script_create_dialog.h 5.2 KB

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  1. /**************************************************************************/
  2. /* script_create_dialog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SCRIPT_CREATE_DIALOG_H
  31. #define SCRIPT_CREATE_DIALOG_H
  32. #include "editor/editor_file_dialog.h"
  33. #include "editor/editor_settings.h"
  34. #include "scene/gui/check_box.h"
  35. #include "scene/gui/dialogs.h"
  36. #include "scene/gui/grid_container.h"
  37. #include "scene/gui/line_edit.h"
  38. #include "scene/gui/option_button.h"
  39. #include "scene/gui/panel_container.h"
  40. class CreateDialog;
  41. class ScriptCreateDialog : public ConfirmationDialog {
  42. GDCLASS(ScriptCreateDialog, ConfirmationDialog);
  43. LineEdit *class_name;
  44. Label *error_label;
  45. Label *path_error_label;
  46. Label *builtin_warning_label;
  47. Label *script_name_warning_label;
  48. PanelContainer *status_panel;
  49. LineEdit *parent_name;
  50. Button *parent_browse_button;
  51. Button *parent_search_button;
  52. OptionButton *language_menu;
  53. OptionButton *template_menu;
  54. LineEdit *file_path;
  55. LineEdit *internal_name;
  56. Button *path_button;
  57. EditorFileDialog *file_browse;
  58. CheckBox *internal;
  59. VBoxContainer *path_vb;
  60. AcceptDialog *alert;
  61. CreateDialog *select_class;
  62. bool path_valid;
  63. bool create_new;
  64. bool is_browsing_parent;
  65. String initial_bp;
  66. bool is_new_script_created;
  67. bool is_path_valid;
  68. bool has_named_classes;
  69. bool supports_built_in;
  70. bool can_inherit_from_file;
  71. bool is_parent_name_valid;
  72. bool is_class_name_valid;
  73. bool is_built_in;
  74. bool built_in_enabled;
  75. bool load_enabled;
  76. int current_language;
  77. int default_language;
  78. bool re_check_path;
  79. Control *path_controls[2];
  80. Control *name_controls[2];
  81. enum ScriptOrigin {
  82. SCRIPT_ORIGIN_PROJECT,
  83. SCRIPT_ORIGIN_EDITOR,
  84. };
  85. struct ScriptTemplateInfo {
  86. int id;
  87. ScriptOrigin origin;
  88. String dir;
  89. String name;
  90. String extension;
  91. };
  92. String script_template;
  93. Vector<ScriptTemplateInfo> template_list;
  94. Map<String, Vector<int>> template_overrides; // name : indices
  95. void _update_script_templates(const String &p_extension);
  96. String base_type;
  97. void _path_hbox_sorted();
  98. bool _can_be_built_in();
  99. void _path_changed(const String &p_path = String());
  100. void _path_entered(const String &p_path = String());
  101. void _lang_changed(int l = 0);
  102. void _built_in_pressed();
  103. bool _validate_parent(const String &p_string);
  104. bool _validate_class(const String &p_string);
  105. String _validate_path(const String &p_path, bool p_file_must_exist);
  106. String _get_class_name() const;
  107. void _class_name_changed(const String &p_name);
  108. void _parent_name_changed(const String &p_parent);
  109. void _template_changed(int p_template = 0);
  110. void _browse_path(bool browse_parent, bool p_save);
  111. void _file_selected(const String &p_file);
  112. void _create();
  113. void _browse_class_in_tree();
  114. virtual void ok_pressed();
  115. void _create_new();
  116. void _load_exist();
  117. void _msg_script_valid(bool valid, const String &p_msg = String());
  118. void _msg_path_valid(bool valid, const String &p_msg = String());
  119. void _update_dialog();
  120. protected:
  121. void _notification(int p_what);
  122. static void _bind_methods();
  123. public:
  124. void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true);
  125. void set_inheritance_base_type(const String &p_base);
  126. ScriptCreateDialog();
  127. };
  128. #endif // SCRIPT_CREATE_DIALOG_H