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- /**************************************************************************/
- /* godot_net.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GODOT_NET_H
- #define GODOT_NET_H
- #include <gdnative/gdnative.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- // For future versions of the API we should only add new functions at the end of the structure and use the
- // version info to detect whether a call is available
- // Use these to populate version in your plugin
- #define GODOT_NET_API_MAJOR 3
- #define GODOT_NET_API_MINOR 1
- typedef struct {
- godot_gdnative_api_version version; /* version of our API */
- godot_object *data; /* User reference */
- /* This is StreamPeer */
- godot_error (*get_data)(void *user, uint8_t *p_buffer, int p_bytes);
- godot_error (*get_partial_data)(void *user, uint8_t *p_buffer, int p_bytes, int *r_received);
- godot_error (*put_data)(void *user, const uint8_t *p_data, int p_bytes);
- godot_error (*put_partial_data)(void *user, const uint8_t *p_data, int p_bytes, int *r_sent);
- int (*get_available_bytes)(const void *user);
- void *next; /* For extension? */
- } godot_net_stream_peer;
- /* Binds a StreamPeerGDNative to the provided interface */
- void godot_net_bind_stream_peer(godot_object *p_obj, const godot_net_stream_peer *p_interface);
- typedef struct {
- godot_gdnative_api_version version; /* version of our API */
- godot_object *data; /* User reference */
- /* This is PacketPeer */
- godot_error (*get_packet)(void *, const uint8_t **, int *);
- godot_error (*put_packet)(void *, const uint8_t *, int);
- godot_int (*get_available_packet_count)(const void *);
- godot_int (*get_max_packet_size)(const void *);
- void *next; /* For extension? */
- } godot_net_packet_peer;
- /* Binds a PacketPeerGDNative to the provided interface */
- void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *);
- typedef struct {
- godot_gdnative_api_version version; /* version of our API */
- godot_object *data; /* User reference */
- /* This is PacketPeer */
- godot_error (*get_packet)(void *, const uint8_t **, int *);
- godot_error (*put_packet)(void *, const uint8_t *, int);
- godot_int (*get_available_packet_count)(const void *);
- godot_int (*get_max_packet_size)(const void *);
- /* This is NetworkedMultiplayerPeer */
- void (*set_transfer_mode)(void *, godot_int);
- godot_int (*get_transfer_mode)(const void *);
- // 0 = broadcast, 1 = server, <0 = all but abs(value)
- void (*set_target_peer)(void *, godot_int);
- godot_int (*get_packet_peer)(const void *);
- godot_bool (*is_server)(const void *);
- void (*poll)(void *);
- // Must be > 0, 1 is for server
- int32_t (*get_unique_id)(const void *);
- void (*set_refuse_new_connections)(void *, godot_bool);
- godot_bool (*is_refusing_new_connections)(const void *);
- godot_int (*get_connection_status)(const void *);
- void *next; /* For extension? Or maybe not... */
- } godot_net_multiplayer_peer;
- /* Binds a MultiplayerPeerGDNative to the provided interface */
- void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *);
- #ifdef __cplusplus
- }
- #endif
- // WebRTC Bindings
- #include "net/godot_webrtc.h"
- #endif // GODOT_NET_H
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