scene_tree_editor.h 6.5 KB

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  1. /**************************************************************************/
  2. /* scene_tree_editor.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SCENE_TREE_EDITOR_H
  31. #define SCENE_TREE_EDITOR_H
  32. #include "core/undo_redo.h"
  33. #include "editor_data.h"
  34. #include "editor_settings.h"
  35. #include "scene/gui/button.h"
  36. #include "scene/gui/dialogs.h"
  37. #include "scene/gui/tree.h"
  38. class SceneTreeEditor : public Control {
  39. GDCLASS(SceneTreeEditor, Control);
  40. EditorSelection *editor_selection;
  41. enum {
  42. BUTTON_SUBSCENE = 0,
  43. BUTTON_VISIBILITY = 1,
  44. BUTTON_SCRIPT = 2,
  45. BUTTON_LOCK = 3,
  46. BUTTON_GROUP = 4,
  47. BUTTON_WARNING = 5,
  48. BUTTON_SIGNALS = 6,
  49. BUTTON_GROUPS = 7,
  50. BUTTON_PIN = 8,
  51. BUTTON_UNIQUE = 9,
  52. };
  53. Tree *tree;
  54. Node *selected;
  55. ObjectID instance_node;
  56. String filter;
  57. String filter_term_warning;
  58. AcceptDialog *error;
  59. AcceptDialog *warning;
  60. bool connect_to_script_mode;
  61. bool connecting_signal;
  62. int blocked;
  63. void _compute_hash(Node *p_node, uint64_t &hash);
  64. void _add_nodes(Node *p_node, TreeItem *p_parent, bool p_disable_visibility = false);
  65. void _test_update_tree();
  66. void _update_tree(bool p_scroll_to_selected = false);
  67. bool _update_filter(TreeItem *p_parent = nullptr, bool p_scroll_to_selected = false);
  68. bool _item_matches_all_terms(TreeItem *p_item, Vector<String> p_terms);
  69. void _tree_changed();
  70. void _node_removed(Node *p_node);
  71. void _node_renamed(Node *p_node);
  72. TreeItem *_find(TreeItem *p_node, const NodePath &p_path);
  73. void _notification(int p_what);
  74. void _selected_changed();
  75. void _deselect_items();
  76. void _rename_node(ObjectID p_node, const String &p_name);
  77. void _cell_collapsed(Object *p_obj);
  78. uint64_t last_hash;
  79. bool can_rename;
  80. bool can_open_instance;
  81. bool updating_tree;
  82. bool show_enabled_subscene;
  83. void _renamed();
  84. UndoRedo *undo_redo;
  85. Set<Node *> marked;
  86. bool marked_selectable;
  87. bool marked_children_selectable;
  88. bool display_foreign;
  89. bool tree_dirty;
  90. bool pending_test_update;
  91. static void _bind_methods();
  92. void _cell_button_pressed(Object *p_item, int p_column, int p_id);
  93. void _toggle_visible(Node *p_node);
  94. void _cell_multi_selected(Object *p_object, int p_cell, bool p_selected);
  95. void _update_selection(TreeItem *item);
  96. void _node_script_changed(Node *p_node);
  97. void _node_visibility_changed(Node *p_node);
  98. void _update_visibility_color(Node *p_node, TreeItem *p_item);
  99. void _selection_changed();
  100. Node *get_scene_node() const;
  101. Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
  102. bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
  103. void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
  104. void _rmb_select(const Vector2 &p_pos);
  105. void _warning_changed(Node *p_for_node);
  106. Timer *update_timer;
  107. List<StringName> *script_types;
  108. bool _is_script_type(const StringName &p_type) const;
  109. Vector<StringName> valid_types;
  110. public:
  111. void set_filter(const String &p_filter);
  112. String get_filter() const;
  113. String get_filter_term_warning() const;
  114. void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; };
  115. void set_display_foreign_nodes(bool p_display);
  116. bool get_display_foreign_nodes() const;
  117. void set_marked(const Set<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
  118. void set_marked(Node *p_marked, bool p_selectable = false, bool p_children_selectable = true);
  119. void set_selected(Node *p_node, bool p_emit_selected = true);
  120. Node *get_selected();
  121. void set_can_rename(bool p_can_rename) { can_rename = p_can_rename; }
  122. void set_editor_selection(EditorSelection *p_selection);
  123. void set_show_enabled_subscene(bool p_show) { show_enabled_subscene = p_show; }
  124. void set_valid_types(const Vector<StringName> &p_valid);
  125. void update_tree() { _update_tree(); }
  126. void set_connect_to_script_mode(bool p_enable);
  127. void set_connecting_signal(bool p_enable);
  128. Tree *get_scene_tree() { return tree; }
  129. SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false);
  130. ~SceneTreeEditor();
  131. };
  132. class SceneTreeDialog : public ConfirmationDialog {
  133. GDCLASS(SceneTreeDialog, ConfirmationDialog);
  134. SceneTreeEditor *tree;
  135. //Button *select;
  136. //Button *cancel;
  137. LineEdit *filter;
  138. void _select();
  139. void _cancel();
  140. void _selected_changed();
  141. void _filter_changed(const String &p_filter);
  142. protected:
  143. void _notification(int p_what);
  144. static void _bind_methods();
  145. public:
  146. SceneTreeEditor *get_scene_tree() { return tree; }
  147. LineEdit *get_filter_line_edit() { return filter; }
  148. SceneTreeDialog();
  149. ~SceneTreeDialog();
  150. };
  151. #endif // SCENE_TREE_EDITOR_H