gd_glue.h 3.5 KB

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  1. /**************************************************************************/
  2. /* gd_glue.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GD_GLUE_H
  31. #define GD_GLUE_H
  32. #ifdef MONO_GLUE_ENABLED
  33. #include "../mono_gd/gd_mono_marshal.h"
  34. MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects);
  35. MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type);
  36. int godot_icall_GD_hash(MonoObject *p_var);
  37. MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id);
  38. void godot_icall_GD_print(MonoArray *p_what);
  39. void godot_icall_GD_printerr(MonoArray *p_what);
  40. void godot_icall_GD_printraw(MonoArray *p_what);
  41. void godot_icall_GD_prints(MonoArray *p_what);
  42. void godot_icall_GD_printt(MonoArray *p_what);
  43. float godot_icall_GD_randf();
  44. uint32_t godot_icall_GD_randi();
  45. void godot_icall_GD_randomize();
  46. double godot_icall_GD_rand_range(double from, double to);
  47. uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed);
  48. void godot_icall_GD_seed(uint64_t p_seed);
  49. MonoString *godot_icall_GD_str(MonoArray *p_what);
  50. MonoObject *godot_icall_GD_str2var(MonoString *p_str);
  51. MonoBoolean godot_icall_GD_type_exists(MonoString *p_type);
  52. MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects);
  53. MonoString *godot_icall_GD_var2str(MonoObject *p_var);
  54. MonoObject *godot_icall_DefaultGodotTaskScheduler();
  55. // Register internal calls
  56. void godot_register_gd_icalls();
  57. #endif // MONO_GLUE_ENABLED
  58. #endif // GD_GLUE_H