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- /**************************************************************************/
- /* collections_glue.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "collections_glue.h"
- #ifdef MONO_GLUE_ENABLED
- #include <mono/metadata/exception.h>
- #include "../mono_gd/gd_mono_cache.h"
- #include "../mono_gd/gd_mono_class.h"
- #include "../mono_gd/gd_mono_utils.h"
- Array *godot_icall_Array_Ctor() {
- return memnew(Array);
- }
- void godot_icall_Array_Dtor(Array *ptr) {
- memdelete(ptr);
- }
- MonoObject *godot_icall_Array_At(Array *ptr, int32_t index) {
- if (index < 0 || index >= ptr->size()) {
- GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
- return NULL;
- }
- return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index));
- }
- MonoObject *godot_icall_Array_At_Generic(Array *ptr, int32_t index, uint32_t type_encoding, GDMonoClass *type_class) {
- if (index < 0 || index >= ptr->size()) {
- GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
- return NULL;
- }
- return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index), ManagedType(type_encoding, type_class));
- }
- void godot_icall_Array_SetAt(Array *ptr, int32_t index, MonoObject *value) {
- if (index < 0 || index >= ptr->size()) {
- GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
- return;
- }
- ptr->operator[](index) = GDMonoMarshal::mono_object_to_variant(value);
- }
- int32_t godot_icall_Array_Count(Array *ptr) {
- return ptr->size();
- }
- int32_t godot_icall_Array_Add(Array *ptr, MonoObject *item) {
- ptr->append(GDMonoMarshal::mono_object_to_variant(item));
- return ptr->size();
- }
- void godot_icall_Array_Clear(Array *ptr) {
- ptr->clear();
- }
- MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item) {
- return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1;
- }
- void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int32_t array_index) {
- unsigned int count = ptr->size();
- if (mono_array_length(array) < (array_index + count)) {
- MonoException *exc = mono_get_exception_argument("", "Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
- GDMonoUtils::set_pending_exception(exc);
- return;
- }
- for (unsigned int i = 0; i < count; i++) {
- MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(ptr->operator[](i));
- mono_array_setref(array, array_index, boxed);
- array_index++;
- }
- }
- Array *godot_icall_Array_Ctor_MonoArray(MonoArray *mono_array) {
- Array *godot_array = memnew(Array);
- unsigned int count = mono_array_length(mono_array);
- godot_array->resize(count);
- for (unsigned int i = 0; i < count; i++) {
- MonoObject *item = mono_array_get(mono_array, MonoObject *, i);
- godot_icall_Array_SetAt(godot_array, i, item);
- }
- return godot_array;
- }
- Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep) {
- return memnew(Array(ptr->duplicate(deep)));
- }
- Array *godot_icall_Array_Concatenate(Array *left, Array *right) {
- int count = left->size() + right->size();
- Array *new_array = memnew(Array(left->duplicate(false)));
- new_array->resize(count);
- for (unsigned int i = 0; i < (unsigned int)right->size(); i++) {
- new_array->operator[](i + left->size()) = right->operator[](i);
- }
- return new_array;
- }
- int32_t godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) {
- return ptr->find(GDMonoMarshal::mono_object_to_variant(item));
- }
- void godot_icall_Array_Insert(Array *ptr, int32_t index, MonoObject *item) {
- if (index < 0 || index > ptr->size()) {
- GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
- return;
- }
- ptr->insert(index, GDMonoMarshal::mono_object_to_variant(item));
- }
- MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item) {
- int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item));
- if (idx >= 0) {
- ptr->remove(idx);
- return true;
- }
- return false;
- }
- void godot_icall_Array_RemoveAt(Array *ptr, int32_t index) {
- if (index < 0 || index >= ptr->size()) {
- GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
- return;
- }
- ptr->remove(index);
- }
- int32_t godot_icall_Array_Resize(Array *ptr, int32_t new_size) {
- return (int32_t)ptr->resize(new_size);
- }
- void godot_icall_Array_Shuffle(Array *ptr) {
- ptr->shuffle();
- }
- void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class) {
- MonoType *elem_type = mono_reflection_type_get_type(refltype);
- *type_encoding = mono_type_get_type(elem_type);
- MonoClass *type_class_raw = mono_class_from_mono_type(elem_type);
- *type_class = GDMono::get_singleton()->get_class(type_class_raw);
- }
- MonoString *godot_icall_Array_ToString(Array *ptr) {
- return GDMonoMarshal::mono_string_from_godot(Variant(*ptr).operator String());
- }
- Dictionary *godot_icall_Dictionary_Ctor() {
- return memnew(Dictionary);
- }
- void godot_icall_Dictionary_Dtor(Dictionary *ptr) {
- memdelete(ptr);
- }
- MonoObject *godot_icall_Dictionary_GetValue(Dictionary *ptr, MonoObject *key) {
- Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
- if (ret == NULL) {
- MonoObject *exc = mono_object_new(mono_domain_get(), CACHED_CLASS(KeyNotFoundException)->get_mono_ptr());
- #ifdef DEBUG_ENABLED
- CRASH_COND(!exc);
- #endif
- GDMonoUtils::runtime_object_init(exc, CACHED_CLASS(KeyNotFoundException));
- GDMonoUtils::set_pending_exception((MonoException *)exc);
- return NULL;
- }
- return GDMonoMarshal::variant_to_mono_object(ret);
- }
- MonoObject *godot_icall_Dictionary_GetValue_Generic(Dictionary *ptr, MonoObject *key, uint32_t type_encoding, GDMonoClass *type_class) {
- Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
- if (ret == NULL) {
- MonoObject *exc = mono_object_new(mono_domain_get(), CACHED_CLASS(KeyNotFoundException)->get_mono_ptr());
- #ifdef DEBUG_ENABLED
- CRASH_COND(!exc);
- #endif
- GDMonoUtils::runtime_object_init(exc, CACHED_CLASS(KeyNotFoundException));
- GDMonoUtils::set_pending_exception((MonoException *)exc);
- return NULL;
- }
- return GDMonoMarshal::variant_to_mono_object(ret, ManagedType(type_encoding, type_class));
- }
- void godot_icall_Dictionary_SetValue(Dictionary *ptr, MonoObject *key, MonoObject *value) {
- ptr->operator[](GDMonoMarshal::mono_object_to_variant(key)) = GDMonoMarshal::mono_object_to_variant(value);
- }
- Array *godot_icall_Dictionary_Keys(Dictionary *ptr) {
- return memnew(Array(ptr->keys()));
- }
- Array *godot_icall_Dictionary_Values(Dictionary *ptr) {
- return memnew(Array(ptr->values()));
- }
- int32_t godot_icall_Dictionary_Count(Dictionary *ptr) {
- return ptr->size();
- }
- int32_t godot_icall_Dictionary_KeyValuePairs(Dictionary *ptr, Array **keys, Array **values) {
- *keys = godot_icall_Dictionary_Keys(ptr);
- *values = godot_icall_Dictionary_Values(ptr);
- return godot_icall_Dictionary_Count(ptr);
- }
- void godot_icall_Dictionary_KeyValuePairAt(Dictionary *ptr, int index, MonoObject **key, MonoObject **value) {
- *key = GDMonoMarshal::variant_to_mono_object(ptr->get_key_at_index(index));
- *value = GDMonoMarshal::variant_to_mono_object(ptr->get_value_at_index(index));
- }
- void godot_icall_Dictionary_KeyValuePairAt_Generic(Dictionary *ptr, int index, MonoObject **key, MonoObject **value, uint32_t value_type_encoding, GDMonoClass *value_type_class) {
- ManagedType type(value_type_encoding, value_type_class);
- *key = GDMonoMarshal::variant_to_mono_object(ptr->get_key_at_index(index));
- *value = GDMonoMarshal::variant_to_mono_object(ptr->get_value_at_index(index), type);
- }
- void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) {
- Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
- Variant *ret = ptr->getptr(varKey);
- if (ret != NULL) {
- GDMonoUtils::set_pending_exception(mono_get_exception_argument("key", "An element with the same key already exists"));
- return;
- }
- ptr->operator[](varKey) = GDMonoMarshal::mono_object_to_variant(value);
- }
- void godot_icall_Dictionary_Clear(Dictionary *ptr) {
- ptr->clear();
- }
- MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) {
- // no dupes
- Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
- return ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value);
- }
- MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) {
- return ptr->has(GDMonoMarshal::mono_object_to_variant(key));
- }
- Dictionary *godot_icall_Dictionary_Duplicate(Dictionary *ptr, MonoBoolean deep) {
- return memnew(Dictionary(ptr->duplicate(deep)));
- }
- MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
- return ptr->erase(GDMonoMarshal::mono_object_to_variant(key));
- }
- MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) {
- Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
- // no dupes
- Variant *ret = ptr->getptr(varKey);
- if (ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value)) {
- ptr->erase(varKey);
- return true;
- }
- return false;
- }
- MonoBoolean godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) {
- Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
- if (ret == NULL) {
- *value = NULL;
- return false;
- }
- *value = GDMonoMarshal::variant_to_mono_object(ret);
- return true;
- }
- MonoBoolean godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class) {
- Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
- if (ret == NULL) {
- *value = NULL;
- return false;
- }
- *value = GDMonoMarshal::variant_to_mono_object(ret, ManagedType(type_encoding, type_class));
- return true;
- }
- void godot_icall_Dictionary_Generic_GetValueTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class) {
- MonoType *value_type = mono_reflection_type_get_type(refltype);
- *type_encoding = mono_type_get_type(value_type);
- MonoClass *type_class_raw = mono_class_from_mono_type(value_type);
- *type_class = GDMono::get_singleton()->get_class(type_class_raw);
- }
- MonoString *godot_icall_Dictionary_ToString(Dictionary *ptr) {
- return GDMonoMarshal::mono_string_from_godot(Variant(*ptr).operator String());
- }
- void godot_register_collections_icalls() {
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", godot_icall_Array_Ctor);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor_MonoArray", godot_icall_Array_Ctor_MonoArray);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", godot_icall_Array_Dtor);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_At", godot_icall_Array_At);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_At_Generic", godot_icall_Array_At_Generic);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", godot_icall_Array_SetAt);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", godot_icall_Array_Count);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", godot_icall_Array_Add);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", godot_icall_Array_Clear);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Concatenate", godot_icall_Array_Concatenate);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", godot_icall_Array_Contains);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", godot_icall_Array_CopyTo);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", godot_icall_Array_Duplicate);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", godot_icall_Array_IndexOf);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", godot_icall_Array_Insert);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", godot_icall_Array_Remove);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", godot_icall_Array_RemoveAt);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", godot_icall_Array_Resize);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Shuffle", godot_icall_Array_Shuffle);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", godot_icall_Array_Generic_GetElementTypeInfo);
- GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_ToString", godot_icall_Array_ToString);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", godot_icall_Dictionary_Ctor);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", godot_icall_Dictionary_Dtor);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", godot_icall_Dictionary_GetValue);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue_Generic", godot_icall_Dictionary_GetValue_Generic);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", godot_icall_Dictionary_SetValue);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", godot_icall_Dictionary_Keys);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", godot_icall_Dictionary_Values);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", godot_icall_Dictionary_Count);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairs", godot_icall_Dictionary_KeyValuePairs);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairAt", godot_icall_Dictionary_KeyValuePairAt);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairAt_Generic", godot_icall_Dictionary_KeyValuePairAt_Generic);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", godot_icall_Dictionary_Add);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", godot_icall_Dictionary_Clear);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", godot_icall_Dictionary_Contains);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", godot_icall_Dictionary_ContainsKey);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", godot_icall_Dictionary_Duplicate);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", godot_icall_Dictionary_RemoveKey);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", godot_icall_Dictionary_Remove);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", godot_icall_Dictionary_TryGetValue);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue_Generic", godot_icall_Dictionary_TryGetValue_Generic);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Generic_GetValueTypeInfo", godot_icall_Dictionary_Generic_GetValueTypeInfo);
- GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ToString", godot_icall_Dictionary_ToString);
- }
- #endif // MONO_GLUE_ENABLED
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