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- /**************************************************************************/
- /* webxr_interface_js.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef WEBXR_INTERFACE_JS_H
- #define WEBXR_INTERFACE_JS_H
- #ifdef JAVASCRIPT_ENABLED
- #include "webxr_interface.h"
- /**
- @author David Snopek <david.snopek@snopekgames.com>
- The WebXR interface is a VR/AR interface that can be used on the web.
- */
- class WebXRInterfaceJS : public WebXRInterface {
- GDCLASS(WebXRInterfaceJS, WebXRInterface);
- private:
- bool initialized;
- bool xr_standard_mapping;
- String session_mode;
- String required_features;
- String optional_features;
- String requested_reference_space_types;
- String reference_space_type;
- bool controllers_state[2];
- bool touching[5];
- Size2 render_targetsize;
- Transform _js_matrix_to_transform(float *p_js_matrix);
- void _update_tracker(int p_controller_id);
- Vector2 _get_joy_vector_from_axes(int *p_axes);
- int _get_touch_index(int p_input_source);
- Vector2 _get_screen_position_from_joy_vector(const Vector2 &p_joy_vector);
- public:
- virtual void is_session_supported(const String &p_session_mode);
- virtual void set_session_mode(String p_session_mode);
- virtual String get_session_mode() const;
- virtual void set_required_features(String p_required_features);
- virtual String get_required_features() const;
- virtual void set_optional_features(String p_optional_features);
- virtual String get_optional_features() const;
- virtual void set_requested_reference_space_types(String p_requested_reference_space_types);
- virtual String get_requested_reference_space_types() const;
- void _set_reference_space_type(String p_reference_space_type);
- virtual String get_reference_space_type() const;
- virtual Ref<ARVRPositionalTracker> get_controller(int p_controller_id) const;
- virtual TargetRayMode get_controller_target_ray_mode(int p_controller_id) const;
- virtual String get_visibility_state() const;
- virtual PoolVector3Array get_bounds_geometry() const;
- virtual void set_xr_standard_mapping(bool p_xr_standard_mapping);
- virtual bool get_xr_standard_mapping() const;
- virtual StringName get_name() const;
- virtual int get_capabilities() const;
- virtual bool is_initialized() const;
- virtual bool initialize();
- virtual void uninitialize();
- virtual Size2 get_render_targetsize();
- virtual bool is_stereo();
- virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
- virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
- virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
- virtual void process();
- virtual void notification(int p_what);
- void _on_controller_changed();
- void _on_input_event(int p_event_type, int p_input_source);
- WebXRInterfaceJS();
- ~WebXRInterfaceJS();
- };
- #endif // JAVASCRIPT_ENABLED
- #endif // WEBXR_INTERFACE_JS_H
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