. } break;
  7968. default: {
  7969. // Not supported for this driver.
  7970. return 0;
  7971. } break;
  7972. }
  7973. }
  7974. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  7975. return frames[frame].timestamp_result_count;
  7976. }
  7977. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  7978. return frames[frame].index;
  7979. }
  7980. static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  7981. uint64_t u1 = (u & 0xffffffff);
  7982. uint64_t v1 = (v & 0xffffffff);
  7983. uint64_t t = (u1 * v1);
  7984. uint64_t w3 = (t & 0xffffffff);
  7985. uint64_t k = (t >> 32);
  7986. u >>= 32;
  7987. t = (u * v1) + k;
  7988. k = (t & 0xffffffff);
  7989. uint64_t w1 = (t >> 32);
  7990. v >>= 32;
  7991. t = (u1 * v) + k;
  7992. k = (t >> 32);
  7993. h = (u * v) + w1 + k;
  7994. l = (t << 32) + w3;
  7995. }
  7996. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  7997. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  7998. // This sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  7999. // So, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible.
  8000. // Need to do 128 bits fixed point multiplication to get the right value.
  8001. uint64_t shift_bits = 16;
  8002. uint64_t h, l;
  8003. mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
  8004. l >>= shift_bits;
  8005. l |= h << (64 - shift_bits);
  8006. return l;
  8007. }
  8008. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  8009. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  8010. return frames[frame].timestamp_cpu_result_values[p_index];
  8011. }
  8012. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  8013. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  8014. return frames[frame].timestamp_result_names[p_index];
  8015. }
  8016. uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) const {
  8017. switch (p_limit) {
  8018. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  8019. return limits.maxBoundDescriptorSets;
  8020. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  8021. return limits.maxColorAttachments;
  8022. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  8023. return limits.maxDescriptorSetSampledImages;
  8024. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  8025. return limits.maxDescriptorSetSamplers;
  8026. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  8027. return limits.maxDescriptorSetStorageBuffers;
  8028. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  8029. return limits.maxDescriptorSetStorageImages;
  8030. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  8031. return limits.maxDescriptorSetUniformBuffers;
  8032. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  8033. return limits.maxDrawIndexedIndexValue;
  8034. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  8035. return limits.maxFramebufferHeight;
  8036. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  8037. return limits.maxFramebufferWidth;
  8038. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  8039. return limits.maxImageArrayLayers;
  8040. case LIMIT_MAX_TEXTURE_SIZE_1D:
  8041. return limits.maxImageDimension1D;
  8042. case LIMIT_MAX_TEXTURE_SIZE_2D:
  8043. return limits.maxImageDimension2D;
  8044. case LIMIT_MAX_TEXTURE_SIZE_3D:
  8045. return limits.maxImageDimension3D;
  8046. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  8047. return limits.maxImageDimensionCube;
  8048. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  8049. return limits.maxPerStageDescriptorSampledImages;
  8050. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  8051. return limits.maxPerStageDescriptorSamplers;
  8052. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  8053. return limits.maxPerStageDescriptorStorageBuffers;
  8054. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  8055. return limits.maxPerStageDescriptorStorageImages;
  8056. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  8057. return limits.maxPerStageDescriptorUniformBuffers;
  8058. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  8059. return limits.maxPushConstantsSize;
  8060. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  8061. return limits.maxUniformBufferRange;
  8062. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  8063. return limits.maxVertexInputAttributeOffset;
  8064. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  8065. return limits.maxVertexInputAttributes;
  8066. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  8067. return limits.maxVertexInputBindings;
  8068. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  8069. return limits.maxVertexInputBindingStride;
  8070. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  8071. return limits.minUniformBufferOffsetAlignment;
  8072. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  8073. return limits.maxComputeWorkGroupCount[0];
  8074. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  8075. return limits.maxComputeWorkGroupCount[1];
  8076. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  8077. return limits.maxComputeWorkGroupCount[2];
  8078. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  8079. return limits.maxComputeWorkGroupInvocations;
  8080. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  8081. return limits.maxComputeWorkGroupSize[0];
  8082. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  8083. return limits.maxComputeWorkGroupSize[1];
  8084. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  8085. return limits.maxComputeWorkGroupSize[2];
  8086. case LIMIT_MAX_VIEWPORT_DIMENSIONS_X:
  8087. return limits.maxViewportDimensions[0];
  8088. case LIMIT_MAX_VIEWPORT_DIMENSIONS_Y:
  8089. return limits.maxViewportDimensions[1];
  8090. case LIMIT_SUBGROUP_SIZE: {
  8091. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  8092. return subgroup_capabilities.size;
  8093. }
  8094. case LIMIT_SUBGROUP_MIN_SIZE: {
  8095. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  8096. return subgroup_capabilities.min_size;
  8097. }
  8098. case LIMIT_SUBGROUP_MAX_SIZE: {
  8099. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  8100. return subgroup_capabilities.max_size;
  8101. }
  8102. case LIMIT_SUBGROUP_IN_SHADERS: {
  8103. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  8104. return subgroup_capabilities.supported_stages_flags_rd();
  8105. }
  8106. case LIMIT_SUBGROUP_OPERATIONS: {
  8107. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  8108. return subgroup_capabilities.supported_operations_flags_rd();
  8109. }
  8110. case LIMIT_VRS_TEXEL_WIDTH: {
  8111. return context->get_vrs_capabilities().texel_size.x;
  8112. }
  8113. case LIMIT_VRS_TEXEL_HEIGHT: {
  8114. return context->get_vrs_capabilities().texel_size.y;
  8115. }
  8116. default:
  8117. ERR_FAIL_V(0);
  8118. }
  8119. return 0;
  8120. }
  8121. void RenderingDeviceVulkan::finalize() {
  8122. // Free all resources.
  8123. _flush(false);
  8124. _free_rids(render_pipeline_owner, "Pipeline");
  8125. _free_rids(compute_pipeline_owner, "Compute");
  8126. _free_rids(uniform_set_owner, "UniformSet");
  8127. _free_rids(texture_buffer_owner, "TextureBuffer");
  8128. _free_rids(storage_buffer_owner, "StorageBuffer");
  8129. _free_rids(uniform_buffer_owner, "UniformBuffer");
  8130. _free_rids(shader_owner, "Shader");
  8131. _free_rids(index_array_owner, "IndexArray");
  8132. _free_rids(index_buffer_owner, "IndexBuffer");
  8133. _free_rids(vertex_array_owner, "VertexArray");
  8134. _free_rids(vertex_buffer_owner, "VertexBuffer");
  8135. _free_rids(framebuffer_owner, "Framebuffer");
  8136. _free_rids(sampler_owner, "Sampler");
  8137. {
  8138. // For textures it's a bit more difficult because they may be shared.
  8139. List<RID> owned;
  8140. texture_owner.get_owned_list(&owned);
  8141. if (owned.size()) {
  8142. if (owned.size() == 1) {
  8143. WARN_PRINT("1 RID of type \"Texture\" was leaked.");
  8144. } else {
  8145. WARN_PRINT(vformat("%d RIDs of type \"Texture\" were leaked.", owned.size()));
  8146. }
  8147. // Free shared first.
  8148. for (List<RID>::Element *E = owned.front(); E;) {
  8149. List<RID>::Element *N = E->next();
  8150. if (texture_is_shared(E->get())) {
  8151. #ifdef DEV_ENABLED
  8152. if (resource_names.has(E->get())) {
  8153. print_line(String(" - ") + resource_names[E->get()]);
  8154. }
  8155. #endif
  8156. free(E->get());
  8157. owned.erase(E);
  8158. }
  8159. E = N;
  8160. }
  8161. // Free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  8162. for (const RID &E : owned) {
  8163. #ifdef DEV_ENABLED
  8164. if (resource_names.has(E)) {
  8165. print_line(String(" - ") + resource_names[E]);
  8166. }
  8167. #endif
  8168. free(E);
  8169. }
  8170. }
  8171. }
  8172. // Free everything pending.
  8173. for (int i = 0; i < frame_count; i++) {
  8174. int f = (frame + i) % frame_count;
  8175. _free_pending_resources(f);
  8176. vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
  8177. vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
  8178. }
  8179. _update_pipeline_cache(true);
  8180. vkDestroyPipelineCache(device, pipelines_cache.cache_object, nullptr);
  8181. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  8182. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, nullptr);
  8183. }
  8184. frames.clear();
  8185. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  8186. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  8187. }
  8188. while (small_allocs_pools.size()) {
  8189. HashMap<uint32_t, VmaPool>::Iterator E = small_allocs_pools.begin();
  8190. vmaDestroyPool(allocator, E->value);
  8191. small_allocs_pools.remove(E);
  8192. }
  8193. vmaDestroyAllocator(allocator);
  8194. while (vertex_formats.size()) {
  8195. HashMap<VertexFormatID, VertexDescriptionCache>::Iterator temp = vertex_formats.begin();
  8196. memdelete_arr(temp->value.bindings);
  8197. memdelete_arr(temp->value.attributes);
  8198. vertex_formats.remove(temp);
  8199. }
  8200. for (KeyValue<FramebufferFormatID, FramebufferFormat> &E : framebuffer_formats) {
  8201. vkDestroyRenderPass(device, E.value.render_pass, nullptr);
  8202. }
  8203. framebuffer_formats.clear();
  8204. // All these should be clear at this point.
  8205. ERR_FAIL_COND(descriptor_pools.size());
  8206. ERR_FAIL_COND(dependency_map.size());
  8207. ERR_FAIL_COND(reverse_dependency_map.size());
  8208. }
  8209. RenderingDevice *RenderingDeviceVulkan::create_local_device() {
  8210. RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
  8211. rd->initialize(context, true);
  8212. return rd;
  8213. }
  8214. bool RenderingDeviceVulkan::has_feature(const Features p_feature) const {
  8215. switch (p_feature) {
  8216. case SUPPORTS_MULTIVIEW: {
  8217. VulkanContext::MultiviewCapabilities multiview_capabilies = context->get_multiview_capabilities();
  8218. return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
  8219. } break;
  8220. case SUPPORTS_FSR_HALF_FLOAT: {
  8221. return context->get_shader_capabilities().shader_float16_is_supported && context->get_physical_device_features().shaderInt16 && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
  8222. } break;
  8223. case SUPPORTS_ATTACHMENT_VRS: {
  8224. VulkanContext::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
  8225. return vrs_capabilities.attachment_vrs_supported && context->get_physical_device_features().shaderStorageImageExtendedFormats;
  8226. } break;
  8227. case SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS: {
  8228. return true;
  8229. } break;
  8230. default: {
  8231. return false;
  8232. }
  8233. }
  8234. }
  8235. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  8236. device_capabilities.device_family = DEVICE_VULKAN;
  8237. }
  8238. RenderingDeviceVulkan::~RenderingDeviceVulkan() {
  8239. if (local_device.is_valid()) {
  8240. finalize();
  8241. context->local_device_free(local_device);
  8242. }
  8243. }