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- /**************************************************************************/
- /* portal_resources.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PORTAL_RESOURCES_H
- #define PORTAL_RESOURCES_H
- #include "core/math/geometry.h"
- #include "portal_types.h"
- // Although the portal renderer is owned by a scenario,
- // resources are not associated with a scenario and can be shared
- // potentially across multiple scenarios. They must therefore be held in
- // some form of global.
- class PortalResources {
- friend class PortalRenderer;
- public:
- OccluderResourceHandle occluder_resource_create();
- void occluder_resource_prepare(OccluderResourceHandle p_handle, VSOccluder_Instance::Type p_type);
- void occluder_resource_update_spheres(OccluderResourceHandle p_handle, const Vector<Plane> &p_spheres);
- void occluder_resource_update_mesh(OccluderResourceHandle p_handle, const Geometry::OccluderMeshData &p_mesh_data);
- void occluder_resource_destroy(OccluderResourceHandle p_handle);
- const VSOccluder_Resource &get_pool_occluder_resource(uint32_t p_pool_id) const { return _occluder_resource_pool[p_pool_id]; }
- VSOccluder_Resource &get_pool_occluder_resource(uint32_t p_pool_id) { return _occluder_resource_pool[p_pool_id]; }
- // Local space is shared resources
- const VSOccluder_Sphere &get_pool_occluder_local_sphere(uint32_t p_pool_id) const { return _occluder_local_sphere_pool[p_pool_id]; }
- const VSOccluder_Poly &get_pool_occluder_local_poly(uint32_t p_pool_id) const { return _occluder_local_poly_pool[p_pool_id]; }
- const VSOccluder_Hole &get_pool_occluder_local_hole(uint32_t p_pool_id) const { return _occluder_local_hole_pool[p_pool_id]; }
- VSOccluder_Hole &get_pool_occluder_local_hole(uint32_t p_pool_id) { return _occluder_local_hole_pool[p_pool_id]; }
- private:
- TrackedPooledList<VSOccluder_Resource> _occluder_resource_pool;
- TrackedPooledList<VSOccluder_Sphere, uint32_t, true> _occluder_local_sphere_pool;
- TrackedPooledList<VSOccluder_Poly, uint32_t, true> _occluder_local_poly_pool;
- TrackedPooledList<VSOccluder_Hole, uint32_t, true> _occluder_local_hole_pool;
- };
- #endif // PORTAL_RESOURCES_H
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