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- /**************************************************************************/
- /* portal_occlusion_culler.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PORTAL_OCCLUSION_CULLER_H
- #define PORTAL_OCCLUSION_CULLER_H
- class PortalRenderer;
- #include "core/math/camera_matrix.h"
- #include "core/math/geometry.h"
- #include "portal_types.h"
- class PortalOcclusionCuller {
- enum {
- MAX_SPHERES = 64,
- MAX_POLYS = 64,
- };
- class Clipper {
- public:
- real_t clip_and_find_poly_area(const Plane *p_verts, int p_num_verts);
- private:
- enum Boundary {
- B_LEFT,
- B_RIGHT,
- B_TOP,
- B_BOTTOM,
- B_NEAR,
- B_FAR,
- };
- bool is_inside(const Plane &p_pt, Boundary p_boundary);
- Plane intersect(const Plane &p_a, const Plane &p_b, Boundary p_boundary);
- void debug_print_points(String p_string);
- Plane interpolate(const Plane &p_a, const Plane &p_b, real_t p_t) const;
- bool clip_to_plane(real_t a, real_t b, real_t c, real_t d);
- LocalVectori<Plane> _pts_in;
- LocalVectori<Plane> _pts_out;
- // after perspective divide
- LocalVectori<Vector3> _pts_final;
- template <typename T>
- int sgn(T val) {
- return (T(0) < val) - (val < T(0));
- }
- };
- public:
- PortalOcclusionCuller();
- void prepare_camera(const CameraMatrix &p_cam_matrix, const Vector3 &p_cam_dir) {
- _matrix_camera = p_cam_matrix;
- _pt_cam_dir = p_cam_dir;
- }
- void prepare(PortalRenderer &p_portal_renderer, const VSRoom &p_room, const Vector3 &pt_camera, const LocalVector<Plane> &p_planes, const Plane *p_near_plane) {
- if (p_near_plane) {
- static LocalVector<Plane> local_planes;
- int size_wanted = p_planes.size() + 1;
- if ((int)local_planes.size() != size_wanted) {
- local_planes.resize(size_wanted);
- }
- for (int n = 0; n < (int)p_planes.size(); n++) {
- local_planes[n] = p_planes[n];
- }
- local_planes[size_wanted - 1] = *p_near_plane;
- prepare_generic(p_portal_renderer, p_room._occluder_pool_ids, pt_camera, local_planes);
- } else {
- prepare_generic(p_portal_renderer, p_room._occluder_pool_ids, pt_camera, p_planes);
- }
- }
- void prepare_generic(PortalRenderer &p_portal_renderer, const LocalVector<uint32_t, uint32_t> &p_occluder_pool_ids, const Vector3 &pt_camera, const LocalVector<Plane> &p_planes);
- bool cull_aabb(const AABB &p_aabb) const {
- if (!_occluders_present) {
- return false;
- }
- if (cull_aabb_to_polys(p_aabb)) {
- return true;
- }
- return cull_sphere(p_aabb.get_center(), p_aabb.size.length() * 0.5, -1, false);
- }
- bool cull_sphere(const Vector3 &p_occludee_center, real_t p_occludee_radius, int p_ignore_sphere = -1, bool p_cull_to_polys = true) const;
- Geometry::MeshData debug_get_current_polys() const;
- static bool _redraw_gizmo;
- private:
- bool cull_sphere_to_spheres(const Vector3 &p_occludee_center, real_t p_occludee_radius, const Vector3 &p_ray_dir, real_t p_dist_to_occludee, int p_ignore_sphere) const;
- bool cull_sphere_to_polys(const Vector3 &p_occludee_center, real_t p_occludee_radius) const;
- bool cull_aabb_to_polys(const AABB &p_aabb) const;
- // experimental
- bool cull_aabb_to_polys_ex(const AABB &p_aabb) const;
- bool _is_poly_of_interest_to_split_plane(const Plane *p_poly_split_plane, int p_poly_id) const;
- // if a sphere is entirely in front of any of the culling planes, it can't be seen so returns false
- bool is_sphere_culled(const Vector3 &p_pos, real_t p_radius, const LocalVector<Plane> &p_planes) const {
- for (unsigned int p = 0; p < p_planes.size(); p++) {
- real_t dist = p_planes[p].distance_to(p_pos);
- if (dist > p_radius) {
- return true;
- }
- }
- return false;
- }
- bool is_aabb_culled(const AABB &p_aabb, const LocalVector<Plane> &p_planes) const {
- const Vector3 &size = p_aabb.size;
- Vector3 half_extents = size * 0.5;
- Vector3 ofs = p_aabb.position + half_extents;
- for (unsigned int i = 0; i < p_planes.size(); i++) {
- const Plane &p = p_planes[i];
- Vector3 point(
- (p.normal.x > 0) ? -half_extents.x : half_extents.x,
- (p.normal.y > 0) ? -half_extents.y : half_extents.y,
- (p.normal.z > 0) ? -half_extents.z : half_extents.z);
- point += ofs;
- if (p.is_point_over(point)) {
- return true;
- }
- }
- return false;
- }
- bool calculate_poly_goodness_of_fit(const VSOccluder_Poly &p_opoly, real_t &r_fit);
- void whittle_polys();
- void precalc_poly_edge_planes(const Vector3 &p_pt_camera);
- // If all the points of the poly are beyond one of the planes (e.g. frustum), it is completely culled.
- bool is_poly_culled(const Occlusion::PolyPlane &p_opoly, const LocalVector<Plane> &p_planes) const {
- for (unsigned int p = 0; p < p_planes.size(); p++) {
- const Plane &plane = p_planes[p];
- int points_outside = 0;
- for (int n = 0; n < p_opoly.num_verts; n++) {
- const Vector3 &pt = p_opoly.verts[n];
- if (!plane.is_point_over(pt)) {
- break;
- } else {
- points_outside++;
- }
- }
- if (points_outside == p_opoly.num_verts) {
- return true;
- }
- }
- return false;
- }
- // All the points of the poly must be within ALL the planes to return true.
- struct PlaneSet;
- bool is_poly_inside_occlusion_volume(const Occlusion::Poly &p_test_poly, const Plane &p_occluder_plane, const PlaneSet &p_planeset) const {
- // first test against the occluder poly plane
- for (int n = 0; n < p_test_poly.num_verts; n++) {
- const Vector3 &pt = p_test_poly.verts[n];
- if (p_occluder_plane.is_point_over(pt)) {
- return false;
- }
- }
- for (int p = 0; p < p_planeset.num_planes; p++) {
- const Plane &plane = p_planeset.planes[p];
- for (int n = 0; n < p_test_poly.num_verts; n++) {
- const Vector3 &pt = p_test_poly.verts[n];
- if (plane.is_point_over(pt)) {
- return false;
- }
- }
- }
- return true;
- }
- bool is_poly_touching_hole(const Occlusion::Poly &p_opoly, const PlaneSet &p_planeset) const {
- if (!p_opoly.num_verts) {
- // should not happen?
- return false;
- }
- // find aabb
- AABB bb;
- bb.position = p_opoly.verts[0];
- for (int n = 1; n < p_opoly.num_verts; n++) {
- bb.expand_to(p_opoly.verts[n]);
- }
- // if the AABB is totally outside any edge, it is safe for a hit
- real_t omin, omax;
- for (int e = 0; e < p_planeset.num_planes; e++) {
- // edge plane to camera
- const Plane &plane = p_planeset.planes[e];
- bb.project_range_in_plane(plane, omin, omax);
- // if inside the hole, no longer a hit on this poly
- if (omin > 0.0) {
- return false;
- }
- } // for e
- return true;
- }
- void log(String p_string, int p_depth = 0) const;
- // only a number of the spheres in the scene will be chosen to be
- // active based on their distance to the camera, screen space etc.
- Occlusion::Sphere _spheres[MAX_SPHERES];
- real_t _sphere_distances[MAX_SPHERES];
- real_t _sphere_closest_dist = 0.0;
- int _num_spheres = 0;
- int _max_spheres = 8;
- struct SortPoly {
- enum SortPolyFlags {
- SPF_FACES_CAMERA = 1,
- SPF_DONE = 2,
- SPF_TESTED_AS_OCCLUDER = 4,
- SPF_HAS_HOLES = 8,
- };
- Occlusion::PolyPlane poly;
- uint32_t flags;
- #ifdef TOOLS_ENABLED
- uint32_t poly_source_id;
- #endif
- uint32_t mesh_source_id;
- real_t goodness_of_fit;
- };
- struct PlaneSet {
- void flip() {
- for (int n = 0; n < num_planes; n++) {
- planes[n] = -planes[n];
- }
- }
- // pre-calculated edge planes to the camera
- int num_planes = 0;
- Plane planes[PortalDefines::OCCLUSION_POLY_MAX_VERTS];
- };
- struct PreCalcedPoly {
- void flip() {
- edge_planes.flip();
- for (int n = 0; n < num_holes; n++) {
- hole_edge_planes[n].flip();
- }
- }
- int num_holes = 0;
- PlaneSet edge_planes;
- PlaneSet hole_edge_planes[PortalDefines::OCCLUSION_POLY_MAX_HOLES];
- Occlusion::Poly hole_polys[PortalDefines::OCCLUSION_POLY_MAX_HOLES];
- };
- SortPoly _polys[MAX_POLYS];
- PreCalcedPoly _precalced_poly[MAX_POLYS];
- int _num_polys = 0;
- int _max_polys = 8;
- #ifdef TOOLS_ENABLED
- uint32_t _poly_checksum = 0;
- #endif
- Vector3 _pt_camera;
- Vector3 _pt_cam_dir;
- CameraMatrix _matrix_camera;
- PortalRenderer *_portal_renderer = nullptr;
- Clipper _clipper;
- bool _occluders_present = false;
- static bool _debug_log;
- };
- #endif // PORTAL_OCCLUSION_CULLER_H
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