1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 |
- /**************************************************************************/
- /* property_selector.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PROPERTY_SELECTOR_H
- #define PROPERTY_SELECTOR_H
- #include "editor/property_editor.h"
- #include "editor_help.h"
- #include "scene/gui/rich_text_label.h"
- class PropertySelector : public ConfirmationDialog {
- GDCLASS(PropertySelector, ConfirmationDialog);
- LineEdit *search_box;
- Tree *search_options;
- void _update_search();
- void _sbox_input(const Ref<InputEvent> &p_ie);
- void _confirmed();
- void _text_changed(const String &p_newtext);
- EditorHelpBit *help_bit;
- bool properties;
- String selected;
- Variant::Type type;
- String base_type;
- ObjectID script;
- Object *instance;
- bool virtuals_only;
- void _item_selected();
- Vector<Variant::Type> type_filter;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void select_method_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false);
- void select_method_from_script(const Ref<Script> &p_script, const String &p_current = "");
- void select_method_from_basic_type(Variant::Type p_type, const String &p_current = "");
- void select_method_from_instance(Object *p_instance, const String &p_current = "");
- void select_property_from_base_type(const String &p_base, const String &p_current = "");
- void select_property_from_script(const Ref<Script> &p_script, const String &p_current = "");
- void select_property_from_basic_type(Variant::Type p_type, const String &p_current = "");
- void select_property_from_instance(Object *p_instance, const String &p_current = "");
- void set_type_filter(const Vector<Variant::Type> &p_type_filter);
- PropertySelector();
- };
- #endif // PROPERTY_SELECTOR_H
|