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- /**************************************************************************/
- /* android_gdn.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "modules/gdnative/gdnative.h"
- // Code by Paritosh97 with minor tweaks by Mux213
- // These entry points are only for the android platform and are simple stubs in all others.
- #ifdef __ANDROID__
- #include "platform/android/java_godot_wrapper.h"
- #include "platform/android/os_android.h"
- #include "platform/android/thread_jandroid.h"
- #else
- #define JNIEnv void
- #define jobject void *
- #endif
- #ifdef __cplusplus
- extern "C" {
- #endif
- JNIEnv *GDAPI godot_android_get_env() {
- #ifdef __ANDROID__
- return get_jni_env();
- #else
- return nullptr;
- #endif
- }
- jobject GDAPI godot_android_get_activity() {
- #ifdef __ANDROID__
- OS_Android *os_android = (OS_Android *)OS::get_singleton();
- return os_android->get_godot_java()->get_activity();
- #else
- return nullptr;
- #endif
- }
- jobject GDAPI godot_android_get_surface() {
- #ifdef __ANDROID__
- OS_Android *os_android = (OS_Android *)OS::get_singleton();
- return os_android->get_godot_java()->get_surface();
- #else
- return nullptr;
- #endif
- }
- bool GDAPI godot_android_is_activity_resumed() {
- #ifdef __ANDROID__
- OS_Android *os_android = (OS_Android *)OS::get_singleton();
- return os_android->get_godot_java()->is_activity_resumed();
- #else
- return false;
- #endif
- }
- #ifdef __cplusplus
- }
- #endif
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