mono_gc_handle.cpp 3.5 KB

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  1. /**************************************************************************/
  2. /* mono_gc_handle.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "mono_gc_handle.h"
  31. #include "mono_gd/gd_mono.h"
  32. uint32_t MonoGCHandle::new_strong_handle(MonoObject *p_object) {
  33. return mono_gchandle_new(p_object, /* pinned: */ false);
  34. }
  35. uint32_t MonoGCHandle::new_strong_handle_pinned(MonoObject *p_object) {
  36. return mono_gchandle_new(p_object, /* pinned: */ true);
  37. }
  38. uint32_t MonoGCHandle::new_weak_handle(MonoObject *p_object) {
  39. return mono_gchandle_new_weakref(p_object, /* track_resurrection: */ false);
  40. }
  41. void MonoGCHandle::free_handle(uint32_t p_gchandle) {
  42. mono_gchandle_free(p_gchandle);
  43. }
  44. Ref<MonoGCHandle> MonoGCHandle::create_strong(MonoObject *p_object) {
  45. return memnew(MonoGCHandle(new_strong_handle(p_object), STRONG_HANDLE));
  46. }
  47. Ref<MonoGCHandle> MonoGCHandle::create_weak(MonoObject *p_object) {
  48. return memnew(MonoGCHandle(new_weak_handle(p_object), WEAK_HANDLE));
  49. }
  50. void MonoGCHandle::release() {
  51. #ifdef DEBUG_ENABLED
  52. CRASH_COND(!released && GDMono::get_singleton() == NULL);
  53. #endif
  54. if (!released && GDMono::get_singleton() && GDMono::get_singleton()->is_runtime_initialized()) {
  55. free_handle(handle);
  56. released = true;
  57. }
  58. }
  59. MonoGCHandle::MonoGCHandle(uint32_t p_handle, HandleType p_handle_type) {
  60. released = false;
  61. weak = p_handle_type == WEAK_HANDLE;
  62. handle = p_handle;
  63. }
  64. MonoGCHandle::~MonoGCHandle() {
  65. release();
  66. }