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- /**************************************************************************/
- /* base_object_glue.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "base_object_glue.h"
- #ifdef MONO_GLUE_ENABLED
- #include "core/reference.h"
- #include "core/string_name.h"
- #include "../csharp_script.h"
- #include "../mono_gd/gd_mono_cache.h"
- #include "../mono_gd/gd_mono_class.h"
- #include "../mono_gd/gd_mono_internals.h"
- #include "../mono_gd/gd_mono_utils.h"
- #include "../signal_awaiter_utils.h"
- #include "arguments_vector.h"
- Object *godot_icall_Object_Ctor(MonoObject *p_obj) {
- Object *instance = memnew(Object);
- GDMonoInternals::tie_managed_to_unmanaged(p_obj, instance);
- return instance;
- }
- void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
- #ifdef DEBUG_ENABLED
- CRASH_COND(p_ptr == NULL);
- #endif
- if (p_ptr->get_script_instance()) {
- CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
- if (cs_instance) {
- if (!cs_instance->is_destructing_script_instance()) {
- cs_instance->mono_object_disposed(p_obj);
- p_ptr->set_script_instance(NULL);
- }
- return;
- }
- }
- void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
- if (data) {
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
- if (script_binding.inited) {
- Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
- if (gchandle.is_valid()) {
- CSharpLanguage::release_script_gchandle(p_obj, gchandle);
- }
- }
- }
- }
- void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
- #ifdef DEBUG_ENABLED
- CRASH_COND(p_ptr == NULL);
- // This is only called with Reference derived classes
- CRASH_COND(!Object::cast_to<Reference>(p_ptr));
- #endif
- Reference *ref = static_cast<Reference *>(p_ptr);
- if (ref->get_script_instance()) {
- CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance());
- if (cs_instance) {
- if (!cs_instance->is_destructing_script_instance()) {
- bool delete_owner;
- bool remove_script_instance;
- cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, delete_owner, remove_script_instance);
- if (delete_owner) {
- memdelete(ref);
- } else if (remove_script_instance) {
- ref->set_script_instance(NULL);
- }
- }
- return;
- }
- }
- // Unsafe refcount decrement. The managed instance also counts as a reference.
- // See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
- CSharpLanguage::get_singleton()->pre_unsafe_unreference(ref);
- if (ref->unreference()) {
- memdelete(ref);
- } else {
- void *data = ref->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
- if (data) {
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
- if (script_binding.inited) {
- Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
- if (gchandle.is_valid()) {
- CSharpLanguage::release_script_gchandle(p_obj, gchandle);
- }
- }
- }
- }
- }
- MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method) {
- StringName type(GDMonoMarshal::mono_string_to_godot(p_type));
- StringName method(GDMonoMarshal::mono_string_to_godot(p_method));
- return ClassDB::get_method(type, method);
- }
- MonoObject *godot_icall_Object_weakref(Object *p_obj) {
- if (!p_obj)
- return NULL;
- Ref<WeakRef> wref;
- Reference *ref = Object::cast_to<Reference>(p_obj);
- if (ref) {
- REF r = ref;
- if (!r.is_valid())
- return NULL;
- wref.instance();
- wref->set_ref(r);
- } else {
- wref.instance();
- wref->set_obj(p_obj);
- }
- return GDMonoUtils::unmanaged_get_managed(wref.ptr());
- }
- int32_t godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter) {
- String signal = GDMonoMarshal::mono_string_to_godot(p_signal);
- return (int32_t)SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter);
- }
- MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr) {
- List<PropertyInfo> property_list;
- p_ptr->get_property_list(&property_list);
- MonoArray *result = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(String), property_list.size());
- int i = 0;
- for (List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) {
- MonoString *boxed = GDMonoMarshal::mono_string_from_godot(E->get().name);
- mono_array_setref(result, i, boxed);
- i++;
- }
- return result;
- }
- MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoString *p_name, MonoArray *p_args, MonoObject **r_result) {
- String name = GDMonoMarshal::mono_string_to_godot(p_name);
- int argc = mono_array_length(p_args);
- ArgumentsVector<Variant> arg_store(argc);
- ArgumentsVector<const Variant *> args(argc);
- for (int i = 0; i < argc; i++) {
- MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
- arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
- args.set(i, &arg_store.get(i));
- }
- Variant::CallError error;
- Variant result = p_ptr->call(StringName(name), args.ptr(), argc, error);
- *r_result = GDMonoMarshal::variant_to_mono_object(result);
- return error.error == Variant::CallError::CALL_OK;
- }
- MonoBoolean godot_icall_DynamicGodotObject_GetMember(Object *p_ptr, MonoString *p_name, MonoObject **r_result) {
- String name = GDMonoMarshal::mono_string_to_godot(p_name);
- bool valid;
- Variant value = p_ptr->get(StringName(name), &valid);
- if (valid) {
- *r_result = GDMonoMarshal::variant_to_mono_object(value);
- }
- return valid;
- }
- MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString *p_name, MonoObject *p_value) {
- String name = GDMonoMarshal::mono_string_to_godot(p_name);
- Variant value = GDMonoMarshal::mono_object_to_variant(p_value);
- bool valid;
- p_ptr->set(StringName(name), value, &valid);
- return valid;
- }
- MonoString *godot_icall_Object_ToString(Object *p_ptr) {
- #ifdef DEBUG_ENABLED
- // Cannot happen in C#; would get an ObjectDisposedException instead.
- CRASH_COND(p_ptr == NULL);
- if (ScriptDebugger::get_singleton() && !Object::cast_to<Reference>(p_ptr)) { // Only if debugging!
- // Cannot happen either in C#; the handle is nullified when the object is destroyed
- CRASH_COND(!ObjectDB::instance_validate(p_ptr));
- }
- #endif
- String result = "[" + p_ptr->get_class() + ":" + itos(p_ptr->get_instance_id()) + "]";
- return GDMonoMarshal::mono_string_from_godot(result);
- }
- void godot_register_object_icalls() {
- GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Ctor", godot_icall_Object_Ctor);
- GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Disposed", godot_icall_Object_Disposed);
- GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Reference_Disposed", godot_icall_Reference_Disposed);
- GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", godot_icall_Object_ClassDB_get_method);
- GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ToString", godot_icall_Object_ToString);
- GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_weakref", godot_icall_Object_weakref);
- GDMonoUtils::add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", godot_icall_SignalAwaiter_connect);
- GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", godot_icall_DynamicGodotObject_SetMemberList);
- GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", godot_icall_DynamicGodotObject_InvokeMember);
- GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", godot_icall_DynamicGodotObject_GetMember);
- GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", godot_icall_DynamicGodotObject_SetMember);
- }
- #endif // MONO_GLUE_ENABLED
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