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- /**************************************************************************/
- /* arvr_interface_gdnative.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "arvr_interface_gdnative.h"
- #include "main/input_default.h"
- #include "servers/arvr/arvr_positional_tracker.h"
- #include "servers/visual/visual_server_globals.h"
- void ARVRInterfaceGDNative::_bind_methods() {
- ADD_PROPERTY_DEFAULT("interface_is_initialized", false);
- ADD_PROPERTY_DEFAULT("ar_is_anchor_detection_enabled", false);
- }
- ARVRInterfaceGDNative::ARVRInterfaceGDNative() {
- print_verbose("Construct gdnative interface\n");
- // we won't have our data pointer until our library gets set
- data = nullptr;
- interface = nullptr;
- }
- ARVRInterfaceGDNative::~ARVRInterfaceGDNative() {
- print_verbose("Destruct gdnative interface\n");
- if (interface != nullptr && is_initialized()) {
- uninitialize();
- };
- // cleanup after ourselves
- cleanup();
- }
- void ARVRInterfaceGDNative::cleanup() {
- if (interface != nullptr) {
- interface->destructor(data);
- data = nullptr;
- interface = nullptr;
- }
- }
- void ARVRInterfaceGDNative::set_interface(const godot_arvr_interface_gdnative *p_interface) {
- // this should only be called once, just being paranoid..
- if (interface) {
- cleanup();
- }
- // bind to our interface
- interface = p_interface;
- // Now we do our constructing...
- data = interface->constructor((godot_object *)this);
- }
- StringName ARVRInterfaceGDNative::get_name() const {
- ERR_FAIL_COND_V(interface == nullptr, StringName());
- godot_string result = interface->get_name(data);
- StringName name = *(String *)&result;
- godot_string_destroy(&result);
- return name;
- }
- int ARVRInterfaceGDNative::get_capabilities() const {
- int capabilities;
- ERR_FAIL_COND_V(interface == nullptr, 0); // 0 = None
- capabilities = interface->get_capabilities(data);
- return capabilities;
- }
- bool ARVRInterfaceGDNative::get_anchor_detection_is_enabled() const {
- ERR_FAIL_COND_V(interface == nullptr, false);
- return interface->get_anchor_detection_is_enabled(data);
- }
- void ARVRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) {
- ERR_FAIL_COND(interface == nullptr);
- interface->set_anchor_detection_is_enabled(data, p_enable);
- }
- int ARVRInterfaceGDNative::get_camera_feed_id() {
- ERR_FAIL_COND_V(interface == nullptr, 0);
- if ((interface->version.major > 1) || ((interface->version.major) == 1 && (interface->version.minor >= 1))) {
- return (unsigned int)interface->get_camera_feed_id(data);
- } else {
- return 0;
- }
- }
- bool ARVRInterfaceGDNative::is_stereo() {
- bool stereo;
- ERR_FAIL_COND_V(interface == nullptr, false);
- stereo = interface->is_stereo(data);
- return stereo;
- }
- bool ARVRInterfaceGDNative::is_initialized() const {
- ERR_FAIL_COND_V(interface == nullptr, false);
- return interface->is_initialized(data);
- }
- bool ARVRInterfaceGDNative::initialize() {
- ERR_FAIL_COND_V(interface == nullptr, false);
- bool initialized = interface->initialize(data);
- if (initialized) {
- // if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- if ((arvr_server != nullptr) && (arvr_server->get_primary_interface() == nullptr)) {
- arvr_server->set_primary_interface(this);
- };
- };
- return initialized;
- }
- void ARVRInterfaceGDNative::uninitialize() {
- ERR_FAIL_COND(interface == nullptr);
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- if (arvr_server != nullptr) {
- // Whatever happens, make sure this is no longer our primary interface
- arvr_server->clear_primary_interface_if(this);
- }
- interface->uninitialize(data);
- }
- Size2 ARVRInterfaceGDNative::get_render_targetsize() {
- ERR_FAIL_COND_V(interface == nullptr, Size2());
- godot_vector2 result = interface->get_render_targetsize(data);
- Vector2 *vec = (Vector2 *)&result;
- return *vec;
- }
- Transform ARVRInterfaceGDNative::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) {
- Transform *ret;
- ERR_FAIL_COND_V(interface == nullptr, Transform());
- godot_transform t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform *)&p_cam_transform);
- ret = (Transform *)&t;
- return *ret;
- }
- CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
- CameraMatrix cm;
- ERR_FAIL_COND_V(interface == nullptr, CameraMatrix());
- interface->fill_projection_for_eye(data, (godot_real *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far);
- return cm;
- }
- unsigned int ARVRInterfaceGDNative::get_external_texture_for_eye(ARVRInterface::Eyes p_eye) {
- ERR_FAIL_COND_V(interface == nullptr, 0);
- if ((interface->version.major > 1) || ((interface->version.major) == 1 && (interface->version.minor >= 1))) {
- return (unsigned int)interface->get_external_texture_for_eye(data, (godot_int)p_eye);
- } else {
- return 0;
- }
- }
- unsigned int ARVRInterfaceGDNative::get_external_depth_for_eye(ARVRInterface::Eyes p_eye) {
- ERR_FAIL_COND_V(interface == nullptr, 0);
- if ((interface->version.major > 1) || ((interface->version.major) == 1 && (interface->version.minor >= 2))) {
- return (unsigned int)interface->get_external_depth_for_eye(data, (godot_int)p_eye);
- } else {
- return 0;
- }
- }
- void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
- ERR_FAIL_COND(interface == nullptr);
- interface->commit_for_eye(data, (godot_int)p_eye, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
- }
- void ARVRInterfaceGDNative::process() {
- ERR_FAIL_COND(interface == nullptr);
- interface->process(data);
- }
- void ARVRInterfaceGDNative::notification(int p_what) {
- ERR_FAIL_COND(interface == nullptr);
- // this is only available in interfaces that implement 1.1 or later
- if ((interface->version.major > 1) || ((interface->version.major == 1) && (interface->version.minor > 0))) {
- interface->notification(data, p_what);
- }
- }
- /////////////////////////////////////////////////////////////////////////////////////
- // some helper callbacks
- extern "C" {
- void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface) {
- // If our major version is 0 or bigger then 10, we're likely looking at our constructor pointer from an older plugin
- ERR_FAIL_COND_MSG((p_interface->version.major == 0) || (p_interface->version.major > 10), "GDNative ARVR interfaces build for Godot 3.0 are not supported.");
- Ref<ARVRInterfaceGDNative> new_interface;
- new_interface.instance();
- new_interface->set_interface((const godot_arvr_interface_gdnative *)p_interface);
- ARVRServer::get_singleton()->add_interface(new_interface);
- }
- godot_real GDAPI godot_arvr_get_worldscale() {
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- ERR_FAIL_NULL_V(arvr_server, 1.0);
- return arvr_server->get_world_scale();
- }
- godot_transform GDAPI godot_arvr_get_reference_frame() {
- godot_transform reference_frame;
- Transform *reference_frame_ptr = (Transform *)&reference_frame;
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- if (arvr_server != nullptr) {
- *reference_frame_ptr = arvr_server->get_reference_frame();
- } else {
- godot_transform_new_identity(&reference_frame);
- }
- return reference_frame;
- }
- void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
- // blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
- ARVRInterface::Eyes eye = (ARVRInterface::Eyes)p_eye;
- RID *render_target = (RID *)p_render_target;
- Rect2 screen_rect = *(Rect2 *)p_rect;
- if (eye == ARVRInterface::EYE_LEFT) {
- screen_rect.size.x /= 2.0;
- } else if (p_eye == ARVRInterface::EYE_RIGHT) {
- screen_rect.size.x /= 2.0;
- screen_rect.position.x += screen_rect.size.x;
- }
- VSG::rasterizer->set_current_render_target(RID());
- VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
- }
- godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
- // In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
- // This is a handy function to expose that.
- RID *render_target = (RID *)p_render_target;
- RID eye_texture = VSG::storage->render_target_get_texture(*render_target);
- uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture);
- return texid;
- }
- godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- ERR_FAIL_NULL_V(arvr_server, 0);
- InputDefault *input = (InputDefault *)Input::get_singleton();
- ERR_FAIL_NULL_V(input, 0);
- Ref<ARVRPositionalTracker> new_tracker;
- new_tracker.instance();
- new_tracker->set_name(p_device_name);
- new_tracker->set_type(ARVRServer::TRACKER_CONTROLLER);
- if (p_hand == 1) {
- new_tracker->set_hand(ARVRPositionalTracker::TRACKER_LEFT_HAND);
- } else if (p_hand == 2) {
- new_tracker->set_hand(ARVRPositionalTracker::TRACKER_RIGHT_HAND);
- }
- // also register as joystick...
- int joyid = input->get_unused_joy_id();
- if (joyid != -1) {
- new_tracker->set_joy_id(joyid);
- input->joy_connection_changed(joyid, true, p_device_name, "");
- }
- if (p_tracks_orientation) {
- Basis orientation;
- new_tracker->set_orientation(orientation);
- }
- if (p_tracks_position) {
- Vector3 position;
- new_tracker->set_position(position);
- }
- // add our tracker to our server and remember its pointer
- arvr_server->add_tracker(new_tracker);
- // note, this ID is only unique within controllers!
- return new_tracker->get_tracker_id();
- }
- void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) {
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- ERR_FAIL_NULL(arvr_server);
- InputDefault *input = (InputDefault *)Input::get_singleton();
- ERR_FAIL_NULL(input);
- Ref<ARVRPositionalTracker> remove_tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
- if (remove_tracker.is_valid()) {
- // unset our joystick if applicable
- int joyid = remove_tracker->get_joy_id();
- if (joyid != -1) {
- input->joy_connection_changed(joyid, false, "", "");
- remove_tracker->set_joy_id(-1);
- }
- // remove our tracker from our server
- arvr_server->remove_tracker(remove_tracker);
- remove_tracker.unref();
- }
- }
- void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- ERR_FAIL_NULL(arvr_server);
- Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker.is_valid()) {
- Transform *transform = (Transform *)p_transform;
- if (p_tracks_orientation) {
- tracker->set_orientation(transform->basis);
- }
- if (p_tracks_position) {
- tracker->set_rw_position(transform->origin);
- }
- }
- }
- void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) {
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- ERR_FAIL_NULL(arvr_server);
- InputDefault *input = (InputDefault *)Input::get_singleton();
- ERR_FAIL_NULL(input);
- Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker.is_valid()) {
- int joyid = tracker->get_joy_id();
- if (joyid != -1) {
- input->joy_button(joyid, p_button, p_is_pressed);
- }
- }
- }
- void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) {
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- ERR_FAIL_NULL(arvr_server);
- InputDefault *input = (InputDefault *)Input::get_singleton();
- ERR_FAIL_NULL(input);
- Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker.is_valid()) {
- int joyid = tracker->get_joy_id();
- if (joyid != -1) {
- float value = p_value;
- if (!p_can_be_negative) {
- // Convert to a value between -1.0f and 1.0f.
- value = p_value * 2.0f - 1.0f;
- }
- input->joy_axis(joyid, p_axis, value);
- }
- }
- }
- godot_real GDAPI godot_arvr_get_controller_rumble(godot_int p_controller_id) {
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- ERR_FAIL_NULL_V(arvr_server, 0.0);
- Ref<ARVRPositionalTracker> tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker.is_valid()) {
- return tracker->get_rumble();
- }
- return 0.0;
- }
- void GDAPI godot_arvr_set_interface(godot_object *p_arvr_interface, const godot_arvr_interface_gdnative *p_gdn_interface) {
- // If our major version is 0 or bigger then 10, we're likely looking at our constructor pointer from an older plugin
- ERR_FAIL_COND_MSG((p_gdn_interface->version.major == 0) || (p_gdn_interface->version.major > 10), "GDNative ARVR interfaces build for Godot 3.0 are not supported.");
- ARVRInterfaceGDNative *interface = (ARVRInterfaceGDNative *)p_arvr_interface;
- interface->set_interface((const godot_arvr_interface_gdnative *)p_gdn_interface);
- }
- godot_int GDAPI godot_arvr_get_depthid(godot_rid *p_render_target) {
- // We also need to access our depth texture for reprojection.
- RID *render_target = (RID *)p_render_target;
- uint32_t texid = VSG::storage->render_target_get_depth_texture_id(*render_target);
- return texid;
- }
- }
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