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- /**************************************************************************/
- /* string_glue.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "string_glue.h"
- #ifdef MONO_GLUE_ENABLED
- #include "core/ustring.h"
- #include "core/variant.h"
- #include "core/vector.h"
- MonoArray *godot_icall_String_md5_buffer(MonoString *p_str) {
- Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_buffer();
- // TODO Check possible Array/Vector<uint8_t> problem?
- return GDMonoMarshal::Array_to_mono_array(Variant(ret));
- }
- MonoString *godot_icall_String_md5_text(MonoString *p_str) {
- String ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_text();
- return GDMonoMarshal::mono_string_from_godot(ret);
- }
- int godot_icall_String_rfind(MonoString *p_str, MonoString *p_what, int p_from) {
- String what = GDMonoMarshal::mono_string_to_godot(p_what);
- return GDMonoMarshal::mono_string_to_godot(p_str).rfind(what, p_from);
- }
- int godot_icall_String_rfindn(MonoString *p_str, MonoString *p_what, int p_from) {
- String what = GDMonoMarshal::mono_string_to_godot(p_what);
- return GDMonoMarshal::mono_string_to_godot(p_str).rfindn(what, p_from);
- }
- MonoArray *godot_icall_String_sha256_buffer(MonoString *p_str) {
- Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_buffer();
- return GDMonoMarshal::Array_to_mono_array(Variant(ret));
- }
- MonoString *godot_icall_String_sha256_text(MonoString *p_str) {
- String ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_text();
- return GDMonoMarshal::mono_string_from_godot(ret);
- }
- MonoString *godot_icall_String_simplify_path(MonoString *p_str) {
- String ret = GDMonoMarshal::mono_string_to_godot(p_str).simplify_path();
- return GDMonoMarshal::mono_string_from_godot(ret);
- }
- void godot_register_string_icalls() {
- GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", godot_icall_String_md5_buffer);
- GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", godot_icall_String_md5_text);
- GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfind", godot_icall_String_rfind);
- GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", godot_icall_String_rfindn);
- GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", godot_icall_String_sha256_buffer);
- GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", godot_icall_String_sha256_text);
- GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_simplify_path", godot_icall_String_simplify_path);
- }
- #endif // MONO_GLUE_ENABLED
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