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- /**************************************************************************/
- /* pin_joint_bullet.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PIN_JOINT_BULLET_H
- #define PIN_JOINT_BULLET_H
- #include "joint_bullet.h"
- /**
- @author AndreaCatania
- */
- class RigidBodyBullet;
- class PinJointBullet : public JointBullet {
- class btPoint2PointConstraint *p2pConstraint;
- public:
- PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b);
- ~PinJointBullet();
- virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_PIN; }
- void set_param(PhysicsServer::PinJointParam p_param, real_t p_value);
- real_t get_param(PhysicsServer::PinJointParam p_param) const;
- void setPivotInA(const Vector3 &p_pos);
- void setPivotInB(const Vector3 &p_pos);
- Vector3 getPivotInA();
- Vector3 getPivotInB();
- };
- #endif // PIN_JOINT_BULLET_H
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