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- /**************************************************************************/
- /* gdnative.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GDNATIVE_H
- #define GDNATIVE_H
- #include "core/io/resource_loader.h"
- #include "core/io/resource_saver.h"
- #include "core/os/thread_safe.h"
- #include "core/resource.h"
- #include "gdnative/gdnative.h"
- #include "gdnative_api_struct.gen.h"
- #include "core/io/config_file.h"
- class GDNativeLibraryResourceLoader;
- class GDNative;
- class GDNativeLibrary : public Resource {
- GDCLASS(GDNativeLibrary, Resource);
- static Map<String, Vector<Ref<GDNative>>> loaded_libraries;
- friend class GDNativeLibraryResourceLoader;
- friend class GDNative;
- Ref<ConfigFile> config_file;
- String current_library_path;
- Vector<String> current_dependencies;
- bool singleton;
- bool load_once;
- String symbol_prefix;
- bool reloadable;
- public:
- GDNativeLibrary();
- ~GDNativeLibrary();
- virtual bool _set(const StringName &p_name, const Variant &p_property);
- virtual bool _get(const StringName &p_name, Variant &r_property) const;
- virtual void _get_property_list(List<PropertyInfo> *p_list) const;
- _FORCE_INLINE_ Ref<ConfigFile> get_config_file() { return config_file; }
- void set_config_file(Ref<ConfigFile> p_config_file);
- // things that change per-platform
- // so there are no setters for this
- _FORCE_INLINE_ const String &get_current_library_path() const {
- return current_library_path;
- }
- _FORCE_INLINE_ Vector<String> get_current_dependencies() const {
- return current_dependencies;
- }
- // things that are a property of the library itself, not platform specific
- _FORCE_INLINE_ bool should_load_once() const {
- return load_once;
- }
- _FORCE_INLINE_ bool is_singleton() const {
- return singleton;
- }
- _FORCE_INLINE_ String get_symbol_prefix() const {
- return symbol_prefix;
- }
- _FORCE_INLINE_ bool is_reloadable() const {
- return reloadable;
- }
- _FORCE_INLINE_ void set_load_once(bool p_load_once) {
- config_file->set_value("general", "load_once", p_load_once);
- load_once = p_load_once;
- }
- _FORCE_INLINE_ void set_singleton(bool p_singleton) {
- config_file->set_value("general", "singleton", p_singleton);
- singleton = p_singleton;
- }
- _FORCE_INLINE_ void set_symbol_prefix(String p_symbol_prefix) {
- config_file->set_value("general", "symbol_prefix", p_symbol_prefix);
- symbol_prefix = p_symbol_prefix;
- }
- _FORCE_INLINE_ void set_reloadable(bool p_reloadable) {
- config_file->set_value("general", "reloadable", p_reloadable);
- reloadable = p_reloadable;
- }
- static void _bind_methods();
- };
- struct GDNativeCallRegistry {
- static GDNativeCallRegistry *singleton;
- inline static GDNativeCallRegistry *get_singleton() {
- return singleton;
- }
- inline GDNativeCallRegistry() :
- native_calls() {}
- Map<StringName, native_call_cb> native_calls;
- void register_native_call_type(StringName p_call_type, native_call_cb p_callback);
- Vector<StringName> get_native_call_types();
- };
- class GDNative : public Reference {
- GDCLASS(GDNative, Reference);
- Ref<GDNativeLibrary> library;
- void *native_handle;
- bool initialized;
- public:
- GDNative();
- ~GDNative();
- static void _bind_methods();
- void set_library(Ref<GDNativeLibrary> p_library);
- Ref<GDNativeLibrary> get_library() const;
- bool is_initialized() const;
- bool initialize();
- bool terminate();
- Variant call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments = Array());
- Error get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional = true) const;
- };
- class GDNativeLibraryResourceLoader : public ResourceFormatLoader {
- public:
- virtual RES load(const String &p_path, const String &p_original_path, Error *r_error, bool p_no_subresource_cache = false);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- };
- class GDNativeLibraryResourceSaver : public ResourceFormatSaver {
- public:
- virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags);
- virtual bool recognize(const RES &p_resource) const;
- virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
- };
- #endif // GDNATIVE_H
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