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- /**************************************************************************/
- /* library_godot_runtime.js */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- const GodotRuntime = {
- $GodotRuntime: {
- /*
- * Functions
- */
- get_func: function (ptr) {
- return wasmTable.get(ptr); // eslint-disable-line no-undef
- },
- /*
- * Prints
- */
- error: function () {
- err.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
- },
- print: function () {
- out.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
- },
- /*
- * Memory
- */
- malloc: function (p_size) {
- return _malloc(p_size); // eslint-disable-line no-undef
- },
- free: function (p_ptr) {
- _free(p_ptr); // eslint-disable-line no-undef
- },
- getHeapValue: function (p_ptr, p_type) {
- return getValue(p_ptr, p_type); // eslint-disable-line no-undef
- },
- setHeapValue: function (p_ptr, p_value, p_type) {
- setValue(p_ptr, p_value, p_type); // eslint-disable-line no-undef
- },
- heapSub: function (p_heap, p_ptr, p_len) {
- const bytes = p_heap.BYTES_PER_ELEMENT;
- return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
- },
- heapSlice: function (p_heap, p_ptr, p_len) {
- const bytes = p_heap.BYTES_PER_ELEMENT;
- return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
- },
- heapCopy: function (p_dst, p_src, p_ptr) {
- const bytes = p_src.BYTES_PER_ELEMENT;
- return p_dst.set(p_src, p_ptr / bytes);
- },
- /*
- * Strings
- */
- parseString: function (p_ptr) {
- return UTF8ToString(p_ptr); // eslint-disable-line no-undef
- },
- parseStringArray: function (p_ptr, p_size) {
- const strings = [];
- const ptrs = GodotRuntime.heapSub(HEAP32, p_ptr, p_size); // TODO wasm64
- ptrs.forEach(function (ptr) {
- strings.push(GodotRuntime.parseString(ptr));
- });
- return strings;
- },
- strlen: function (p_str) {
- return lengthBytesUTF8(p_str); // eslint-disable-line no-undef
- },
- allocString: function (p_str) {
- const length = GodotRuntime.strlen(p_str) + 1;
- const c_str = GodotRuntime.malloc(length);
- stringToUTF8(p_str, c_str, length); // eslint-disable-line no-undef
- return c_str;
- },
- allocStringArray: function (p_strings) {
- const size = p_strings.length;
- const c_ptr = GodotRuntime.malloc(size * 4);
- for (let i = 0; i < size; i++) {
- HEAP32[(c_ptr >> 2) + i] = GodotRuntime.allocString(p_strings[i]);
- }
- return c_ptr;
- },
- freeStringArray: function (p_ptr, p_len) {
- for (let i = 0; i < p_len; i++) {
- GodotRuntime.free(HEAP32[(p_ptr >> 2) + i]);
- }
- GodotRuntime.free(p_ptr);
- },
- stringToHeap: function (p_str, p_ptr, p_len) {
- return stringToUTF8Array(p_str, HEAP8, p_ptr, p_len); // eslint-disable-line no-undef
- },
- },
- };
- autoAddDeps(GodotRuntime, '$GodotRuntime');
- mergeInto(LibraryManager.library, GodotRuntime);
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