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- /**************************************************************************/
- /* scene_create_dialog.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SCENE_CREATE_DIALOG_H
- #define SCENE_CREATE_DIALOG_H
- #include "scene/gui/dialogs.h"
- class ButtonGroup;
- class CheckBox;
- class CreateDialog;
- class EditorFileDialog;
- class Label;
- class LineEdit;
- class OptionButton;
- class PanelContainer;
- class SceneCreateDialog : public ConfirmationDialog {
- GDCLASS(SceneCreateDialog, ConfirmationDialog);
- enum MsgType {
- MSG_OK,
- MSG_ERROR,
- };
- const StringName type_meta = StringName("type");
- public:
- enum RootType {
- ROOT_2D_SCENE,
- ROOT_3D_SCENE,
- ROOT_USER_INTERFACE,
- ROOT_OTHER,
- };
- private:
- String directory;
- String scene_name;
- String root_name;
- Ref<ButtonGroup> node_type_group;
- CheckBox *node_type_2d = nullptr;
- CheckBox *node_type_3d = nullptr;
- CheckBox *node_type_gui = nullptr;
- CheckBox *node_type_other = nullptr;
- LineEdit *other_type_display = nullptr;
- Button *select_node_button = nullptr;
- CreateDialog *select_node_dialog = nullptr;
- LineEdit *scene_name_edit = nullptr;
- OptionButton *scene_extension_picker = nullptr;
- LineEdit *root_name_edit = nullptr;
- PanelContainer *status_panel = nullptr;
- Label *file_error_label = nullptr;
- Label *node_error_label = nullptr;
- void accept_create(Variant p_discard = Variant()); // Extra unused argument, because unbind() doesn't exist in 3.x.
- void browse_types();
- void on_type_picked();
- void update_dialog(Variant p_discard = Variant());
- void update_error(Label *p_label, MsgType p_type, const String &p_msg);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void config(const String &p_dir);
- String get_scene_path() const;
- Node *create_scene_root();
- SceneCreateDialog();
- };
- #endif // SCENE_CREATE_DIALOG_H
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