audio_stream_mp3.cpp 7.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233
  1. /**************************************************************************/
  2. /* audio_stream_mp3.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #define MINIMP3_ONLY_MP3
  31. #define MINIMP3_FLOAT_OUTPUT
  32. #define MINIMP3_IMPLEMENTATION
  33. #define MINIMP3_NO_STDIO
  34. #include "audio_stream_mp3.h"
  35. #include "core/os/file_access.h"
  36. void AudioStreamPlaybackMP3::_mix_internal(AudioFrame *p_buffer, int p_frames) {
  37. ERR_FAIL_COND(!active);
  38. int todo = p_frames;
  39. while (todo && active) {
  40. mp3dec_frame_info_t frame_info;
  41. mp3d_sample_t *buf_frame = nullptr;
  42. int samples_mixed = mp3dec_ex_read_frame(mp3d, &buf_frame, &frame_info, mp3_stream->channels);
  43. if (samples_mixed) {
  44. p_buffer[p_frames - todo] = AudioFrame(buf_frame[0], buf_frame[samples_mixed - 1]);
  45. --todo;
  46. ++frames_mixed;
  47. }
  48. else {
  49. //EOF
  50. if (mp3_stream->loop) {
  51. seek(mp3_stream->loop_offset);
  52. loops++;
  53. } else {
  54. //fill remainder with silence
  55. for (int i = p_frames - todo; i < p_frames; i++) {
  56. p_buffer[i] = AudioFrame(0, 0);
  57. }
  58. active = false;
  59. todo = 0;
  60. }
  61. }
  62. }
  63. }
  64. float AudioStreamPlaybackMP3::get_stream_sampling_rate() {
  65. return mp3_stream->sample_rate;
  66. }
  67. void AudioStreamPlaybackMP3::start(float p_from_pos) {
  68. active = true;
  69. seek(p_from_pos);
  70. loops = 0;
  71. _begin_resample();
  72. }
  73. void AudioStreamPlaybackMP3::stop() {
  74. active = false;
  75. }
  76. bool AudioStreamPlaybackMP3::is_playing() const {
  77. return active;
  78. }
  79. int AudioStreamPlaybackMP3::get_loop_count() const {
  80. return loops;
  81. }
  82. float AudioStreamPlaybackMP3::get_playback_position() const {
  83. return float(frames_mixed) / mp3_stream->sample_rate;
  84. }
  85. void AudioStreamPlaybackMP3::seek(float p_time) {
  86. if (!active) {
  87. return;
  88. }
  89. if (p_time >= mp3_stream->get_length()) {
  90. p_time = 0;
  91. }
  92. frames_mixed = uint32_t(mp3_stream->sample_rate * p_time);
  93. mp3dec_ex_seek(mp3d, frames_mixed * mp3_stream->channels);
  94. }
  95. AudioStreamPlaybackMP3::~AudioStreamPlaybackMP3() {
  96. if (mp3d) {
  97. mp3dec_ex_close(mp3d);
  98. AudioServer::get_singleton()->audio_data_free(mp3d);
  99. }
  100. }
  101. Ref<AudioStreamPlayback> AudioStreamMP3::instance_playback() {
  102. Ref<AudioStreamPlaybackMP3> mp3s;
  103. ERR_FAIL_COND_V_MSG(data == nullptr, mp3s,
  104. "This AudioStreamMP3 does not have an audio file assigned "
  105. "to it. AudioStreamMP3 should not be created from the "
  106. "inspector or with `.new()`. Instead, load an audio file.");
  107. mp3s.instance();
  108. mp3s->mp3_stream = Ref<AudioStreamMP3>(this);
  109. mp3s->mp3d = (mp3dec_ex_t *)AudioServer::get_singleton()->audio_data_alloc(sizeof(mp3dec_ex_t));
  110. int errorcode = mp3dec_ex_open_buf(mp3s->mp3d, (const uint8_t *)data, data_len, MP3D_SEEK_TO_SAMPLE);
  111. mp3s->frames_mixed = 0;
  112. mp3s->active = false;
  113. mp3s->loops = 0;
  114. if (errorcode) {
  115. ERR_FAIL_COND_V(errorcode, Ref<AudioStreamPlaybackMP3>());
  116. }
  117. return mp3s;
  118. }
  119. String AudioStreamMP3::get_stream_name() const {
  120. return ""; //return stream_name;
  121. }
  122. void AudioStreamMP3::clear_data() {
  123. if (data) {
  124. AudioServer::get_singleton()->audio_data_free(data);
  125. data = nullptr;
  126. data_len = 0;
  127. }
  128. }
  129. void AudioStreamMP3::set_data(const PoolVector<uint8_t> &p_data) {
  130. int src_data_len = p_data.size();
  131. PoolVector<uint8_t>::Read src_datar = p_data.read();
  132. mp3dec_ex_t mp3d;
  133. int err = mp3dec_ex_open_buf(&mp3d, src_datar.ptr(), src_data_len, MP3D_SEEK_TO_SAMPLE);
  134. ERR_FAIL_COND_MSG(err || mp3d.info.hz == 0, "Failed to decode mp3 file. Make sure it is a valid mp3 audio file.");
  135. channels = mp3d.info.channels;
  136. sample_rate = mp3d.info.hz;
  137. length = float(mp3d.samples) / (sample_rate * float(channels));
  138. mp3dec_ex_close(&mp3d);
  139. clear_data();
  140. data = AudioServer::get_singleton()->audio_data_alloc(src_data_len, src_datar.ptr());
  141. data_len = src_data_len;
  142. }
  143. PoolVector<uint8_t> AudioStreamMP3::get_data() const {
  144. PoolVector<uint8_t> vdata;
  145. if (data_len && data) {
  146. vdata.resize(data_len);
  147. {
  148. PoolVector<uint8_t>::Write w = vdata.write();
  149. memcpy(w.ptr(), data, data_len);
  150. }
  151. }
  152. return vdata;
  153. }
  154. void AudioStreamMP3::set_loop(bool p_enable) {
  155. loop = p_enable;
  156. }
  157. bool AudioStreamMP3::has_loop() const {
  158. return loop;
  159. }
  160. void AudioStreamMP3::set_loop_offset(float p_seconds) {
  161. loop_offset = p_seconds;
  162. }
  163. float AudioStreamMP3::get_loop_offset() const {
  164. return loop_offset;
  165. }
  166. float AudioStreamMP3::get_length() const {
  167. return length;
  168. }
  169. void AudioStreamMP3::_bind_methods() {
  170. ClassDB::bind_method(D_METHOD("set_data", "data"), &AudioStreamMP3::set_data);
  171. ClassDB::bind_method(D_METHOD("get_data"), &AudioStreamMP3::get_data);
  172. ClassDB::bind_method(D_METHOD("set_loop", "enable"), &AudioStreamMP3::set_loop);
  173. ClassDB::bind_method(D_METHOD("has_loop"), &AudioStreamMP3::has_loop);
  174. ClassDB::bind_method(D_METHOD("set_loop_offset", "seconds"), &AudioStreamMP3::set_loop_offset);
  175. ClassDB::bind_method(D_METHOD("get_loop_offset"), &AudioStreamMP3::get_loop_offset);
  176. ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data");
  177. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
  178. ADD_PROPERTY(PropertyInfo(Variant::REAL, "loop_offset"), "set_loop_offset", "get_loop_offset");
  179. }
  180. AudioStreamMP3::AudioStreamMP3() {
  181. }
  182. AudioStreamMP3::~AudioStreamMP3() {
  183. clear_data();
  184. }