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- /**************************************************************************/
- /* gd_glue.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GD_GLUE_H
- #define GD_GLUE_H
- #ifdef MONO_GLUE_ENABLED
- #include "../mono_gd/gd_mono_marshal.h"
- MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects);
- MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type);
- int godot_icall_GD_hash(MonoObject *p_var);
- MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id);
- void godot_icall_GD_print(MonoArray *p_what);
- void godot_icall_GD_printerr(MonoArray *p_what);
- void godot_icall_GD_printraw(MonoArray *p_what);
- void godot_icall_GD_prints(MonoArray *p_what);
- void godot_icall_GD_printt(MonoArray *p_what);
- float godot_icall_GD_randf();
- uint32_t godot_icall_GD_randi();
- void godot_icall_GD_randomize();
- double godot_icall_GD_rand_range(double from, double to);
- uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed);
- void godot_icall_GD_seed(uint64_t p_seed);
- MonoString *godot_icall_GD_str(MonoArray *p_what);
- MonoObject *godot_icall_GD_str2var(MonoString *p_str);
- MonoBoolean godot_icall_GD_type_exists(MonoString *p_type);
- MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects);
- MonoString *godot_icall_GD_var2str(MonoObject *p_var);
- MonoObject *godot_icall_DefaultGodotTaskScheduler();
- // Register internal calls
- void godot_register_gd_icalls();
- #endif // MONO_GLUE_ENABLED
- #endif // GD_GLUE_H
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