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- /**************************************************************************/
- /* collision_object_bullet.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef COLLISION_OBJECT_BULLET_H
- #define COLLISION_OBJECT_BULLET_H
- #include "core/math/transform.h"
- #include "core/math/vector3.h"
- #include "core/object.h"
- #include "core/vset.h"
- #include "shape_owner_bullet.h"
- #if defined(__clang__) && (__clang_major__ >= 13)
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Wdeprecated-copy-with-user-provided-copy"
- #endif
- #include <LinearMath/btTransform.h>
- #if defined(__clang__) && (__clang_major__ >= 13)
- #pragma clang diagnostic pop
- #endif
- /**
- @author AndreaCatania
- */
- class AreaBullet;
- class ShapeBullet;
- class btCollisionObject;
- class btCompoundShape;
- class btCollisionShape;
- class SpaceBullet;
- class CollisionObjectBullet : public RIDBullet {
- public:
- enum GodotObjectFlags {
- GOF_IS_MONITORING_AREA = 1 << 0
- // FLAG2 = 1 << 1,
- // FLAG3 = 1 << 2,
- // FLAG4 = 1 << 3,
- // FLAG5 = 1 << 4,
- // FLAG6 = 1 << 5
- // etc..
- };
- enum Type {
- TYPE_AREA = 0,
- TYPE_RIGID_BODY,
- TYPE_SOFT_BODY,
- TYPE_KINEMATIC_GHOST_BODY
- };
- struct ShapeWrapper {
- ShapeBullet *shape;
- btCollisionShape *bt_shape;
- btTransform transform;
- btVector3 scale;
- bool active;
- ShapeWrapper() :
- shape(nullptr),
- bt_shape(nullptr),
- active(true) {}
- ShapeWrapper(ShapeBullet *p_shape, const btTransform &p_transform, bool p_active) :
- shape(p_shape),
- bt_shape(nullptr),
- active(p_active) {
- set_transform(p_transform);
- }
- ShapeWrapper(ShapeBullet *p_shape, const Transform &p_transform, bool p_active) :
- shape(p_shape),
- bt_shape(nullptr),
- active(p_active) {
- set_transform(p_transform);
- }
- ~ShapeWrapper();
- ShapeWrapper(const ShapeWrapper &otherShape) {
- operator=(otherShape);
- }
- void operator=(const ShapeWrapper &otherShape) {
- shape = otherShape.shape;
- bt_shape = otherShape.bt_shape;
- transform = otherShape.transform;
- scale = otherShape.scale;
- active = otherShape.active;
- }
- void set_transform(const Transform &p_transform);
- void set_transform(const btTransform &p_transform);
- btTransform get_adjusted_transform() const;
- void claim_bt_shape(const btVector3 &body_scale);
- };
- protected:
- Type type;
- ObjectID instance_id;
- uint32_t collisionLayer;
- uint32_t collisionMask;
- bool collisionsEnabled;
- bool m_isStatic;
- bool ray_pickable;
- btCollisionObject *bt_collision_object;
- Vector3 body_scale;
- bool force_shape_reset;
- SpaceBullet *space;
- VSet<RID> exceptions;
- /// This array is used to know all areas where this Object is overlapped in
- /// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea)
- /// This array is used mainly to know which area hold the pointer of this object
- Vector<AreaBullet *> areasOverlapped;
- bool updated = false;
- public:
- CollisionObjectBullet(Type p_type);
- virtual ~CollisionObjectBullet();
- Type getType() { return type; }
- protected:
- void destroyBulletCollisionObject();
- void setupBulletCollisionObject(btCollisionObject *p_collisionObject);
- public:
- _FORCE_INLINE_ btCollisionObject *get_bt_collision_object() { return bt_collision_object; }
- _FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; }
- _FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
- _FORCE_INLINE_ bool is_static() const { return m_isStatic; }
- _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; }
- _FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; }
- void set_body_scale(const Vector3 &p_new_scale);
- const Vector3 &get_body_scale() const { return body_scale; }
- btVector3 get_bt_body_scale() const;
- virtual void body_scale_changed();
- void add_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject);
- void remove_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject);
- bool has_collision_exception(const CollisionObjectBullet *p_otherCollisionObject) const;
- _FORCE_INLINE_ const VSet<RID> &get_exceptions() const { return exceptions; }
- _FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) {
- if (collisionLayer != p_layer) {
- collisionLayer = p_layer;
- on_collision_filters_change();
- }
- }
- _FORCE_INLINE_ uint32_t get_collision_layer() const { return collisionLayer; }
- _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) {
- if (collisionMask != p_mask) {
- collisionMask = p_mask;
- on_collision_filters_change();
- }
- }
- _FORCE_INLINE_ uint32_t get_collision_mask() const { return collisionMask; }
- virtual void on_collision_filters_change() = 0;
- _FORCE_INLINE_ bool test_collision_mask(CollisionObjectBullet *p_other) const {
- return collisionLayer & p_other->collisionMask || p_other->collisionLayer & collisionMask;
- }
- virtual void reload_body() = 0;
- virtual void set_space(SpaceBullet *p_space) = 0;
- _FORCE_INLINE_ SpaceBullet *get_space() const { return space; }
- virtual void on_collision_checker_start() = 0;
- virtual void on_collision_checker_end() = 0;
- virtual void dispatch_callbacks() = 0;
- void set_collision_enabled(bool p_enabled);
- bool is_collisions_response_enabled();
- void notify_new_overlap(AreaBullet *p_area);
- virtual void on_enter_area(AreaBullet *p_area) = 0;
- virtual void on_exit_area(AreaBullet *p_area);
- void set_godot_object_flags(int flags);
- int get_godot_object_flags() const;
- void set_transform(const Transform &p_global_transform);
- Transform get_transform() const;
- virtual void set_transform__bullet(const btTransform &p_global_transform);
- virtual const btTransform &get_transform__bullet() const;
- virtual void notify_transform_changed();
- bool is_updated() const { return updated; }
- };
- class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {
- protected:
- btCollisionShape *mainShape;
- Vector<ShapeWrapper> shapes;
- public:
- RigidCollisionObjectBullet(Type p_type);
- ~RigidCollisionObjectBullet();
- _FORCE_INLINE_ const Vector<ShapeWrapper> &get_shapes_wrappers() const { return shapes; }
- _FORCE_INLINE_ btCollisionShape *get_main_shape() const { return mainShape; }
- void add_shape(ShapeBullet *p_shape, const Transform &p_transform = Transform(), bool p_disabled = false);
- void set_shape(int p_index, ShapeBullet *p_shape);
- int get_shape_count() const;
- ShapeBullet *get_shape(int p_index) const;
- btCollisionShape *get_bt_shape(int p_index) const;
- int find_shape(ShapeBullet *p_shape) const;
- virtual void remove_shape_full(ShapeBullet *p_shape);
- void remove_shape_full(int p_index);
- void remove_all_shapes(bool p_permanentlyFromThisBody = false, bool p_force_not_reload = false);
- void set_shape_transform(int p_index, const Transform &p_transform);
- const btTransform &get_bt_shape_transform(int p_index) const;
- Transform get_shape_transform(int p_index) const;
- void set_shape_disabled(int p_index, bool p_disabled);
- bool is_shape_disabled(int p_index);
- virtual void shape_changed(int p_shape_index);
- virtual void reload_shapes();
- virtual void main_shape_changed() = 0;
- virtual void body_scale_changed();
- private:
- void internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody = false);
- };
- #endif // COLLISION_OBJECT_BULLET_H
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